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Crystalline Torque  

Slot: NECK
AC: 12
Focus: Mana Preservation III
WT: 0.0 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Merchant Value:4 pp 5 gp 0 sp 0 cp
Submitted By:Draklore
Lucy Entry By:Atarak
Item Updated By:SwiftyMUSE
IC Last Updated:2021-12-12 22:50:55
Page Updated:Thu Oct 9th, 2008

Expansion: Scars of Velious Scars of Velious

Average Price: 8,000pp Pricing Data...
Rarity: Common
Level to Attain: 56

[Drops | Comments ]


This item is found on creatures.

Velketor's Labyrinth
NPC Name

Zone(s) Found In:

Zone Name
Velketor's Labyrinth

Uploaded November 27th, 2008
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Does this effect work for bards?
# Aug 15 2003 at 2:39 PM Rating: Decent
Does this effect work for bards?
RE: Does this effect work for bards?
# Jan 14 2004 at 9:29 PM Rating: Default
On the charms, yes - but then, those are pretty much the only mana-using bard "spells".
RE: Does this effect work for bards?
# Feb 06 2004 at 2:00 AM Rating: Decent
That's not true. NO spell focus effects of any kind work on bard songs.
mob loc
# Sep 23 2002 at 12:53 PM Rating: Decent
Melj is found in VL...we were killing in village and I believe he was pulled from the tunnel headed toward the castle.
Mana Preservation worth it?
# Sep 12 2002 at 4:47 AM Rating: Default
I have a Crystalline Torque and I was wondering if it's really worth it. If it saves you around 300mana, should I wear it over a 6+ all stats talisman or even a 4+ all stats talisman? It seems to me that I would be losing a lot of stats by wearing this item just to get mana preservation 3.

Seraphis, Hierophant of Sol ro

Edited, Thu Sep 12 05:41:30 2002
RE: Mana Preservation worth it?
# Mar 05 2003 at 9:09 AM Rating: Decent
You put this on when you are buffing, then switch back to whatever you like.
RE: Mana Preservation worth it?
# May 07 2004 at 8:07 PM Rating: Decent
Nice neck item for a shaman as well. AC is so so but to save on slows and buffs is a sweet benefit to me. Even with good wisdom/mana pool, more mana for me = more slows or buffs for you before I canni out.
RE: Mana Preservation worth it?
# Sep 24 2002 at 10:37 AM Rating: Good
39 posts
HP, Mana and resists on the talismans are nice, but mana preservation III is even nicer.

I have it on my paladin, using it over pieces with more HP and more mana.
I don't use spells full time like a pure caster does, and still the effect is noticable.
Depending on your mana pool it saves you 200-400 mana, enough for 1 extra spell and by saving the mana and not adding it, it also reduces your med time.
A neck piece with 200 pure mana would also mean that you have to med 200 mana more to get from oom to FM, mana preservation means you get more mana to cast and the same med time from oom to FM (or anything in between).
As long as you don't have mana preservation in another slot, I'd use it over any other neckpiece, especially as caster but also as hybrid.
sometimes i wonder
# Aug 06 2002 at 8:47 PM Rating: Default
verant sure does some weird things...

"bob, i think we need one more thing with mana preservation 3 on it.. our current selection is too... limiting.."
"well.... there's this one item a bunch of tanks have with a tonnn of AC on it, it would be perfect!"
"great idea! the swirly colors are going away.. i'm gonna drop some more acid now =))))"
Little FYI...
# Nov 16 2002 at 11:02 PM Rating: Decent
At the lvl it would take to get this (provided you don't just buy it) the ac is crap for a tank. 12ac just isn't that much. If this dropped, no self-respecting warrior would ever want this. The decent AC makes it perfect for hybrids, but 12ac pretty still crap for them too (not that they should pass up the MP 3, but...)

Iate Myself
Fennin Ro

You have been summoned by a snow bunny!
Snow bunny says, "You will not evade me Iate!"
#REDACTED, Posted: Aug 19 2002 at 10:52 AM, Rating: Sub-Default, (Expand Post) AHAHAHAHA, thats the ******* funniest thing ive heard in a while bro, Thats probably exactly what they're doing down there ROFL!!! I do want one of these for my CLR tho.. :P WTF wheres the WIS, the mana, the ANYTHING ELSE OTHER than AC and mana 3?? ROFL that was the funniest comment bro.
RE: sometimes i wonder
# Aug 16 2002 at 10:49 PM Rating: Decent
um, what about us tanks that have mana, the shadowknights and paladins? not to mention battle clerics and any caster that solos and takes the occasional hit
RE: sometimes i wonder
# Jan 07 2004 at 6:10 PM Rating: Default tanks with mana like SK's and Pally's...are hybrids..he mentioned you....
#REDACTED, Posted: Aug 18 2002 at 12:43 PM, Rating: Sub-Default, (Expand Post) ummm is there a class that doesnt want AC?
#REDACTED, Posted: Jul 22 2002 at 9:19 AM, Rating: Sub-Default, (Expand Post) Crystaline Torque adds over 300 mana at level 60. This is now one of the nicest droppable caster items in the game. I have one for sale or trade on Veeshan. Looking for 10K+ or nice warrior item.
RE: Sale on Veeshan
# Nov 04 2002 at 7:50 PM Rating: Decent
It depends on the maximum mana of a character. I've heard of characters with 6k mana at higher levels, so for one of those guys, it would effectively "give" them 600 extra mana.
RE: Sale on Veeshan
# Aug 20 2002 at 2:53 PM Rating: Default
How do you figure?

