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Crystal Rod of Confusion  

Charges: Unlimited
AC: 15
This item is placeable in yards, guild yards, houses and guild halls.
CHA: +10 INT: +10 MANA: +35
Effect: Color Shift (Any Slot/Can Equip, Casting Time: 8.0) at Level 40
WT: 0.0 Size: TINY
Class: ENC
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 20 (Ornamentation)
Item Type:Shield
Submitted By:Hoss
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
IC Last Updated:2021-02-21 08:48:09
Page Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Scars of Velious Item

Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops: This item is found on creatures.

Velketor's Labyrinth

Zone(s) Found In:

Uploaded November 27th, 2008
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casting time
# Jul 11 2002 at 7:21 PM Rating: Decent
8 seconds casting time as of july 11 2002
this item is a toy 8o)
# Apr 18 2002 at 11:44 PM Rating: Good
damn, this has got to be the best damn range (chanter) item ive ever seen
You Forgot About This
# Feb 06 2003 at 2:28 AM Rating: Default
This is better:

Granted it doesn't have color shift as clicky, but there is also a 8 second cast time on it. This makes it more of a toy than something you should really be using or a regular basis. Plus, the trophy comes with a giant 100% weight reduction bag! I know that with my chanter and his 80 str this comes in handy.
RE: You Forgot About This
# Jul 27 2003 at 7:16 PM Rating: Default
First of all...This Item you are linking will go into ammo spot. why would you put this in a slot where you could put something else. Unless as an enchanter you carry ammo for something? And if you do, WHY?, and is your ammo have better stats than the linked item.
RE: You Forgot About This
# Jun 10 2004 at 8:44 AM Rating: Decent
34 posts
Better to keep ones mouth closed and be thought a fool...
RE: You Forgot About This
# Dec 29 2003 at 2:26 PM Rating: Decent
ammo slot does not give you stats
RE: You Forgot About This
# Jul 28 2003 at 12:46 PM Rating: Good
You also don't get stats from the ammo slot, which, if you're equipping for stats, is why you wouldn't put it there.

This staff and the trophy can both go in secondary as well, so you can equip both if your heart desires.
Not worthless
# Jul 04 2001 at 6:13 PM Rating: Good
397 posts
Have 3 guild enchanters with these in offhand and tash / malo a hard mob. Then have the 3 chanters chain click this while melee kill it. Sure for a single party item the effect is rather useless, but you have to realize that free mana is always good. People give the donal's bp a hard time too but as a shaman I can just cann down every few mobs and get complete healed for mana. Every click item has its advantages and disadvantages. More advantages than not I'd say, considering you can duck to interrupt spells now.

Stun spells are resisted about as much as root spells, but free mana ownz and you all know it. =P

I click my bracer, pegasus cloak, staff, etc. and I love it.
RE: Not worthless
# Dec 29 2003 at 2:28 PM Rating: Default
i die before im oom....<3 gather mana
RE: Not worthless
# Sep 18 2001 at 5:06 AM Rating: Good
hmm.. why don't you have 2 chanters without these things chain cast color flux/shift? With C2 you'd gain mana back just about as quick as you spent it =P

While complaining about the effect is about as useful as complaining about dex on an item, (that is, for pure casters) they could remove this effect and I don't think anyone would care. It would be nice if it had the same casting time as the spell color shift, and save you a spell slot, but color shift can't cost more than 20-30 mana.. about 1% of a chanter's mana at 50+..

ps- not saying this isn't a good item.. this is an *extremely* good item.. (range slot?!) I'm just saying Color Shift w/high casting time isn't all that great.
RE: Not worthless
# Oct 17 2002 at 5:23 AM Rating: Decent
33 posts
On a slight side note, couple this with a higher level 8 sec stun you could be very effective... Now if I had this item myself I'd dire charm a crystalline devourer in Velks, bedlam myself, and tank for my pet while he backstab the shiznit out of my target... Melee chanter!... ahh dreams can come true =p
Casting time???
# Jan 09 2001 at 2:23 AM Rating: Decent
312 posts
I wonder if this will really be worth it with the additional casting time added to items.

Nice INT/CHA though =)
well.. if it's anything like the crown...
# Jan 10 2001 at 1:10 AM Rating: Default
Crown has an insanely long cast time, about 15 seconds I'd say, haven't really timed it but it's totally useless as an effect... this rod looks like 1 of the trash items from velk, he has some very nice drops and some junk ones, pheno focus would be much better than this if you wanted an offhand stats item... risk vs. reward verant? =)

Etal, lvl 60 ogre oracle
Silael, lvl 58 de beguiler

RE: well.. if it's anything like the crown...
# Sep 10 2001 at 3:19 PM Rating: Decent
Except that this can be equipped in the RANGE slot...thus making it one of the best STAT items for that slot in Dingleberries.
RE: Casting time???
# Jan 09 2001 at 3:31 AM Rating: Decent
The "additional casting time" added to items was not added to all items. Not even to most items. It was a specific nerf targetted at the Cleric Kunark BP and a couple of other items.
RE: Casting time???
# Jan 09 2001 at 4:32 AM Rating: Decent
16 posts
Actually, most items from Kunark / Velious that have right-click effects on them take twice as long as the spell does natively, it's just that they added EVEN MORE delay to some items because they were being abused.

If this spell follows the standard double-cast-time, it will take 3 seconds to use the effect, that means it could be used continuously to keep everything permenantly stunned even if the Enchanter is OOM (assuming no resists), as the stun is AE around the caster, 6 seconds duration.
RE: Casting time???
# Jan 09 2001 at 5:32 AM Rating: Good
41 posts
I wouldn't doubt that the cast-time will be longer than 3 seconds to use the effect. The color stun line all have short casting times and re-cast times longer than their effect. This was, quite obviously, done to prevent their use to perma-stun. It's only by chaining two separate color stuns (and taking up not one but two valuable slots) is it possible to do this. I believe the casting time will be roughly as long as the effect if not slightly longer. The ability to perma-stun without the use of mana would be too overpowering, especially in AE groups.
RE: Casting time???
# Jan 09 2001 at 3:40 PM Rating: Default
If you mem your Color Shift spell, you could alternate casting it and activating this Rod. It'd be better than using the Color Shift / Color Flux combo.
RE: Casting time???
# Jan 10 2001 at 2:52 PM Rating: Default
Well, if you mem Color Flux, and alternate it with this rod, it might be even more mana-savvy.
#Anonymous, Posted: Jan 12 2001 at 3:49 PM, Rating: Sub-Default, (Expand Post) Problems I see with this wand.
RE: Casting time???
# Oct 15 2001 at 2:18 AM Rating: Decent
This is a range slot item... I could hardly imagine a better item to stick in my range slot...

and umm... this thing has 15 ac.. not zero..
and more int than the ornate runed shield...
and is +4 all resists...
and has... wait...

Either a) you're less than bright.
b) they changed this since you posted this.
c) I completely don't understand your post.

This is a damned good item.. (range slot? christ)

RE: Casting time???
# Aug 04 2001 at 4:47 PM Rating: Default
eh.... it goes in your range slot........ how could it POSSIBLY be a "so so" item, this thing fuggin rocks!
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