Personally, when I look for items the first thing I look for is looks. I've been playing 4 years now seen a lot of nice items but not the Godly looking items like the staff with chinese symbols. I like the looks of Nagitanas as well. By chance does anyone have links on 2 really high class nagitanas a warrior can duel wield? Would be greatly Appreciated. Currently I don't have VP key but am working on it. That blasted rotting skeleton is getting on my nerves. Ever since I heard about VP a few years ago I've wanted to venture to this place and bring ma crew. A lot of people say this place is worthless which is some what true but it's History and a lot of Old-school EQ players like myself want to keep history alive hehe (I still kill in Dalnirs hoping one day I can get that blasted earring.) Anyways, what's our topic?? J/K =) Was wondering what this item looks like. I really enjoy the pictures of weapons with the fancy effects on them ). Safe Travels and Phat Lewts to you all!
#REDACTED,
Posted:Oct 20 2003 at 2:26 AM, Rating: Sub-Default, (Expand Post) WTF is with people turning these forums into... <flex> I'm better than you lalalala ~ and I knew this monk and he could hit this warrior really hard.....ssshheessss! use this forum for information pertaining to whats at the top of the page ~ Retards
Too many similar posts to just reply, so here we go. I duel a 56 warrior, planar geared ( I.E. Was not gimp) and I got to 50 when he was at 50, it was pretty even, then I mend, and I think he forgot about mend, whomped him hard. Just with a CoT and a bare fist (STOOPID Weight/ac)
#REDACTED,
Posted:Jul 26 2003 at 4:29 PM, Rating: Sub-Default, (Expand Post) Well i know this is an antique compared to it, but just but a Staff of Flowing Water, its better and its buyable
a monk cant take all dmg because he dont have a lot of hp but he was a very very good dmg dealer only if you have a good weapon monk rogue and warrior an groups are best warrior take dmg and monk and rogue deal dmg but i can adition a shm for slow thats was a great team
That's funny. My 56 monk can tank in PoP quite well. Yeah we don't have as much innate HP as tanks, but with the proper gear, you can build it high. And our natural AC boost makes up for the low AC on our gear.
That, and our unbeatable damage avoidance skills. We may not take damage well, but we dodge/parry/riposte a good portion of it.
In PoI Factory the other day our cleric had a lagspike and our Pally died. Quickly swapped on my fast weapons and hit stonestance, and I tanked it for the remaining 75% of its life. Cleric commented that the mana use wasn't that different from a tank. Only problem comes that we don't taunt. Only taunt we have is the pure melee hatred we produce, and maybe disarm / beg.
I can duo with my wife, 62 chanter, and pull off slow/tash/mez aggro fairly quickly with boon and her using 1 cast of boggle.
a monk cant take all dmg because he dont have a lot of hp but he was a very very good dmg dealer only if you have a good weapon monk rogue and warrior an groups are best warrior take dmg and monk and rogue deal dmg but i can adition a shm for slow thats was a great team
#REDACTED,
Posted:Feb 05 2002 at 8:26 AM, Rating: Sub-Default, (Expand Post) If you take a look at a LOT of the "ubber" gear useable by warriors....most of it is all/all. Well, the majority of it is. Anyhow....Monks CAN match a Warrior in their AC.
Actually I see a lot of monks that have higher AC than comparably equipped warriors, but that's primarily attributed to our defensive skills and class based AC bonus. As for the buffed stats you listed, there's only two monks in game that I know of that have a shot at them, but yes I suppose it is possible. And the monk vs. warrior on damage you sighted is a bit exaggerated, monks will do 20%, and rogues 40% more damage than a similiarly equipped warrior. That is based on Verant's ideal class balance ratio. We give up our hitpoints to take a mobs away, it's all fair.
this is a weapon page not a who can duel better why dont u guys quit waisting mine and every otherperson time that come here for info about getting hold of a item
#Anonymous,
Posted:Oct 10 2001 at 10:13 PM, Rating: Sub-Default, (Expand Post) ROGUES by far do they most melee damage (a least +50), next comes MONKS, argue the rest as you like, but there is no arguing this... NOTHING beats a backstab, nothing
im a 55 warrior ..and i know that monk's and rogues do the most melee dmg.. i coulda swore that someone said some debate but im to lazy to read it... if anyone thinks that pallys or what ever do more dmg...(once a ranger told me that dmg dealers from most to least were like war,ranger,monk,rogue.. and i just laughed.. we all know that monks and rogues do the most while us warriors struggle to do the same while tanking.. but we cant! .so..
im a 55 warrior ..and i know that monk's and rogues do the most melee dmg.. i coulda swore that someone said some debate but im to lazy to read it... if anyone thinks that pallys or what ever do more dmg...(once a ranger told me that dmg dealers from most to least were like war,ranger,monk,rogue.. and i just laughed.. we all know that monks and rogues do the most while us warriors struggle to do the same while tanking.. but we cant! .so..
