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Ancient Wyvern Hide Tunic  
 

Lore Item No Trade
Slot: CHEST
AC: 40
DEX: +20 STA: +10 HP: +50
SV DISEASE: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Monk
Tint:
 
Color (RGB):30, 30, 30
Stackable:No
Lucy Entry By:Illia
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-09-11 05:42:52
Page Updated:Thu Oct 9th, 2008

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 55

[Drops | Comments ]

Drops

This item is found on creatures.

Temple of Veeshan
NPC Name
Ikatiar the Venom



Zone(s) Found In:


Zone Name
Temple of Veeshan
Screenshot

Uploaded March 6th, 2022 by halfridge
Updated March 7th, 2022
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ya dex does
# May 12 2001 at 10:40 PM Rating: Decent
Dex Does help a caster get spells off its called Dodge and dex is tied into Dodging if you dont get hit you can get the spell off funny how this thread changed from this items to stuff like this
RE: ya dex does
# May 13 2001 at 2:56 AM Rating: Default
I remember readin a post on one of the official forums saying that dex does not affect anything except proc rate, and offensive skill gaining. And I remember something about agi affecting defensive skill gaining and ac.
Da Spirits
# May 12 2001 at 4:29 PM Rating: Default
Hey mon. Dis fightin unnerves da spirits. Maybe a good ting ta do, if ya a uber guild, is just stay dere an git everyone one of dees; make everyone AN da spirits happy. An rememba.... VOODOO KEEL YA DEAD MON!! Oh, an while ya at it mon, get Juju one of dees an make da spirits happy. *puffs on some "essence" and blows it in your face*.

Jujubakbak Spiritchaser
51 mystic
Bertoxxx
#Anonymous, Posted: May 12 2001 at 4:25 PM, Rating: Sub-Default, (Expand Post) The big question I have is...
Hmmm.....
# May 12 2001 at 1:15 PM Rating: Default
I am truely beginning to think that if most of the "tanks" commenting on these items had their way pure casters would still be wearing cloth armor or at best the tanks most worthless cast-offs.

ANYTHING that keeps the enchanter alive longer is beneficial to everybody. Frankly there are enough tanks to replace a dropped monk. There are never enough chanters to replace that one dead chanter.

Freaking greed to sit there and say that this is too good for a pure caster. Nothing more, nothing less.

Yes, it is a wonderful monk item, but to say enchanters should not be allowed to have it just cause monks can use it, in some peoples opinion, "better" is wrong.

Fenra of Misty
56 Templar of Test
RE: Hmmm.....
# May 13 2001 at 1:05 PM Rating: Default
I have to agree with the first poster no one item won't do much of a difference for the enchanter but a combination of 2 - 3 along with some nice buffs will give the cleric that extra split second or two to land a heal. What good is a monk or tank for that matter with 3-4 mobs not mezzed and a dead chanter. To exclude an enchanter on such a drop is worthless and hurts everyone. Hell even as a cleric, i would be in on this item AC goes along way its not just for tanks anymore =).

Now for some math take ixibat fer my favorite mob he hits pretty damn hard can hit casters for over 400+ but hits my cleric for 375 with 917 ac. Now an enchanter would get hit for full damage normally since there ac isn't high enough for it to matter much. But its false to believe that a smart enchanter can't get their ac as high as even the weakest ranger. Because its possible, i've witnessed it and was pleased to see our enchanter able to take hits and their health not drop so fast from being pummelled quickly due to lower ac.

To all you monks tanks roll for the tunic but don't exclude the enchater that mezzed those other 3 mobs so your butt didn't get roasted, toasted and burnt to a crisp.

