Item GlossaryEverQuest icon

Runed Coldain Prayer Shawl  
 

Lore Item No Trade Quest Item
Slot: SHOULDERS
AC: 7
STA: +7 CHA: +7 WIS: +7 INT: +7
SV FIRE: +7 SV COLD: +7 SV POISON: +7
Mana Regeneration: +1
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Lucy Entry By:Kheldar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-08-31 10:04:27
Page Updated:Thu Oct 9th, 2008

Expansion: Scars of Velious Scars of Velious


Rarity: Uncommon
Level to Attain: 52

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Coldain Shawl #7: Runed Coldain Prayer Shawl

Crafted: This item is crafted by players.

Quests

This item is used in quests.
Expansion List - Premium only.


Zone(s) Found In:


Zone Name
Thurgadin
Screenshot

Uploaded September 4th, 2017 by Nniki
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OMG
# Jun 07 2001 at 10:46 PM Rating: Decent
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77 posts
all i can say is wow! i just started these quests and got what i wanted, the Seal of Thoridin but geez! i really want this thing, now granted this takes ALOT of plat/time/camping but isnt it worth it? i mean i find it alot easier to do these quests than go and say, Kill Cazic? <i think its cazic with the brain that gives this effect, or better? dunno 8) > its not going to take like 2 days to do this, i know but think about it, you will be master <100> + in almost ALL trade skills, if not all. that makes you VERY valuable to your guild, and you may just find that you can make a few plat in the long run. true the initial costs may be up there, but is that not true with any business? anyways the point im making is that these quests not only will yield a great item, but make your character ALOT better. so, before you say these quests are crazy or too hard, think that its a damn good item to work for, and you will be aplauded for your skill and determination to get through an Epic quest of sorts 8)

for those of us working for this item, be determined, work at it and you shall recive 8)

if we meet on BB lemme know 8D
SKiLLz?
# Jun 07 2001 at 9:47 PM Rating: Decent
Do you really have to have skills in fletching and brewery up to master in order to do the 7th shall? That's crazy... I didn't even touch those skills. Someone respond that did it or know anythin' about it whether we have to do that skill just to combine... LoL

GO ICHIRO!!!

aZaSH RaMiReZ
RoDCeTNiFeSeRVeR
41st SK!
RE: SKiLLz?
# Jun 08 2001 at 6:06 PM Rating: Default
Fletching=cakewalk, brewing=cakewalk, Tailor is a real pain in the tail, though ill grant that tailor is more usefull in game. These things take work, but for perma-crack(ok perma breeze) its worth it.
#Anonymous, Posted: Jun 07 2001 at 5:11 PM, Rating: Sub-Default, (Expand Post) i have the fourth shawl and will probably stick around to do the fifth once i have my epic (druid), but this quest really does seem insanely stoopid.
RE: StOOpid Quest
# Jun 14 2004 at 9:12 PM Rating: Default
i actually like this idea maybe a 1k food item that has ft1 as a stat that would be kinda kewl
#Anonymous, Posted: Jun 07 2001 at 4:43 PM, Rating: Sub-Default, (Expand Post) man this is soooooo obviously a monk item !! it has all those stats like monks need like intelligence for spellcasting and trade skills like research !!! kthx~ i hate you people
#Anonymous, Posted: Jun 07 2001 at 1:30 PM, Rating: Sub-Default, (Expand Post) I don't understand why people are having difficulties with this item. If it's too much work... then don't do it and shut up. I happen to agree that you may find more "enjoyment" and "progression to more power" by spending your time doing other things. ******** and moaning will not change the world for you. Sorry, I guess I just don't like pointless debates.
RE: MORE = MORE
# Jun 07 2001 at 3:35 PM Rating: Default
Although I too hate to see all the complaining that goes on here, Verant upgraded the shawls in a patch. In other words, quite literally, ******** and moaning DID change the world for them...

