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Beguiler's Crown  

Slot: HEAD
AC: 6
CHA: +15 INT: +10
WT: 0.2 Size: SMALL
Class: ENC
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Color (RGB):0, 0, 0
Lucy Entry By:hob
Item Updated By:SwiftyMUSE
IC Last Updated:2021-07-27 09:57:12
Page Updated:Tue Oct 25th, 2016

Expansion: Scars of Velious Scars of Velious

Rarity: Uncommon
Level to Attain: 45

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Enchanter Thurgadin Armor

Zone(s) Found In:

Zone Name

Uploaded November 27th, 2008
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# Jul 08 2003 at 5:08 PM Rating: Decent
Just max em both and be done with it. Easy to do if you get a couple of tradeskill trophies.

Anyways, I like this helm a lot. Beats the heck out of my batfang headband (yes, I'm a lvl 65 chanter wearing something that gloves are newbie quest armour gloves and my waist item sucks even for a lvl 15 character). One of these days I'll have to make another trip to kael and try to get the helm portion to make this. I won't say this is uber gear, but definitely nice to have.

Before you flame me about being 65 and having suck gear (undoubtedly it will most likely happen anyways though), that's because I don't pump tons of plats into buying gear for my toons. Just about everything I own I've earned, made, or pryed off the cold corpse of a fallen foe. Until I GM all tradeskills, that's where a large portion of my plats will go. (just about ready to try for my 3rd and 4th GM trophies, yay)

Demilia lvl 65 Enchantress bristlebane
Silphi lvl 51 Druidess bristlebane
Vulgore lvl 58 Beastlord bristlebane

Edited, Tue Jul 8 18:06:49 2003
# Oct 26 2003 at 4:46 PM Rating: Default
Easy to do if you get a couple of tradeskill trophies.

Umm, yeah... All you need to do is spend countless thousands of platinum maxing TWO tradeskills and then make the Grandmaster's item for BOTH of them, taking at least a few MORE thousand platinum.

It's just THAT easy folks!

I'm not trying to flame you, but that statement hit me funny, considering how I am broke because of tradeskilling jewelcraft at lvl 50 with 172 skill, putting about 30k in it or so. I know that Jewelcraft is one of, if not THE, most expensive tradeskill to raise up, any one of them are very hard to GM, except maybe brewing *shrug*

Edited, Sun Oct 26 17:01:33 2003
# May 28 2004 at 6:20 AM Rating: Decent
I understand both sides here completely.

I was broke from getting my jewelry to 190 and wearing crappy equipment that was not helping since I had not maxed out INT yet... but now my chanter has her GM Eyeglass (skill 250) and is now working on her GM blacksmithing trophy (yes ... any normal person would have spent their first 3 AA points on Run Speed 3, but I'm a tradeskill junkie and am doing blacksmithing).

Once I got past 201 it went much faster, so good luck to you and I promise if you stick with it, it will be worth it. I can't wait to have people ask what hammer that is I am carrying.

BTW - the reason I chose smithing over brewing (Cool pick looking trophy) was because of quest. Requires 220 blacksmithing to start. For mana-users (except bards) the final reward is:

Signet Of The Arcane
Slot: EAR
AC: 25
Effect: Flowing Thought III (Worn)
Focus Effect: Preservation of Xegony
STR: +25 DEX: +25 STA: +25 WIS: +25 INT: +25 AGI: +25
HP: +130 MANA: +150
WT: 1.5 Size: TINY
Class: ALL
Race: ALL
tashing before mezz?
# Apr 01 2003 at 2:51 PM Rating: Default
To those who say you should tash then mezz, thats rediculous. I keep my cha way over 200 and rarely have to tash before i mezz and if i do tash it is becuz of a very very rare resist. I think cha makes a big difference when mezzing or charming. higher cha has lessened resists for me greatly. if u tash first at higher lvls, u **** the mob off and they come for you but im sure all u people who tash before mezzing know that from getting ur face beat.
RE: tashing before mezz?
# Nov 26 2003 at 8:25 AM Rating: Default
FYI .. two things effect the legenth of a charm .. your CHA and the mobs MR ... the heigher the MR .. the shorter a Magic spell will last on a mob (when that spell don't have a fixed duration that is) ..

