Item GlossaryEverQuest icon

Robe of the Great Panda  
 

Lore Item
Slot: CHEST
AC: 9
STR: +6 WIS: +5 INT: +5 MANA: +10
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Plain Robe
Tint:
 
Color (RGB):120, 120, 120
Stackable:No
Merchant Value:4 pp 0 gp 0 sp 0 cp
Tribute:348
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-08 07:38:42
Page Updated:Thu Oct 9th, 2008



Average Price: 644pp Pricing Data...
Rarity: Uncommon
Level to Attain: 33

[Drops | Comments ]

Drops

This item is found on creatures.

Stonebrunt Mountains
NPC Name
Giang Yin



Zone(s) Found In:


Zone Name
Stonebrunt Mountains
Screenshot

Uploaded November 27th, 2008
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How rare is the drop
# Jul 04 2002 at 4:05 AM Rating: Default
wtf all you idiots sit here and talk about twinks go do that somewhere else this is to find out info on the item,

back to the topic if anyone knows how rare drop is plz repply to post

thx elitewolf flyingpenguin
30th season druid of vazaelle

Edited, Thu Jul 4 04:56:10 2002
How rare is the drop
# Dec 13 2008 at 10:22 AM Rating: Decent
Amazingly enough I just solo'd this and it didn't hurt me, quite suprising as i'm only an 85 cleric!
RE: How rare is the drop
# Aug 12 2005 at 5:36 AM Rating: Decent
I killed 3times but still No Robes.
RE: How rare is the drop
# Aug 06 2002 at 2:28 AM Rating: Decent
*
128 posts
Killed Giang Yin last night and he dropped 2 of these robes.
Loot Code
# Apr 09 2002 at 1:55 PM Rating: Decent
FYI, as a 48 monk, Giang put the hurt on me.

Trivial code is NOT in effect in Stonebrunt or the Warrens - my monk killed everything in the warrens for faction and saw (but did not loot) several decent mid/low level items from the King/Lore Keeper/Bat Lord/etc.
RE: Loot Code
# Jun 20 2002 at 7:06 AM Rating: Decent
The trivial loot code *was* in effect prior to the June 8th patch, Did I miss a change to teh Fironia Vie server trivial loot code?
Trivial Loot indeed :)
# Apr 09 2002 at 10:52 AM Rating: Default
Hey everyone, I play on FV and the trivial loot code is in effect for all zones, and I love it. Camps are always open and zones don't get too crowded for the most part, just my "2cp" :P

-Grenik
camping/twinking
# Mar 22 2002 at 1:13 AM Rating: Decent
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204 posts
I used to HATE the idea of campers and twinkers... until i decided to twink my new monk a bit.. until you've spent hours waiting on a mob to spawn to kill it over and over again for 1 item, you have no idea how hard it is to really be a farmer. Not hard to DO, just hard to not go crazy from boredom. The past week or so has given me new respect for campers/twinkers
RE: camping/twinking
# Oct 14 2002 at 10:35 PM Rating: Default
/agree
Who does the most twinking? High level characters obviously. And how does one become a high level? You play. A lot. So if farming/twinking go on, I say let it be. You put in the time to get a character to be a high level, so enjoy the feeling of having the only lvl 1 bard in full twilight armor. Well, almost...except for that pesky BP....
Farming
# Oct 03 2001 at 3:32 PM Rating: Good
If everyone hates farming then why does it go on?
In all the time I've been playing I've never ran into a case where the farmer does not give up the camp for an exp group. Now some times the exp group might wait alittle if the farmer has been camping a long time for an item, but almost always they are ready to let the lower group move in. And what is wrong with selling? lower lvls who can't camp a mob have a chance to buy the item with their savings. If you think prices are to high then do not buy. Prices are all driven by what the buyers are willing to pay. We see this all the time as prices fall when items become less rare in the game. Having the ability to buy higher lvl items lets you pick between long camps, making groups to camp or just saving up for an item. I'm for the free market.
Robe, Aggro, and Trivial BS
# Sep 28 2001 at 11:42 PM Rating: Excellent
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63 posts
I tend to agree that the trivial loot code is complete crap.. everything aggros on my SK, and, at lvl 49 it can solo almost the whole zone without breaking a sweat... Anyways, do like the robe though. It is nice.
Panda?!?!
# Sep 09 2001 at 9:46 PM Rating: Decent
SUCKS! There's not even a picture of a panda on it!... Just kidding, it's a nice robe... but I'm pissed off about the lack of panda pictures on the robe. I want more pandas!
just a thought
# Sep 09 2001 at 9:07 PM Rating: Decent
Ok, if something is trivial enough to you that you wouldn't want anything it drops, why doesn't verant make it so it doesn't aggro? if it's a trivial challenge, you wouldn't think it would have the balls to attack you. I can't stand this code, and if they put that in, maybe it wouldn't be as bad. I went through stonebrunt with my 53 wiz just to check it out, and about 40% of it aggroed on me, and i got that damn message a lot.
No drop, farming etc.
# Sep 09 2001 at 2:30 AM Rating: Excellent

