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Dark Cloak of the Sky  
 

Lore Item No Trade
Slot: BACK
Charges: Unlimited
AC: 6
STR: +7 DEX: +7 WIS: +7 AGI: +7 HP: +55
Effect: Haste (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: MEDIUM
Class: RNG
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Submitted By:Raidyen
Lucy Entry By:Agamenoar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-22 03:07:43
Page Updated:Sat Jul 25th, 2020

Expansion: Original Original


Rarity: Rare
Level to Attain: 46

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Ranger Test of Defense


Zone(s) Found In:


Zone Name
Plane of Sky
Screenshot

Uploaded September 9th, 2019 by iventheassassin
Updated December 11th, 2022
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How do you bind?
# Jun 10 2001 at 12:59 PM Rating: Decent
How do you bind right clicking an item in your inventory to a.... lets say kick?
RE: How do you bind?
# Nov 24 2001 at 7:07 PM Rating: Good
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70 posts
Left-click and hold on the inventory item. It will pop up into a button you can put into your hotbox. By default the hotbox buttons are bound to the numbers 1 - 10. Just bind whatever button you put the item in to the same number as your kick button is bound to. Now when you kick, you will right-click the inventory item also.
RE: How do you bind?
# Aug 21 2002 at 4:25 PM Rating: Decent
Personally, I find this just plain irritating because I can't see my kick button refresh when it's hotkeyed with multiple commands.
/sigh
Wouldn't it work just to use a keystroke tied to that hotkey? I know when I hit a keystroke-hotkey associated with an inventory slot that happens to have a bag in it, it functions as a right click and opens the bag. Assuming this works, it does mean tapping one more key during a fight, but since the hotkey is there, may as well just use it as-is and have that kick button there to refresh.
Yeah, I know I'm weird to like to see my buttons refresh. Just one of those wonderful quirks that make me the fascinating elf girl that I am. Lol
#Anonymous, Posted: Jun 08 2001 at 5:00 PM, Rating: Unrated, (Expand Post) deleted
haste
# Jun 07 2001 at 12:32 PM Rating: Default
For those unfamiliar, something that has a "Haste" effect is something that makes you faster, something that gives you a greater speed in one way or another. As far as EverQuest goes, Haste more accurately effects how fast you attack. The speed in which you attack is represented by your weapons "Delay" attribute (Del). Delay is measured in tenths of seconds. For instance, a weapon with a Delay of 20 would attack every two seconds. Likewise, a weapon with a Delay of 44 would attack every 4.4 seconds. Going by that system is not 100% accurate because there are many decimal values that are not taken into consideration (ie a Delay of 44 might actually be 44.013). Excluding these decimal values alters your results slightly, but usually only by a maximum of one or two tenths. It is a good system to use, but like I said, not 100% accurate.


A common misconception is that a Haste effect directly alters the Delay of your weapons, when in fact it doesn't. Haste is measured in Damage Increase, NOT Delay Decrease. An item or spell that adds a 40% Haste effect does NOT lower your weapons Delay by 40%, but rather increases the amount of Damage you do by 40% over a period of time. Another point of notice is that Item Haste and Spell Haste combine. For instance if you had a Spell cast on you that adds 20% Haste and an Item equipped that adds 17% Haste your total Haste would be 37%. This does not work in all cases because many Items and Spells have rescritctions where they will not stack with eachother.


Although Haste deals with Damage Increase and not Delay Decrease, you CAN calculate what your weapon Delay would be during the time period you are Hastened. In determining your weapon Delay with a given Haste percentage there are three steps. To illustrate these steps we will pretend that you are using a Fighting Baton (8 Dmg/20 Delay) with a Flowing Black Silk Sash equipped (21% Haste). The first step is to add 100 to the Haste percentage. In this case the result would be 121 (100 + 21 = 121). The second step is to divide that number (121) into 100. The result would be roughly .83 (100 / 121 = .83). The third and final step is to multiply the previous results (.83) by your weapon Delay (20). The result is 16.5 (20 * .83 = 16.5). We have now determined that a Fighting Batons 8/20 with 21% Haste become 8/17 (16.5) during the period of time that you are Hastened.


Here are a few examples of this method of determining haste effects.


[Delay 30 with 40% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 40 = 140

Step Two - Divide the previous result (140) into 100.

100 / 140 = .71

Step Three - Multiply the previous result (.71) by the weapon Delay.

71 * 30 = 21.3

Finished - A Delay of 30 with a 40% Haste becomes a Delay of 21.3.


[Delay 15 with 85% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 85 = 185

Step Two - Divide the previous result (185) into 100.

100 / 185 = .54
.54 * 15 = 8.1

Finished - A Delay of 15 with an 85% Haste becomes a Delay of 8.1.


[Delay 44 with 20% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 20 = 120

Step Two - Divide the previous result (120) into 100.

100 / 120 = .83

Step Three - Multiply the previous result (.83) by the weapon Delay.

.83 * 44 = 36.5

Finished - A Delay of 44 with a 20% Haste becomes a Delay of 36.5.
RE: haste
# Mar 17 2004 at 6:04 PM Rating: Decent
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195 posts
Talk about splitting hairs!