RE: Hmmm.....
# May 12 2001 at 9:32 PM Rating: Default
So basically what you are saying is that Enchanter's are more important to a group than Tanks? Dude, what have you been smoking? Monks need the AC, because they are actually taking DAMAGE and TANKING. Enchanter's would be like this even with this thing on:
"Heal m...."
Enchanter has been killed by a huge monster from a tough dungeon.
What do you think this would actually do in saving an Enchanter? It might let them take one extra hit, but they aren't going to be able to get a Mesmerize off before they are mowed down. THink before you talk dude, it would make you feel a lot smarter.
Well...
# May 14 2001 at 7:39 AM Rating: Good
**
295 posts
There's plenty of reasons you're wrong. First off, high ac causes you to be hit less, and for less damage. This makes casting quite a bit easier. In normal xp group situations, it's pretty nice when your enchanter can cast with several mobs attacking him. Cause, if he can't, everyone dies. That's a bad thing. Even against ubermobs (say, things that quad for 750s and flurry), I definitely notice a difference when having a high ac and a low ac. Low ac means I die in one round. High ac means I survive, get healed, and have it taunted off. Then I don't need to spend the next hour rebuffing while recovering mana. Not to mention, it's somewhat in your best interest to have your debuffers survive against mobs that are required to be debuffed in order to beat them.
RE: Hmmm.....
# May 13 2001 at 4:42 PM Rating: Default
Umm, hate to break it to you guy, but monks aren't tanks. If you are in places like ToV or fighting mobs like Draco, CT, Dain, then your warriors are tanking and everyone is doing their damnest to control aggro on the main assist, his secondary assist if he falls, and so on, and so on. FD is a great tool for monks to control their aggro and when used in combo with Call of Hero for pulling, your monks should not be dieing often unless they get chain casted on.

Yes it is good monk gear, yes it is good chanter gear.

Kaz
58 wizard, Vazaelle.
RE: Hmmm.....
# May 13 2001 at 1:09 PM Rating: Default
You are the one smoking something!!!... i'd let the cleric worry about the healing and you worry about hitting the correct mob. that 1 extra hit could be the difference between a heal landing and mana wasted. SO get real. Wake up and smell the coffee. AC its not just for tanks anymore =)
#Anonymous, Posted: May 12 2001 at 6:35 PM, Rating: Sub-Default, (Expand Post) How does AC save an enchanter? The only enchanter who would benefit from the use of this is one that does pick-me-up groups in seb/karnors/hs etc no amount of AC will ever save an enchanter from dying
RE: Hmmm.....
# May 12 2001 at 2:11 PM Rating: Decent
So let's see, you are saying you would rather give this to an enchanter because it has AC over a monk because it will keep the enchanter alive. Well let's see, first of all during the kinds of encouters required to obtain these kinds of items, what are enchanters really there for? Clarity2, Speed, Tash, Rune5. What else can an enchanter do during these kinds of encounters? Slow? If you didn't bring a shaman to slow, you did something wrong.

So where would this keep the enchanter alive and make him/her useful? It certainly isn't in Sleeper's Tomb, Temple of Veeshan, or any other place where guilds like Fires of Heaven go to. I can see this being somewhat useful on a blue mob exp grind, but even then it's more useful for monks because guess what? Monks in blue exp grinds tank a lot and it's one of the, if not THE best monk chest items in the game and a monk does damage, anything that keeps the monk alive long enough for a healer to give them a little health just means the monk can do that much more damage. This is like saying if a Myrlokar's brastplate was say Rogue/Enchanter and the enchanters were whining because they wanted the AC.

You want an enchanter to survive longer? Get them HP gear. You want them to cast more spells? Get them mana gear (hey, charm eats a lot of mana) If enchanters truly cared about AC you would see more of them walking around in full Golden Efreeti armor because every top guild out there would just farm it to death because they believed this line of thought had merit.

I think the point is moot though because neither you nor I are in Fires of Heaven. I know you would be probably laughed at if you insisted that this go to a enchanter over a monk if you were in their guild though.