I don't think we really want more items marked no-drop.

People ***** about the economy, peddlars, farmers, beggars etc. but eliminating the economy is not the answer.

That's like cutting off your head to get rid of that ugly zit on your cheek.

Take it from me. I've been playing AO a fair bit lately, and it pretty much lacks anything resembling an economy. Due to their "fixes"...evidently they made a list of everything EQ players ******* about, and "fixed" them all. The way my cat is fixed! No camping. No economy. No static dungeons, just random mush. No goals, be they goals you set yourself to get a particular item, or dragon-killing goals. Levelling is the only, pointless goal. It sucks.

Life just ain't the same without an economy, without items with some value on them...items that take some effort, yes even camping, to attain. And if they can't be sold or traded, well, you've "fixed" your problems.

--------------

p.s. Trivial loot code? I hate it.
Next!

look
# Sep 08 2001 at 11:48 PM Rating: Decent
this is a decent robe but that graphic is pretty lame...I'm glad to see that loot from SB is actually getting good and not some stupid stuff...good monk robe i guess.
Ummm.....Rennai?
# Sep 08 2001 at 6:37 AM Rating: Decent
"...putting people down for their ideas is as bad as the Vatican in the various coverups..." Isn't this the pot calling the kettle black? Come on Rennai, you seemed rather wise, for a second, then committed the same crime against Catholicism.
After all it was thier belief or "idea" to do what they did, or didn't do... Now on to my idea, hoping it doesn't fare a similar fate to the one you commented on.
How 'bout a rule that allows GM's and Guides to intercede when a person or persons that don't recieve exp. from a certain mob, and force them to relinquish hold of a camp, if an able bodied, younger, experience getting group /petitions them?
That would force higher level people to pull all nighters, camp when during the week, in the mornings, during off peak times, and what-not, to get the item they want, without having a system in place that will NEVER allow them to receive a certain drop.

Ausmus McCallan
35th Warrior
Rodcet Nife

P.S. I'm not Catholic either, just a fellow EQ gamer.
RE: Ummm.....Rennai?
# May 08 2002 at 10:27 PM Rating: Decent
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59 posts
Sorry to continue flamming intelligence challenged people, but why not reply to the original post instead of placing yours in a seperate location? Duh.
RE: Ummm.....Rennai?
# Jan 04 2002 at 6:12 PM Rating: Decent
it should not matter whether or not the player gets exp from the kills. many classes have to farm lower lvl dungeons for pieces to epics regardless of the newbies that want to camp that spot for exp (as well as greed for item, admit it). i cannot even begin to name zones and camps that higher lvls farm day to day for epic stuff or even just quest items. and to relinquish a camp because your not getting exp and newbs want it wont make for very good public relations on verants part. you got there second deal with it
no drop
# Sep 01 2001 at 10:59 AM Rating: Default
if they were all no drop then we could not trade... i mean come on think about it would be stupid
NO DROP
# Sep 01 2001 at 2:31 AM Rating: Default
NO DROP.....should be limited to quest items and items obtained by a guest...and that should be the only no drop....Question if no drop then how does the mob drop it hehe. It is really wrong that if you kill mob you dont get a chance at the rare drop just make it harder percent to get per level above mob but you should still have a chance to get item....even at 60 this game is great to the mid 20 and then really is outof wack till 46 or better...I am really get tired of getting killed by greenies at level 38 amd hitting for 200 plus a wack...with armor class over 800. I like the argo rate of warrens it is great but the loot trival is not fair to players that have been playing for a while before zone came out. If it is green to you it should not agro you...if blue then ok or red it should have a larger agro field. that would make it a lot fairer to all levels. Conning of npc should reflect the person conning it no just a random determination. Example Warrior should con lower than rogues. That is my coppers worth....


