Item GlossaryEverQuest icon

Nature Walkers Scimitar  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Slashing Atk Delay: 30
DMG: 20 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 STA: +15 WIS: +20 HP: +10 MANA: +90
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Wrath of Nature (Any Slot/Can Equip, Casting Time: 9.0) at Level 50
WT: 3.0 Size: MEDIUM
Class: DRU
Race: HUM ELF HEF HFL DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:Scimitar of the True Druid
Item Type:1H Slashing
Light:Stein of Tears
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-11-27 19:42:42
Page Updated:Sat Mar 12th, 2022

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Rare
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Druid Epic: Nature Walker's Scimitar

Quests

This item is used in quests.
Expansion List - Premium only.

Abysmal Sea
Quest Name
Druid Epic 2.0: Staff of Everliving Brambles

East Karana
Quest Name
Druid Epic 1.5: Staff of Living Brambles

Jaggedpine Forest
Quest Name
Druid Epic 1.5 Pre-Quest

Northern Felwithe
Quest Name
An Epic Request (Druid)


Zone(s) Found In:


Zone Name
Burning Woods
Screenshot

Uploaded March 12th, 2022 by Drewinette
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The DE corruptor
# Jan 07 2002 at 11:31 PM Rating: Default
ok here us what ide suggest

1 grp of 50+ to handle corruptor
2 wis/int casters who can kite fairly well to handle the reavers (i dont know what happens nwith the druid but betetr not to elt them die as then u will have to nwait for them to respawn)

have grp 2 kite a reaver each and keep them happy till teh corruptor dies then take on out at a time

grp 1 take the corruptor hes a serious pansy compared to other mobs u will have to raid (ie VS the fcking respawn ontop each other black reavers).

this applies for the ranger epic also

i am upto the black reavers whichwe tried and faield at ocne and we r going after agian

jeil teh insane is a pansy butgetting to him is a *****

PoA liek teh reavers cept like 50 times harder since 2 mobs come form 1 and they r 2 lvs higher then last

VS hes anoying but noit hard if u dont have to kill the one that Liftaps if VSR is up give him firefly globe theen SoVS spawns give him ressurection spell and j=he makes fun of ya and saays he will kill ya and nuture the norathe blah blah blah VS will then spawn ***** slap him around some (he DOES NOT lifetap) and loot the pulsing green stone.

PoH can be a ***** tho esp if ya goto kill inny cuz ya clear the zone and dont get a emerald if so its time to takew inny (altho u can get your swiftwind before this part) for the stone.

after those mobs u just have to tunr in some stuiff (do teh quest in the rigth order tho) and uget your earthcaller

i know this isnt the page for the ranger epic but its use full info to both druid and ranger since our quest r alot the same.

Tagian Linoroxx
52nd Ranger of Tunare
The rathe
Loyal member of Yamabushi Clan
This item is NOT beastlord
# Dec 30 2001 at 8:04 PM Rating: Decent
***
1,075 posts

for some reason its now saying above that it is.. its not ;)

I just got on and checked mine in game, its still the same as the screenshot. Of course the fact that beastlord's don't get 1 h slash points to this also.. ehehe.
err, and sending correction now to allakhazam
# Dec 30 2001 at 8:05 PM Rating: Decent
***
1,075 posts

err, and sending correction now to allakhazam

(because it lists beastlord above as class.. )
#REDACTED, Posted: Dec 28 2001 at 4:12 PM, Rating: Sub-Default, (Expand Post) We can buff your resists really well =) Nice for the big raids.
Aye
# Dec 28 2001 at 4:11 PM Rating: Default
It's true druids can be good groupers - they can fill more slots than any other single class in the game; Buffer, DDer, DoT, Snare/root, Debuff, Healer, Evacuation... And they can also last for at least a few seconds when aggrod. True, they aren't the very best at anything, but we can still save your butt if on of your buddies with a vital role dies (cleric, cough).

However, I still think that druids are the only class that can solo all the way to 60. We are easily the best soloers in the game; even necros can't compete with us. I hate grouping because the XP is not very good at all compared to what I get solo. My 2cp...
RE: Aye
# Jan 23 2002 at 1:46 PM Rating: Decent
"However, I still think that druids are the only class that can solo all the way to 60. "

Notice that this is a discussion of the Druid epic.

