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Ragebringer  
 

Lore Item No Trade Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 25
DMG: 15 Dmg Bonus: 33
Backstab DMG: 15
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +100
SV DISEASE: +10 SV MAGIC: +20 SV POISON: +20
Attack: +40 Haste: +40%
Effect: Seething Fury (Worn, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ROG
Race: ALL except ERU HIE TRL OGR IKS
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:Tainter of Souls
Item Type:1H Piercing
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-11-27 19:42:42
Page Updated:Sun Mar 17th, 2013

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Rare
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Rogue Epic: Ragebringer

Quests

This item is used in quests.
Expansion List - Premium only.

Highpass Hold
Quest Name
Rogue Epic 1.5: Fatestealer

Nedaria's Landing
Quest Name
Rogue Epic 2.0: Nightshade, Blade of Entropy

Northern Felwithe
Quest Name
An Epic Request (Rogue)


Item Lore: Tainter of Souls
Screenshot

Uploaded January 11th, 2023 by iventheassassin
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Epic Epci?
# Jun 05 2002 at 3:11 AM Rating: Decent
well, it will take me a total of 2 game days to do my epic. Started it today, PP my notes, spoke to Stanos a few times, Killd Renux, got my box. Assumeing the Quill drops when the General does, ill be done.If not ill have to get a Kedge Robe,I ahve the rest. Slated the Epic battle for a few days from now.
wish me Skill

Kwixx 52 Rogue Xegony

Edited, Wed Jun 5 04:01:46 2002
CORRECT Haste Formula
# May 30 2002 at 11:03 AM Rating: Default
(100 / (Haste% + 100)) * weapon delay = new delay

Impossible

Shaded Dagger + FBSS

100 / (21 + 100) * 22
100 / (121 * 22)
100 / 2662
New Delay = 26.62

Even when converting the percentage of the haste into decimals, it does not reduce the delay of the weapon

Shaded Dagger + FBSS

100 / (.21 + 100) * 22
100 / (100.21 * 22)
100 / 2204.62
New Delay = 22.0462

Hense, that formula is wrong.

Where did your formula go wrong? It when wrong here. You are dividing out the 100. Hense changing the formula to Haste*delay. You will NEVER get a lower number than the delay in doing this =)

The Correct Formula is still
Delay / (1 + Haste) = New Delay
d/(1+H)=X

Shaded Dagger + FBSS:
22 / (1 + .21) = X
22 / 1.21 = X
18.03 = X
New Delay = 18.18

Drakel Icereaver + FBSS
40 / (1 + .21) = X
40 / 1.21 = X
32.78 = X
New Delay = 33.06

Tombcarver
17 / (1 + .21) = X
17 / 1.21 = X
13.93 = X
New Delay = 14.04



Edited, Thu May 30 11:55:23 2002
RE: CORRECT Haste Formula
# May 05 2003 at 1:17 AM Rating: Decent
You all are doing it the hard way. Even I as an ogre know the easiest way to calculate new delay. IT IS SIMPLE

(1-haste percentage)* unhasted delay


1-.22= .78
.78 * 22 = 17.16

(this assumes a 22 delay and a 22% haste item)


You see easy as pie, no complicated formulas. This is good because there are many idiots playing on eq. If you don't see any of them, it is because it is you.
RE: CORRECT Haste Formula
# Jun 07 2002 at 1:59 AM Rating: Default
don't you remember "BEDMAS"
Gotta calculate the brackets first...doh...back to grade 5 you go (or whatever grade you learn that in)
RE: CORRECT Haste Formula
# Jun 04 2002 at 7:07 PM Rating: Default
Obviously you are not very smart bud... he put the correct formula as (100 / (Haste% + 100)) * weapon delay = new delay.
thats FIRST you divide 100 by (haste% + 100)
then after you get that result you multiply by weapon delay... and when you graduate to the 6th grade and start doing some algebra youd realize 100 divided by (haste% + 100) is a value less than 1.. and anything lower than 1 multiplied by another number (for example the delay on weapon) causes the result to be lower... /sigh
dont post til u learn some math.. do the near calculations i sure as hell aint gonna waste my time for stupid posts
CORRECT Haste Formula
# May 24 2002 at 8:05 AM Rating: Decent
The correct Formula pointed out by the Monk is:

(100 / (Haste% + 100)) * weapon delay = new delay

People don't seem to know that the percentage listed on items is a percentage of DAMAGE Increase not delay decrease.
Rarity....
# May 14 2002 at 4:35 PM Rating: Decent
Ultra Rare ?? Maybe a year and a half to two years ago. I think that part of the post needs to be updated. After all this is one of the easier(NOT easiest) epics. Well worth the effort when you see those backstabs almost triple though.