The best way to figure out haste is like Ytrill below says:

You do the same damage, but in less time.

If a mob has 3000 hp and you do 30 hp per second in damage unhasted, you'll do, over time, 60 hp per second 100% hasted. So you'll still do 3,000 HP damage to kill the mob, it will just take half the time.

Haste changes your EFFECTIVE delay. No, you're right, the weapon's delay is not permanently changed, but 100% haste makes a 14/22 weapon effectively a 14/11 weapon. To figure out effective delay:

Divide Delay by 1+Haste %. So 90% hasted with Swiftwind and this cloak, Swiftwind (13/21) becomes:
13 damage, (21/1.90) = 11.05263 delay. Very nice. I just hope a Fine Velvet Cloak drops and I win the roll . . . .
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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My Fantasy Novels
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RE: haste
# Mar 06 2004 at 1:43 PM Rating: Decent
Well,in my opinion haste does decrease your delay,not "increase your damage"
A) I have never hit harder then my strength cap allows by having haste on....
B) I visually notice that my character hits faster.....(decrease in delay=HITS FASTER)
in my opinion (and i own the EPoP and Swiftwind)
get you a couple of different delay 2hs weapons and time your self on killing say.....hill giants in RM and see which you preffer,then take that weapon and have an enchanter haste you(should be a higher lvl so that you will see the noticable difference....Not vallion's line,that will affect damage because it also raises stats.Do you hit harder now?.....No......faster?......enough said on that,go get a good haste item,if you want to do more damage per second(DPS) don't leave out your stats in your mad dash for haste,remember.....
Strength=Damage Cap(cieling,as i like to call it) in other words,the maximum amount(non-crit)you will hit for.
Dexterity=How often you hit in or near your "cieling"in other words,it raises your average hit higher up in the scale of what you can potentially hit for......../em waits for all of the conflicting replys to this post with glee ;-)
RE: haste
# Feb 24 2002 at 3:05 PM Rating: Default
dude u are stupid haste doesn't increase the damage of the weapon it decreases the dly of the weapon. say a monk has fbss (21% haste) and wu's trance stick(7/18 effect smite). with fbss the dly is like 15.7.
here's the math
x 21 100x = 18 x 21
_ = _ 100x = 378
18 100 (1/100)100x = 378(1/100)
x = 3.78

3.78 is 21% of 18 therefore to find the dly after the haste subtract 3.78 from 18 resulting in 14.22dly with fbss for Wu's Trance Stick
RE: haste
# Jun 05 2003 at 11:46 AM Rating: Default
I agree with you about the delay and not the damages but your formula is wrong. I couldn't understand the notation of your math but I could read the end result. Now If I take your sentence with a 100% haste look at the result:

18 is 100% of 18 therefore to find the dly after the haste subtract 18 from 18 resulting in 0dly with 100% haste for Wu's Trance Stick

That's obviously wrong.

The previous formula is correct:
100+100=200
100/200=.5
18 x .5=9 (now isn't there a cap at 10 delay?)

your example is actually:
100+21=121
100/121=.82644 (roughly)
18*.82644=14.876

Result is near when haste percent is low but when the percent is high values are very different.


Edited, Fri Jun 6 05:07:13 2003
RE: haste
# Nov 14 2001 at 11:08 PM Rating: Decent
"Damage increase" isn't entirely correct either. More precisely, haste increases the number of attacks per unit time by the percentage haste.

A Wurmslayer with a delay of 40, for example, swings approximately 15 times per minute (assuming you're unhasted, within melee range the entire time, and don't get stunned). With 50 percent haste, it will swing 50 percent more (22.5 times per minute). With 100 percent haste, it will swing 100 percent more (30 times per minute).

Over the long run, your average damage will increase by approximately the percentage haste, but not necessarily in the short run.
RE: haste
# Jul 12 2002 at 11:48 PM Rating: Decent
Haste does increase your damage output. By attacking more times per unit time, you are increases your damage. So it is an idirect form of damage increase.
#Anonymous, Posted: Jun 07 2001 at 4:21 AM, Rating: Sub-Default, (Expand Post) Your all ignorant?
#Anonymous, Posted: Jun 07 2001 at 1:05 PM, Rating: Sub-Default, (Expand Post) Yes, rangers are Dru and War hybrids - I've heard that if a ranger completes both the druid and warrior epic quests, they can combine the weapons in a forge and get an item with the combined stats and effects of both items. Its called Great Gulliblade.
#Anonymous, Posted: Jun 07 2001 at 5:02 PM, Rating: Sub-Default, (Expand Post) hey i tried that and it didnt work... i spent SOO much money getting multiquest parts to do both epics and it didnt work! YOU screwed me!
RE: Your all ignorant...?
# Aug 19 2001 at 7:41 PM Rating: Default
LOL! There's an old axiom to follow when playing Everquest. It goes, if something sounds too good to be true, most likely it is.