So if you solo your way to 60 how do you plan to get your epic? I don't think you're going to be kiting Faydadar or Venril Sathir anytime soon and don't expect 50 strangers you've never done anything with to risk life and limb to help you out.

Several classes can solo to some degree. That doesn't mean they should.
One More Off Topic Post
# Dec 26 2001 at 8:12 PM Rating: Excellent
about druids.

The main reason druids arn't wanted on raids is that there are usualy too many druids signed up for the raid already. Druids are a fine class, and very popular. Most raids have a few slots for non-melee types. Druids are a non-melee (last time I checked at least), and it's not a good idea to get too many of any one kind of caster. (even clerics, melee's want haste/slow. Clerics can DD but without some kind of debuff most won't land. DD's and damage shields help alot, and for the tougher mobs upping resists is VERY important)
While it might be difficult to find enough Clerics/Enchanters/Necros/Shammy/Wizards for a raid, it's never hard to find enough druids.

Now finding good druid players, (those who understand how to group) THAT may be a problem.
One little hint for druids out there: don't forget about your debuffs, and as long as there are plenty of dedicated healers use your nukes just like a wizard. You can't do his damage, but you can certainly help!

Meirril, Fennin Ro
Don't be noobish.
# Dec 23 2001 at 3:58 PM Rating: Default
Don't be noobish. A druids ability to solo for experience that makes all other classes whine starts at 49. Then they are expected to solo for 8 levels until 57 when you get Succor. If you don't know what Succor is you don't need to ask or post here. If you are 55+ and don't know just cancel your account now regardless of class. Evac ability is good. However, most druids don't group a lot and don't know how to use it so they make the rest of them look like idiots. Thats they key to most of the Druid's problem, the perception that they can't group. The druid dd scoriea does 688 with a cast time of 4 seconds and is not easily resisted. Go look up the 50+ wizzy nukes/mana cost and please drive through. I'd have a druid in my group any day. The truly most useless class in the game is sk. Their spells suck hind tit and they can't cast them well, damage output is in the toilet, they can bash but no duel wield, and they don't even have lay hands like the pally, several other classes can slow and snare, so that about wraps it up for sk's, cept of course for those of you who like to run around in a skull looking helm roleplaying, more power to ya. I've witnessed pallies saving entire raids with 1 LoH, the flip side of the coin is watching the sk FD when things get out of hand then everyone dies, nice.
If you see a druid lfg pick them up, over time you will start to understand the class, to your own benefit. Nature walkers Scimitar is nice as far as epics go.
RE: Don't be noobish.
# Feb 07 2002 at 1:24 PM Rating: Decent
I have to agree with you about the druids.
~BUT~
I have to disagree about the SK part. Harm Touch has saved my group a few times. When I have been low on mana, my sk would take over for me and he rarely fizzled. Several times he has pulled taunt off the warrior and out damaged the monks (yes monks meaning 2). Bash is also a stun. We have a RL circle of friends who play together and we all appreciate our SK. *btw, a good sk does not FD until everyone else is down or to give aggro back to main assist*

~All classes have their benefit, get to know them all and you will see it~

I have just begun questing my epic, can't wait... gonna be sweet leaves everywhere. =)

~Tazia V`Xed
~51 Wanderer
~Officer of Clan Destiny
~Brell Server
~Group Dr00d since lvl 5
#REDACTED, Posted: Dec 11 2001 at 10:17 PM, Rating: Sub-Default, (Expand Post) Druids are decent to say the least at all group functions. But an old saying i remember is "He who is a jack of all trades, is a master of none" which is why it would be more beneficial to use a shaman/cleric combo to buff/heal than having a druid in the group. And as far as snaring goes, many groups would prefer a ranger, SK, or necro for snaring indoors like in KC.
RE: druids
# Dec 18 2001 at 9:11 AM Rating: Good
Ellpie,

KC is considered an outdoor zone, which is why all the druid/ranger spells work there.