Ohh and the easiest haste calc is simply this -

(total haste)/100 x delay on weapon
Ex) Haste on FBSS = 18%
Delay on Shaded Dager = 22
so calc is this: .18 x 22 = 18 (rounded of course)

Thats all there is to it. ( I learned that in Jr. High)

Edited, Tue May 14 17:30:54 2002
RE: Rarity....
# May 30 2002 at 2:48 AM Rating: Decent
Last time I checked .18x22 did not equal 18.
RE: Rarity....
# May 15 2002 at 2:39 AM Rating: Decent
What is the easiest epic then? I thought Rogue was the easiest, thats why its so common
RE: Rarity....
# May 16 2002 at 9:42 AM Rating: Decent
Shammie epic, more common to see level 50 shammies running around with their epic then any other class. Hardest? Wizzy or Warrior; Warrior for effort, Wizzy for having to fight mobs that the class isn't effective against.
RE: Rarity....
# May 27 2002 at 12:15 AM Rating: Good
*
64 posts
wiz epic is easy, its just motivating the guild to kill phinny 50+ times :P

as for the rest of it, its fairly easy to do.. but again, its just in motiviating a guild who is in the middle of farming tov to break away from it or atleast a force from it to go drop phinny.

Stacking...
# May 13 2002 at 4:27 AM Rating: Default
As I'm sure you all know, Verant says that you can have:
-1 Spell Haste
-1 Song Haste
-1 Items Haste

But, wouldn't this count as a spell haste because its triggered? If so, then It will stack with FBSS, SCHW, etc. And myabe the bard epic haste trigger counts as a song, coz the effect sounds like a song
RE: Stacking...
# Jun 22 2002 at 2:19 PM Rating: Decent
There are only two songs that stack with spells. That battle cry of the vah shir and the other one er vahl or whatever.

If the monk epic (40% song haste) stacked with celerity (50% [i think] spell haste) then I would be maxxed out for anywhere below level 60 for haste. Unfortunately it isn t true.

1 item.
1 song or spell
2 aoe cap raising stackable haste songs

Incidentally the highest haste one can get is for a level 60 monk with a 41% haste item and speed of the shissar (100% the haste cap at level 60) plus both luclin bard songs (10% and 20%) plus innerflame (level 56 monk discipline that stacks with anything and adds 30% haste)

so you get 160% haste whoo hoo!

hmm lets see abashis nerf bat delay = 30
100/100+150 = 2/3rds decrease in delay...

Oh my god. a 40/10 weapon. Droool! Heh heh I would be happy with a Tstaff 29/10 is still sweet ;). Oh yeah imagine a moss covered twig! 3damage / 3.3 delay :) omg the damage bonus at level 60 would make that freakin OUT of control! Youd be an aggro magnet. Definately a good combo (if moss covered twig wasnt offhand only and still dropped :( still a warrior with the twig and an efreeti standard would be dominant
RE: Stacking...
# Aug 17 2002 at 9:17 AM Rating: Good
Both bard songs do not stack with each other so you can only get 105%
need help
# May 04 2002 at 11:56 AM Rating: Decent
Hiyas I am a 53 rogue on the Tribunal lookin for anyone to help me defeat the general in kith. I am guildless and only have general left to aqquire ragebringer=) anyone who wants to give me a hand,I would be forever grateful=) Ask your guilds or friends if General is in the plans anytime soon=)! Please send me a tell, Im on sundays, mondays eves,wednesdays, fridays.