so even though you don't HAVE to tash .. it is just a little iceing on the cake you are about to serve :)

and believe me .. I have been BEAT quite a few times .. Try charm kiting in HoH and see how fun that is :P .. but I jsut get a druid or ranger with me to snare pull while I tash and charm .. then I let both mobs beat eachother down to around 10% .. click my Begilers slipers (to break charm) then use my new 1100 nuke to finish off the job and with a druid to nuke too .. it is an easy 1.5 blue of exp (AA) in a short period for two mobs .. I call it my chanter 2 for 1 special :) - the reason I break mez is to bypass the Pet Exp nurf that was added a while back.

(btw .. I PL'd a Druid from 62 to 65 in about 9 hours using this method)

Edited, Wed Nov 26 08:31:16 2003
tashing before mezz?
# Apr 01 2003 at 2:51 PM Rating: Default
To those who say you should tash then mezz, thats rediculous. I keep my cha way over 200 and rarely have to tash before i mezz and if i do tash it is becuz of a very very rare resist. I think cha makes a big difference when mezzing or charming. higher cha has lessened resists for me greatly. if u tash first at higher lvls, u **** the mob off and they come for you but im sure all u people who tash before mezzing know that from getting ur face beat.
Cha IS useless
# Jan 17 2003 at 5:46 AM Rating: Default
61 posts
All i have to say is..
I have 77 cha unbuffed and i bearly ever get resists except for pop mobs wich tend to have higher MR.

Charm.. i do have charm break early, but again tashing the mob has more effect then buying +100 cha in gear ever will. I frequently charm kite in PoP and charm lasts long enough that i dont care to buy more cha gear. Usually I can keep a mob charmed for max duration of boltran's, its when tash wears off that it breaks early.

Level of mob > MR of mob > cha

***** spending money on cha :P
I'd rather have HP/mana over cha anyday
CHA for SECONDAY resists
# Jul 08 2003 at 5:35 PM Rating: Decent
According to the devlopers at FanFaire, CHA has no effect on your INITIAL cast being resisted, it only has to do with the SECONDAY resists, that is, after they are mezzed. So it's not surprising you get normal resists but early mez breaks.

For traffic control situations, having mezzes hold a good long time is often more important than the size of your mana pool. If the mezzes hold longer, you don't need to cast as much. I'd say CHA is FAR from useless.
RE: Cha IS useless
# Jun 19 2003 at 7:16 PM Rating: Decent
Char makes a difference that does matter for mez as well as charm -- as previously stated, not only for making the cast stick, but also for duration.

Chanters don't have to worry about that many stats, so it's not hard to max out int and char while building up hp/mana/resist gear. Work on a tradeskill trophy for your range slot. That's a nice 50 pop to char right there.

We have life much easier than melee that need to worry about 4 stats on top of haste, hp, ac and resists.
RE: Cha IS useless
# Jan 20 2003 at 12:25 AM Rating: Decent
I am 57 Ench and I personally see a markable difference when my Cha is maxxed and when I change gear to increase Int. As i have read and been informed by MANY high level enchanters Cha affects in first check chance that Mezz/ Charm sticks on MoB AS WELL as a second check to determine IF the attempt at Mezzing/ Charming was resisted if the caster attempting said Charm/ Mezz is aggroed or ignored. by targetted MoB. My personal experience when I ask / recieve advice is to listen to those that have spent more then 9 levels behind the seat of a character !!! I am a figment of my own imagination !!!
Somthing i think needs to be set straight
# Dec 06 2002 at 2:51 AM Rating: Decent

Does NOT effect Mezzes. ill repeat it, louder this time.


now, what does it effect!?


yes, its the secondary check for charms! will a mob break out of charm before its duration is up. THATS WHAT CHARISMA EFFECTS (also effects the lull//harmony line)

Verant has come out and said that Charisma doesnt effect mezzes.