Nods
RE: MORE = MORE
# Jun 12 2001 at 5:23 PM Rating: Default
******** and moaning didn't do anything for this shawl quest.. they have only one guy doing these quests, and he finished the ring quests first.
The fact that people whined that the shawl wasn't done yet didn't make it go any faster, he did it when he could and now we have it... ******** and moaning and whining only annoys those who bother to listen to it and who let it bother them.
Whine all you want, i don't care. I'm having FUN playing this GAME.
#Anonymous, Posted: Jun 07 2001 at 10:44 AM, Rating: Sub-Default, (Expand Post) Sigh. I always wonder why people ***** about the flowing thought items. It's one extra bloody mana a tick, in the first place it's not muhc at all (How many people would complain about a 5% haste item?)
#Anonymous, Posted: Jun 07 2001 at 7:03 AM, Rating: Sub-Default, (Expand Post) Flowing thought coming from newbie quests, while no item in North ToV has it. Sickening.
#Anonymous, Posted: Jun 07 2001 at 7:19 AM, Rating: Sub-Default, (Expand Post) your a moron this is no newbie quest id like to see u do it lol
#Anonymous, Posted: Jun 07 2001 at 5:39 AM, Rating: Sub-Default, (Expand Post) Flowing thought items are nice but it should
RE: Flowing through items
# Jun 07 2001 at 2:04 PM Rating: Decent
I believe it should actually be 600 mana per hour, since it is 10 mana per minute.
Every little bit of mana DOES count, just like Harvest for wizards. Let's look at the
Harvest spell. I believe I get somewhere around 200 mana per cast. I can cast
this once every 10 minutes. That adds up to 1200 mana per hour. This item is
only half as effective, but it is permanent, and doesn't take up a spell slot. I
really don't see the problem with it.

One thing I will have to disagree with you on though is golf. Golf can be pretty
exciting to watch on TV. (To each his own)
Well, put it this way.....
# Jun 06 2001 at 11:45 PM Rating: Default
Breeze is about 2-3 extra mana a tick, Clarity is 6 mana a tick, Clairt two is in the range of 9-11 mana a tick, lets say you have this and another two Flowing Thought 1 and or 2 items, that is at least 3 mana a tick, which would be a perma Breeze which stacks with Clarity II and Bard song. Pretty much this effect is almost usless by itself, but get more items and you have perma breeze/clarity/clarity2, whats wrong with that

Farnon,
Wizard of the 57th
Fennin ro
RE: Well, put it this way.....
# Jun 07 2001 at 12:09 PM Rating: Default
Breeze is 2, Clarity is 4, Clarity II is 11. Ideally there should be another spell in the middle given at say lvl 44 with maybe 8 mana/tick but then I doubt thats ever going to happen.
Just out of curiousity...
# Jun 06 2001 at 10:55 PM Rating: Decent
Could someone please post the other items that have the effect of Flowing Thought 1 or 2? I'm just curious what they are because I might try and snag em sometime
just a thought
# Jun 06 2001 at 9:03 PM Rating: Decent
Put this on a hybrid.. yes I know better shoulder slots
but 600 mana extra an hour for us hybrids would be incredible since our mana pools basically suck to hell :P
Exact effect
# Jun 06 2001 at 7:55 PM Rating: Default
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78 posts
Flowing thought 1 is 1 mana per tick extra regen, stacks with clarity, breeze, bard song. Here's the breakdown:

1 mana per tick, every six seconds. Boils down to six mana a minute, which boils down to 360 mana per hour. If you're a 50th level wizard that boils down to one extra ice comet per HOUR. (In fact, not even one extra ice comet, ice comet is 400 mana) That's right, one hour you get one extra nuke.

Can you say, utterly pointless? The amount of energy invested in this quest is at best incredible, and then to receive a reward like this. This isn't a dream item kids, there are far better items. It's nice, the resists are nice. If it was tradable I'm sure it would fetch several thousand K. But the amount of energy required just isn't worth it.
RE: Exact effect
# Jun 07 2001 at 7:16 AM Rating: Default
if this is stage 7 i want to se the 8th lol pointless i think not
RE: Exact effect
# Jun 06 2001 at 8:41 PM Rating: Default
Your math is off. If a tick is every 6 seconds, and it's one mana per tick, then it would be 10 mana, not 6, gained every minute. This translates into 600 mana an hour, which is almost twice the number you provided.

Yes, this may only be one and a half ice comets per hour as you say, but that's one and a half ice comets per hour *more* than you could do before. That makes it significant and very desireable.