#REDACTED, Posted: Dec 04 2001 at 6:11 AM, Rating: Sub-Default, (Expand Post) Speaking of muffins. LOL
ok
# Nov 15 2001 at 10:10 PM Rating: Default
ok, i have something to sat to wrdang, to do that you need a mage, a wizard, a necro, a shaman, and a cleric. ok, or a druid. either take up most of your group w/ that crap, or a druid. i like having other peps, but you can get a much more rounded group w/ a druid.
Curious
# Nov 11 2001 at 12:54 PM Rating: Decent
Ok, so people ask what the need for DrOOds is, and say how useless they are. Well i'm just curious,but why are they the most common char in the game?? :)




Karpathion
36th Druid
Tarrew Mar
#REDACTED, Posted: Nov 16 2001 at 11:42 AM, Rating: Sub-Default, (Expand Post) soloing/farming abilities at high lvls.
RE: Curious
# Dec 03 2001 at 4:19 PM Rating: Default
In which case, all those folks should have started necros. Similar solo'ing ability (I won't get into which is better) and far better farming ability.

A druid's damage inseparably tied to mana regeneration, which makes druid damage output quite slow compared to any pet class. While a druid could quad kite mobs dropping the nice loot, that ability is restricted to outdoor areas. Most of the nice loot drops indoors. For serious farming, go for necro or mage, not druid.

The druid does have good solo abilities, though, and that's certainly appealing for the masses who don't have large blocks of time to devote to EQ when they play the game.

The real time saver, and probably the real reason there are so many druids in the game, is ports. Ponder that the next time you're waiting on a boat.

... And on the subject at hand, the scimitar. It's a very nice item. I hope to get one for my druid sometime in the next few months. The druid epic doesn't have the same value to a guild that the cleric epic does (no other epic does), but it's still a very nice item and will allow me to start replacing some of my lesser wisdom items with resist and AC items.
Effect?
# Nov 09 2001 at 3:21 PM Rating: Good
Anyone have the actual stats on what this effect is?
Wrath of Nature
# Nov 13 2001 at 3:30 PM Rating: Excellent
47 posts
Wrath of Nature lasts three minutes. It is Magic-based and has both DoT and Snare components. The snare reduces movement by 64% and the DoT will do 1770dam (so long as the mob remains rooted/motionless). I've found it gets resisted slightly more than my snare. It will overwrite Ensnare and Bonds of Tunare since its movement reduction is higher.

Aenara Wyldhart, 57th Preserver, Prexus
#REDACTED, Posted: Nov 06 2001 at 5:51 PM, Rating: Sub-Default, (Expand Post) Who the heck cares if "we are wanted"?I like this class.Yes i do.i dont care about negatives,theres always some.And dont give me that crap about being for nothing.In our guild alone was 14 druids,and all of them were most busy in most of the time out of raids,and pretty much like others on raids.So,like,why should we care in the first place?
Druids
# Nov 05 2001 at 12:58 PM Rating: Default
Ok, it seems that if u want to get through to alot of druids then post on this thread. So, lots of people here say that druids are fairly useless 50+. My opinion is that statement is correct and wrong. Now i can hear the druid lighting up the flamer... But let me explain. This is not to tell the high lvl druids what i think of them... that doesnt matter. This is to tell the lower lvl druids what is in store for them. 50+ druids have a rough life. Kinda. They can solo very well and can prolly reach 60 solo. However...druids are not too useful on raids. Many of the posts here say that druids have the summer/winter buff that is useful on raids...well of course they do, every class has to have one good spell. Normally when u go on a raid u will always see druids. But, one must understand that druids are not asked to go on raids. NEVER. if a druid is on a raid he is in the sponsoring guild or he is a friend of someone. Second, besides soloing, druids do very well in a small group that is hunting something. The wimpy, but diversified buffs a druid gets are rather useful in groups when a full suite of specialists are not avialable. But, in groups in dungeons or pick-up groups druids are right their with rangers as the least wanted. Druids are FUN characters, who get great abilities and can do a little of everything...till highlvls. But then u can twink out a "REAL" group char and see what u missed. Good luck and Have fun druids.

