Sorry, but the effect makes this item a joke. Mages already have more than enough items with reclaim energy. I keep a focus item in a general slot for an insta cast reclaim energy( for those times when I have to get rid of my pet fast). As for the resists, I suggest anyone wanting a resist item for the wrist slot to get a BD bracer.
this is ***. how would you think clerics or druids would react if they put a lvl 1 heal or lvl 1 DOT on their hardest quest armor? we need to take a stand here.
No, the others aren't only wrist. ALL of the focus items that we use (have in hand when summoning) have this effect already. Plus there are a few other items out there with it. At this point, we already have enough reclaim energy items IMO.
While I agree, and probably most players do, providing they understand what reclaim does, that mages really didn't need a bunch more reclaim energy effects. However, people really have to stop being surprised! You've seen the other 3 velious armor sets, all of the other wristsbands had 'reclaim energy'. Everyone should realize that the effect, if any on all the velious Thurg/Kael/Sky/PoG have the same effect.
So it's not like you are really getting 4 more wrists with it. Unless you waste your time to change around factions and whatnot enough to do all 4, in which case I think you'd need a check up from the neck up. =P
Well, I dont yet. And aren't most of the Reclaim Energy items wrist slots anyway? (I'm necro tho). I would love to have one because it's a pain to have to memorize it when tyring to get a blue pet (at 52)
Do the developers even know what this spell does? For those of you who do not it reclaims your pet and is a level 1 spell. Utterly useless at this level as we already have at least 10 other items which do the same thing. It seems as if Verant needs to rethink the effects that they put on some of these items. PLEASE