Burnballar
53 Rogue on the Tribunal
burnball@rochester.rr.com is email feel free to give me a shout!
lvl 50 or ?
# Apr 13 2002 at 9:16 AM Rating: Decent
Do i have to be lvl 50 to carry this weapon or nm ? thx to answer.
RE: lvl 50 or ?
# Apr 14 2002 at 8:02 AM Rating: Decent
Yes... not because of any limitations on the weapon itself but beacuse the NPC you hand in to (Stanos) will only give the reward if you're 50 or higher, otherwise he just destroys the items.
#REDACTED, Posted: Feb 10 2002 at 9:38 PM, Rating: Sub-Default, (Expand Post) can you guys ever stop ******** about how haste works!? WHO CARES!? OMFG!
Haste Stacking
# Jan 29 2002 at 11:19 AM Rating: Decent
I have heard multiple arguements both ways, wondering if anyone has any proof one way or the other. VI states that only one haste item, one haste spell and one haste song can be on a person at a time, but aonther rogue with a FBSS,same as me, but with RB was hitting much faster than I was able to. I would estimate about 3-4 hits more between mine. Is there a possibility that the RB can stack with another Haste item? Please respond, not stating a fact just looking for responses to improve my understanding.
RE: Haste Stacking
# Jun 23 2002 at 10:07 AM Rating: Decent
Fbss is 21% haste, RB is 40% haste. If the rogue you are talking about has both RB and FBSS the FBSS is being wasted as is the waist slot.
____________________________
Bah...whatever!
RE: Haste Stacking
# Mar 18 2002 at 10:38 AM Rating: Decent
two things could effect the difference between your combat speeds, did you both have a weapon with the same base delay? if his was lower than he will ofcourse attack faster than you inherently.

As for haste, if you have two or more haste items, the item with the highest haste will take precedence, as the ragebringer is 40% and the FBSS is 21% then you could expect your epic friend to be attacking in the region of 20% faster.

Thanks

Serberus
im going crazy
# Jan 23 2002 at 11:08 PM Rating: Default
OMG SHUTUP WITH THIS HASTE STUFF THIS IS THE RAGEBRINGER MESAGE BOARD NOT HASTE HOW ABOUT THIS FORMULA: HIGH HASTE% > LOW HASTE%
WHO CARES HOW MANY HITS YOU GET JUST AS LONG AS YOU HAVE HIGHER HASTE IT WEILL ALWAYS BE BETTER (WITH THE SAME WEAPON)
But...
# Jan 12 2002 at 8:33 AM Rating: Default
What if you have a Haste item like i.e. 26% (sash of dragon born) and a haste spell on u...
is the percentages added together then using the below formulas? or does it calculate item / spell first to ur delay then count the other? Im very confused...
Easy Haste Formula
# Jan 11 2002 at 1:02 PM Rating: Decent
Just saw a few posts from people on calculating your delay with haste items/spells on, here's an easy formula.

(100 / (Haste% + 100)) * weapon delay = new delay

Example of a FBSS with 21% haste and 20dly weapon
(100 / (21 + 100)) * 20dly = new delay
(100 / 121) * 20dly = new delay
0.8264 * 20dly = 16.5dly
RE: Easy Haste Formula
# Jan 11 2002 at 2:40 PM Rating: Decent
Or, what I find easier:

final delay = starting delay / 1.haste

Where "1.haste" is shorthand for "divide the haste by 100 to make it a decimal, and put it to the right of the decimal point of the 1." Note that if you have 100% haste, you'll need to divide by 2, not by 1.100.

In your example (FBSS, 21% haste, 20 dly weapon):

final delay = starting delay / 1.haste

final delay = 20 / 1.21

final delay = 16.5

I just find "divide by 1.haste" to be easier to remember, and more intuitive, than "divide 100 by 100 plus haste, and then multiply by the weapon delay". They're mathematically equivalent, but "divide by 1.haste" makes my brain smile.
RE: Easy Haste Formula
# Mar 21 2002 at 5:11 AM Rating: Default
you guys need to get a life over here making formula's to a game. yes i play this game also but i dont spend all day making formula's about it geesh......
Graphic
# Jan 02 2002 at 12:29 AM Rating: Decent
I have to say VI has blessed us with one of the worst looking epics in the game. I guess its a pretty cool looking dagger, but it looks nothing like an epic weapon should. Compare it to the warrior's, or SK's, or bard's, or anyones! They should just add some magic radiation coming from it or something or make it change colors or something.

Edited, Wed Jan 2 00:31:02 2002
RE: Graphic
# Jan 11 2002 at 12:15 PM Rating: Decent
Yeah. Have you even SEEN the necro epic?! Please. Rogue epic may not look GOOD, but at least it doesn't look BAD.
RE: Graphic
# Jan 23 2002 at 1:18 AM Rating: Decent
well, how can you be sneeky w/ a glowing weapon?
RE: Graphic
# Aug 21 2002 at 10:16 AM Rating: Good
Ummm, not all rogues walk around with their weapons bear all the time. If a rogue sheathed it and took it out for reality(assuming we are roleplaying that) why not have the waepon have a nice graphic effect. I mean Bilbo's Sting Glowed in the Freakin Dark when orcs were around. How sneaky is that! Besides it wouldnt have to glow, it could emit a radius of darkness like its sucking the light in to itself, ,Like a black Hole. Maybe with A crimson Hue of Blood. It is Seething Fury after all. I would Love to see that.