Uccello Nubile
Enchanter 53rd Season
RE: Somthing i think needs to be set straight
# Feb 02 2003 at 9:56 AM Rating: Decent
Performed my own study. I am a lvl 47 enchanter, normally at 200 cha. Cast mezz, lasts 1min 30 seconds everytime. Took off my CHA gear, my CHA down to 110, mezz, using the same spell, only lasted 40 seconds each time. So, im my opinion, CHA is important.
Asylumite Escapee, Kane Bayle, 47 Enchanter

Edited, Sun Feb 2 09:29:15 2003
RE: Somthing i think needs to be set straight
# May 20 2003 at 7:23 PM Rating: Decent
63 posts
Your study seems to have changed the laws of mez spells. Any mez spell, if it is not resisted and not broken by damage, will last the same duration every single time. Charisma may have an effect on the initial resist, but NOT the duration of a mez.
RE: Somthing i think needs to be set straight
# Jan 14 2003 at 6:15 PM Rating: Excellent
Why do people make statements like this with no links to back it up? The following is not my words but rather from a dev forum at a fanfare, link provided.

"Is Charisma actually taken into account on mesmerizations and charms?

Yes it is. It varies on a number of spells to its actual usefulness but it does have a use. There are different levels of charisma for different classes. The system does take into account that an Enchanter should have a higher charisma than say a Necromancer. It’s unfair to expect masters of the undead to be entirely charismatic."

Draw your own conclusions, believe some guy on a forum who just says Charisma is not used for mezzes or believe the developers who actually say that it is. Choice is yours.


Finally some decisive information about CHA...
# Dec 01 2002 at 10:57 AM Rating: Decent
21 posts
Although the following discussion doesn't relate to mesmerise line of spells, it does state some relevent information as to why to keep CHA high.

IMHO, I believe CHA helps in the length of the random duration mez spells; but your level / mob level is whether it is resisted or not. AFAIK, the mobs get a saving throw on the mez every tick, and the casters CHA is part of that roll. How much and how little effect it has, I do not know...

But, for what it is worth, here is the article...

-----Start Quote-----
We don't usually get too far into specifics in favor of people discovering the usefulness themselves.

Unfortunately, with an ability as subtle as this one, Charisma's impact is hard to discover, and would likely continue on into the annals of EQ history as "useless."

That said -- On the Lull/Harmony series, which has recently been rewritten, there are two checks, as I imagine most everyone knows already.

Is the effect resisted?

If the effect is resisted, will the NPC get angry and tell its friends that it's time for a BardSnack(tm), or will it ignore what just happened?

Charisma is the sole determinant in the second check. It doesn't affect the first.

As for the in-game justification: If it likes you enough, it might find itself compelled to forgive you for trying to pull a fast one on it.

Hope that helps.


Scott Hartsman
Technical Director, EverQuest
-----End Quote-----

Edited, Sun Dec 1 10:36:25 2002
Cha makes no diff
# Oct 21 2002 at 2:03 PM Rating: Decent
at 45 i did experiment in the hole with cha gear on and buffed (225) and without (99)...
2 days with cha gear and buff 2 days without.
no noticible diff to resists to mez or color stuns.. about 1 resist out of 7 (at lvl 45) either way. with the cha gear on charm is a ball.. never get resist on charm anywhere as long as in the lvl cap with full cha on (225).
only thing i have seen make a diff to mez/stun resist is lvl, and mob MR.
at 55 only place i see resist still is planes, but OS, hole, ME neglegable resist. UP possible a bit as well. I chill with a 99 everyday unbuffed cha.
Cha and mez
# Sep 13 2002 at 5:46 PM Rating: Default
I can tell you I mez mobs a LOT easier with 205 cha than I do with 165 cha. I don't know what the difference between 205 cha and 225+ cha will be, but my uber 60 chanter friend tells me you need 255 cha and 255 int. With kei, cha buffs, and average gear, 255 in both is easy to get at 60. At 45 with a few pieces of thurg gear (helm, gloves, arms, legs) I already have 240 int and 205 cha buffed. I believe there is a HUGE difference between 100 cha and 200 cha. I can tell a difference between if I have cha buff on or not, if that helps at all.

