No way would I touch this over an RoHDreams because RoHD has 15 STA, and this doesn't. To a necro the FT issue isn't as great as for other casters, I realize this, but all the FT in the world is no good if you're dead. 15STA = a few HP that I wouln't give up for this.
HAHAHA WTF is up w/ all these morons posting that the best tactics to do CT is o have necro's, sks, enc's chain fear him. HAHA that's the funniest **** i have ever read. BTW CT doesnt DT anymore old CT used o but he hasnt DT'd in a while.
*_*_*_*_*_*_*EDIT*_*_*_*_*_*_* hehe sry i posted that a long time ago i guess. just read made me sound like a fool lol. i deserved to get flamed. is the kael really better? ive looked at the stats just now for wizards and SS was better. i would love to get this robe but its not sumtin i can get. currently using calamity robe. and in Need b4 greed robes r too similar for me to get this so looks like im beat. thanks for flaming me :D i definiteley needed to be. sorry for my stupid post
Ok, first off Kael is the highest Vellious quest armor, not Skyshrine.
Secondly, the Kodiac Robe from Ssra is nowhere near as easy to get as this and more than likely if you are killing Ssra you have no interest in Cazic Thule. Theres this little thing called "progression". You don't just go get whatever you want, you have to work up to it. I'd much rather have Great Shadow Platemail, but that doesn't mean I'm gonna pass up a Breastplate of Eradication because 6 months from now we might be in Vex Thal and I might have a shot at it.
I got the robe not too long ago. With the FT and the resist, I thought it was a nice upgrade from my icicle robe. Kodiac robe? I'd LOVE to get that, but like you said, it's progression..The guild I'm in isn't ready for Ssra just yet. For the time being I consider myself lucky to have such a robe.
Clan Werre on FV took CT out just this last weekend. He starts with ~200 to 300K HP and regens ~2K a tick. So look for a long fight, took us about 15 min to drop him. Look at bringing the DPS to do ~500K or dont go at all.
As for the DT every one thinks he has, nope. In 15 min he did not DT one time. And our MT got to use her disc two times.
Holy cow, I just looked the robe up cuz i liked the look and wanted to see where to get it. Read alot (almost all) of the posts and pretty much every single point has been stated about 15 different ways (exagerated). That makes me wonder if half the people read these posts (the ones asking the same questions over).
I really don't know why any guild capable of getting drops like these even bother to post about them here or everlore. All I ever see is people complaining about them or this should be for this class only.
Simple truth time yet again.
15 to all resists? Very Worthwhile 20 int? Very worthwhile Flowing Thought 1? Negociable. Most of us able to take him down have their 7th shawl, so it's not too big. However, this robe + 8th shawl makes it worthwhile.
Other robes like it? None I can think of. PoG robes tend to just be 1 stat higher on all stats to the Skyshrine/Thurg quest robes, and are all below this. Other Fear robes in fear have lower int and less or no resists. You can look them up yourselves if your so inclined. Hate for casters is crap and the only reason anyone really goes there now is because so many of us have epic drops there. Mischief is more trouble than it's worth and the drops are below this. Kael quests are below this robe in resists and int.
Figure like this, 20 int and 15 to all resists make this robe a good robe. FT1 means we don't need to look for another FT1 item if we choose to upgrade our prayer shawls. And it does make a difference. Anyone who says it doesn't, hasn't had FT items yet. Even without the FT1, it is well worth it if you can get it.
Anyone who can use should be able to roll on it, assuming your not on a raid where it has been merrited.
If your not high enough to even enter the planes, shut up. Look at the stats, say I would like that someday, and don't talk like you know something.
Flowing Thought 1? Negociable. Most of us able to take him down have their 7th shawl, so it's not too big. However, this robe + 8th shawl makes it worthwhile
Since Flowing Thought items stacks...up to 15 i believe...then any FT is helpful.