P.S. as to what my opinion is of high lvl druids...well not that they are all this way but most i have met whine and cry alot about how they can never get a group in KC or VL, or about how much they get pestered for ports and sows, or about how they get shafted in equipment, or how many mobs in velious can run so close to sow speed, or how many new druids pester them for money or help, or.....
RE: Druids
# Dec 05 2001 at 12:15 AM Rating: Default
Well as your higher level is lvl 48, I think you can't know anything about 50+ levels :) You say druids are NEVER invited or needed, I guess you checked every raid and every guild to affirm that LOL, having a druid high level permits evac, snare, heal or nuke, track, root,... You really know nothing of the subtilities of the game I guess

Aekhold Hiigaran
Barbarian Luminary 57 on Karana
off topic
# Dec 03 2001 at 1:09 PM Rating: Decent
All these posts including mine need to be removed as they are off topic.
...........
# Nov 24 2001 at 5:42 AM Rating: Default
Somewhere along the way it appears that we have all lost sight of the subject at hand... Namely Nature Walker's Scimitar. But since we have derailed from the original topic at hand I guess I'll throw my 2cents in as well. The truth is Everquest did a pretty good job of balancing the various classes in the game. My only real objection is the cookie-cutter fashion they did it in. Though hopefully SoL will help add a little individuality to the classes. That's not to say every character who plays the same class is exactly the same. People will always add their own personality and play style to their characters. But to sit there and say a warrior is more useful than a druid is crap. You can't really compare the classes like that. It's apples and oranges. Different classes are more useful in different situations. I'd prefer to judge people more on who's sitting at the keyboard than worry over their class choice.

Lornick Warwind
56 Druid
Bertoxxulous
RE: Druids
# Nov 18 2001 at 3:34 AM Rating: Default
What a bunch of Poppy ****, My 54 Druid has been on many Raid per invite . They scout and track for your info and the Evac.. But then what do you expect a "meat shield" to know lol..

Hester
54 Druid
Luclin
RE: Druids
# Nov 18 2001 at 3:29 AM Rating: Default
What a bunch of Poppy ****, My 54 Druid has been on many Raid per invite . Thet=y scout and track for your info and the Evac.. But then what do you expect a "meat shield" to know lol..

Hester
54 Druid
Luclin
what is so special about druids?
# Sep 29 2001 at 8:35 PM Rating: Default
I don't understand the need for a druid, I mean what are they better at than everyone else? They can damage shield, which their highest isn't as good as the mage's highest, they can port, so can wizzies, they can snare, along with necro's and shadowknights, they can sow along with rangers and shamans, they can heal, along with shamans and clerics, they can cast HP buffs, so can clerics... so where is their strong point? I don't see anything that they can do for a group that someone else can't.
RE: what is so special about druids?
# Jan 03 2002 at 5:31 PM Rating: Decent
What is special about Druids ? Wel this is what is so special about druids. Group Skins and Group Choloro is it. At lvl 49 we get Group SLN for 700 mana and grp Cholro for 400 mana. On high level raids Necros are mana battery's for the clerics and wizzards. Group 1 druid with 5 necros and you will have a very large mana battery throw in C2 and it gets ridiculious. Also our miserable heal (270) can help keep the main assest alive while you wait for the celestial heal to kick in. And since its such a small heal you can chain cast it and the tanks do not have to worry about peeling you. The abilty to give a group a skin buff for the same cost as 2 single skins is a massive help. Once again saving the clerics mana. And a quick way to buff the whole group after a dispell.

On raids a druids main task is to assist. Placed with the other casters the group skins and cholro will allows the other casters to take the one or two shots from adds until a mezz or peel. Then these same buffs allow the caster to regain his health without costing the clerics any precious mana. The druid can even jump from grp to grp passing out skins buffs cholro along the way.

The abiltiy to buff a group quickly and efficiently is what makes us special.