Just curious where you came up with the item adding 300 mana, as it seems only conserve mana spent.
RE: Sale on Veeshan
# Aug 23 2002 at 8:00 AM Rating: Default
It 'effectively' adds about 300 mana or thereabouts to your total mana pool. ie. over the course of spending your total mana at 60, this is how much you will save, in effect making it seem like you have about 300 mana more in total.
Follow the trail of clues...

Edited, Fri Aug 23 08:49:04 2002
#REDACTED, Posted: Aug 21 2002 at 11:20 PM, Rating: Sub-Default, (Expand Post) ROFLMAO
Foucs Effect: Mana Preservation III
# Jun 19 2002 at 6:56 PM Rating: Default
This item now has the much sought after Mana Preservation III. Any idea how this effects its value? I can't seem to get a response on a PC for this item...

Gagik Draygonbayne
58 Myrmidon of Brell Serilis
Knights Unknown
Hang on now.
# Jun 13 2002 at 4:20 PM Rating: Decent
One second here... I see this drops off of Meljemor. Now, it must also drop somewhere else and I'm trying to puzzle out where.

The reason I say this is because I was doing some banking with my old retired Druid (retired long before Velious) and saw this among the things in the bank. I remember it vaguely, that high AC neck that had no other redeeming value. I'd almost swear I bought it in Halas of all places from a vendor there a couple of years back but I'm uncertain. Something there is tweaking a memory though.

Now, to be fair, it *is* possible I looted it with my main and passed it off to the Druid but frankly I cannot remember doing so. More to the point, at 12AC and no stats or saves I wouldn't have bothered. Perhaps I had it in mind for twink bait but I can't see it. A simple spider collar is better overall and I've got three of those rotting in the bank already. Further, I've killed Mel before but don't recall any neckpiece dropping and I would have gotten a chuckle out of this one if it did.

I guess what I am asking is: Where else might this have come from? Now that it has an across the board mana cost reduction on it, it is pretty damn nice actually and if there is another source people might want to know about it.

# Jun 07 2002 at 9:20 AM Rating: Default
This item has been updated since last patch, it now has the effect Mana Preservation III

Edited, Fri Jun 7 10:21:29 2002
drops from Meljemor
# Apr 11 2002 at 6:24 PM Rating: Default
drops from Meljemor a named gargole near the UK camp he a rare spawn nice fun kill
# Mar 02 2002 at 6:08 PM Rating: Default
this is the highest ac neck item that is droppable aside from the warrior only Glimmering Mithril Torque. Spider fur choker is 10 AC +7 Str +7 vsCold +7 vsPos 0.00 Wt. Crystalline Torque doesn't have any stats though. What I'm trying to understand is that other slots can go right into the 30's with droppable items, why bother with the 2ac when you can get those other nice stats?
RE: droppable
# Apr 24 2002 at 6:39 AM Rating: Default
2 words: AC is king.
RE: droppable
# Jul 24 2002 at 7:52 PM Rating: Default
from what i understand at this lvl the resists are well worth the ac hit at least for certain situations!
# Dec 09 2001 at 1:21 PM Rating: Default
4 posts
So far you folks have talked about a lot of stuff, except the mob and location where this drops. Velks has a lot of area and the debate about which class is better at what doesn't belong in an item description post area.

Just my 2 cp worth.