And don't multiquest... it's just lazy ... so how do you feel being the only ranger with the druid epic and the warrior epic? LOL

Yeroc Xylon
48 Ranger - Torv
#REDACTED, Posted: Feb 24 2002 at 2:56 PM, Rating: Sub-Default, (Expand Post) u are a moron rangers can't quest the druid or warrior epic for 1. second of all u can't start any epic til 50 or 51 cause the quest NPCs won't talk to u. i know because my bro could get anything for his epic til he was 50 or 51 because the NPCs for his epic would not respnd to his hails til then.
RE: Your all ignorant...?
# Jul 21 2002 at 8:01 PM Rating: Default
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104 posts
Ok...umm he was joking. Did you notice the name of the weapon he said it turns into? It is basicly "gullible". A person that believes anything they are told (even the outlandish or silly) is gullible.

Safe Travels
RE: Your all ignorant...?
# Apr 16 2002 at 2:06 PM Rating: Default
Um...started epic at 37..everyone allways talked to me...even pre 45..got first sword at47...cause there is somethings you cant rush..Now..if i could just stop losing Inny random
RE: Your all ignorant...?
# May 15 2002 at 1:51 AM Rating: Decent
Stop Lying, god that is one of the most ridiculous claims I've ever heard. You prob havent even seen a ranger with his epics let alone know what they do n00b.

Wuldayen of Zeb
RE: Your all ignorant...?
# Jul 21 2002 at 8:08 PM Rating: Decent
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104 posts
Uhhh, hate to burst your bubble here, but the ranger epic is definitely able to be started very early, and you CAN have your epic at 47. The first part of the epic is all foraging, before you even need to talk to anyone. Basicly the only thing that would hold you up is NPCS talking to you. Once you can go to the planes at 46 you can get all of the parts for the quest, even if you didn't buy them from someone else earlier.

If you were so inclined you could get your epic and de-level yourself down to whatever level you wanted and be a level 1 running around with epics. How silly.

Safe Travels
RE: Your all ignorant...?
# Dec 20 2002 at 12:05 PM Rating: Default
I did not get my first epic until 51, but I had all the materials except the Swirling Sphere of Color and the Jade Reaver at 47. I started the quest at 45.
#Anonymous, Posted: Jun 06 2001 at 10:11 AM, Rating: Sub-Default, (Expand Post) Hrmmmmm level 57 ranger here.....rangers not tanks eh? I agree we are not the ideal person to be taking sontalek or Inny but to make generalizations on how a ranger tanks based on what you have seen at level 28 and 44 ...Bleh .....learn the game before you post your babbling. Considering I solo the entrance to Howling stones........Old sebilis...and many other dungeons much less soloing in skyfire wakening lands and CS. I have tanked all of HS including a 6 person raid on Drussela sathir, got my own epic stones from VS, and full armour from ToV. But the main thing peeps have to understand is that we dont have the actual skills to Tank....defense skill caps at the same as a cleric..however fully buffed i have over 4k hps 1030 ac and 1200 attack. We CAN make good substitutes in group for the main tank.......having a shaman makes it that much easier. however on the ubermobs that take guilds to wipe out NO we arent the best tank but useually end up tanking after the mob is Ranger slowed untill we can get a jolt off. The reason you see Ranger Down! all the time is because beleive it or not we outdamage and out agro 99% of classes. Ask 100 rouges who their favorite tanking class is and i bet 95 of them say ranger because we are the only ones that can keep the mob of of them. A Ranger is a HUGE weapon IF you A. Know how to stay alive (i.e. 20 minute inny fights) B. Understand your role of what you need to do in any situation. C. Know your hate level...Prejolt if you have to. D. Dont let anyone tell you rangers suck and keep your head up because they are just pissed we own all melle classes in duels, and if you have good resists ( 150+ are attainable VERY easily on multiple resists at once) we own the casting classes also.
RE: Your all ignorant
# Oct 08 2001 at 3:07 AM Rating: Default
Just in case someone believes some of the stuff you said, let me point out some things:

Jolt is most useful *before* casting a spell. That way the mob *never* aggros you. Yes, a resisted Jolt has a taunt effect, but it appears to be as miniscule as casting Ignite on it.

Combat Sequence:
Wait a few seconds as you and the warrior hack at it.
Cast Jolt.
Cast Ensnare.
Wait a few seconds for warrior to hack away.
Cast Jolt.
Cast Immolate.
Cast Jolt.
Cast Call of Flame.
Don't wash or rinse, just repeat.

Rangers outdamage warriors? Hardly. We are evenly matched in that capacity. The problem arises when an idiot ranger casts snare right when the battle starts; that's how we can out-aggro a warrior: by being extremely stupid.

As to gating to LFay and Overthere, I'd like someone to tell me how. I'm fairly certain you mistyped and menat "GFay." Full ToV armor? Whether you mean (if you even realise the difference) that you got Forest Stalker's or Golden Leaf armor, it must be cumbersome to lug a second BP around just to be able to get to GFay in a snap. OT, however, seems a suspect boast to me. As for Thurgadin; feh, *anyone* can get ahold of those gate potions. If you're 44+, you can likely solo everything you need for it (though, I speak mainly from ranger-experience here).
RE: Your all ignorant
# Jul 20 2003 at 12:44 PM Rating: Decent
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155 posts
Well, you seen to have no clue how to play a ranger... if yo ucan't out damage and out agro a warrior, hang it up and go lay Cletus, Champion of Norath..