RE: what is so special about druids?
# Oct 14 2001 at 4:27 PM Rating: Decent
What's so special about druids? You had to mention 8 classes to do what a druid can do :-) (7 if you count sk/necro as one).
RE: what is so special about druids?
# Nov 05 2001 at 1:57 PM Rating: Decent
I believe he only mentioned mages, clerics, shamans, rangers, necros, sks, and wizzys. That is 7, 6 is u count nec and sks together, 5 if u remember that wizzys can snare too, taking away the need to mention sks and necro. Also he said that both rangers and shaman can sow and that both shaman and cleric can heal. Again adding extra classes. I believe the writer was trying to show that none of the druids abilities are needed. that they are all covered by the other classes. He did not however show that it takes less than that to cover all a druid could and more. Mage and druid are only ones with ds that is worth while.
But if u have a shammy a wizzy and a cleric(which btw are perfect for any group, add melees, and chanter/bard and this is the perfect group) the need for druid is GONE. as the first poster said: snare,evac,port - wizzy; sow, stat buffs -shammy; healing and ac buff - cleric. Now i know u could say it takes 3 to fill the role of a druid but that is just simply incorrect. The correct way to see this is that a druid is a fill in for either of these classes. And druids can not do the great things that each of the other classes can.
Wizzys - stun and dd
Shaman - way more stat buffs,haste,(self)mana regen
Cleric - VASTLY superior healin and ac,hp buffs
So basically a druid is a fill in when u cant get one of the better classes.
RE: what is so special about druids?
# Dec 28 2001 at 7:12 AM Rating: Default
DaKineNugs, if you have a shammy, wiz, cleric, chanter, and a bard, that doesn't leave room for many melee (1 to be exact). Lose the bard, shammy, and wiz, insert druid and you now have 3 openings for melee. chanter can mez, slow, clarity, and haste, cleric main healer and can nuke if needed, druid snare, sow, ds, nuke, back up healer, and evac, and of course the melee do what they do best...deal dmg and take the hits. I forgot to mention that the druid can debuff and dot also.


As for this topic...I see that it is also beastlord...why? Verant too lazy to make up an epic quest for them or what? And if they do what will become of any beastlords that might aquire the nature walker scimitar? I thought all epics were class specific, kinda pisses me off that another class can carry my epic.

Anad Cloudrider
40th Druid

Battan Stabsemdeep
30th Rogue



Edited, Fri Dec 28 07:23:06 2001
____________________________
Bah...whatever!
RE: what is so special about druids?
# Jan 13 2002 at 5:20 AM Rating: Decent
ok first i said chanter/bard meaning either. thats two melees open. throw a monk and a warrior in and that is one hell of a group. shammy's dot's and buffs, clerics heals and buffs, wizard nuking, what else do u need? cleric, chanter and druid? well hehe thank you for proving the point i tried to make earlier of how every druid loves to nuke. and your argument makes little sense anyway. the things you list the druid doing are snare, sow, ds, nuke, back up healer, and evac.
ok first if you are outdoors then sow takes away need for evac. if you are indoors there is no sow. i would take a shaman over druid in your scenario any day. better buffs, slows, better dots, pet, their own way of getting mana in addition to the clarity. there are a million different groups and druid fits in alot of them, but mostly as a jack of all trades that fills in where you dont have what you need.
RE: what is so special about druids?
# Nov 18 2001 at 10:12 PM Rating: Default
Hmm...what tainted views. Perfect group = shm/wiz/cle/enc/2 melees? Not by a long shot. Two melees isn't enough to chain pull and still have good damage output. Wheres the damage shield? Do you realize that damage shield reduce fight durations by about 25%? Shaman stat buffs? I've never seen anyone ask for a stat buff other than strength, which Druids have. Haste? Enchanters got better. Slow? Better than Enchanters, but not significantly. Wizzy stuns and DDs? Last time I checked pal, Druids had DD stuns and so did Enchanters and Clerics. Wizzy snare? Resisted a lot, not nearly as slow as Druids, shorter duration. Yeah they got nice DDs but news flash pal Druids are 2nd best DDers in the game now, and before you say "no mages r" go to eq.castersrealm.com and check it. Someone might argue that there is no one to malo but since Enchanters Tash and Druids can Fire resist debuff, it doesn't matter since last time I checked Enchanters/Druids/Clerics aren't using anything other than magic other than fire spells.

"And druids can not do the great things that each of the other classes can."

So tell me what other class can fit DS, SoW, DDs, DoTs, snares, buffs, evacs, harmony and track into 6 person chain-pulling group? If you say at lvl 60 6 person groups are done for then you are once again sadly mistaken, at least in 2 weeks you will be when Luclin launches. Druids useless on raids? No way in hell. Circle of Seasons/Winter/Summer are vital to any group on a raid, as is Protection of the Glades, as is just about any Druid spell.