Well, I can answer some of your questions.
# May 14 2001 at 4:42 PM Rating: Excellent
**
295 posts
I may not be in FoH, but I've been in that area of ToV before with them, and I'm an enchanter. Enchanters do more than just buff in ToV. Most mobs there aren't immune to magic, but are extremely resistant. They're designed so you have to debuff them (yawn/slow them) to win. One shaman doesn't cut it. You really want a lot of people trying to cast debuffs, and you want them in fast. Think of it this way - for every 3 seconds before you slow the mob, someone dies. After you slow it, no one dies. Well, except for the one guy who always dies to ENRAGE, that is. Since you also cast cripple on most of them (rampage and flurry are basically procs, and you can reduce the rate they fire by reducing their dex with cripple), you have enchanters casting tash, trying to slow and cripple, chain runing, mana sieving if it's a gater, as well as rebuffing (and you left the mana-eating Gift of Brilliance off that list). Depending on how soon you need to get debuffs in, you get hit. My average is dying about half the time against named mobs that have to be debuffed in the back of ToV. If I don't have high AC and HP gear on, it raises to about 90%. I haven't parsed logs, but it's a pretty obvious difference when I have 680 AC and when I have 800. Items such as this are a godsend to enchanters and monks, both of whom need high AC items, and none of which we can get from class-specific armor.

Golden efreeti? You're in the past, though that's been done before by enchanters. Main reason full golden efreeti was rare is because people don't do Sky. Every single piece has superior counterparts elsewhere now. Breastplate? Rainment of the chosen, for one. Robe of Azure Sky and Robe of Insight are both better for obvious reasons. Leggings? Oiled greaves or kromzek military leggings. Bracers? coldain military bracer, bracer of the deep sea - still a good option though. I use a symbol of loyalty to Vox, myself. Gloves? Coldain skin gloves, gauntlets of dragon slaying, twisted metal gauntlets (didn't even know those were ALL/ALL when they dropped). I have around 800 AC buffed, and I'm always looking for more. Zamtil, the primary enchanter for Fires of Heaven, has a lot more than me - and yeah, he dies less. You think he doesn't maximize his AC and hp gear? Check out his profile sometime on www.noows.com. There's a reason no one blinked when he said he'd like a barrier of sound that dropped, or the bracer of the deep sea. Same when another enchanter and myself got barriers of sound. Everyone knows we're obsessed with increasing our survivability, no matter how seemingly futile it may be.

This item should go to a monk first, and I'm pretty sure that's what a few of their monk pullers are wearing now. But, if none were around, an enchanter would probably be your second choice... and no one would be particularly surprised by it.
Dexterity
# May 12 2001 at 11:53 AM Rating: Default
From a shaman who knows alittle about dex, heres my take : Dexterity affects the following.

1) Rate of skill increases for most skills
2) Proc rate (seems to be about 1 percent for every 25 dex till 200) i.e. proc rate set at 90% this will affect your proc roll by 8%)so if you roll a 82 or higher you will proc.
3) It seems to me dex has an effect on special attacks, in both helping them land and marginally effecting damage, but only attacks like flying kick and backstab.
4)bow damage or hit accuracy, not sure on that one as i never played with a bow, but thats what i was told!

That should clarify most.
Shrazkil
54 shaman
stupid people
# May 12 2001 at 10:11 AM Rating: Decent
this is for all the idiots who keep trying to claim this item for their class... shut the hell up you whining little b*tches. if it says ALL/ALL then its ALL/ALL. i don't care if in your opinion someone benefits more, ac helps everyone, because at some point in time, EVERYONE gets hit. sta for hitpoints, tanks use their hitpoints as their contribution, but casters taunt more because of casting nukes/heals/mez whatever you want. dex affects offensive skills, not casting. resists are for everybody.

INSTEAD OF COMPLAINING, TRY POSTING USEFUL INFO!!
oh if you have any comments as to what i have said, my name is suckmyballs, on innoruuk server.
#Anonymous, Posted: May 13 2001 at 3:19 AM, Rating: Sub-Default, (Expand Post) You just used your opinion to tell other people not to post their opinions, suckmyballs.
only 40 AC
# May 12 2001 at 7:16 AM Rating: Good
This has ONLY 40 AC ... which is comparable or even much less than the stuff which the main tanks can get from PoG / Kael / Thurgadin.