Flowing Thought 1? Negociable. Most of us able to take him down have their 7th shawl, so it's not too big. However, this robe + 8th shawl makes it worthwhile. ... no where near true lol.. 7th shawl?? lol.. dood cazic is not that tough to beat in raid force .. hes the easiest god in game i think.. all u have to do is fear the sucka while beatin on him.. blah hes a wuss.. as for is this a nice robe? anyone that says.. they dont think its nice is a moron.. plain and simple.. you may have better.. but there sure is nothing wrong with 15 resist 100m and 20int.. thats kickin.. if u can get all your int gear you have with at least 5 resist on it.. and 25m.. your the complete wiz in the game.. good luck all taygarr wiz of the 55th season the seventh hammer
ya big fat noob you can't fear any mob over 55+ and with CT being lv 70 thats beyond the limit .... when you log on send me a tell i'll give you a finesteel weapon to sell so you can buy a piece of bronze armor for you to use
no where near true lol.. 7th shawl?? lol.. dood cazic is not that tough to beat in raid force .. hes the easiest god in game i think.. all u have to do is fear the sucka while beatin on him.. blah hes a wuss.. as for is this a nice robe? anyone that says.. they dont think its nice is a moron.. plain and simple.. you may have better.. but there sure is nothing wrong with 15 resist 100m and 20int.. thats kickin.. if u can get all your int gear you have with at least 5 resist on it.. and 25m.. your the complete wiz in the game.. good luck all taygarr wiz of the 55th season the seventh hammer --------------------------------------------- You'd better be smoking something. That fearing tactics is from the Cazic of the late 2001. Now? You can't either snare or fear him. *Which basically says either you dug the dust-covered guides from the past, or you haven't even been to Cazic raid*
Do you know how much Cazic hits for? He quads for 600, and then flurries and then some. On top of that, without rampage tanks to absorb his rampages, the raid team will be in for a loooong night. To make the matter worse - MUCH worse - he DTs every 20 seconds. Also, how would you like 2k regen per tick? Let him get away for a few secs at say, 25% - he'll be back on your a$$ at 100%, you can trust me on this. Not that tough? Hmm. If this ain't that tough, maybe PoP_Ultra_Uber_God_01 might be the tough mob you're referrin to, eh?
Also...about the robe being nice. yes, it's truly one of the best robes in game, but velious robes (for necromancers anyway) serve better at certain situations - say, Air raid for instance.
Obviously you've never even attempted cazic, or other gods. He is second only to Tunare pre-PoP. And since he is the GOD of Fear, you CAN'T fear him, so nice try with your noob tactics. He DT's every 20 seconds, hits like a ton of bricks. If you think zerg tactics work, you won't last 30 seconds. Need to be organized, have at least 5 60+ tanks that can get and KEEP aggro cause every one of em gonna die (no matter how uber you are, 20k dt is dead) and better the tanks die than the healers or nukers. Bout 150-200k hp so prepare for a long fight too.
BTW, Inny is the pansy of all gods, we killed him with 18 people 8) (no DT helps :P).
Oh ya, the robe rox and anyone that says different is a fool.
I just need to clarify. Everything in the plane of fear is very weak against fear spells. Most of all Cazic Thule. The best way to kill cazic thule is to clear the pof, and then have necro's, sk's, chanter's and cleric chain casting fear spells.
Actually, since he has been buffed, I find very few guilds have it easy with them. Those that do use the tactic of letting a lower planar guild break the plane and then charging in taking out the nameds. They don't have to deal with the menial crap that they know can swarm them and kill em. I would actually say inny is easier because CT does DT, but that's just a matter of opinion.
no where near true lol.. 7th shawl?? lol.. dood cazic is not that tough to beat in raid force
Umm, 7th shawl is pretty damn easy, and any 50's guild probably has most of it's casters with that shawl, unless they are allied with Kael.
Funny that almost no one has noticed in posts that this robe has 15 sv all
everyone seems focus on FT1 while many items with this effect drops in ToV plus CS quest etc
as for which class etc. it belongs to raid leader to decide though imo it should be open lotto since all int casters can use stats
anyway drops from cazic i doubt i will ever have the opportunity to roll on this though i d already like to beat the crap of him. rolling for somethin would be a bonus
For those of you who can manage to post intelligently, I commend you for being able to do so amongst the folks who refuse to listen (READ) and just want to jabber. Learn to listen to the folks who have the item, know thier way around a PC, and arent some 12 year old saying they have a wizzie that wants one, and they THINK it may be 29872987 mana regen per tick.
I won't bother repeating the good info here, but if you filter through all the utter morons, some folks actually give some good information concerning the flowing thought series.
This robe does not look like the Shining Metallic Robes, or at least to my knoweldge. you can look at its appearance at Graffe.com it looks pretty cool, and it also have Very nice stats.
Acctually I just looked it up on Graffe.com It is a Blue (with teal cuffs) SMR at least in pre-Luclin graphics. The way Verant translated the Thurg mage robe (also used to use the SMR template) I would guess this would be a teal robe with the new graphics.