who drops?
# Oct 03 2001 at 11:46 AM Rating: Default
Who drops this splendid piece?
#REDACTED, Posted: Aug 13 2001 at 6:11 PM, Rating: Sub-Default, (Expand Post) Yep, SKs are the best taunters. They are not at all bad at the Taunt skill itself, and while their spells are not the greatest, they are cheap and megataunt quite well. Combine that with a damage shield and you got one awesome megataunting SK :)
RE: Taunt
# Apr 24 2002 at 6:39 AM Rating: Default
FYI, damage shields don't give any taunt.
RE: Taunt
# Aug 07 2002 at 4:33 PM Rating: Default
Just wanted to add something here, Technically , no a Dmg shield does not add agro, But in certain situations, it can cause agro on the person who casts it.. Try playing a druid, then have a tank pull, hit it a few times, then have the tank stop atacking.... then Dmg sheild the tank, after a fwe hits on the tank, the mob will agro the druid because the dmg shield counts as dmg dealt by the druid, basically like a DoT. If you dont believe me, try it out)
RE: Taunt
# Dec 04 2001 at 9:25 AM Rating: Default
I agree whole heartedly, in my experiance SK's are THE only class(havent grouped to much with rangers) that regularly is able to keep taunt off while i am in full attck. mode. The rest i have to remove the taunt myself with FD or stop attacking and just kick a few rounds.
#Tuluvar, Posted: Jul 26 2002 at 7:09 AM, Rating: Sub-Default, (Expand Post) Its Lara Croft =/
ac/hp vs str/dex gear
# Jul 18 2001 at 12:40 AM Rating: Default
54 posts
well I am one of those that believed for the longest time that ac/hp was king, and would always save you on the battle field...I went to level 26 on my de sk believing that hype. Then one day I decided to get some gear together and try str(for hardeerr hits) and dex(to hit more often) gear and see the difference. I experimented with this solo, against the bard in Nek forest.One thing I noticed, was that I actually killed the bard quicker, and took less damage, when I had my str/dex gear on. I haven't looked back since, I have built my sk on the theory of dealing enough damage to win the fight quicker, than having higher ac/hp to fight longer. I truly didn't notice any real change in the damage of the hits themselves, I took less damage in the fights because my opponent went critical and ran sooner. Of course, things may be different for the monk class. As for the taunting off, I group regularily with a well equipped monk several levels higher than me, and with my spells and damage, I have no problem taunting off of him..warriors are not the "masters" of taunt as most think, the sk spells(and rangers' for that matter) are more capable of creating the extra aggro needed..especailly if the taunt skill is used just after a succesful spell cast(like a drain or dot)

Andari Belladonna
34 sk on Fennin Ro
"You have not yet begun to die.."
RE: ac/hp vs str/dex gear
# Jul 23 2001 at 3:16 AM Rating: Decent
This may be true below level 45-50... But once you hit the 50s, the mobs have so many hit points, that you must have AC to handle the dmg they dish out.

You will laugh when you finally decide to try the AC route again at higher levels, when a mob it trying HARD to hit you, and missing 10 times in a row.

I am a 60 shaman now. But I believed for along time that resists were the best way to go for me. I recently made changes that added 200 AC to my stats. The difference is amazing. There are still times that I must have resists, but those times are almost always on raids against dragons.

AC is where you want to be post 50 for normal groups.
Excellent Monk item <drool...>
# Jan 19 2001 at 12:36 AM Rating: Default
This item makes the stuff monks get from the planes look extremely wimpy. What Mob drops it?
#Anonymous, Posted: Jan 19 2001 at 1:48 AM, Rating: Sub-Default, (Expand Post) This is a awsome item imo! sheesh, its a ear ring so the weight doesn't make it amazing for monks as almost all earrings are this low of weight. You might miss your stats from that station earing or 4int 4str earing but DAMN 12ac is WAY better than ANY earing i have seen. And in case you didn't know this is because ac is way more important than stats when it comes to any melee.
RE: Excellent Monk item <drool...>
# Jan 19 2001 at 1:56 AM Rating: Decent
Um... its not an earring, its a neck peice (check under slot: ). But still, 12ac is pretty nice for a neck item :)

RE: Excellent Monk item <drool...>
# Jan 20 2001 at 3:23 PM Rating: Default
About the "ac is way more important then any other stat" comment. Recently I have been experimenting with STR/Hp gear...catch is I disregard AC all together. Up side: Do more dmg (79 max/hit vs. 68 max/hit with ac/hp gear <with a sages battle staff>) Dont have to worry about the weight camp=more loot=more money. Down side: Well I dont have one yet...some would say losing 40+ AC would make mobs hit you A LOT harder. So every now and then I switch to my AC/Hp gear....Only thing I noticed was I hit for less. I seem to take the same high dmg from mobs and I seem to get hit about the same. I am only level 30 and have heard everything will change from here on out....I was told this at 26 when I started my STR/Hp gear....I am doing fine with my Str/hp gear but I keep my AC/hp gear just incase it begins to get rough.

30 monk
It will change Ziion
# Mar 09 2001 at 12:28 AM Rating: Default
AC is king for high lvl monks, followed by HP. Hitting for those 11 extra points aren't going to save you from being shredded.
RE: It will change Ziion
# May 04 2001 at 1:55 AM Rating: Default
Actually I've seen hard hitting monks get torn up because they don't normally have high ac and they hit so hard the warrior in the group can't taunt off them. Just my 2cp.

54 enchanter
RE: It will change Ziion
# May 09 2001 at 1:04 PM Rating: Default
Iksar Monks are only overshadowed by Iksar warriors when it comes to AC. At 52, with no planar or quest armor, my monk has 1001 AC, unbuffed. Does my damage output exceed a warriors? /shrug. I wield a T-Staff and CoF. Warriors usually have more HP than me though. With a full compliment of buffs I reach 3000 hp, and 1047 AC. The magical number for any melee players should be 1100 ac. Anything higher than that is not worth the gains. This item I am sure would wield over 20 AC on my monk... VERY nice.
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