Warrior BP: 47 AC (PoG), 59 AC (Kael), 47 AC (Thurgadin)
Paladin BP: ---- , 54 AC (Kael), 42 AC (Thurgadin)
Ranger BP: ---- , 48 AC (Kael), 37 AC (Thurgadin)
Rogue BP: 37 AC (PoG), 48 AC (Kael), 37 AC (Thurgadin)
Chestplate of Vindication: 45 AC ... Wr B Sk P C Sm

Monk BP: 16 AC (PoG), ???, 16 AC (Thurgadin)

So apart from monks the tanks already have armor pieces in that AC range ... all tanks (except for monks) going to the place where this drops dont need this piece. Monks and Int casters have nothing comparable and should be the ones to give this to.

This is high end stuff (at least it would be for Int casters and monks) and should be treated as such. I would like to see the lowbies to start thinking before posting ... as an enchanter i would LOVE this piece and it is the enchanter who gets usually beaten upon while trying to mez some extras to save all of the group.

Eadana Breezeweaver
58th enchantress
Bristlebane
RE: only 40 AC
# May 14 2001 at 4:32 AM Rating: Default
This is absolutely a monk / int caster (mebbe if *no* monks need it) item. The *trak* BP's are better than this, let alone the other velious BP's for the melee / wis casters, hence not for anyone but monk or int caster (or beast master <g>) And if it's in ToV, most others will have a better BP (I admit i have been to Tov and i have a worse BP than this but still i would not protest if it went to monk by default, simply because I will one day have far better!!)
RE: only 40 AC
# May 12 2001 at 2:59 PM Rating: Default
I hate to tell ya, but being an enchanter, you're defense is already at such a penalty that it wouldn't matter if the thing were 100ac, it still wouldn't make a difference on how fast you go squish. Give the damn thing to the monks so they quit whining.
and that's where you're wrong...
# May 14 2001 at 7:30 AM Rating: Good
**
295 posts
There's a pretty substantial difference in how much the drakes back there hit you with relatively small increases in AC. Get your AC around 800+, have a ton of +hp gear, and you might last long enough to have it taunted off you.
#Anonymous, Posted: May 12 2001 at 8:20 AM, Rating: Sub-Default, (Expand Post) awh, Stop your crying sis. This is still nice gear and if it drops, I'll be in on the roll of it! Sure, there's better tank gear out there, but not 'all' of us are in an uber guild to just go hunt in Veeshan and other high places to camp the big guys! Sorry to dissappoint you sis, but you have to think about MORE than your own selfish desires. Did you divorce someone recently? Lmao!
RE: only 40 AC
# May 12 2001 at 10:14 AM Rating: Decent
so i guess if your gonna edit your post i can just remove my comment since it makes no sense.

And yeah DUH monks first, chanters second, but i would say druid, then necro, with wiz and mage prolly never getting to get it unless its gonna rot.

why monks, thats obvious,
why chanters second, ac/hp is king for higher level chanter.
why druids next. again ac/hp is king, and they get alot more physical then the int casters.
and i put necros only slightly ahead of mage/wiz just for the extra hp to lich. But i could think of a bunch of more useful and wanted items
RE: only 40 AC
# May 13 2001 at 1:13 PM Rating: Default
Notice this guy doesn't even mention rangers. Anyone who says int casters would even want this is lame. Any int caster who CLAIMS to want this is just trying to a>be different or b> be an *** and is therefore also lame. The three classes that would most benefit from this are <in order>
Rangers.
Rogues.
Monks.
Why do I list monks last? Because their AC is already thru the roof by the time they are of a level to get this. Take a look at rogues and rangers. Alot of the other armor dependant classes can loot some very nice armor <royal frosted velium comes to mind> with little or no effort. For us chain users, it's either go thru a long and arduous quest or kill some ridiculous uber mob. Let's face it, a lvl 60 monk in mesh armor would likely still have a better AC than a ranger or rogue in full gear that's good for his level.
To make a long story short <too late>, ALL melee classes should be ABLE to roll on this, but truly one should think about who could use it most, and also who would WANT to use it. Warriors, pallys and SK's can get better armor alot easier, and by the time they're killing stuff that drops this sort of thing they won't need it.
No, monks shouldn't get first shot at it, and neither should a ranger. All melee.
Incidentally, if I'm ever present when one of these drops and an int caster asks to roll on it when melees need it, I will see to it that you are totally scorched in effigy.
Githraalen.
pathfinder, Ec'i server
Rangers don't need this at all.
# May 14 2001 at 7:27 AM Rating: Good
**
295 posts
A forest stalker's breastplate is FAR easier to get, and much nicer. The only melee class that needs this is a monk. Other than that, it's caster equipment - the ac is too low for other melee, and too high for casters to pass up.