Bottom line: work on max int, and cha will increase as a byproduct of gear, just like was said before. I only wear cha over int item if there is a big difference in the number, or if there is something ancillary like resists, other stats, that make it much better to go with that item. For instance, I wear loam shoes over geb because of the big cha, mana, dex, and resists. Loam shoes under 1k, GEB still 4k on my server.
Cha is really over-rated for a high level enchanter...
# May 01 2002 at 3:23 PM Rating: Decent
Charisma matters to enchanters, but, it becomes less important with level. Every 10 levels or so, enchanters get a new charisma buff. At level 56, the cha buff is 50. With gear and the buff, my enchanter has a 201 cha, which is plenty for just about anything you do. Cha will make a difference, it's just not that big when it comes to mezzing. As for stats, at the 55+ game, the stats you should focus on are only int (if it's not 255 buffed), mana and hp. Cha will come with gear. Nearly all enchanter gear has some cha on it, so, it's not something to focus on. AC isn't important because our ac is so low, even a 100 point increase won't really help in the higher level zones. It's all about hp for defensive stats.

Edited, Wed May 1 16:17:22 2002
RE: Cha is really over-rated for a high level enchanter...
# Sep 08 2002 at 6:36 PM Rating: Decent
52 enchanter... 80 charisma, only time I bother getting it even up to 135 is to deal w/ merchants. Never have I had a problem mesing that couldn't be blamed on a mobs magic resist. Tash, mes... stubbornness gone.

"Don't believe the hype"
RE: Cha is really over-rated for a high level enchanter...
# Oct 21 2002 at 2:03 AM Rating: Default

its easy to get 255cha, my chanter had it at lvl 45. spend 100p on a pair of the 25cha steins.

I solo charm most of the time, and i wouldnt attempt it without full cha, and if your strategy is good, you dont need nearly as much mana as you might think. Unless you are one of those suicidal idiot chanters who insists on pretending to be a wizard, the cha will do you more good than the int.

at lvl 52 now, i run at 255cha 194int solo charming, and when not charming i switch out a couple things to be 225cha 208int
RE: Cha is really over-rated for a high level enchanter...
# Sep 17 2002 at 8:28 AM Rating: Decent
49 enchanter, getting close to 200 charisma... no need to tash any mobs unless theyre really red to me, and i get no stubbornness out of it. Mez almost always, ie 95% of the time, sticks for the whole duration, and is rarely resisted unless the mob is way over my level. Bottom line: cha helps a ton. I remember the days where I didn't put on any cha gear, and with 90 base cha, it hurt. Any self respecting enchanter knows cha helps. If you don't believe me, try it. Get cha gear, borrow, whatever, boost your cha by 100 points, then try mezzing, and tell me there's no difference.
# Apr 30 2002 at 6:07 PM Rating: Decent
I too have read many discussions about whether charisma has any effect...

With a Charisma of 165 (for the longest time) I found I had about a 10% failure rate on 'blue' mobs. I increased Charisma to 180 and found I had better than 99% on landing a mez.

I also found (after the increase) I was able to mez 'red' mobs with a better chance of sticking, which I would not even bother with before (too much agro when it resists as Im sure all u chanters know)

In my opinion (at least with my character) Charisma DOES have an effect on the chance of landing a mez. My only question...does Tashania have any effect on a mobs ability to resist?
RE: Charisma
# Aug 31 2002 at 10:54 AM Rating: Decent
OMG! Heh, cast tashania on yourself and tell me what you notice. That's right. Your MR drops SIGNIFICANTLY. That would mean that ANY magic based spells would have a better chance of landing on you. Hmm.... mez.... magic based? Lemme see...
The Charisma Debate
# Apr 25 2002 at 2:46 PM Rating: Decent
Ok, now I don't want to create a post that people are just going to flame eachother back and forth on... so with that in mind I will continue. I have heard many different thoughts from people over the enchanter charisma issue. Some people are firm believers that charism does help increase the odds of mezzing and charming mobs. <I being one.> However, there are many people that believe that charisma is only good for charming. I would like to know some other peoples thoughts on this. And maybe some proof either way. This would be most helpful. Thanks.

Edited, Thu Apr 25 15:41:29 2002
Is it worth it ?
# Sep 29 2001 at 5:37 AM Rating: Decent
6 posts
Insidious Halo.....well i like the 20 chr on it, my int is over 200 unbuffed ( actually its akward keeping int at 200 these days !! ) so i think ill keep the chr and the 10hp and extra 3mr off the halo thanks.