PS... I'm still pissed the Burnign Rapier doesn't have a Flame Graphic. BURNING Rapier. Come on. I'm a swashbuckler, not a cutpurse :)
RE: Graphic
# Jan 23 2002 at 2:07 AM Rating: Decent
Well, they could give the blade a little better design, say something distinctive at least. Then, put an aura around it like the cleric epic, but instead of the glowing blue aura make it a black aura. Would still stand out, but you could use the roleplay and say the aura is magical and "draws darkness to the blade" hehe

Just my thoughts )
RE: Graphic
# Feb 21 2002 at 3:39 AM Rating: Decent
Why would I want darkness on my blade? I play a Happy-Go-Lucky rogue, i like the above post about making it change colors. I want a tye-dyed dagger damnit!

And I'm not 39 (or whatever it says down there)
RE: Graphic
# Jun 07 2002 at 1:04 PM Rating: Decent
haha. But seriously, why would you play a happy go lucky rogue, unless you were a wood elf
RE: Graphic
# Jan 02 2003 at 6:43 AM Rating: Decent
and we certainly cant forget about all those happy little halfling rogues :-)
Dual Wield
# Dec 25 2001 at 8:32 PM Rating: Default
How does delay on your offhand weapon work exactly? Would I be better to have a crystaline spider fang (10/22, 3str, 10poison, velium shards - 12dd) or a Locustlure (8/17, walking sleep - which I think is a slow effect)? I'm thinking locustlure because of the much lower dly and the slow effect. But if dly in offhand effect nothing, I might keep the csf for it's stats. Does anybody know how it works exactly?
RE: Dual Wield
# Dec 25 2001 at 8:34 PM Rating: Default
And by the way, this is not to dual wield with my Ragebringer, ROFL, I haven't decided yet, but I think Blood Point is going in offhand. Sure hope it procs often, that's all I want it for.

Markost 45 rogue
Markoster 10 druid
who cares
# Dec 25 2001 at 8:14 AM Rating: Default
Who really cares how the haste equation works. Just be glad that VI decided to add it in when they created the great game called everquest...

Ramaque
Here's a good link for ya
# Nov 22 2001 at 5:01 AM Rating: Excellent
Try this out for a Ragebringer Spoiler:

http://matt.waggoner.com/ragebringer.html

Pinetoast Shadowberry
52nd Rake, Solusek Ro
WTF is up with Founy?
# Nov 17 2001 at 3:57 AM Rating: Decent
Forgive my insolence oh masters of the art, but i just started on this quest several days ago in my home town of Neriak with Tani. Waited several in-game hours with no success in getting note until he repopped about 4 times, finally to have the note. Took me all of 15 minutes to get that first part at my present level. I thought that was very easy and headed to Founy hoping for the same luck, when, two days later, and still noteless, i was forced to give up. Why isnt there some kind of consistancy in these things? Is there any way to get him to drop the note more frequently?
Eternally camped in Kaladim,
RE: WTF is up with Founy?
# Nov 22 2001 at 7:49 AM Rating: Decent
This may be pure guessing:

Tani is located in a place that makes getting the note a lot more dangerous. If you agro him, actually making it to zone is hard. Founy on the other hand is close to the zone, and running out if you agro him, is fairly easy. So Tani has the note more often to balance things a bit.