And your theory on Jolt lacks any real sense either.. First of all, we want to stay RIGHT below the ma on the hate list.. not way below. if you jolt often, you can't do that. Save jolt for when the mob turns around and takes a whack.. if you can't take a hit or two with a regen sitting on (you have your own, no excuses) then you have a serious problem. If we stay at teh bottom of hte hate list, we can't peel the mobs off a healer or caster if something goes wrong.. The reason you see so many dead rangers in because, frequently, it is our JOB to take the dath. If we are in chardok, and get an add, and enchanter starts getting beat down.. if we take the agro, yeah, we risk dying, but it gives the chanty a better chance to get the mez off, and if we die, the group still has the crowd control. If the chanty dies, it's most likely a wipe.
RE: Your all ignorant
# Dec 14 2002 at 2:57 PM Rating: Default
Tolan's BP (kunark drop ranger armor, this piece in particular comes off of trakanon) has a "ring of faydark" effect that ports you into lfay (the closest druid port is butcherblock, so it's a spell unique to this bp). Overthere can be ported to via OT hammer (not sure how a good race would get it without huge buttloads of faction work). and thurgadin is from the easy-to-make thurg gate potion. just keep a couple small bricks and small pieces of velium, along with a stack of crystal spider silks, in the bank.
RE: Your all ignorant
# Apr 03 2003 at 12:13 PM Rating: Default
I charmed the foreman and handed him the jade. Now when I proc the hammer, I just fire up Selos and run to the book. But now that mages can summon the Talisman of Return and bards don't consume the reagent, I just ask the nearest mage to summon me 2 or 3 before going on a grind.
RE: Your all ignorant
# Jul 21 2002 at 9:05 PM Rating: Excellent
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104 posts
Couple of minor corrections here. He did mention casting jolt *before* casting a spell. He said "pre-jolt" if you need to.

Second....about you saying "Rangers outdamage warriors? Hardly. We arn't even matched in that capacity." Well guess what. We can and we do. All the time. With our attack buffs we can blow the doors off of warriors on damage. Case in point: On the last raid my guild was on we had 6 groups. All of the rangers were thrown in group 3, there were 3 of us. One high end ranger with both epics and two others in the fiftys. Our other two group members were a pally (low fiftys) and a cleric. Our group that wasn't supposed to get exp was getting exp about 60-70 percent of the time. And this was AFTER waiting for the main assist warrior to call the attack after he gained sufficient aggro. ALSO take into account there were groups of 5 melees and one cleric, INCLUDING multiple rouges with epics. I'm not saying we got exp everytime, but we were doing it often enough that the "exp" group asked jokingly to split us up. With the attack buffs that rangers get we can really dish out some damage. And yes, there were tons of warriors there around similar level, in groups made up of the same "type" (all melees and a cleric). And the most beautiful part: We did it without getting touched, by using jolt etc.

I wasn't sure what you meant really, outdamage or outaggro a warrior, but I can assure you, we can do both (not that we want to outaggro unless something is on a caster/cleric). Call of the predator: 47 ATK (group). Says 40 at castersrealm but it is 47. Warders protection: Self increase ATK 70. Not to mention all of the lower end versions of those.

As for the ports, yes, you can port to OT via the hammer that is mentioned elsewhere on this site. It is a weapon proc, so you either fight something until it procs, or /duel someone until it procs. Either way, yes it does exist, and it works, I have one. Of course the Tolan's BP (if you are lucky enough to have one, a ranger in my guild does) will self gate you to Faydark, I forget if it is right at the zone to Greater Fay IN L. Fay or vice versa, but who cares which it is. And yes, the Thurgadin gate potion is really, really easy to make providing you can solo/group in Crystal Caverns for the parts to make it. It requires pottery skill that you can get to trivial to make this potion for around 40pp or less, all doable in the Thugadin bank (pottery wheel and items needed to get that high are all right there). So there are 3 places you can "gate" to as a ranger.

So yeah, aside from the tanking he mentioned (I haven't tried to tank much of anything he mentioned) his post is pretty believeable.

Sorry, this was way off topic, but just rying to set a few things straight if I can. Believe me or don't, up to you.

Oh yea, and the post below by eldakka is accurate as well.

Safe Travels
RE: Your all ignorant
# Apr 13 2002 at 1:33 AM Rating: Excellent

I think most of the people responding to the combat sequence above are missing the point.

1) "Jolt doesn't prevent you from getting aggro, it simply lowers your aggro by -500" True, but (pulling numbers out of thin air here for illustration purposes) if you have gained 1000 agro by whacking it about the head with your weapons (the first step in above combat sequence), and the warr has gained 1100 agro, the warr will be the one taking hits. So you cast Jolt, reduce your agro to 500, and then cast snare (or whatever), and hope that it's agro plus the 500 agro u already have is < the warr's agro. By doing this you have prevented yourself getting agro. Then you beat it a bit more, throw another jolt to reduce your accumulated agro, then throw another spell. Of course, sometimes you may need to use 2 jolts, cause 1 jolt may not reduce agro enough below the MT's to keep it below when you cast your next spell (e.g. calefaction).