54 chanter
# Sep 15 2001 at 11:32 AM Rating: Decent
Where, and who do you turn in items to, in order to change them into the "Velious look"?
This may be a stupid question...
# Aug 22 2001 at 8:20 PM Rating: Decent
But does anyone know if this item can be traded for one of those cool lookin helmet things i see everyone wearing? Right now it has no graphic but i would definately trade it in if it was something cool that doesn't look like that gay ranger hat ;)
RE: This may be a stupid question...
# Sep 07 2001 at 5:27 AM Rating: Decent
78 posts
As of two patches ago they implemented that int casters can now turn in their crowns/caps for a velious helm model. However, after a bit of observation, the model is identical to the melee helm. Which, a lot of them can look exceptionally stupid in a robe. Like if you're a high elf male you get the tiger head or humans get the big honkin' dragon helmet of doom, on a skinny robed frame.

Fortunately, as 'chanters, we can change our appearance. And there's bound to be a race's helm that you like for your character's sex.
# Aug 21 2001 at 12:12 AM Rating: Decent
I'm just a dumb old dorf pally.. So, I'm not sure.. But isn't Cha helpful fer Charming and how long your charm will last.. I mean.. If your a charasmatic peep, you could really charm ehh.. I dunno.. Just a thought..

51st Cavalier of the Tribunal
Circle of Lemmings
# Aug 07 2001 at 11:23 AM Rating: Default
FYI cha does help, a bit, but the level of the MoB compaired to your own is the most importent
There's a reason :P
# Jun 17 2001 at 1:31 AM Rating: Excellent
I love when people say "cha doesn't matter". Ask yourself just one quick question before you believe such foolish things... if Charisma didn't matter, why would Verant slap that on almost every meaningful and Enchanter-Only items in the game? Hint: It's not so people can give you all of their vendor crap to sell for the best prices :P
CHA is important
# Jun 13 2001 at 11:26 PM Rating: Default
I say CHA does make a difference. You are lvl 60 no wonder it don't make a diference to you. Mobs resist more with lower CHA. Why don't you try a lower enchanter and do this experiment and then see who's right.
CHA effects
# May 30 2001 at 4:59 AM Rating: Default
Who ever does believe that CHA helps mezing is a fool (sorry to say that) made tests mezing with my CHA unbuffed 85 and Buffed close to 250. There are no visible differences in it. Who ever doesnt believe this, I just recommend you go and test yourself. My ench is 60 btw so I did mez stuff for a long time by now... Just test if you dont believe this
RE: CHA effects
# Jun 11 2001 at 3:10 PM Rating: Default
I've been told repeatedly that Charisma does not make a difference as to how your stun spells work.
I can say first hand that it does make a difference!
I went to efreeti in my charisma gear (212 cha unbuffed) and had no problem mezing mobs... any of them. I tried the same mobs later that week and I was resisted completely by the same mobs! The only difference? second attempt, I was wearing my intelegence gear ( 200), so my charisma was only 130.
I am willing to sacrifice the extra int points to have my mezs work! (besides you have spells to get you that extra manna! theift of thought is your best frined!)

Skiie Everlost
Rodcet Nife server

~ an enchanter will let you do things that no other class can even come close to~

~an enchanter will make you wish you were dead!~
RE: CHA effects
# Jun 09 2001 at 6:29 AM Rating: Default
Just so you know, Cha does make the differece. I am one of a few high level chanters in my guild, and of all of them I have the highest CHA at 181. During raids with my guild it is very apparent that my Mez'es stick much more frequently then the others. I know this because I hear them say to me how much of a difficult time they're having getting any of their Mez'es to stick. Besides, if it wasn't a important to statisic, why would they make it such an important stat for enchanters and put it on all enchanter Uber wear?
RE: CHA effects
# Jul 22 2001 at 5:42 AM Rating: Decent
Cha seems to make a difference on yellow / red con mobs, but very little to no difference on blues. My cha has never been any higher than 161, and im getting very few resists. At 54 most mezzable mobs con blue anyways.
Re: AC vs Other Stats
# May 22 2001 at 7:36 AM Rating: Decent
Of course no one in their right mind would drop to 0 AC for 20 to any stat.