Anti-Loot Code and Farming
# Aug 31 2001 at 6:39 PM Rating: Decent
There is a new game coming out in the world of MMORPGs in October, and I for one am looking forward to it. No need to name it, if you are truly interested it can be found on any of a dozen websites. But what I like is the code to combat farming since most items will be quest related. In order to actually receive the item, the individual must activate the quest. So if you kill a MoB which drops it, but don't have quest activated, you don't get it. In addition, everyone in your group who has the quest activated gets the item at the same time, 1 kill- all have it. You can't repeat the quest either. So you loot it once and use, or sell off- but you can't get another unless you buy it from another player. Now that makes sense.
Previous Posts
# Aug 31 2001 at 3:36 PM Rating: Default
I have just wasted my time reading post after post about twinking and making all items in the game NO DROP.

Were you all droped on your head when you were young?

You CAN NOT get most of the items in the game that will be good for you untill you are much higher lvl.

Example: Dragonhorn Ykashe 8/23 proc 75dd @lvl 36 req lvl 55th!! ugh. . .


As far as the great panda robe goes, i'm going to take my ranger there today and farm it for my 15th lvl monk.

Cya all

Loyanna ~
AFC Reality
# Aug 31 2001 at 2:37 PM Rating: Decent
Now as a rule I don't have a problem with the Anti Farming Code. Having higher levels farm these items and sell to lower levels at highly inflated prices is just wrong.

However, There has to be a balance there are a lot of cases that spawns tend to be higher level then the item's they drop. It would be ashame not to be able to get an item because your player gets to high to farm it and the players who could loot it will not be able to kill the NPC montser as there level is to low.

This could make some intersting groups where a high Level may have to assist groups while not being able to do the bulk of damage so that the item will appear and then he may trade or buy off lower group.

This could be interesting.
/sigh
# Aug 31 2001 at 12:51 PM Rating: Good
Those that are now 50+ sometimes get bored with hacking away at the same MOBs for pure exp and a chance at a very rare drops (luckily all of the commons drops, or most of em, in KC and other areas are NO DROP and useless at our lvl). Sometimes we just like to go to say EW and kill orcs for their armor or something. I was very happy about Luclin coming out, but since the higher lvl zone won't be discovered for a while I will be stuck sitting there watching lvl 30s get loot that is even decent/good at my lvl. For example Cougar Claw Earings...they drop of 30ish MOBs but I still wear em at 52 and I know that many other 50+ melee characters do as well. I think that the NO DROP thing would be a lot better in this case, because some of the higher lvls might not be able to do some quests tha result in very nice items because a MOB won't give them exp. Take the prayer shawl quest, if griffs were green to someone, that person wouldn't be able to do a VERY nice 50+ quest because he/she can't get past the First Stage!! I hope that verant thinks about what they are doing because they are not only taking a lot of fun outta the 50+ game but they are giving us a big disadvantage because I am 100% sure that there will be nice quests that I won't be able to do in Luclin >(
/plead
/cry
/rude
RE: /sigh
# Jun 10 2003 at 11:23 PM Rating: Decent
1 example of poor coding on TLC is putrecent(?) heart. I have 1, need 3 more. Went back to LFay to get the others only to see the TLC message killing the ghasts. Now I need to find someone low enought to get xp and willing to let me have the hearts. I went to SBM killing spiritlings, got the TLC message, but only for the B/O lightstones, I can still loot the spiritling stones eben though the MoB is triv. Wish they would do the same for the hearts. (BTW I'm on FV, agree with TLC, but for quest items it kinda blows when you can't start a quest you just found out about because your too high to get the item).
Anti-Farming
# Aug 31 2001 at 9:06 AM Rating: Default
I think that every item in the game should be No-Drop. With the exception of player crafted items, and food/water type things. Why, because when you need an item for yourself, you go in, with whatever force is needed, you kill xxx mob, you have xxx item drop, you're there, you were a part of accomplishing the goal, and it was a reward for doing so.
No longer do you have the people that make used car salesmen look like saints running around with 500,000pp in the bank along with 80 outrageous they have no use for but to bring in even more platinum. No longer do you have to wait til you scrounge up 25,000pp to get an item that you can never seem to get into a group to procure on your own because some guild has a group there 24/7 farming the item for other guild members and to coat the guild coffers.
RE: Anti-Farming
# Sep 01 2001 at 10:59 AM Rating: Decent
*
63 posts
we all started from the same category - poor and totally n00b at this game - some have jes worked longer and harder to obtain these hellish lvls (you have no idea how hard it is to lvl up in the 50s)