DaKineNugs is more than likely some lame Barb Warrior who's upset because he had to pay 15pp for a GG to WC from a Druid so he could go to FreePort to buy a phat uber Wurmslayer.
RE: what is so special about druids?
# Jan 13 2002 at 12:37 PM Rating: Decent
umm first yes i am a barb warrior, if you guessed that then you should read my tag. and no i dont mind paying for ports at all. thats economics. but i do prefer wizzy ports. and ranger can do everything you listed except evac. and he melee's and is better tracker and most higher lvl ranger's are really cool people that are dedicated to their charater, and have grouped their way up to their lvl. Unlike most druids one meets. i dont play a druid and i never will but i breifly glanced at druid spells and the last stun i saw 2 sec one at 19. if a druid that is lvl 37 keeps that up all the time then im gonna laugh at him. wizzy keep stun up alot. its one of their best talents. dont compare a mage's dmg output to a druids cause im gonna laugh at you. a mage has pet and dd's. nasty pet. and he(the pet) casts spells too. dd, stun, or root. and what group that has a shammy, wizzy, cleric, chanter, monk, warrior is not gonna be able to chain pull? that is one hell of a group. and the melee's dont even have to be monk and warrior. any 2 will fit. tell me where you insert a druid and he isnt filling in as a replacement? and what are you talking about me saying that when 6 person groups are gone at lvl 60. i said no such thing. of course there are 6 person groups...go to seb and you'll see them.

Edited, Sun Jan 13 12:39:36 2002
RE: what is so special about druids?
# Dec 05 2001 at 12:25 AM Rating: Decent
HAHAHA You're 37, people don't ask more than str buff by shaman because they don't know dex make weapon proc much more, agi makes dodge, parry... much more, sta increases your HPs and lowers your sta loss,... all your examples are not exact. Work on your character and make real events and you'll see druids can fill lots of roles, but are far to be the best in each one. And learn that you don't need a druid to chain pull or to be really efficient.

Aekhold Hiigaran
Barbarian Luminary 57 on Karana
RE: what is so special about druids?
# Dec 24 2001 at 9:27 AM Rating: Excellent
The reason most people only ask for a str buff from a shaman is they are to lazy to mem other buffs, everytime I am in a group with a shaman I end up doing all the buffing because shamans think they need to be doing DD's and melee.....must be the lack if INT that comes with shaman races. Of all the shaman I have grouped with there are about 2 I think I would like in my group again. All the people bashing druids group abilities are the ones who probably don't even understand there own, go read your class message boards and learn how to group with others before comming here and ripping others
RE: what is so special about druids?
# Oct 05 2001 at 3:01 PM Rating: Decent
At the 50+ game druids are pretty much essential.

Buffer : Circle of Winter/Summer = UBER
No one casts a better buff than this.

Back up heals on chanters: fast casting chloroplast and even greater heal saves lives
If the chanter dies you all will. In the high end encounters this is ESSENTIAL. Yes a shaman can heal too but they are normaly as busy as the cleric keeping the MT (main tank) alive to get one off on the chanter too.

Several raids fail because of the lack of dr00ds and rangers with their snare ability. Agreed the ranger can snare as good as a druid, but that doesnt mean the ranger can also cast the season cirlce buff and heal the chanter.

Druids do it all in one package. And yes they do have a spells that no one else gets... season circles and harmony.

Elyena Stormmaker
Human Druid
Zeb Server
www.legendsofmarr.com
RE: what is so special about druids?
# Oct 17 2001 at 12:48 AM Rating: Default
Rangers get harmony.
RE: what is so special about druids?
# Oct 17 2001 at 6:52 AM Rating: Decent
Druids get that as well. As mentioned before, many classes are needed to do all that a druid can do. That the strenght and the weakness of a druid. We are great to fill up a needed position when the specialist isn't awailable (lack of healer, nuker, etc..) but if you need a specialist (like complete heal or lures, etc..) a druid fell behind. On many large raids there are several specialists needed so druids are often left out and some people think therefor that druids are of no great value. Well, you better get yourself in a group with a good druid and let us change your mind about us.