2) "If I jolt a creature and then start doing damage to it, the aggro takes longer but it comes, then I find myself jolting again." Try doing some damage first, THEN jolting, jolt won't reduce your agro below zero, so u need to have some agro to reduce it with jolt.

3) "My preference is getting that aggro up front, getting all my work done, then jolting aggro off for pretty much the rest of the fight." To each his own, BUT (you were waiting for the but weren't you?) it is better to not get agro at all. When you have agro, your spells get interrupted more, therefore u take longer to "get all your work done", you have to cast jolt more often, as the lower your HP's the more agro you have, so it takes more jolts to lose agro. And when even with aego you only have 3k HP's and 1100ac and the mobs are hitting you for 200 or 300 or more a shot, that's a lot of wasted healing you will need, better spent on the warr with 5k HP's and 1400ac.

3) "If that's the spell sequence you're using, you're seriously doing harm to the group by not attacking or maximizing your damage output. Immolate is a waste of a spell in a group, especially with a chanter since you can't mez the mob then. It's also a *major taunt*. If you're not the main tank, let the shaman or chanter tash/debuff and you whack away." Step one of above sequence "Wait a few seconds as YOU AND THE WARRIOR HACK AT IT. " i.e. He/she IS attacking, therefore is maximising damage output. And why is immolate a waste? As long as it doesn't interfere with a druid's DoTs, there's no problem. As by this stage any MOB that needs to be mezzed has been, and the mob that you cast the DoT on is the one that has been selected to be killed, not mezzed.


In the above sequence, the ranger has gained some agro (but not enough to be the one being hit) by hitting the mob first with weapons, as he states "Wait a few seconds as you and the warrior hack at it." Then, he has reduced his agro by casting jolt BEFORE he casts any spells. THEN he cast a spell, thereby increasing agro, which he reduces by casting jolt before casting any other agro gaining spells.

And yes, it is true that a ranger will often out damage a warr, as any high level warr going against high level mobs should be using his defensive and evasive disc's which for 3 minutes reduce the damage the warr takes and reduce the warrs damage output at the same time. And when a ranger isn't out damageing, they r still usually out agroing if they are using any spells, which is where jolt comes into play...


Eldakka, 60 Warder, Druzzil Ro
RE: Your all ignorant
# Jul 15 2002 at 1:46 PM Rating: Default
Eldakka,

I disagree with your statement about Immolate. If there are no druids in the group, I always cast Immolate. Along with being a DoT, it lowers the mobs AC, and every little bit helps. Plus with Jolting Blades and Cinder Jolt, in most battles I'm hardly ever touched, if at all. (Master of Argo control)

Edited, Mon Jul 15 14:37:45 2002
RE: Your all ignorant
# Nov 25 2002 at 7:48 PM Rating: Decent
Draygar,

Huh?

I didn't say casting immolate was a bad thing (which is what your above post seems to be implying).

The bit in my points above surrounded in quotes (") is a statement made by someone else that I am replying to. Point 3 is a response to someone else who had said (notice the quotes) "If that's the spell sequence you're using, you're seriously... blah blah".

Of course, I blame my poor formatting ;)

Hunter Eldakka, 63 ranger
RE: Your all ignorant
# Mar 19 2002 at 6:19 AM Rating: Good
**
300 posts
That combat sequence is deeply flawed. Jolt doesn't prevent you from getting aggro, it simply lowers your aggro by -500 (yes, it's negative and yes, that's how they list it). However, you can't remove aggro you don't have. If you Jolt before doing anything in battle, that Jolt is wasted. The way you want to do it is to snare first then Jolt. The way I do it is to snare the mob as it's following the puller back. Then, before it reaches camp, Jolt it. 9 times out of 10 the mob won't look twice at me while the tank engages. Granted, I wouldn't think of doing this in a raid setting.
RE: Your all ignorant
# Feb 13 2002 at 11:55 PM Rating: Decent
Rangers do outdamage warriors the same level. The reason beeing is that we have spells that increase our attack. for instance wolf form, greater wolf form, natures precision, strength of nature, mark of the predator, call of the predator, warders protection, and also our normal STR buffs and we also get 2 spells that add procs to our weapons. So ragers can outdamage warriors any day of the week, only problem is our AC sucks and we cant take the hits a warrior can, thats why we have the jolt line of spells, if your a ranger learn how to use them and dont only cast them once you have agro,,,,,,,by then its to late

