Item GlossaryEverQuest icon

Summoner's Warband  
 

MAGIC ITEM NO TRADE
Slot: WRIST
Charges: Unlimited
AC: 6
INT: +2 AGI: +5 HP: +10 MANA: +10
SV FIRE: +4 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: 1.0) at Level 50
WT: 0.3 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Leather 2
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 08:30:31
Page Updated:Mon Oct 24th, 2016

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 50

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Magician Kael Armor


Zone(s) Found In:


Zone Name
Kael Drakkel
Screenshot

Uploaded November 27th, 2008
Send a correction
Post Comment
Lame effect
# Jul 14 2001 at 6:08 PM Rating: Decent
Sorry, but the effect makes this item a joke. Mages already have more than enough items with reclaim energy. I keep a focus item in a general slot for an insta cast reclaim energy( for those times when I have to get rid of my pet fast). As for the resists, I suggest anyone wanting a resist item for the wrist slot to get a BD bracer.
ass
# May 24 2001 at 4:32 PM Rating: Default
this is ***. how would you think clerics or druids would react if they put a lvl 1 heal or lvl 1 DOT on their hardest quest armor? we need to take a stand here.
stats are incorrect
# May 16 2001 at 11:08 PM Rating: Default
I just finished this quest and the resists and ac have been increased slightly, full stats are

6ac +2int +5 agi +10 mana +10hps +4 sv vs fire, +3 sv vs magic, +3 sv vs disease, +3 sv vs poison, +3 sv vs cold
Reclaim items
# Apr 21 2001 at 2:30 AM Rating: Decent
26 posts
No, the others aren't only wrist. ALL of the focus items that we use (have in hand when summoning) have this effect already. Plus there are a few other items out there with it. At this point, we already have enough reclaim energy items IMO.
RE: Reclaim items
# Apr 22 2001 at 7:05 AM Rating: Decent
While I agree, and probably most players do, providing they understand what reclaim does, that mages really didn't need a bunch more reclaim energy effects. However, people really have to stop being surprised! You've seen the other 3 velious armor sets, all of the other wristsbands had 'reclaim energy'. Everyone should realize that the effect, if any on all the velious Thurg/Kael/Sky/PoG have the same effect.

So it's not like you are really getting 4 more wrists with it. Unless you waste your time to change around factions and whatnot enough to do all 4, in which case I think you'd need a check up from the neck up. =P
# Apr 20 2001 at 7:06 PM Rating: Decent
Well, I dont yet. And aren't most of the Reclaim Energy items wrist slots anyway? (I'm necro tho). I would love to have one because it's a pain to have to memorize it when tyring to get a blue pet (at 52)
Another Reclaim energy
# Apr 20 2001 at 4:33 PM Rating: Default
Do the developers even know what this spell does? For those of you who do not it reclaims your pet and is a level 1 spell. Utterly useless at this level as we already have at least 10 other items which do the same thing. It seems as if Verant needs to rethink the effects that they put on some of these items. PLEASE
RE: Another Reclaim energy
# Apr 24 2001 at 12:08 PM Rating: Default
I agree! how foolish of them! We should get a wristband that summons the epic pet for 0 mana!
Post Comment

Free account required to post

You must log in or create an account to post messages.