RE: Exact effect
# Jun 07 2001 at 9:12 PM Rating: Default
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78 posts
You're absolutely right, my math was off, simple mistake, the difference here is 50% on a previously pointless number.
But do you really believe that one and a half more spells per *hour* is really going to effect things that much? Truly, think about it. It would be one thing if it was a right clickable effect that you could do once per hour to get you said six hundred mana, which you could save for when you needed. That would be practical, instead it's a very minor filtration of mana (in fact, the most minor filtration of mana the engine can support, 1 per tick) over the course of an hour.

I'm not saying the item is worthless like an oracle robe or some such, I'm saying for the amount of effort required to do it it's just fuggin' ridiculous. I personally know I did the third step three times before I finally got my shawl, and the only reason I succeeded that time was because (Thank god) a druid in my guild had a souffle rotting in her vault. (Mind you, I'm midway through brownie parts in my banking, and I still failed that hideously)

The seventh step is hideously time consuming, such to the point you could easily gain numerous levels (Yes, even at the high levels where you would be doing this quest) and then be able to get even better things. Undoubtedly the shawls are going to be upgraded with FT2, 3 and 4. But there is no doubt in my mind if the seventh step is any indication that the 10th step of the shawl is going to be more difficult, and ceratinly more time consuming than the epic quests. Heck, the seventh step alone is borderline more time consuming then most epics.

Now, with all of that in perspective, these items are indeed pointless. If you feel like spending that much of your precious time on such a *very* (and yes, it is very) minor effect, then feel free. Just put its effect in perspective a little bit.

Personally, I'd rather have my epic.
RE: Exact effect
# Jun 08 2001 at 5:56 AM Rating: Default
A few points:

1) Many useful spells cost much less mana than Ice Comet. For example, 600 mana allows a fear kiting necro 6 extra invoke fears. Handy when a mob feels like resisting you a few times in a row. Of course the necro is kindof a bad example since he/she has lich but the general idea is the same for other casters.

2) The quest is time consuming but participating in it DOES get you fighting and gaining experience. You kill a ton of giants early on to get the toes and heads. For this 7th quest, he apparently had to fight in Siren's Grotto quite a bit *yeesh*. Still, if you can handle it, the zone will net you decent experience.

3) The trade skills, while irritating, aren't that much trouble to do. Pottery and baking raise like mad - you could be master level in both of those in the same evening with ease. Blacksmithing only becomes a ***** at 175+. Jewelcraft, while somewhat expensive, isn't too difficult to raise. Fletching is easy and not too expensive if you stick with arrows and not bows. Tinkering and Alchemy are very expensive, but they are class/race restricted skills, so this quest doesn't require them. Tailoring is the biggest hassle because the raw materials are mostly not sold by vendors. However, since this guy had over 200 skill in it (you can only have 1 trade skill that high) - which means tailoring is his primary skill and he probably had it worked up well before he started this quest.

All in all, I'd say this quest was probably more travel and hunting / camping for him than anything else. The trade skills just aren't that tough to get going if you know what you're doing. Aside from the tailoring and siren hunting it sounds like fun ;)
RE: Exact effect
# Jun 06 2001 at 9:06 PM Rating: Default
Umm, also, Flowing Thought items stack. There are 8 flowing thought items in diff slots (something like that). Lets say you are VERY lucky and get 3. thats 1800 more mana a hour. thats about 9000 damage if your a wizzy. if you even have one thats an extra 1500 damage an hour. (or if your a magician another pet). If you have the flowing thought two item thats perminent breeze (breeze is only 2 more mana a tick). This type of effect is the best thing Verant could have done for casters IMO. (just for the record if you are INSANELY LUCKY and get the FT 2 item and the 4 other FT 1 items thats about 3000 more mana per hour (check my math, its late) so how can you say this item is pointless? Its FREE extra mana)
RE: Exact effect
# Jun 10 2001 at 1:03 AM Rating: Default
Flowing Thought items DO NOT stack, as has been repeatedly pointed out by various persons at Verant.

Think of them like Haste items for casters (pitiful "haste" increase compared to what melee gets, sure enough). Haste items don't stack, so it really only makes sense that these don't either, right?
Effect
# Jun 06 2001 at 7:21 PM Rating: Good
Effect is constant, as like haste on items is constant. It does stack with the enchanter and bard mana regen line.

THIS ITEM WILL NOT MAKE ENCHANTERS OR BARDS LESS USEFULL IN HELPING REGEN MANA.