baroness shooten, lvl 55 outrider on terris thule server
RE: Your all ignorant
# Jul 20 2003 at 12:52 PM Rating: Decent
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155 posts
Byt hen it isn't too late, if yo uhave even halfway decent gear.. and are quick to cast. If you chain cast jolt, 1) thats less time you are applying damage to the mob and 2) you are TOO far down the hate list. If you can't take a hit or two, even at 300 a pop, you need better gear and/or buffs. Agro management doesn't mean "Stay as far down the hatelist as I can". Especially with a warrior tank. hey have a lot of trouble holding agro unless they have insane gear. So we want to stay right below them and we do this by only jolting when needed. Not jolting at all is responsible for many dead rangers.. but overjolting is responsible for many dead enchanters wizzys etc. We need to be able to grab agro at a moments notice if it starts whacking on a caster.. hold it a few seconds to let the tank build up hate, and then jolt off hte agro to the tank.
RE: Your all ignorant
# Jan 17 2002 at 3:22 AM Rating: Good
"Jolt is most useful *before* casting a spell. That way the mob *never* aggros you. Yes, a resisted Jolt has a taunt effect, but it appears to be as miniscule as casting Ignite on it."

=======

I've put this to the test and found it to be untrue for me anyway. If I jolt a creature and then start doing damage to it, the aggro takes longer but it comes, then I find myself jolting again. If I get the aggro right away with snare, dot (in groups without better dotters), and THEN jolt, the creature has now been Rangerfied, AND is now concentrating on the tank. This is much more ideal and seems contrary to your routine. However, to each his own. My preference is getting that aggro up front, getting all my work done, then jolting aggro off for pretty much the rest of the fight. I may need one heal (not usually, wearing planar armor), but that's better than getting aggro, jolting aggro, getting aggro, jolting aggro, throughout the fight. I understand why some people would prefer to see Ensnare used near the end, just prior to the mob fleeing, but since most mobs are anxious to make a beeline toward the chanter or cleric at *some* point in the fight, it's nice to have the mob super-sluggish throughout.

On the subject of the resisted Jolt "taunt effect", I believe this has either changed, or we're having VERY dissimilar experiences. Even a resisted Jolt has a de-aggro effect for me. I've seen hundreds of mobs who are going nuts on me RESIST my Jolt, and at that moment turn away from me to attack someone else. I'm pretty excited about the new Luclin Add-Jolt-Proc-To-Weapon spell.

Incidentally, I do outdamage most same-level warriors, easily. I just can't take half the damage they take (the endless and yet perfect Ranger curse). This is almost always as a result of weapons choice as I do believe the ability to dish out damage is fairly equal between Rangers and Warriors. We get spells, they get fortified and are tanks.

Just my two coppers on the subject. Going back to Air in two days. We intend on doing the entire zone this time. I'm anxious.
RE: Your all ignorant
# May 17 2002 at 6:46 AM Rating: Decent
Actually, a resisted Jolt does have tuant, as any resisted spell does. the reason that the MOB turns away from is the cast time. Say u have 1000 on the hate list, and the warrior has 1100. You gained 150 more agro. the MOB turns to you. In the cast time it takes to cast jolt, the warrior has gained 250 agro. Your jolt is resisted, u gain 50 more agro. This puts u at 1200 agro and the warrior 1350. The MOB turns away from you because you are no longer highest on hate list.

Hope that clears it up a bit for you.
RE: Your all ignorant
# Oct 16 2001 at 11:56 AM Rating: Decent
Tolan's BP off Trakanon has a self-gate to Lesser Faydark (yes, LFay, not GFay) right clickable. This BP stuck in a Tinker's bag weighs zero, so there goes your cumbersome argument. Yes, it's definitely worthwhile to lug it around to be able to gate out if the need arises, even if there's a 20 second cast time.

A Ranger, or anyone for that matter, can gate to Overthere by using the "Worker's Sledgemallet" or something like that. You can get one by hunting in Howling Stones for awhile, maxing faction to OT, then giving the Skeleton Captain in OT a jade. He will give you a hammer. The hammer is insta-gate to the ship in the Outpost, but the proc itself is random. Yes, the faction is messed up. It's supposed to go down, but it seems to roll over and you can be allied with the Outpost. It's a great way to get out of a jam.

If that's the spell sequence you're using, you're seriously doing harm to the group by not attacking or maximizing your damage output. Immolate is a waste of a spell in a group, especially with a chanter since you can't mez the mob then. It's also a *major taunt*. If you're not the main tank, let the shaman or chanter tash/debuff and you whack away.
Ranger Tanking
# Jun 05 2001 at 3:28 PM Rating: Default
Ok i'm a 54th level ranger, and i can say For a fact that rangers tank well post 50s, in certain situations. You do need to have at least a cleric and a chanter, shaman is preferred too. I have tanked the Crypt in Sebilis and Iksar Jail there too for examples. It is possible, just requires right group combo...and cleric was only person healing me.

Ruarc Stonedog, 54th Season Pathfinder
Rodcet Nife
HAHA!
# Jun 05 2001 at 6:41 AM Rating: Default
Oh yeah it stacks...and ya know what? Who cares what anyone thinks either way? The cloak is one tough sucker to get!

I recommend it highly post 50.

Don't like the AC? Put a Cloak of the Maelstrom there and use the Dark Cloak from your inventory.
You call yourself a ranger?!?!
# Jun 05 2001 at 6:16 AM Rating: Good
Did anyone happen to mention that the cloak is uninterruptible? Not useful in large raids, but this item allowed me to solo Sentient armor in WL at level 56. Any warriors up to that with all their AC?