Thats like saying would you drop 200 Wis for 1k AC as a Druid, of course you wouldn't the comparison is silly.

Would I drop 40 AC for 20 to any stat, of course I would, that comparison is a hell of a lot better.

And as a Druid I cannot remember the last time something hit me, yeah would be great to have 1k AC as a Druid but frankly 200 wis is more important.
Virvallen: Concerning AC
# May 12 2001 at 11:34 PM Rating: Decent
TBH, I've recently been shuffling gear around to gain AC over Wis, Since I had 200 Wis give or take anyways, I started looking around. I replaced Testament of Vanear (ps: I'm 51) with Runewood Shield. Went from 10 Wis 10 Mana to 16 AC 8 Wis 15 sv Fire. Kromrif Military Legs were a complete Upgrade going from 7 AC 4 wis to 14 AC 5 Wis sv Cold sv Disease 6 Str.

I intend to upgrade my Rings to Diamond Wedding Band and Golem Tear Ring, this will lose me 2 Wis, but gain 8 sv cold fire, 4 AC, 2 Str, 10 HP, 3 Dex, 5 Int, 15 mana overall.

And there are lots of other places where I'm looking at AC.

Sure, I may never have AC as high as a Tank's, but I have almost 690 AC unbuffed without the Rings, and with SLN I have 715. The more AC I get the more hits I can AVOID. The more hits I can Avoid, the more chance that the tanks can taunt a mob off me when I accidentally over-Heal/Nuke.

AC isn't useless, and for anyone who thinks it is... I challenge you to say you'd be willing to drop to 0 AC in exchange for +20 to a stat of your choice.

That's right, pack up that 500 or 600 AC you have as a Caster, and take 20 Wis, or 20 Int or Cha, or maybe +20 sv vs something. No one in their right mind would give up their AC for it.
RE: Virvallen: Concerning AC
# Jan 29 2002 at 2:17 PM Rating: Decent
17 posts
sorry if this seems like a bit of a flame on you, it's not intended as such, but you fall quite high on the need to be set straight list. every attribute has a primary purpose, that is factored in with several other things,(usually a skill and a minor stat factor.) in the case of how often you get hit, the main thing to focus on is your agility, followed be your defensive skills, and last, and most certainly least of the 3, is ac. ac's place in the grand scheme of things is as the primary stat in deciding how much dmg you receive from a successfull blow due to your low agi, hehe. when it comes down to amount of dmg dealt, agi factors in last and lowest, while still relying heavily on your defense skills. so if you want to avoid hits as you attest to, focus on agi items and hope that they come with half decent ac to soften the blows that get by your agi. thats why a monks main stat to worry about,(arguable as important if not more so than str) is agi,(and of coarse dex for your attack abilities, but thats out of the scope of the point at hand.) plus, your a druid, you can only wear leather and other natural material based armour(aka the the equip with the lowest ac of any comparable armour types in the game) you will never have the ac of a tank your lvl in only half decent equipment. plus if you can enlighten me on how you get melee'd so much as a 51 druid to need the ac? you got to rethink your game plan when soloing or in groups if you are getting hit with anything more than magic on a regular basis. heck, most of the high lvl druids i know around your lvl, don't even carry any wpns around, with the occasional exception of the epic for the cool looks and great stats(mostly for looks though, since they couldn't hold a flame to most mobs thier lvl in melee combat). it's just foolish, they can quad kite hill giants without ever taking a hit if all works out, in that case mana is key. /em throws 2 more cp into the opinion fountain and awaits the repercussions. hehe ;D
RE: Virvallen: Concerning AC
# May 23 2001 at 10:35 AM Rating: Default
Silly druid - As an enc if my mez sticks I don't get hit much- higher cha= more chance of Mez sticking. If I do get aggroed either the cleric is good and I live, or I die and wait for res- we enc do that a bit. At level 51 I have 199 int and 193 cha (dark elf disadvantage on cha- high elf friend has 235 cha but lower int) I also have about 950hp- normal cleric buffs to 1400-1500, expensive to 2000.(this includes arch shielding) My ac right now is about 590 with just arch shielding- not sure without looking.
Never bothered to look at what ac is after buffs- reason- who cares I am not a tank. I can live through enough hits with buffs to get the mob taunted off hopefully, Otherwise either that mob is glued to me and not going away, or was a mez resist in a big pull in planes and another enc can get it or I will be ressed back in a bit. Point is if I am going to die it is going to happen, but less chance of that occuring with high cha to keep resists down and high int to have mana.
Silenncia Powerpeck
# Feb 21 2001 at 6:29 PM Rating: Default
I would expect (most) planar armours to be better than their velious quested counterparts, considering that there are pickup groups available in many dungeons where the quest items drop, multi-group raids are not an absolute necessity in them, and the planes are just... scary.
RE: Silenncia Powerpeck
# Jan 25 2002 at 12:24 AM Rating: Decent
2 group hate raids are the win.
RE: Silenncia Powerpeck
# Mar 06 2001 at 5:15 PM Rating: Default
Wake up and smell the coffee. This cap is harder to get than the insedious version. Kael might be easier to get to than Hate, but don't think it's a walk in the park. It requires alot more force to clear and keep clear than Hate (Well at least before this next patch where they "upgrade" the planes) Anyway my point is that the velium quest stuff should be of planar quality or better.
RE: Silenncia Powerpeck
# Feb 02 2002 at 10:10 AM Rating: Decent
From cleared and camped the arena successfully. P