For those enchanters ********* get one for yourself so you too have the advantage.
RE: Effect
# May 26 2004 at 5:11 PM Rating: Default
It stacks with all regen theres no reason for chanters to whine. Even at max regen ill still want more thats just a more dps. Im an enchanter my nuke takes half a blue bub of mana and the recast time is attrocious so when soloing I have to nukes on my spell bar when i cast one the other is castable 8 sec cast time 10 second recast. and trust me i eat through my mana bar like butter. c5 ft15 and kitty crack and i still chew through all my mana. No one should whine about ft item except they need to add more. sheesh the tanks have all kinds of hp regen items we only have a few ft and most are no drop like this and shawl 8.
Stckin?
# Jun 06 2001 at 7:14 PM Rating: Default
Does anyone know if this Effect Stacks with Clarity and breeze???
RE: Stckin?
# Jun 06 2001 at 7:48 PM Rating: Decent
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78 posts
Yes, it stacks with clarity, breeze and bard mana regen. This effect is as old as haste, been in the game since the Crimson Robe of the Alendine I believe.
RE: Stckin?
# Jun 07 2001 at 11:52 PM Rating: Default
You may call yerself a scholar...but scholar you aint. flowing thought items are new with Velious. The CRoA has been around for ages, it was part of the old cazic loot I believe and now is part of the new dracos loot. Also the CRoA does NOT have this effect, butthe NEW Cazic robe DOES.
druids and clarity
# Jun 06 2001 at 6:53 PM Rating: Default
Just as a thought.. if druids can get effects that give them mana regen.. shouldn't we (enchanters) at least get speed bonuses to some of our illusions, like spirit wolf, or another? Perhaps illusion : scaled wolf or something like that. grr
oh.. hehe
illusion : shadow man
invis + 200% move bonus
I wish.
Still, seems unfair, that some classes can get unique abilities from other classes.

Bunch O' BS, imho, and I think many others agree. It would suck to have anything unique about a class, huh?
RE: druids and clarity
# Jun 11 2001 at 11:03 PM Rating: Good
Last I checked Druids get a small mana regen on a lvl 60 spell. I sincerely doubt that any druid would be too upset if VI added an illusion for Enchanters at lvl 60 that gave tboot effect *shrug*. Druids are well aware that we share every aspect of our abilities with other classes and it rarely upsets us when others recieve them. Tboots rightfully upset Shaman far worse than they did Druids due to the potion aspect.
RE: druids and clarity
# Sep 06 2001 at 2:38 AM Rating: Good
i looked forward to the tboots came out just because i get to run around and not have as many people ***** to me about sowing them. now if they only give everyone the ablity to gate or port to set druid rings my life would become easyer.
RE: druids and clarity
# Jul 23 2003 at 6:21 PM Rating: Default
Why do you all complain about everything so much?
Answer that one, and think of your answer before post it. Just seems so silly to gripe about a GAME as much as people on these forums do. /sigh

Tephlonb
58 Preserver
Cazic Thule
RE: druids and clarity
# Jun 08 2001 at 1:33 AM Rating: Default
Uhm, jboots, travelling boots are now for sale, you can buy sow potions. Don't whine about druids getting anything. you are an enchanter. you get tons of illusions. if they want you to get the druid spells then they should give you polymorph, not illusion. I'm sick to death of everyone haveing the bread and butter spells handed out to anyone who wants it. but if we are going to do this, i'd like a stack of c2 potions, and a rez in a bottle would be nice. =)
RE: druids and clarity
# Jun 07 2001 at 4:25 PM Rating: Decent
whoa wait a second here....a druid is complaining about them getting unfair spells and such? druids r the easyiest class to play lol u got everything a 3min snare dots nukes SOW nice buffs ports i mean do u really need clarity too would that b a lil unfair! ..this was all in good fun p
sorry for interupting this pointless debate on why ppl think this item sux which it certainly does not and master all skills is the coolest ***** the greedy economy let everyone master all skills!
RE: druids and clarity
# Jun 06 2001 at 9:47 PM Rating: Default
Well, everyone whined so much that there are now SOW boots(travelers?) boots for a relatively nominal price for sale, handing out an ability unique to two classes and very very easy to get. Infinitely easier than getting this shawl is, and much more dramatic in effect.