#REDACTED, Posted: Nov 05 2001 at 3:17 PM, Rating: Sub-Default, (Expand Post) Not that im griping or flaming druids, but most of the druids i have grouped with have the notion that they are damage dealers and always nuke or dot the mob instead of saving they mana for buffs and heals. Just if u are a druid and u do group plz realize that although u do have some dd and dots u mana is better spent buffing, dsing, and healing rather than nuking or trying to do dmg. just my 2cp.
RE: what is so special about druids?
# Nov 24 2001 at 2:59 AM Rating: Decent
I think your Crafted helm is too small and affects your ability to think DaKineNugs.

Regarding what you say, it depends on the situation! Yes, in a group with two other Clerics (and some small-helmed Warriors) then I may DOT and DD.
Being the only healer type, No then I don't blast.
We can do damage if we want to. After wizards not many (if any) classes beat Druids on dot/DD power.
In a raid, an offensive Druid with Clarity2 will probably do more damage than you. Is that so bad?

A good Druid knows how to use his spells in the most efficient way and that can be extremely powerful.
People also tend to forget that we have groupregen which clerics, necros and shamans appreciate.

So what I mean... DON'T tell us how to play. We know it better than you!

Balix 55 Druid
RE: what is so special about druids?
# Jan 13 2002 at 4:51 AM Rating: Decent
hmm balix i think your leathers wet and starting to shrink around you brain. if you are in a group with 2 clerics and a druid.....well then what else is a druid gonna do? of course he should nuke. but he should also ds, and buff. and if he is in a group that is not totally devoted to healing, like maybe with one cleric, he should also keep mana for back up healing. I have to agree that i have seen WAY to many druids think they are wizzy's and nuke their mana away. All the druids here point out how many different things druids can do and how diversified their buffs are yet, when most druids get their new spells they are all excited about the new dmg ones. never do you hear "YES! i just got my new skin spell!" and yet you have to agree that the priest part of the class is what really makes it so useful. And warriors do not do dmg, they take hits, dmg is a wizard, monk, rogue job.
RE: what is so special about druids?
# Nov 19 2001 at 8:39 AM Rating: Default
BITE ME!! what a moroff.........
Rangers are hardly useless by far, and Druid are not even close to useless. Why dont u try and play one before u flame one. It easy to sit and crit others by looking from the shadows. but step into thier shoes once and see how far you walk before you eat your words.
RE: what is so special about druids?
# Sep 29 2001 at 11:58 PM Rating: Good
simply put, the druid's strong point is their variety of skills and tactics. they can do all those things you mentioned, WITHOUT getting together that many people. sure shadowknights can snare with darkness, but can they heal effectively? not from my experience...nobody can do all things as well as a druid. that's all i have to say about that.

GUMP !!!
# Oct 03 2001 at 5:46 PM Rating: Default
Heh, couldn't have said it better myself. :)
RE: never could do Paw
# Oct 03 2001 at 5:45 PM Rating: Default
*****
16,160 posts
Ok, listen to me-- ALL DoTs stack, from the lowly "Sicken" (great as an anti-enchanter spell in PvP) to Veeshan's Anthrax, the post L60 DoT which only I know anything about.

Use "Malaise" when you get into your mid 20's. You will get too many resists and lose a ton of mana in the process.

The choice of spells depends on whether you are going solo or grouping, so what spells you have available will change with the conditions you find yourself in. Good luck!

--Pusbag Infection, King and High Priest of the Trolls
Keepers of art faction
# Sep 29 2001 at 6:58 PM Rating: Decent
At one point in the quest you must talk to alrik farsight, he and several other NPC's involved in this quest are on the KEEPER'S OF ART faction. If he will not speak to you go to Felwithe South (Buy about 200 bat wings at the pure casters guild in FP) and find NIOLA IMPHOLDER and hand her 4 wings at a time. Your faction with them MUST be at least amiable before they will speak to you