You seriously are an idiot.... 1. Heals dont mean **** when you cant get them off, 2. you cant attack while your healing, so how the hell do you expect to kill a monk when you spend 90% of the time trying to heal yourself? 3. monk+epic+other haste item+good weapon+diamond punch+flying kick=1 dead pally... immediately 4. how do you expect to kill a monk when you cannot hit him? 5. i understand that a pally, with strategy, can kill a monk... probably with ease... but i also realize if that monk keeps interrupting and doesn't make any mistakes, you are screwed. think i'm a little partial to monks? =p... i'm just happy to find out that we still have a weapon w/a dmg higher than dly (because pally's get a 48/40 weap w/very nice effect, and varient nerfed our 44/40 w/better effect.)
im a lvl 59 monk and i recently fought a pally in the bazaar arena. i have a silver fang club and waning light katar with 31% haste and he said i was able to interupt his 0.5 sec stun so 1.5 secs is nothing also my combat fury might help cuz crits interrupt always i think but thats just an extra thing. more of a warrior subject. he also would root me too heal up, used his LOH, and sat to med while i was rooted and i still got him to like 20% with me only using mend once and only my disc thunder kick he had me at 10% yes if we had gone till death he could have gotten me but it took a really long time for him to get me down. he came close to death many times and was lucky i didnt resist root more often
Also shemfade, that "close fight" your lucky the monk was using this weapon. if he had two good 1hb's he would have wasted you also depending on his haste
as a Paladin myself, i've been around since 99. I'm currently 62 and i've been playing tallon since about two months after it first opened. I can Personally say that as a paladin, i can kick some serious *** pvp wise. However. Pre-59 Paladins have serious problems with casting times on heals and such. Hitting 59, is a seriously Dramatic difference in a paladins abilitys.
The 59 heal is 220mana for 700hp with a casting time of a gasping **1.5** seconds, not very easily interrupted, over time for just a few tics, healing you for 175hp per tic, which isnt fun trying to out damage while the pally is whomping on you =P.
With the paladins healing ability and the character under the hands of a heavily experienced paladin. We are one force to be matched. I remember my days in Kunark, resting at 3khp unbuffed at level 60 with epic. I wasnt entirely well known, but it was extremely common to come accrossed pvp, and notice that they will run away before even attempting to go onward, knowing that they werent going to get very far. An epic paladin was very intimidating then...
My closest duel ever at this time was with a guildy, whom also had his epic, and this staff, (a monk if you couldnt tell from that =p). as a grand fight it was, i still could have gotten off another heal by the time it was over.
In the end, Monks are the best melee pvpers. This does, however, rely quite a bit on equipment and help from other classes.
Let's say a warrior has all his best equipment, plus all the best buffs in the game, and has perfected all of his skills. Assume the same of a monk. The warrior still cannot deal nearly the amount of damage that the monk can, he will be hit almost every time regardless of AC, and he will not hit the monk very often at all. Monks will seriously deal massive amounts of damage to the Warrior, and even with much higher HP the warrior will die first.
A Rogue, simply put, wil deal a heavy amount of damage, assuming he has perfected his poisons and has the best (everything) he can. A Rogue cannot rely on being behind a well-trained Monk all the time. The Monk will make the Rogue collapse, but only after taking a lot of damage. Especially at the end of the battle, the Rogue's loss of AGI will kill him.
There are simply too many possibilities with a Ranger's magical abilities to determine who will win. But from experience in seeing pvp on Rallos Zek, I can tell you the monk usually wins this sort of encounter.
Paladins just don't have the damage dealing capabilities, even with a Nature's Defender etc.
SK's could potentially beat a monk, especially considering a maxed out HT and their other magical abilities.
AND, don't discount the enchanter's ability to kill over very very long periods of time :) Assuming he's not getting hit...
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This weapon, I must say, is the best weapon in the game, as far as dmg-delay goes. Appropriately hasted (Speed of the Shissar plus epic haste plus enchanter's best spell haste (70%) and so on), a monk is a damage dealing machine that just might topple the hate limit of a warrior's Taunt. The extra STR and AGI are also great boosts and should be the completion of an 'uber' monk. This also makes the 40+ damage list, meaning there's a damage modifier that works out nicely.
Then again, Ton Po's Staff is better. Yes, the dmg-delay is slightly worse on it, but 100 Blows is so infinitely useful it's scary. Downright scary. Plus, Ton Po weighs half as much.
Ton Po's is much rarer too. I've only seen one on Rallos Zek. I think. :) This weapon actually drops predictably, but you should try killing this dragon sometime.
.....Not gettin in this argument, but according to your own sig Warrsaw, you are only lvl 51. And as a 52 war i can tell you that i have never got invited to VP, nor have i even considered doing the quest to get the key, so im going to go out on a limb and say you havent. Second, you have a 49 monk, what the hell do you know about PvP at the higher lvls as a monk? Not saying that i do, but at least i dont try to make it seem like i do. This entire post of yours is all theory and NONE of it is based on experience. Go get some lvls then you can have an opinion on this.