As a seperate point, a good ranger should be tanking less than an enchanter should. Don't hate int casters because you don't know how to control your aggro. :)
#Anonymous, Posted: May 12 2001 at 10:33 AM, Rating: Sub-Default, (Expand Post) uhh... I hope your server's 'uber guilds' don't actually role on equipment. I would have to agree with Monk's and Int casters first, most likely monks first because it leans more towards melee.
I want to know,
# May 12 2001 at 6:40 AM Rating: Default
Nice , Monk or not Monk,

Who dropped it, : ),
Hate to admit it, but . . .
# May 12 2001 at 5:54 AM Rating: Default
Normally, I really hate when people classify an item as a "monk" item just because of low weight. Well, there is no class that would truly benefit from this item more than a monk. Weighs nothing, has crazy AC and dex, plus sta and saves. Its a monk item - alot of "monk" items out there aren't true monk items (ie. Trannix crown), but this thing is. Get over it - verant made this one for the monks.
Monks don't have a ton of hp or AC, but they deal a tremendous amount of melee damage, hence they get hit alot. Granted that chanters get hit too, and the opportunity for AC is slim for a chanter. Still this item seems tailor made for a monk.
RE: Hate to admit it, but . . .
# May 12 2001 at 6:43 PM Rating: Decent
You forgot to mention that monks have no way to get rid of agro like the ranger jolt and rogue evade so when they hit #1 on the agro list they turn autoattack off until they die hoping that agro transfers somewhere else
RE: Hate to admit it, but . . .
# May 13 2001 at 1:55 PM Rating: Default
Ever hear of feign death?
RE: Hate to admit it, but . . .
# May 13 2001 at 10:47 PM Rating: Default
Ya I've heard of feign death.. but unfortunatly it doesnt work that way.. on mobs >35 you dont get a mem blur on them which vi instituted to prevent monks from feign pulling everything (still can but a little harder than it usta be). So basicly feign death works the same as turning off autoattack in 60+ encounters
RE: Hate to admit it, but . . .
# Sep 02 2001 at 12:26 PM Rating: Decent
Also, there is a nice bug that VI never fixed. If anyone else is in melee range and fighting, you have to get out of melee range to feign successfully.
RE: Hate to admit it, but . . .
# Jul 05 2002 at 9:03 AM Rating: Default
*
50 posts
The bug isnt in being in mellee range, its in still autoattacking the mob, I can FD with as many people as you want attacking a mob, all of them standing right on top of me, FD still works, as long as I turn off auto attack, not sure if you are having a different problem, but that seems to be the only time I FD and still get attacked.
____________________________

re
# May 12 2001 at 4:56 AM Rating: Default
That dude is right, monks and casters should get this. Highest AC for an all/all tunic i've ever seen. Most tanks in ToV have much better BPs than this.

plus its cool to see casters not in robes
dex!
# May 12 2001 at 4:09 AM Rating: Default
DEX = COORDINATION SIMPLY PUT. It makes you miss less and stike harder (because with good coordination your shots are more accurate) and it affects the damage you do with ranged weapons. also it makes weapons proc more often. say so right in the manuel.

56 ranger
ENCHANTER!!?!? LOL!
# May 12 2001 at 3:26 AM Rating: Default
ROFL!!!
ENCHANTER!!?!? LOL!
i bet that when this happens to drop, the least person who would get this would be enchanter!!!
all tanks could roll for this but NONE OF THE CASTERS!!!!
Dex
# May 12 2001 at 3:07 AM Rating: Default
Well I'ma monk and when I get bane of the garou cast on me and my DEX goes to more than 200 MOBS can't even hit me 1 in 20 times. So DEX does do something.
Dex
# May 12 2001 at 2:14 AM Rating: Excellent
Well, ****, accidentally hit enter.

