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Dull Energeian Earth Orb  
 


Slot: POWER SOURCE
AC: 5
STR: +15 DEX: -15 STA: +15 CHA: +5 AGI: -15 HP: +25 MANA: +25 ENDUR: +25
SV DISEASE: +25
Required level of 30.
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Item Information:
Element: Earth

One of the four corporeal elements in Energeian science. A sluggish but hearty element, considered by many Energeian researchers to be the one true physical element.

Item Type:Misc
Charm Effect:Element: Earth

One of the four corporeal elements in Energeian science. A sluggish but hearty element, considered by many Energeian researchers to be the one true physical element.
Stackable:No
Merchant Value:11 pp 4 gp 4 sp 0 cp
Lucy Entry By:Aryse Andenter SZ
Item Updated By:Oxgoad
Source:Live
IC Last Updated:2020-10-28 21:43:18
Page Updated:Sat Sep 7th, 2019

Expansion: The Buried Sea The Buried Sea


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

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Uploaded November 27th, 2008
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Introduction to Power Sources
# Dec 24 2007 at 10:12 PM Rating: Good
47 posts
Power Sources have no stats of their own. They will modify INFUSIBLE equiped items stats, wich as far as I know only includes Energeiac gear. The gear will drain power from the orb until it is empty and the orb cannot be recharged. If you only have 1 weapon and no other INFUSED gear the power source will hold for roughly 47 hours, if you add a shield it drops to 24, and again for each additional piece of equipment.

The orb stats modifs are static for any piece of equipment regardless of the REC level or Purity.

Dull Earth Orb

HP: +3
MP: +3
END: +3

STR: +2
STA: +2
AGI: -2
DEX: -2

DISEASE +3
Power Source Orbs
# May 01 2007 at 9:11 PM Rating: Decent
I just made up several Dull Energeiac Earth Orbs, one Murky Energeiac Earth Orb and one Murky Energeiac Fire Orb. I have six pieces of Spun Energeiac cloth armor on a 56 enchanter. In a nutshell the Earth Orb boosts most all the stats higher then the Fire Orb. The Earth Orb lowered agi and dex, and raised or did change the other stats. The Fire Orb lowers poison and raises fire. The Earth Orbs both Dull and Murky behaved identically, I saw not one difference between them even the rate of decay (16 per sec out of 1000000 over 17 hours at that rate). What I feel is more important is the effect on Hp Mana and Ac. The Earth Orbs raised Hp by 5%, Mana by 1.3% and Ac less then a percent. The Fire Orb raised Hp by 2.2% and did not change Mana or Ac.
These things are selling in the bazaar for over 1kp and the dulls cost less then 100p to make.
Power Source Orbs
# May 02 2007 at 5:12 AM Rating: Decent
***
1,352 posts
check out http://www.eqwiki.net/wiki/Combine_Power_Sources for a list of stats that the power sources give
Stats
# Mar 08 2007 at 1:12 PM Rating: Decent
Here's what this did for my level 30 Ogre SK wearing 8 pieces of Crude Energeiac Plate. The H/M/E/ATK stats are kinda weird because the STA/INT/etc are directly affected.

HP: +57
Mana: +24
End: +24
AC: -2
ATK: +13
STR: +16
STA: +16
AGI: -16
DEX: -16
WIS: 0
INT: 0
CHA: 0
SV Poison: 0
SV Magic: 0
SV Disease: +24
SV Fire: 0
SV Cold: 0
SV Corruption: 0
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