Again, it is only speculation, and I am not aware of ways to increase chance he spawns with the note.
RE: WTF is up with Founy?
# Nov 22 2001 at 10:44 PM Rating: Decent
Woohoo...got the piece from Founy a few days later...talked to another rogue while i was waiting and he either has it or he doesnt when he pops and only pops once per game day...So patience is the key on this one...Now, i need to get the book from hate..Anyone on Drinal having a raid soon, let me know...eould like to get my hands on it before i hit 50<in about 3 more days>
Thanks
website
# Nov 13 2001 at 8:41 AM Rating: Decent
can anyone tell me what website you go onto to see this quest. Please i will appreciate it. thanks for your time.
Haste
# Nov 02 2001 at 3:30 AM Rating: Default
No more we know how with like 30 haste posts who could miss it.
#REDACTED, Posted: Nov 02 2001 at 3:28 AM, Rating: Sub-Default, (Expand Post) Everybody seems to think about that Velium poo being the king of rogue weapons hmm let me think NO. First of all RB has better dmg/dly when its own haste is included. Second I thought that the reason for rogues was mostly Backstab really your 13dmg spear isn't doing nothing compared to the Wizards dealing 2000dmg I meen come on lets work it here. It doesn't even match up to a tanks dmg output. Please peaople I know I'm low but I aint stupid
RE: Velium poo
# Jan 02 2002 at 11:47 AM Rating: Decent
Let me speak of that which I know for fact first:

At level 55, each time a rogue backstabs, there is a roll which will be successful or not for a double backstab. If it is successful, you get two successive backstabs in a row. To date, I have had a maximum double backstab of 496 and 475 for a total of 971 damage. I believe that Rogues at my level can backstab for up to 535 or so fully buffed. So, there is a potential of 1070 damage give or take

What my understanding is:

At lvl 59, you receive a discipline called Duelist. Using this discipline, you can do twice the normal damage for a small period of time and backstabs for over 2k have been recorded.


Now, obviously when talking about using a discipline, we cannot compare the damage done to that of a wizard who can nuke hard all the time manna permitting. I believe though, that you must look at the big picture. A Wizard cannot begin to start nuking hard until he is sure he will either not get agro, or will kill the mob. A rogue will begin to attack and backstab approx. 5 seconds after combat is initiated. Add up the damage a rogue is throwing out over the time it takes to fight a mob and they could be very close. Against standard xp mobs, the wizard should always win out on the damage game, but against uber mobs like the boss mobs in the planes, named giants in the Arena, or dragons for a few examples, I would put my money on the Rogue doing more damage than any other class.

Disclaimer: This may be totally invalidated now that wizards get crits. I don't know enough about the AA skills for either a rogue or wizard to comment too much on it

Taurkon
56th lvl Blackguard
RE: Velium poo
# Dec 10 2001 at 12:20 PM Rating: Default
There is a difference between stupidity and ignorance.
Questing
# Oct 23 2001 at 9:25 PM Rating: Decent
Hey, anyone have info on the actuall quest part? That'd be great, thanks.
Heya !!
# Oct 23 2001 at 10:02 AM Rating: Default

I hate stupid posts, I hate stupid posts made by people whom have never used a higher lvl rog(55+) I also hate many posts on the same exact thing ~>haste,best wep <~There are differnt weps for different encounts(we all know this) =D I am a rogue. I am a fairly good rogue. I am a lvl 58 rogue. I have some fairly good gear....and imoi...bout every good you see, you see Ragebringer =D So pls dont post any more junk underneath my particle weapons stats pls =D
Annoyed Rogue

P.S. I really think some of these posts on all the items should be revamped, and most removed =D
Lighten up
# Oct 04 2001 at 9:19 PM Rating: Default
Yes ok there ARE better weapons then RB this MAYbe true BUT this is OUR epic ok this is our weapon, one of the few rog only weaps and its uber so stop beetchen you want a primal or will sapper or dragin hide tip (which btw sucks crap). you should be happy enough that you are that lvl and that you have the RB i woulnt be bettchen if i had it, would you. I rest my case

Dibber- 33rog-Xev
the basic haste equation
# Sep 13 2001 at 11:00 PM Rating: Good
I can't say how many times I have seen posts on
"how to figure out haste..etc etc" for the latest
superfreakalloyed, Imgonnawhigcheckthathoe type of
item.

Literally, I have seen tens of ways to figure out haste for an item or spell, but sadly enough, and frankly, many of the ways just suck because of the lack of simplicity. Some work, some don't,
and some are practical, and some are not...


Being a physics buff, I tend to get frisky with
the math side of things and try to make ****
as simple as possible. Reason being,.... it helps. :p "Keep it simple stupid."

So, with that in mind...here are the ones that I
thought worthy of mentioning as being simplest:

d /(1 + h) = d'

or

(a' / a) - 1 = h

d is equal to the ORIGINAL DELAY of your
weapon. ie wurmy = 40, lammy = 19, etc..
and d' is equal to the weapon's hasted delay.