As i was going to say, i hear that Dex also increases your vision, your rate of eating and drinking your food and water, how badly you weave during drunkedness, the time of day, whether of not you will be successful in RL, how much chance you have at ninja looting in ToV (and staying in your guild), whether or not you are KoS as a newly created wood elf transported magically into the heart of Neriak, who your friends are, whether or not you will HAVE any friends if you are a st00pid n00-B, and who ate the last piece of candy from your Halloween bag (even THOUGH your sister said she DIDN'T!)

A concerned Flamer

PS does Dex affect your weapons proc? i don't think it does.
Monk/Chanter item
# May 12 2001 at 2:05 AM Rating: Default
DEX does jack for your spell casting. It is the CHANNELLING skill that helps you cast through interrupts. This is first and foremost a monk chest item then secondary enchanters. The reason I say enchanters is because melee have similar or better BP's that they can obtain. Enchanters do not. Enchanters also get hit fairly often which means they could always use the extra AC for a bit more tanking ability.
Dex
# May 12 2001 at 1:41 AM Rating: Good
Dex...
Does NOT make you cast faster
Does NOT help with interupts
Does NOT make you hit more often
Does NOT affect AC
Is NOT an important stat for necros, casters in general, tanks, rogues or monks.

Dex DOES increase proc rate.
RE: Dex
# May 12 2001 at 6:45 PM Rating: Decent
Exactly, altho dex does affect how fast you get skill ups on weapon/special attacks, which doesnt matter when you're 60 because your skills are max'd.
#Anonymous, Posted: May 12 2001 at 1:08 AM, Rating: Sub-Default, (Expand Post) this is for the people and there vue on dex... I have a 50 nec, and other crtc that i play off and on, and i must admit, dex, when i started my nec, was not in my mind as a good caster, after playing around with items, which have increced my int to the max of 200, i started playing around with other stats,.. and i have notest that agi, helps me run faster, as i have a bag full of agi stuff for the long runs, and when i am in dung, i tend to use my int and dex. time and time agin i have proven to my self and others, in duls and real play time, that dex, when u r under direct hit vers u getting your spell off, the higher your dex the more chance that your spell will come throuw. 50 nec Battlebone Brox, plz forgive the spelling, hehe i am not the best), safe hunting, and have FUN, long live Dark Vengance
Kegdrainer
# May 11 2001 at 7:14 PM Rating: Default
I agree, great Monk Chest. But can i add a little in, ROGUE. Rogue would love this, fantastic AC and the 20 Dex is awesome. Elf types could really use the Sta also so lets not leave out the Rogues.
Best for monks.
# May 11 2001 at 7:02 PM Rating: Default
This is deffinatly a monk item, they would gain the most from it. The one guy was right that said it wouldnt help casters even tho it is high ac, if your a caster you know no mater what your ac is if you get hit your defensive skills are so poor youll be down befrore someone can say heal.
#Anonymous, Posted: May 11 2001 at 6:59 PM, Rating: Sub-Default, (Expand Post) *cough* monk *cough*
#Anonymous, Posted: May 11 2001 at 6:38 PM, Rating: Sub-Default, (Expand Post) Every one of these that's dropped has been awarded to a monk.
#Anonymous, Posted: May 11 2001 at 6:06 PM, Rating: Sub-Default, (Expand Post) Dex Means **** for casters, str sux when you get high enough your almost always max str, stam is a better bonus for the +hp's. Dex/agi both bs but id rather agi for the minute ac bonus. Casters dont need ac they have no defensive skills and will die just as fast, it doesnt give mana/int/wis or great resists so i say any caster who would loot this over a melee is a greedy son of a *****. Thanks
#Anonymous, Posted: May 11 2001 at 6:06 PM, Rating: Sub-Default, (Expand Post) Dex Means **** for casters, str sux when you get high enough your almost always max str, stam is a better bonus for the +hp's. Dex/agi both bs but id rather agi for the minute ac bonus. Casters dont need ac they have no defensive skills and will die just as fast, it doesnt give mana/int/wis or great resists so i say any caster who would loot this over a melee is a greedy son of a *****. Thanks
#Anonymous, Posted: May 11 2001 at 5:09 PM, Rating: Sub-Default, (Expand Post) This is definatly for those whiny *** monks out there, this is uber as hell, so stop your f'ing whining
#Anonymous, Posted: May 11 2001 at 7:24 PM, Rating: Sub-Default, (Expand Post) You made the title of Clown #2, see the They Should... post reply below.
#REDACTED, Posted: May 11 2001 at 4:46 PM, Rating: Sub-Default, (Expand Post) all of you anon people just shut up, you all dont have the balls to even put a name up to be flamed cause you KNOW you dont have a clue what you are talking about...
#Anonymous, Posted: May 11 2001 at 5:13 PM, Rating: Sub-Default, (Expand Post) oh, and also dexterity does exactly **** for casters but let their weapon proc more if they use a weapon (most don't)...
RE: jesoos
# May 11 2001 at 7:25 PM Rating: Default
dex also increases the chances of a line of sight (missle type) spell with hitting its target
RE: jesoos
# May 11 2001 at 7:52 PM Rating: Default
dex also effects weather or not you get interupted as easily when getting hit . a good example of this i notice is my enchanter has 85dex and when i get trained and try to gate i pretty much prepare to die as it always ends in an interupted spell but... with my mage whos dex is 125 i can uaualy count on a regained concentration message when gating provided i dont die b4 the cast time is done. ill bet its 75% of the time i regain concentration while casting gate i havnt real experimented with dd spells and interupts but when sheit hits the fan gate is usualy the only spell your worried about getting interupted with
RE: jesoos
# May 12 2001 at 12:06 AM Rating: Default
Stupid. Dexterity DOES NOT HELP WITH CONTINUING CASTING. ONLY Channeling does this. Dexterity has ABSOLUTELY NOTHING to do with casting. No non-meleeing caster will EVER need dexterity to enhance their performance. PLEASE do not post information about something that you are clueless about, unless you say at the end: "I'm a moron, disregard everything that I say." Thank you, please drive through.