now i've always been poor since i like to buy some high and sell low - give lowbies some stuff they could really use - i've even twinked some friends and my alts. nothing wrong with twinking really - its jes the person behind the uber gear (mine isn't lol) actually knows how to play the game and took some hard work gettin those items via camping it or buying it.

however i dun like 50+ hanging out at a camp you dun get xp at jes for the loot - that is retarded go find something else to camp with friends to talk with and have a good time AND GET XP!


jes my 2cp =)


Taamas Starsinger
54th Minstrel of Saryrn
RE: Anti-Farming
# Aug 31 2001 at 10:28 PM Rating: Default
my whole point to the anti farming topic is just look around how many lvl 10-20 casters in crystalline robes...now i know they didnt go camp it themselves more then likely, least not with that char, and like kragmire was saying bout the jboots, there are many times ive gotten that ring from him and mq'ed it with a friend or guildie. now if everything had trivial code to it that would mean at 50+ most of the cyc's and sometimes the ac would be green so does that mean i cant get the ring cause im simply too high up..i already have jboots but i do have a few 50+ friends that dont yet like some melees does that mean they cant get em and have to take 5k of they're money to go buy some that are basically a nerfed version of the same thing simply cause they didnt take the time (which has been 15+ hrs in some cases) to go camp them when they were still allowed...overall my opinion is sure the farming rule isnt bad but not in all cases as long as its done the right way itll work. thats my 2 cp on the matter...

p.s. however in reply to all items in the game being made no drop only good thing i could see coming from that is the stopping of begging from newbies in fp

/rude beggars
RE: Anti-Farming
# Aug 31 2001 at 2:39 PM Rating: Decent
I think the actually solution to "farming" would be to use no-drop less much less, and for lore to be used more instead. Say maby only for the end of a quest or highly used quest items. Yes this would almost enchourage twinking, but thats not what we are trying to solve. Let people have their 500kp that won't help them much save for twinking anyways, the high end game is mostly trade only. and if you need to get that much money for an item you eather have to be a real high char, and need the last peice of some Uber quest that they ment for you to farm anyways. All in all no-drop items have to be farmed more then regular or lore items cause you have to get it.
RE: Anti-Farming
# Aug 31 2001 at 1:07 PM Rating: Decent
I will gladly admit it. You have some good points, not only would farming be cut down but so would twinking. On the downside there would be no twinking and I support a little twinking here and there.
But without being able to buy equipment the game would be a lot harder. I personally hunt for: 1. expience 2. Plat 3. (the last on the list) camping an item.
To me camping an item can be most of the time is long, boring and depressing. You wait one spawn to pop, you kill its placeholder 5 times and then it doesn't drop the item. 5 hours later you camp out to get some sleep. Comeback the next day and get on the waiting list to get into the camp. You get in the camp only to lose the roll. But if the made it so all the named had no placer holder and always drop all of there loot, I guess that would be better. And the non named always drop there usually and usually loot too (bronze has to drop too).
One last problem a large chunk of my encomy comes from selling my old or unused items. Without that chunk I would have to spend an entire 2 day worth of hunting on a player made ring. We won't even think about how long it take me to buy a piece of culture armor.
RE: Anti-Farming
# Jul 04 2002 at 4:02 AM Rating: Decent


Edited, Thu Jul 4 04:52:23 2002
RE: Anti-Farming
# Aug 31 2001 at 11:07 AM Rating: Excellent
It's a nice sentiment, but the goal of the game is people interacting on many levels. That would disable many of these levels. The ideal solution (yuk yuk) is for the farmers of the game to move on and find something appropriate to be doing. Unfortuntately the anonymity of the computer eliminates common courtesy from many peoples behavior. The fact is few spoil it for the many so Veriant takes these steps to try to passively control what they do. In a very real sense punishing all of us who try to "be nice".