Or, which we will find out further down,
a is the number of attacks in a certain time
and a' is equal to the number of hasted
attacks over the same period.
(If you look closely, you will notice
that these equations are nearly the
same after a couple of manipulations)

h is equal to the percentage HASTE for an item.
ie 40%, or 0.40 ~ swiftwind, or ragebringer...

There is a simple equality that arises from
this..being:

d / d' = a' / a

or more practically speaking:

d' = ad / a'

but I'm digressing...

Example One:

Let's say for instance, Furor, a warrior of 36 seasons, had his eyes set on a few weapons at GFaymart. Two of which happened to be a lammy and
wurmslayer. Being quite the informed player after 36 seasons, Furor recalls the lammy having a 9 damage, 19 delay, while the wurmy has a 25 damage, 40 delay(neglecting the other stats). Since, he has an FBSS, whose haste is roughly ~20%, what kind of delay/damage ratio will the lammy and wurmy have when hasted with his FBSS?

------------------------------------------------

FBSS with the lammy... d / (1 + h) = d'

19 / (1 + 0.20) = d'

15.83 = d' , or d' = 16

so the lammy is now 9 damage, 16 delay.

~ 1.78 ratio

-------------------------------------------------

with the wurmy... d / (1 + h) = d'

40 / (1 + 0.20) = d'

33.33 = d' , or d' = 33

so the wurmy is now 25 damage, 33 delay.

~ 1.32 ratio

-------------------------------------------------

Now, that equation can be manipulated in any manner you wish too. Even broken down into an equation bearing the number of attacks hasted, and not. So starting with the original equation :

d / 1 + h = d'

And manipulating it with simple algebra:

d / d' = 1 + h , and finally...

(d / d') - 1 = h

(remember what I said about
those two equations being almost the
same?)

And since d / d' = a' / a , we now arrive at

(a' / a) - 1 = h


This equation allows you to calculate the haste
of an item by plugging in the delays, or more importantly, the number of attacks hasted a, and unhasted a'.

There are numerous other variations you can arrive at, but I leave that up to you to manipulate algebraically either of those two
equations to satisfy your needs. SO...

------------------------------------------------
Example two:

Let's say Tigole just purchased an fbss and didn't
quite know what the haste was on that bad boy.
He heard it rocked, but wanted to do a little testing to see how much he got for his money...

He usaully uses a tombcarver in his main hand..and
and an unknown longsword resembling a rusty one at
that in the offhand... The tombcarver unhasted
is 5 damage and 17 delay..after factoring out the
offhand attacks, he comes up with two average numbers for attacks, hasted and unhasted for a particular time: 170 unhasted, 142 hasted

by using (a' / a) - 1 = h

we get (170/142) - 1 = h

or h = 0.197 , or haste roughly equals 20%

for the FBSS.
-----------------------------------------------

So, in summary..the things you need to
remember are:
d /(1 + h) = d'


or


(a' / a) - 1 = h


and the identity that relates the above


d / d' = a' / a


and you can manipulate the rest.

I'm sorry if this **** turned into a algebra session and not quite as simple as I would
like, but I think this is as simple as simple
gets for haste.


-Alde the calculating ranger












RE: the basic haste equation
# Feb 02 2003 at 7:42 PM Rating: Decent
Some of you people have WAAAY too much time on your hands.
RE: the basic haste equation
# Sep 27 2001 at 10:53 PM Rating: Default
Finding the haste formula is the easy part. The real challenge is to prove that it is the formula used by EverQuest.
RE: the basic haste equation
# Oct 06 2001 at 7:51 PM Rating: Decent
I really don't like to flame, but either you didn't actually read the man's post, or you need to stop playing everquest and go take some math classes.
The way the measurements work, it doesn't matter what formula VI uses to creat the haste in the item, the simple fact is that his formula's acurrately measure haste.
Just as a side note: VI has stated, when they told us what the max haste cap was (I believe it's 60%, but thats beside the point), that the haste percentage they were referring to was an increase in the number of attacks over time, NOT the percentage of weapon delay.

Confucious say: "A closed mouth contains no foot"

/rant off
I used to be such a nice guy, but petulant responses to intelligent posts raise my hackles.