#Anonymous,
Posted:Oct 22 2001 at 8:52 AM, Rating: Sub-Default, (Expand Post) What is a SMR? Since its sounds like a good robe until I get this one. Also how would I try to get it and what lvl to even think about trying to get it?
#Anonymous,
Posted:Oct 22 2001 at 8:52 AM, Rating: Sub-Default, (Expand Post) What is a SMR? Also since its sounds like a good robe until I get this one. Also how would I try to get it and what lvl to even think about trying to get it?
I have helped kill 3-4 CTs in the last 3-4 weeks, he isnt hard, my guild has a great tactic for him and it works great. we totally owned him with main tank lasting till CT was about 40% health with about 8 more warriors to go and everyone still has their discipline up except for the first tank who already used it. Totally owned him. My buddy has this robe, i dont think it looks like an SMR, maybe the same template but the colors are all different, its bluish with a bit of green and looks really awesome. The stats are great and since we do him every week, i am looking forward to getting one of these puppies even though no caster items have dropped except 3 of those halos/chokers/cloaks, all nice items but no caster items recently which is pretty disappointing. This robe is 1 mana/tick(approx 6 seconds). breeze is 6 mana/tick, clarity is 11/tick and c2 is 17/tick. I am a wizard but i read this pretty much everywhere i go and this is what all the enchanters tell me also. In no way is this robes effect gonna beat C2 but it will help these effects out. We will keep on raping him as we usually do...have fun
Well to my knowledge there is no FT10 item but there are however 3 items with FT7 which is max so far unless Quarm has something that hasnt been dropped yet - anywho you have:
HI there, i have the robe, so i thought id clear some things up for you all. some had mentioned this robe is 1 mana per tick, im not sure what a tick is but this is 1 mana per second.
I calculated this robe and tested it against clarity breeze clarity 2 clarity 2 with mana song and etc
The add from clarity = 1.6 mana per second the add from C2 = 2.2 mana per second the add from this robe is = 1.0 mana per second
if tick = 5 seconds then robe = 5 mana a tick
All i know the robe is 1 mana a tick , and will stack with other series in this line.
If you had all 3 flowing thought items 1though 3, your reganing more mana then c2 3.0 mana per tick.
Now the percentage of mana reganed is low, now where compared to melee haste, but C2 plus mana song together is super low percentage too, you guys have to take into consideration that.
Anyway happy argueing, thought id make your live lesss complicacated. remember its
per second i did this calculation NOt per tick, i dont even know what per tick is lol.
Yes and no. Yes it does add 1 mana per tick. A tick is 6 seconds so this item adds 1 mana per 6 seconds. No, flowing thought I items do not stack. BUT if you have a flowing though I item AND a flowing though II item, they will stack with eachother to give you 3 mana per 6 seconds. C2 clarity, breeze, ect, add their mana once a tick as well (every 6 seconds). Yes, this item rocks. Yes, flowing thought rocks. And yes, flowing thought does stack with everything besides it's own type. Because it is a triggered effect, it's like casting a spell on yourself. Have you ever had 2 instances of the same spell active on you? It can not be done. Think about it that way.
I also look at flowing thought like this: yes, it's piddly crap when compared to a lot of haste items out there.... BUT.... if there was a type of haste that stacked with EVERY other type of haste, it would be an insanly low percentage as well (probably in line with flowing thought) just because whatever haste you had.... it would add to it. A stackable haste like that would kick butt too. Just like flowing thought does.
Are you ALL this high? Would you please pass the joint around then??!?!?!
"It's One mana a tick."
"No it isn't"
"It says so on EQCASTER"
"EQCASTER isn't always right"
"It's 10 a tick."
"Test it by deuling" (I liked this genius the best.)
Look people lets examine some CLEAR facts.
1) You have to LOOT this item. It's no drop.
2) That means you are level 46+
3) That means you have in the near neighborhood of _2000_ mana.
4) 99% of your spells will take 50 mana or more.
5) Your NATURAL regen from meditate is pretty impressive compared to 10 mana a tick.
Conclusion: The freaking robe would kick the A$$ out of any robe you are wearing now, even with NO mana regen. Or you are wearing something BETTER and wouldn't swap it for the mana regen if it had CLARITY built in.
Result: Who CARES truly what the regen is. It's either a nice boost, completely useless, or redundant. It's like putting "summon food" on a druid only item. It's there, and having it might be nice, but it's not something to dance in traffic over.