Reciped for a small raid on Kael.
1 60 shaman to pull
1 60 bard
1 56 bard
1 54 enchanter
1 52 enchanter
1 54 druid

Sure doesn't sound right, but it worked.
A little CC never hurts. :)
Halo is Better
# Jan 18 2001 at 2:07 AM Rating: Default
Really, at higher levels, the MR will make up for the AC thing, int isnt really that big of a stat, 3 isnt too much to give up at high levels, 5 cha is not an easy loss for just the int/FR, I am staying with my Halo over this.

48 Enchanter, Innoruuk
Insidious Halo is Better?
# Jan 17 2001 at 1:26 AM Rating: Default
Insidious Halo
AC: +5 Int: +7 Cha: +20 Magic Resist: +10 HP: +10 Mana: +10
Weight: 0.0

Seems like the Halo is better.
RE: Insidious Halo is Better?
# Jan 17 2001 at 3:07 AM Rating: Default
Depends on your situation i suppose if your lacking in some int then this one if you are lacking on cha then the halo otherwise fairly siliarly balanced
RE: Insidious Halo is Better?
# Jan 19 2001 at 12:29 AM Rating: Excellent
52 posts
Agreed on it being situational. Don't know the steps of the quest, but perhaps you can attain the items needed easier than a plane raid where you MIGHT get a halo? Use the resources at hand to get the best you can.

Karkas Fleshrott
48 necro
RE: Insidious Halo is Better?
# Jan 17 2001 at 3:17 AM Rating: Default
Its really more of a fact of balancing the 2 stats so when you buff yourself with your enc buffs you don't have 180int and 220cha... By this time it is very important that you start worying about ac and this can help for getting rid of that braided cinch cord or something and trading it in for whatever high ac belt you can find.
RE: Insidious Halo is Better?
# May 12 2001 at 8:16 AM Rating: Default
78 posts
By the time you can start getting this you need to start worrying about AC? Are you kidding me? If anything you wanna worry about AC it should be in the lower levels, in the 50+ range you're looking at mobs hititng you for 1000+ attack anyway... Having AC does jack squat. Or you prefer that Innoruuk quads for 296 instead of 300 with a 600 thrown in for good measure? 50+ you get hit you die in seconds, you're better off investing in charisma gear to insure you won't get hit to begin with, or resist gear that can actually have a bearing on whether or not you take damage.

Get your symbols, get your skins and heroisms, throw up your rune, and take it like a man, AC ain't gonna help ya.
RE: Insidious Halo is Better?
# Dec 12 2001 at 11:38 AM Rating: Decent
What do you mean AC doesn't matter? Sure it does. Just sacrifice all your intelligence and cha. I agree with Virvallen. Forget the AC and focus on other stats ie. Int and Cha. Mana, HP and resists are also a major plus.

Aaldiwene - 51 High Elf Enchanter
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