I was in lower guk the other day when a level 55 monk was basicly camping the entire zone for its named monsters. He had a timer and was running from one place to another killing everything in the room.

People would come in, the room would be empty so they would set up to camp for an item they would need. In two cases that I saw the monsters were blue to the people and they were there in a group. In any case, the baddie would spawn and the monk would run in and kill it before the players that were 20 -25 level lower than him even started to attack. This is a good example of what I stated above.

There is no excuse for a character more than 15 levels higer than the zone supports to come in and take kills away from others. He may have earned his levels, but he sure hasn't earned anyone respect. Basic Loser.

I play a 35th level druid. I am a very casual player. During the warm months I might play 3 hours a week. During the winter I double or triple that. I have been playing since EQ went live and am still very happy with the game in general.

In many of the arguements here people are acting like this in a planned attack against them. In truth veriant is trying to make sure that the roleplay/human interaction parts of the game stay in tact, and those people who play casually and pay the same amount as the avid players get a fair shake.
RE: Anti-Farming
# Aug 31 2001 at 10:16 AM Rating: Decent
45 posts
In my opinion, if you think about what you said, this would cause MORE camping problems, not less.

So in other words, EVERY single melee type that is looking for a first-round haste item is going to (sooner or later) camp the frenzied ghoul in lower guk for a FBSS. On one server there could easily be 5000 or more melee players. The FBSS is a somewhat rare drop, and in some cases drops only once or twice per day. The numbers certainly don't add up. What you will have, instead of people being able to trade out their old equipment when they get newer, better equipment, is huge lines of people waiting for camps. Guilds will be fighting for camp locations and will sit on them for days at a time. Kill-stealing will become rampant.

Just look at the AC / JBoot spawn if you want an idea of what you are suggesting. You want the whole game to be like that!! Why do you think Verant actually added a vendor to the game where people could go to just BUY the damn things?

And talk about pain in the A$$... imagine if you couldn't trade spell scrolls or quest armor gems or pieces at high levels. OMG you'd never get anywhere. I am carrying around two level 59 mage spell scrolls that are my only chance of ever seeing two of my highest level spells. If these were no drop they'd be destroyed outright.

If the changes you're suggesting were implemented, my guess is that they would have to instantly triple or quadruple all drop rates on all items. No long camps, you'd just go in, the mob would pop, and it would be a rare moment that it didn't have the loot....
Blah
# Aug 31 2001 at 6:51 AM Rating: Decent
To be honest, the Trviail Loot Code will ONLY go life in new zones ( That includes Luclin) but will leave the old ones un-affected.
Ranma
# Aug 31 2001 at 5:53 AM Rating: Default
I don't know if this has been said, but I think Verant is watching way to much Ranma
#REDACTED, Posted: Aug 31 2001 at 5:22 AM, Rating: Sub-Default, (Expand Post) The code SUX! if you want anti=farming, then make it NODROP. I c that verant wants these items sold and traded around, but not farmed... then mabey they should make it so that it drops more commonly from a lower lvl killing it and less for a higher lvl killing it... would make it even for both, wouldint it? No REAL high lvl would sit on thier **** and take this ****! heh, burning rapier quest, you have to kill low lvl 18 guys ALL ******* DAY for 4 pelts rare drop, that newbs try to sell to you for 150pp per!!! and the cask, they sell that to us higher lvls for OVER 300!!! Now, verant, whats that do to YOUR plan?
RE: Crappy code
# Aug 31 2001 at 8:02 AM Rating: Decent
You make mid-level items NO DROP and you take away any money making opportunities from the mid-levels. If you make it more frequent drop for mid-levels than for high levels, then you end up with alot of the items being in circulation and hurting an already crippled economy (at least on E'Ci it's crippled). And if high level players are paying 300 for casks and 150 for pelts, then why should the 'newbies' ask for less? It's supply and demand... if a newbie has a cask, and people want it, he can ask however much he wants... if someone is dumb enough to buy it for an outrageous price, then who's the real idiot? And you said "No REAL high lvl would sit on their **** and take this @#%^!" Well, no REAL high lvl would be truly upset about the inability to farm mid-level stuff... he/she would be in the higher level dungeons getting the higher level loot.
No pop - No drop
# Aug 31 2001 at 1:11 AM Rating: Good
45 posts
If you are upset about this item, be upset about the upcoming expansion. The whole expansion is going to have anti-loot code in it. So even if something aggros you, you wont get loot unless you get xp. Zones and zones of new content that current players wont get any enjoyment out of.