Fanorn Draffut
54 Wanderer
Cazic-Thule
RE: jesoos
# May 12 2001 at 12:28 PM Rating: Decent
Agility affects some skills like dodge, it also affects accuracy of ranged attacks... dex affects proc chance some skills chance to go off like repost and ranged attack damage.

RE: jesoos
# May 12 2001 at 8:37 AM Rating: Decent
Ok kyou people are really stupid saying this won't help a caster and that Dex doesn't help out casters.
1. Dex does help a caster to not get interupted. The higher your Dex the less you get hit ask any monk with a high Dex if you don't believe me.
2. I do think it's about time a monk gets an item with decent AC and no weight, but casters shouldn't be excluded from this one though just because the monks say so. Personally I wouldn't mind letting the monk have it first as long as they stayed and helped get me one too. Otherwise roll buddy you might not get it if your in my group.

Basically it comes down to this. I hate selffish players who say someone can't try for an item that helps their Character. I don't roll against tanks for haste items, and i don't roll against monks for Dex items. I would never roll against any tank for armor and I wouldn't expect any tanks to roll against me for Int or Wis items, I don't care for which one of your twinks it's for. Simply put that character wasn't there when we got the item it shouldn't get the chance to get it after I just buffed and healed your butt and saved your carcass from certain death.
No, your really stupid
# May 12 2001 at 10:29 AM Rating: Default
As the title implies, you are.
Dex doesnt effect casting, go make a wizard, get him to 50, and put all dex gear on and see if it makes a diferance. IT DOESNT.
Then saying dex effects how often you get hit? God yer stupid, that would be agility, and that stats useless too, since 1 agi is like 1 ac.
RE: jesoos
# May 12 2001 at 12:41 AM Rating: Default
Actually this would be great for necromancers. They do need dexterity and the stamina bonus means more HP to feed to mana, and nothing wrong withs saves. This is definitly a Necro item
#Anonymous, Posted: May 11 2001 at 5:11 PM, Rating: Sub-Default, (Expand Post) actually son, I've posted almost 1000 posts on this site, and I usually include my CHARACTER name rather than register and have some stupid name like Consequences...
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