IMO. Rogues are the best dmg dealers. BUT ONLY with a good tank. A tank with a blade of luclin and a BP can taunt A **** LOAD. Mobs go down soooo fast b/c of rogues. This is why i think the best group combo is war rogue wiz enc cleric shaman. With monks, well they still deal a **** load. They don't need the best tank to deal alot, they can deal alot on their own. To the thing about rangers. I dunno how good they are for dmg with their epics. But a warrior with a blade of luclin and jade mace, he can deal a **** load of dmg. Just my 2 copper
Ranger's do just fine in duels, let some monk take his 9/16 fists and start hitting me, my thorns will hit him for 22 each time, that will take him down pretty fast :P
This is a ratio that is an Aproximate on damage and does not include spells/procs/poison
If a warrior did 100DPS Paly/SK do about 80DPS Monks Do About 120DPS Rogues Do About 130DPS Including Backstab Rangers do 90DPS ( Not Counting ARchery ) Just Melee Not sure about BL and Bards But i think about 70DPS
Ya know, I could have SWORN Ton Po's never made it live. I thought it got taken away shortly after Trak dropped it for that monk. 44/40 100 blows right? plus low low weight for a staff of that caliber.
#Anonymous,
Posted:Aug 24 2001 at 8:20 AM, Rating: Sub-Default, (Expand Post) All of you Pot Smokers I play a monk Iksar and they are the bester meleer in the game, and the Bo stick up there Blows I would Rathere go get a Scepter of Destruction in Sleepers Tomb! U need to Kill the Sleeper to get it
Idiot, idiot, idiot. Simply put, do not speak of that which you do not know. Sceptre of Destruction IS a great weapon, BUT...1) it is able to be dropped and or/traded 2) You do NOT have to kill the sleeper to get it, just a warder. The first 3 warders can be done with 20-30people without much problem. Weapons in North ToV are better than the sceptre, and some of our monks had the sceptre, but since the most recent melee patch, they have passed them to warriors, as they now have better weapons from the turn in NPC outside Sleepers. Bottom line is this...do not post about something if you do not know what you are talking about...i.e. NOBODY has killed the sleeper...
#Anonymous,
Posted:Aug 16 2001 at 9:33 AM, Rating: Sub-Default, (Expand Post) Can everyone just SHUT UP???? every class is equal, warriors can take more hits that monks, but can't dmg mobs as well. See? they're EQUAL!!! So everyone just close your yappers
Monks are damage dealers. Rogues are damage dealers. Warriors, are not damage dealers. Monks can not take hits well. Rogues can hardly take hits at all. Warriors can take hits very good.
With a monk taking the hits, its most of the time either all or nothing. With a high agility the skill of block, dodge, and riposte happen a lot. Block is the reason why they can somewhat stay a live a lot longer then a rogue can when they are getting beat on. When the creature doesnt miss, get riposted, blocked or even dodged, its normally going to hit a monk for full damage.
Rogues get Parry, Dodge, and Riposte. (Correct me if I'm wrong) I cant say much cause ive only played rogue up to level 22. But I do know Ive seen rogues die in seconds and then I wind up taking the hits after the rogue dies and will normally last a lot longer then the rogue will.
Never played a warrior but they last a hell of a lot longer then I do when they are taking the damage.
Monks get insane weapons because they master in the art of weapons and fighting. They take time to master their skills, normally only in one or two types of weapons.
Rogues can do damage because of their ability to backstab.
Warriors, unfortunately only have the ability to do what their weapons allow them to do. They are there to try to take damage, not really do damage but enough to keep the creature on them.
I am a 54 level monk. I have earned most of my armor. I do have a robe of whistlings fists. I can almost solo in karnors castle. The only reason why I can not solo is cause of my hp. I hardly have 1500hp. With buffs I can do it no problem.
I hope this somewhat clears things up. I hate to do this cause I really just came here to find out about this staff more.
Well, if the mob attacks a rogue, they can Evade off to the tank (Evade is hide when attacking, just turn auto attack off, click on hide, then back on) it will say you have momentarily ducked out of combat if it works
Please stop to compare monk and warrior, because they are differents, monk do dmg and warrior take dmg. If you prefer to do dmg play a monk, or a rogue, if you prefer to tank and taunting mob play a warrior.
Monks are fun, warriors are fun don t play something just because in duel you can win against others (or try an enchanter).
This game is make to play with group of differents class, monk are the best puller, and warrior the best tanker.
I play a monk also and I must say we make good pullers. We can avoid trains which no one else can do pulling. However, I think Rangers make better "open field" pullers. I guess it would all depend on your situation. In a dungeon I would go monk.