Pretty crappy that the expansion will only be fun for peeps who have been playing the game less than a year (or who have created new chars). By Verant's own admission they designed EQ so that the average player would hit level 50 in one year. And now two and a half years later their major expansion does not take this into consideration.

Of course, they are doing all of this scrambling to try to retroactively fix the major underlying design flaws of this game. All loot should be tradeable but should require stats and skills to effectively use. A level 2 warrior should not be able to effectively wield a planar sword that drops off a level 55 mob. But he can carry it. He can buy it. He can hold it for someone. Once you get close to the appropriate level, you might be able to wield it, but with significant penalties, etc. It is a much more realistic way to treat this game than - OOPS - the item is stuck to you and you CANT DROP IT. Dumb.

Obviously there are other inventory balancing issues out there (epic items, etc) that would need to be addressed. However I can creatively think of many ways to treat these issues 'in character' and 'in the spirit of roleplaying' other than just arbitrarily sticking the item to the char.

Imagine if you were playing Dungeons & Dragons and the DM says "you pick up a sword and... it STICKS TO YOUR HAND AND YOU CANT GET RID OF IT SHORT OF DESTROYING IT" kind of sucky... even IF it were an uber item.

My opinion...
RE: No pop - No drop
# Aug 31 2001 at 2:00 AM Rating: Decent
Personally I think the loot code is good. It requires someone to work for that gear they want for a particular character instead of walking in withthier 50+ character and wasting the mob to get the "uber lootz" or some such.

The other night, while camping the priest of Najena in Unrest a 54th mage walked in killing anything and everything in the zone simply to get a dark terror to spawn to give the whip to his bard. Why not bring in his bard and group up with people to take down the terror and get the whip he wanted? Would have taken the same amount of time.

And as for your last example, there are things like that in D&D - they're called cursed, and generally there is more to getting rid of it than simply picking it up and clicking "destroy." Anyway, the two games are completely different in nature - not setting, but in nature - to compare them.
RE: No pop - No drop
# Sep 03 2001 at 3:53 PM Rating: Default
"Requires someone to..." WTF is this. Everquest is a game. I got an idea, lets require everyone to do what I think they should... wait... maybe some people wont like to play the GAME that way. Darn, it was such a good idea too. Maybe us control freaks should form a union. ya, a union, that way we could petition verant to make everyone in the game play it like we want it played... wait... its a game, its supposed to be fun. hmm ive got a delimma, should i force everyone to do it the way i want it done, or should i get rennai do it for me.

game = fun
control in game = sad lack of other things in life
rennai... go get laid or something
learn to enjoy life and the game
stop trying to say how i should play the game


Garrion
51 ranger
7th hammer
"We stepped on the toes of our fellows and they retaliated"
RE: No pop - No drop
# Sep 03 2001 at 10:38 PM Rating: Default
Nice flame Garrion... By the way, personal attacks do not prove your right - it's known as a logical falicy. Don't know what that is? Enroll in your local University to find out.

1) This is just a game. Putting people down over a game is disgusting. Putting people down for thier ideas is as bad as the Vatican in the various cover ups they had - which they admit to, if someone tries to disagree.

2) When I said requires to I was refering to making the game interesting. Would it be interesting to go through a maze by walking on top of the walls? Would you even make the effort to even bother with a maze puzzle if you could go around the borders? The walls in a maze make the maze, which makes the game. Can you see that? Do I need to make it plainer in some way?