BTW, my AC is approximately 930 with my own buffs...

AC...Haste...it depends on the situation. If you are too dumb to see that you change out items to suit the situation, then you deserve to have that res stick shoved up your butt permanently.
#Anonymous, Posted: Jun 05 2001 at 6:13 AM, Rating: Sub-Default, (Expand Post) just wanted to say about half of you waisted my time. to the rest thanks =) its a nice item if you dont like it dont get it. stupid is like stupid dous
Stoned
# Jun 05 2001 at 12:17 AM Rating: Default
To the people who would prefer AC over 50% Haste -
What the hell are YOU smoking? You're either not Rangers or dead Rangers. True, Ranger do get attacked ALOT and can make good tanks in certain situations.. but, good god, what is 10 AC over 50% haste? When the mob's dead from ranger flood, AC isn't really an issue. -n
#Anonymous, Posted: Jun 03 2001 at 7:08 PM, Rating: Sub-Default, (Expand Post) I dont know what all you rangers who say you cant tank are doing wrong, i got great stats/hp, and can play main tank in many OS groups very very well, so /shrug, AC es king
This is SPELL haste
# Jun 03 2001 at 2:55 PM Rating: Default
This item uses SPELL haste. The effect is haste, which is 2% haste at level 1, to 50% haste at level 50. It lasts about 3 ticks.

It is usable from general inventory. Basically, you stick it in your inventory slot, and bind it to kick or something.

Since the ranger epic is item haste, they stack, allowing you to get 90% self haste. That makes earthcaller a 14 damage 12.6 delay weapon and swiftwind a 13 damage 11.1 delay weapon when SOLO. Not too shabby. I can't imagine life without it, now that I have it.

All forms of enc haste overwrite it because of its low minimum haste value at level 1 =/
RE: This is SPELL haste
# Oct 25 2001 at 12:59 PM Rating: Decent
look at the SPDat file. :-)

Haste
Increase Attack Speed for between 2% (L1) to 50% (L49)

--------------------------------------------------------------------------------
Classes: None

--------------------------------------------------------------------------------
Skill: Instantaneous
Allowable Targets: Self

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Spell Duration: Unknown
Duration Formula: 5

--------------------------------------------------------------------------------
Spell cast on you: You feel your heart begin to race.
Spell cast on someone: Soandso begins to move faster.
Spell fades: Your speed returns to normal.

--------------------------------------------------------------------------------
#Anonymous, Posted: Jun 05 2001 at 10:28 AM, Rating: Sub-Default, (Expand Post) If this items comes from the Plane of Air, how would you know it has a 1% haste at level 1. I would think no one under level 46 could get it.
um mr anon shammy
# Jun 03 2001 at 10:27 AM Rating: Default
It does add up to 90 percent haste. The haste on this cloak is spell haste as its a triggered item. You get one spell haste, one item haste. The haste cap for people 50+ is greater then 90 percent, thus a ranger can get them selves to 90 percent if they have this cloak and epics. Thanks info
#Anonymous, Posted: Jun 03 2001 at 10:00 AM, Rating: Sub-Default, (Expand Post) I cant understand how ignorant some people are.. First of all 50% haste and 40% haste doesnt ADD to be 90% haste DOH.. its a formula Verant uses to got Less than 90% .. Being a high lvl shammy (56+ with Celerity) I KNOW... do you think 50% item and 40% or so Celerity and another item would give 100% haste (hmm lets give 110%) hahaha
Drenth Rox0r
# Jun 02 2001 at 3:00 PM Rating: Default
This item is clickable from the inventory slot. IE - doesn't have to be worn.

EXTREMELY EXTREMELY GOOD ITEM
Re: %
# Jun 02 2001 at 12:57 PM Rating: Default
The haste is apparently 50% right clickable and stacks with the haste on the epic. So yes, you can achieve a 90% haste if you have these two items.
Rangers
# Jun 02 2001 at 10:45 AM Rating: Decent
Personally, I like rangers for pulling.. Get a Ranger to track the mob, Monk go's and grabs it.. FDs, Ranger tags and brings to the group. Also, ya have to figure in post 50s, half the group is usually gonna be Clr, Chn, Shm. So ya have Back up heals from the Shaman, not near a Clerics heals, but works ok on Monks and Rangers who are lower in HPs. As for this item, I say Huzzah, it's RCLick haste, so have an RBG and this... NASTY. I saw a guy in Seb with this, RBG, and Windsaber. He was soloin frogs like MAD.
#Anonymous, Posted: Jun 02 2001 at 12:33 PM, Rating: Sub-Default, (Expand Post) Heh
#REDACTED, Posted: Jun 02 2001 at 8:04 PM, Rating: Sub-Default, (Expand Post) shamansare great on raids. buffs, slowing, rooting, stunning, healing, dots, not the pets though, i hate them.
There should be a interlligence test for poster here...
# Jun 02 2001 at 10:09 AM Rating: Default
You're all dumb (excluding people who provide real information)
#Anonymous, Posted: Jun 04 2001 at 7:18 PM, Rating: Sub-Default, (Expand Post) If you just skip the rest of the posts with this heading, your life will be if not improved, then at least no worse than it was before.
RE: There should be a interlligence test for poster here...
# Jun 02 2001 at 12:40 PM Rating: Default
Brought to you kind folks by someone who mispelled INTELLEGENCE :P
RE: There should be a interlligence test for poster here...
# Jun 02 2001 at 5:11 PM Rating: Default
Brought to you kind folks by someone who misspelled "misspelled" AND "intelligence". It's not "mispelled" and "intellegence" moron! HAHA! I can't believe how stupid you must feel.
RE: There should be a interlligence test for poster here...
# Jun 02 2001 at 5:08 PM Rating: Default
You mean Intelligence? Right?? Hehe.. Speaking of folks and mispelling.. :P Maybe you should proof-read your own posts... :)