Then, there are tons of shaman spells handed out by Verant that are castable by items, including one of their level 60 spells, and a slow spell on a ranger weapon, the shaman's uncontestable bread and butter spell.

If people keep whining all the time, classes will just come to resemble each other more and more.

In a way, it's kind of a sad but just payback that the clarity of at least a tiny type is being handed out, too. It will probably never be dumped on the market at wholesale prices like SOW and various shaman buffs, but it shows what happens when too many people whine for too long.

Myself, I'm still waiting for the item that can make an enchanter a tank, clarity boots, and complete heal and resurrect with infinite charges on a ring wearable by all classes. Now, we'd REALLY enjoy the game ;)
RE: druids and clarity
# Jun 07 2001 at 1:56 AM Rating: Decent
"Well, everyone whined so much that there are now SOW boots(travelers?) boots for a relatively nominal price for sale, handing out an ability unique to two classes..."

Actually, last I checked there were 3 classes that received the spell spirit of wolf. Rangers always get forgotten... /sigh
RE: druids and clarity
# May 26 2004 at 5:05 PM Rating: Default
illusion scaled wolf gives a bonus just FYI to the ppl reading this now the info from the above posts are all outdaed.
RE: druids and clarity
# Jun 06 2001 at 9:15 PM Rating: Default
You must also take in consideration that a druid that cast wolf form....take the form of a wolf in all physical aspects. While a Enchanter cast Illusion Spirit Wolf....its an illusion....not the actually thing. U are just taking the physical appearence not the actual form onto yourself.
RE: druids and clarity
# Jun 08 2001 at 1:57 AM Rating: Decent
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73 posts
If they had really taken that into consideration, illusions wouldn't be able to give you infravision, or haste, or any of the other effects at all aside from faction changes. =P

Ah well, it's just a game. Can't have everything work sensibly. 8)
RE: druids and clarity
# Jun 06 2001 at 7:54 PM Rating: Default
i really do understand your concerns on that.
I have a cleric who actually can't do more than medding and healing. And i hear the druids and shamans whining they need better healing abilities.
But i think it's sonmething different here:
It's an item with a triggered effect (btw it gives less mana regen than breeze).
So just do the JBoots quest and you also have an item with a triggered speed bonus
#Anonymous, Posted: Jun 06 2001 at 5:57 PM, Rating: Sub-Default, (Expand Post) WOW THIS IS A SWEET FINISH TO WHAT LOOKED LIKE A BAD SET OF QUEST. HAPPY I STARTED IT. IF ANYONE KNOWS WHAT THAT PROC DOES EXACTLY IT WOULD BE GREAT. AGAIN WOW ENCHANTERS WILL LOVE THIS
RE: SEMETIA
# Jun 06 2001 at 6:18 PM Rating: Decent
The effect is just as stated above. 1 mana per tick regen. For comparison breeze is 2 mana per tick. And I agree, every little bit helps. I just think they should have been slightly more generous with the effect after those people's hard work to complete it.
Flowing thought
# Jun 06 2001 at 5:34 PM Rating: Excellent
the effect is a 1mana per tick regen. as long as you are wearing the shawl it is always working.

Not much mana regen at all, but every little bit counts.
RE: Flowing thought
# Jun 06 2001 at 6:17 PM Rating: Default
combine this with Protection of the Glades and Form of the Howler, and druids no longer need Clarity (yay!)
#Anonymous, Posted: Jun 06 2001 at 5:33 PM, Rating: Sub-Default, (Expand Post) no...flowing thought is a LOT better than clarity...regens maybe 30-40 a tick, and there's 3-4 spells in the series (flowing thought I, II, III, IV, etc.)
#Anonymous, Posted: Jun 06 2001 at 10:50 PM, Rating: Sub-Default, (Expand Post) You're a f-uc-kin-g moron..
#Anonymous, Posted: Jun 06 2001 at 5:31 PM, Rating: Sub-Default, (Expand Post) the proc is like a 5% mana regen, something like the clarity spell just MUCH less effictive.
#Anonymous, Posted: Jun 06 2001 at 5:26 PM, Rating: Sub-Default, (Expand Post) Anyone have info on this proc? Would be appriciated, thanks
RE: Proc
# Jun 07 2001 at 10:23 AM Rating: Default
It doesn't proc, it's permanent.
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