In my opinion, the four hour run I had to do the first time I did the Stien quest was worth it. I had fun. The struggle and danger in Kaesora to get into the library is one of the funnest parts of the game. Did you not feel the challenge in obtaining an item? Was that not fun? If it wasn't, there are many other games other there that will fulfill your ideas of fun - evidently EQ is not the game for you.

Lastly, for your slur, I've been playing the game off and on for about a year now. My highest level character is 40th... It looks to me there is someone that doesn't have social life - believe me, I'm not that person.
RE: No pop - No drop
# Oct 19 2001 at 8:33 AM Rating: Default
Impressive. Mr. Rennai here says to go enroll in your local Univsersity. I guess he shouldnt have dropped out after his 1st year of women rejecting him and falling into a lonesome drunken stupor everynight. Its fallacy mr. educated. At least if you had put an 'a' in there you could have gotten away with calling it a typo. Anyway, to the point of farming. WHO CARES. Yeah, it pissed me off when a high level was farming areas i wanted to go with my mid 30's character, but now that im 50, im doing it. Thats fine. I dont sit around trying to get 10 in a row, i sit around trying to get one of what i need and leave. There isnt anything wrong with that. Oh, i liked Mr. Rennai's 'personal attack' that was a logical "FALLACY". I love it when ppl claim that some1 has no life when they have level 50+ characters. What is sad is that Rennai here has probably logged 40 days playing in order to get to lvl 40, while us others get to lvl 51 in about 10 days playing time w/o powerleveling. Go whine somewhere else about your inadequacies in life and dont take it out on others who have fun playing this game.
RE: No pop - No drop
# Aug 31 2001 at 3:41 AM Rating: Decent
The only problem with bringing in your bard of the appropriate level is that this game is based on the interaction of actual people, not scripted characters rendered in crude polygon form. Often times it is hard enough to find a random group of strangers to help you camp an item in an underused zone that only you will get and use, let alone a group that is competant enough to be effective in your attempt. Now if your guild has enough peeps of the same level that can help you, thats just great, but that doesn't always happen. If you have worked your way to lvl 54 and have become that powerful, you deserve the right to go into Unrest and lay waste to the zone by yourself, you have earned it. Anyone who says otherwise hasn't worked their way to that level to appreciate it.
RE: No pop - No drop
# Aug 31 2001 at 5:37 AM Rating: Decent
I agree. I have been to Najena a number of times, and it is short of impossible to get a group there if you dont bring it with you. That leaves that you SOLO in Najena, which can be pretty hard, depending on your class. That means that you will probably NOT get exp when you are finally able to solo there, and with the new loot code, you would never see an item from there. Damned, there was a time when I actually wanted a black book with silvery runes... I was ready to work for it, camp it (I had enough money to simply buy one) but had to find out that I was still too low to solo... and as I said before, its short of impossible to find a group.
RE: No pop - No drop
# Sep 01 2001 at 2:22 PM Rating: Default
This game, as you get higher in levels (actually starting in the high teens/low twenties if you're not twinked to hell) is based on groups. It's based on having friends on-line that you can say "hey, I would like a book that drops in Najena and I hear the traveler's pack is a nice weight reduction bag and your mage could use an FBR, couldn't he? Why don't we get a group together and go make a home of that place for a while?" Before you say that's not possible, it is. I've done it before. You probably do it now. If you are above 50 I would think you either try to pick up a group in Seb or talk to your guild to see if anything is going on. Myself I still have the luxury of going to a couple of zones to get a pickup group - DL, EW, Lower Guk, etc... But I remember when I was in my upper 20s and some friends of mine and I would meet almost every night in CT for xp and to try and get some drops for my SK friend. Selling the fine steel for the level was nice too.

Anyway, my point is BYOG (Bring Your Own Group) works. For the mage that was nuking the place, there was a couple of groups in the zone hunting for xp that was the same level as his bard (mid teens). I was helping them as I could - clarity for casters, speed for tanks - while waiting for that damn spawn.