(Sorry - Couldn't resist.. When you put someone down, and do the exact same thing as he/she did.. Maybe you shouldn't post flames like that... Ya think?!?)
RE: There should be a interlligence test for poster here...
# Jun 02 2001 at 5:14 PM Rating: Default
Hey moron! It's spelled "misspelling" NOT "mispelling". You did the EXACT same thing you are knocking others for. Proof-read your own posts moron.
#Anonymous, Posted: Jun 04 2001 at 4:01 AM, Rating: Sub-Default, (Expand Post) Great to see the English major idiots are out enforcing on the boards. pfff
#Anonymous, Posted: Jun 04 2001 at 7:04 AM, Rating: Sub-Default, (Expand Post) Hmmm Notice how he put "mispelling" and "intellegence" in qutes hence he was quoting the person who misspelled. You people should really read over the post before you lunge at an opportunity to post a flame.
#Anonymous, Posted: Jun 04 2001 at 6:04 PM, Rating: Sub-Default, (Expand Post) "Hmmm Notice how he put "mispelling" and "intellegence" in qutes hence he was quoting the person who misspelled. You people should really read over the post before you lunge at an opportunity to post a flame."
#Anonymous, Posted: Jun 04 2001 at 1:39 PM, Rating: Sub-Default, (Expand Post) LOL come one guys, get a life. Jesus, let's pick apart every little thing someone does, and make fun of 'em for it. There should be an age limit on this game and all sites associated with it.
#Anonymous, Posted: Jun 04 2001 at 2:43 PM, Rating: Sub-Default, (Expand Post) Hukd on fonix wurked four me. I kan spell gud.
#Anonymous, Posted: Jun 04 2001 at 2:41 PM, Rating: Sub-Default, (Expand Post) Hukd on fonix wurked four me. I kan spell gud.
#Anonymous, Posted: Jun 04 2001 at 10:51 PM, Rating: Sub-Default, (Expand Post) HahAh u r teh SuXx0rZ11! u spelzor "can" rong!11 kakaka i m teh smrt
bah
# Jun 02 2001 at 9:44 AM Rating: Default
I have this cloak it is 50% haste and a right click spell effect so it stacks with the ranger epic 40% haste sword giving a ranger 90% haste when soloing. It is like a bard spell effect so it lasts like 15 seconds or so. It can be right clicked from the inventory allowing you to wear a better stats cloak on the back. Did I say this cloak is pretty bad *** too? The eyepatch of plunder is only 20% haste spell effect and the monk epic is 40% haste spell effect.

...
# Jun 02 2001 at 9:17 AM Rating: Default
*pauses for a moment* *laughs evily*

This is a MONK item!!!
RE: ...
# Jun 02 2001 at 10:19 AM Rating: Default
Of course...any item with stats and an effect is a monk item. If it says ranger, then it's a mistake. Obvious, isn't it? *rolls eyes*
Haste
# Jun 02 2001 at 7:39 AM Rating: Decent
Rangers and other classes may have 40% haste but the SK haste quest item (Pegasus Hide Belt) has more.

Rethan Shadowbane
Revenant of Prexus
haste on poa items is
# Jun 02 2001 at 4:56 AM Rating: Default
Haste on POA items that are quested is 40% who wouldnt wear it to many ac items in game and poa quests are a ***** to complete.
#Anonymous, Posted: Jun 02 2001 at 3:07 AM, Rating: Sub-Default, (Expand Post) Rangers doesnt even deserver high ac.
RE: ac
# Jun 03 2001 at 9:58 PM Rating: Decent
YOU don't even "deserver" all the oxygen that you've wasted being alive.
RE: ac
# Sep 20 2002 at 3:09 PM Rating: Decent
He does deserve the 'awful' post rating though, hehe
nice name
# Jun 02 2001 at 3:02 AM Rating: Default
Cool name id wear it if i was a ranger.
RE: nice name
# Jun 02 2001 at 9:27 PM Rating: Decent
Yeah I guess it's a cool name if you're into the whole cliche scene.
Haste stacking
# Jun 02 2001 at 2:48 AM Rating: Default
The haste from the cloak stacks with the haste from the epic.
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