Pithx
"But then the professor added and extra ingredient: Chemical X"
Haste...
# Aug 27 2001 at 4:38 PM Rating: Default
Okay... Let me clear this Haste subject up...
Many people say that haste lowers your weapon delay, while others say it raises your chance of hitting... I believe it does both, and here's how...
Okay, first, we assume that 10 Delay is 1 Second... I am not really sure how much delay = 1 second, although I heard somewhere that it was 21; we'll just use 10 to make it easier... With that cleared up, say your weapon has a Delay of 20.
Now, with 20 Delay, let's say you have a 50% haste item (God, I wish.) That makes your Delay 10...
Some of you may argue differently, saying that Haste actually increases your chances of swinging by 50%, and it does...

With a Delay of 10, you swing once every Second, and with a delay of 20, you swing once every Two Seconds... That's decreasing your delay by 50% AND Increasing your chances of Swinging by 50%... Think about it, folks...

RE: Haste...
# Oct 13 2001 at 2:38 PM Rating: Decent
"With a Delay of 10, you swing once every Second, and with a delay of 20, you swing once every Two Seconds... That's decreasing your delay by 50% AND Increasing your chances of Swinging by 50%... Think about it, folks..."

I have thought about it. Swinging twice as often (not including dual wield/double attack) means your number of attacks has increased by 100%, not 50%. Think about THAT...

The haste percentage directly applies to an increase in attacks. You can look at it as a decrease in delay as well, but the haste percentage does not directly apply that way. A quick example: decreasing the number 100 by 20% results in 80. However, you have to increase 80 by 25% to get 100 again. The raw number difference is the same no matter which direction you go, but the percentage changes. Now for how it works with RB...

If 10 delay = 1 second, you would have 24 attacks per minute with RB before haste or double attack. With 40% haste, that would increase to 33.8 attacks per minute. Going from there to figure out the "new delay":

33.8t = 60

t = ~1.7752

new delay = 10t = ~17.752

Note that 60% of 25 is NOT 17.752; however, 140% of 17.752 is right around 25.

I haven't bothered to compare it with the physics guy's equations to see if the results are the same, but this seems to make sense to me. If someone can point out a flaw in my logic, let me know. :)


Siri, Rodcet Nife
RE: Haste...
# Sep 10 2001 at 2:55 PM Rating: Decent
*
71 posts
Well Nyshraak, Serve my kingdom because here is how haste works really...

For example (ill take the one above):
You have 50% haste.
(The haste percentage you have tells you how many more attack rounds you get)

If you had 50% haste you would have 50% more rounds of attack than normal without haste.

For instance your weapon delay is 20(both of mine are)..

In 30 seconds you will have 15 rounds, and respectivly in 1 minute I have 30 rounds.

If I had 50% haste , in 30 seconds I would have 7.5 more attack rounds, or in 1 minute I would have 15 more.

To determine the amount of haste an item is you can do the following:

Step 1. Count the ammount of attack rounds you get in 1 minute by loooking under the combat section, the top buttons will blink and each blink is a round. (lets say we had 30)

Step 2. Put on your haste item, or have your buddy give you a haste buff. And then do step 1. (wow we got 41 this time)

Step 3. Take the number you get from 1 and subtract that much from the value you got from step 2. (41-30= 11)

Step 4. Take the value from Step3(11) and then divide it into the value from step 1 (30)

11/30= .36
Thats it? .36 haste? No.. 36% haste ;)

I calculated Alacrity an got 33% out of it(extra 10 rounds in one minute), I think the max is 40%, but not sure, thats what eq.castersrealm.com has for the max percentage.

---
With that all said here is something else to look at.

When I say rounds I am refering to the amount of times the combat buttons blink.
Haste effects only how many times those blink and nothing else.

Each round you get a chance(provided you have the skills) to dual wield and a chance to double attack. Haste doesnt effect these, haste effect the time between rounds, and in each round you will have at least one swing, another if you dual wield that round.

For that first swing you have a chance to double attack, and if you dual wield you have a chance to double attack also.

So you have a chance for 4 hits in a round.

A common misconception is that hast effects how many times you hit, well it does kindof, because you have more rounds, you have more chances.
--
Here are the calculations I used

~Weapon delay if you know haste percentage:
(100/(haste%+100))delay
Example:
(100/(40+100))20
(100/140)20
(.714)20=14.28

(40% haste 20 delay, new delay is 14.28)

~How to calculate haste percentage:
Without/(With - Without)
Without is amount of rounds in a minute without haste.
With is amount of rounds in a minute with haste.
(count rounds by lookign at combat buttons blink)

Example:
30(40-30)
30(10)=.33 (33 percent haste)

--
Hope this "clears it up"
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