Getting to a certain level does not afford a level of attitude (read: jerk.)
RE: No pop - No drop
# Jan 12 2002 at 3:08 AM Rating: Decent
unfortunatly Seb is a 50+ dungen and buyin a port to EJ isn't a problem and it is very likly that a cleric 49+ will be in group. Now at level 15-20 in Najena you may have a druid who is doing heals. Of course if your human and a tank you will bind in Freeport and if you die have to run to najena to loot your body.......There's a hudge diffrence...the items in Najena sell for so cheap it could easly cost more for ports and sows to get your corpse than to buy the item. You really can't compare seb to najena.
AFC a good thing
# Aug 30 2001 at 7:29 PM Rating: Decent
No, the no drop aspect not only prevents farming, but also prevents others from selling loot that drops that they won't use. This way, the farmers won't take it, and people of the correct level can sell it if they want to the higher levels for some plat.

And yes, I am a higher level player, 50+.
RE: AFC a good thing
# Aug 30 2001 at 11:04 PM Rating: Decent
Yes, agreed it does all that, but at what cost? I think it's downright silly that a high-level is now no longer allowed to get items that he should rightfully be capable of getting. Imagine, for instance, that that code went in retroactively (ie., affected all of Norrath). Wanna try to get a Runed Bone Fork? The Paw of Opolla quest? Karsin Acid (nodrop quest item for the military armour pieces in Velious, drops off level 20 orcs in CC)? God forbid that a player level up to a stage where completing a camp that is a pain in the *** is made easier by the ability to one-hit the mob. All the aforesaid items there can happily be used by 50th level chars, and they all drop (or have quest pieces that drop) off low level mobs.

An example of how this loot rule sucks is the Ball of Burlap Yarn, in Stonebrunt. That is a nice, nice item for anyone of any level who doesn't have a movement-restricting spell (snare, darkness), but you have to be under 25th level get it, and it's nodrop.

Not to mention the fact that it's utterly ridiculous from a realistic perspective. But hey, that's never stopped Verant before (mobs walk through walls and trees in outdoor zones, ignore the z-axis in combat, etc).

So in conclusion, yes, it does stop farming, but the ends doesn't justify the way in which it screws up a LOT of people just to stop a select few.

- R
RE: AFC a good thing
# Aug 31 2001 at 2:12 AM Rating: Decent
I could be wrong, but I believe the loot code works by not allowing anything "rare" to drop, as opposed to uncommon or common items. I know in the warrens green things have aggroed on me (a 20th level alt), I killed it and got the trivial message, but there were still money and armor peices on the corpse that I was able to loot.

As for your example about the Ball quest, I agree it's a nice item. My main is an enchanter and I would love to have a movement affecting spell. That would make fear kiting a real option. In the upper levels though (I'm 40th) it's not hard to find a druid or ranger to group with. I've had a hell of a time in GD with a ranger fear kiting, and a druid in my 30s in Overthere. It all comes down to, if you really want something you want (and who wouldn't?!?) buy the dice off some lowbie. Notice the dice aren't nodrop, they're just lore.
RE: AFC a good thing
# Aug 31 2001 at 12:07 AM Rating: Decent
level 20 orcs in CC? (in a 30+ continent)...hmm
RE: AFC a good thing
# Aug 31 2001 at 12:28 AM Rating: Default
I think he means orcs in the level range 20 - 29.. and there are.. its a level 30+ continent, yes.. but that means the players who fight there are typically level 30+. at 30 a mob cons blue, then it can be what? 22-29 right? something like that. and mobs in CC were blue to me at 30... soo.... I dunno why im saying this, it has no relevance to anything, and im dumb.. email me telling me im dumb, yeojmav@aol.com
RE: AFC a good thing
# Aug 31 2001 at 1:38 AM Rating: Decent
Yeah, what he said. Basically, I went in there when I was around 45th level, all the orcs conned green and didn't give experience. So I guessed they're pretty low level, it wasn't meant to be exact =P

My point is that if this silly loot rule went in everywhere, I can say goodbye to a lot of nice items that I WOULD'VE OTHERWISE USED, not sold. And that sucks.

- R
Observation
# Aug 30 2001 at 6:11 PM Rating: Default
My Observation:

Robe of the Great Panda = Tolapumj "light"
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