2. Like every other effect in EQ, this effect does not stack with itself. The only effects that 'stack' are instantly resolved effects like DD and healing. Cassindra's Chorus of Clarity- the "stackable" mana song- doesn't actually stack- it is a direct mana grant just like Covetous Subversion, albeit one that occurs very frequently.
I just got this robe last night on Prexus and don't as yet know the exact mana regen, however it's a permanent effect like the regen BPs are with HP. It has the SMR template but is blue and has some green (and probably one of the coolest looking robes yet).
This robe + clarity 2 + gift of brilliance = really nice mana regen. They all stack with each other.
#Anonymous,
Posted:Mar 29 2001 at 9:11 AM, Rating: Sub-Default, (Expand Post) Ok, everyone saying that this is a 1mana/tick regen effect. That doesn't make sense. Anyone remember the wizard and enchanter robe that Innoruuk(we can use him, about an equal god, loot wise) dropped? I think one was called Robe of Unbound Thought, and it had clarity build into it. Now, would make anysense for Verant to bump up the gods 10 levels, and make them drop worse stuff?
-------------------------------------------------------------------------------- Spell cast on you: A cool breeze slips through your mind. Spell cast on someone: Soandso looks tranquil. Spell fades: The cool breeze fades.
If you are using eqcaster, select "Miscellanenous" and "Ultra Death Spell" (I think there's I and II). You can read what's his face's comments in there about how info in spelldat.eff can be fudged (what he calls "poor man's encryption") because the real game occurs on the server.
So in otherwords, spelldat.eff (what you read in eqcaster) can say 1 manna per tick, and that means that when your "client" (i.e., the software that you run on your machine when you play eq) can "predict" your new manna level at each tick before the server sends it the update to give your client the actual new manna level for that tick. And a difference of 9 manna on client prediction isn't going to be very noticable.
If this sounds insane to you (I'm a software engineer BTW with 3D game development experience), take a look at your hitpoints regenerating while you are siting down. If you are lvl 20 or over, you will notice some odd behavoir. You will see your HPs jump by 2 and then jump up another point. (or by 4 and then 1 more if you are 51+).
This is because there is a "client prediction" bug in the client software still (i.e., eqgame.exe) that incorrectly calculates health regeneration to account for the extra point regened at 20+. The client predicts it but when the actual update "packet" is recieved from the server, the real health is displayed.
So if you are wondering what spelldat.eff really dictates if the server gets to really decide what spells does what then here is the answer (and there may be more):
* Tells client how long an effect will last (spell, poison, etc) * Tells client what spell effects to make (i.e., the visual effects and sounds - this is the spell catagory column - somehting like that) * Tells the client how to predict changes in health from DOT spells (either healing or damage) * Tells the client special information like your movement speed (snared or SOW, etc), whether or not you are levitating, not sure about illusion info... * I think the message info is read when the server tells you that somebody else cast this spell on somebody (i.e., the server only tells the client that a spell particular spell was cast on somebody and the client reads the message from spelldat.eff).
What doesn't matter: * I don't think DD information is *ever* used on the client.
Anyway, you get the point. Don't look to EQCaster like it's the end all Encyclopedia (although it's useful).
Oops, that sounded confusing. What I meant when I was discussing the 1 manna per tick thing is that even though the everquest client thinks that you are getting 1 manna per tick from a particular effect, that doesn't mean that you are because the server will ultimately dictate how much manna you have every 6 seconds.
I agree. It is very possible and would be quite annoying to try to pick out. I don't, however, think that it is very likely. I see no reason for them to try to fool us on this issue. I think 1 mana per tick, that is stackable with everything but flowing thought I, is very adiquite. What reason would they have to try to trip us up? Like people are not allready trying as hard as they can to get the ever elusive flowing thought. An effect like 10 mana per tick, instead of 1, would not make these items 'farmed' because you don't exactly farm dragons, or gods or do the 10th coldain ring quest over an over for the new side prizes. The drops are just too rare and the events are just too infrequent. You just go about your buisness and hope you're in the right place at the right time and luck out. I see no reason for Verant to try to fool us on flowing thought.
eqcaster is very reliable, but yes, the server can manipulate spell effects. But, if you read through eqcaster, there is a flowing thought II to X, each 1 more mana a tick better then the last.
I didn't inspect the guy to confirm, but he had made a comment indicating he was wearing the new Fear robe. If it was what he had on it was the Flowing Black Robe template, dark on dark.