Tuvine Skydancer
53rd Wanderer of Tunare
Fennin Ro
Which lvl?
# Sep 16 2001 at 10:47 AM Rating: Decent
HI,
I have a question:In which lvl I can start doing the epic Quest?This is the epic quest or no?Is it dificult?
Send answers quick please.
Druid Epic
# Sep 08 2001 at 6:40 PM Rating: Default
I have a level 32 druid, but I was anxious to see just how much of this quest I could complete. I spent some time in Everfrost Peaks -- killing the corrupted mammoth was not a problem. Foraging the chilled tundra root took hours at 165 skill. So then I ported to DL and checked out Burning Woods. There are a ton of red mobs, some see through camo and scowl, but I made it to Telin Darkforest without a problem by hugging the western zone wall. I have ally faction and was able to start the quest. By the way, is there any NPC that even talks about the start of this quest? I never would have even thought to go to Burning Woods, but the back story on the epic is fairly interesting so far.
druid epic and whole "level restriction"
# Aug 21 2001 at 12:42 AM Rating: Default
Ok I am a level 51 wood elf druidess on the prexus server by the name of Sheiva Angelwolf in the guild twilight council

I am level 51 and have finished the druid epic at level 51 so like i see u say u need to be 55+ this is very wrong

I did the anticona spirit,the faydewer spirit and the elaborated schimatar all befor even reaching 50 i worked on my epic since level 30 so it is even untrue that anything becides the final turn in that gives u the epic can't be done befor 50 as for the fact of doing the final turn in befor 51 i do not know if it will work i turned mine in at 51 so don't go trying to get your epic befor 51 unless u are willing to risk losing all your work on your epic like i was, i also know multi questing will work because my guild mate that had a druid who killed faydedar and had the pod of seawater but he never had the time with his druid to do the vsr camp so he never got his done and offered to try and multi quest it with me if i wished to try because we didn't know if epics could be multi quested and i decided to try and risk it since my faydedar raid had just failed with faydedar at 10% life (casters were sitting and he went straight for them /sigh) if you don't believe me and are on prexus please feel free to send me a tell i will port over and show u my epic and level ,or if u aren't on prexus and really wanna see if i am telling the truth make a level one wood elf anything on prexus send me a tell and i will run over to gfay and show u(hopefully you won't wait too long or i will level higher almost 52 already)

(sorry about miss spellings and not complete sentences i was in a hurry)
RE: druid epic and whole
# Oct 10 2001 at 4:42 PM Rating: Default
can we say "run-on sentence"?... my head hurts
RE: druid epic and whole
# Sep 18 2001 at 12:24 AM Rating: Decent
Use punctuation. I have to go take an aspirin now.
only the ending is lvl restricted
# Jul 31 2001 at 10:58 AM Rating: Default
I'm a lvl 44 druid, i started this epic when i was around lvl 40. The amount of muffins I handed in to raise your faction to start this was close to 400. So, it can be started at any lvl, trust me. Only the ending do you actually need to be lvl 50 to hand the last few pieces in.


Moklianne Ceourdeloup
Druid of the 44th season
Follower of Karana
on the realm of Karana

Safe journeys to you all. :)
#Anonymous, Posted: Jul 26 2001 at 5:31 PM, Rating: Sub-Default, (Expand Post) Why would you want to start this quest at level 30 anyway? The required level for this is 55+
Level 30
# Jul 06 2001 at 9:30 AM Rating: Decent
I am a level 30 Druid, and did the muffin quest alot (80 muffins). When I went to BW I was told I was not yet trustworthy or somthing like that, but he did talk to me. I think this is a level limit not faction. Does anyone know for sure? If it is a level thing what level can you start?
RE: Level 30
# Jul 31 2001 at 5:44 PM Rating: Decent
I turned in about 200 muffins, and visited BW today as a 39 Druid. Everything went ok, so if it is level specific, it is somewhere below level 39.
RE: Level 30
# Aug 24 2001 at 3:38 PM Rating: Decent
40 posts
I didn't have to do any muffins, and i was lvl 34 and got the note from him..

as for my faction, I dont know how i did it, but I can tell you im near kos to Freeport militia from doing pally low lvl quests.... But i DO plan on doing about 200 muffins for faction just incase i mess up somewhere and i need to start over..... Ya never know, stuff happens
#REDACTED, Posted: Jun 20 2001 at 4:47 AM, Rating: Sub-Default, (Expand Post) i have all the nature walkers stuff and lemme tell ya druids out there, we RULE! nothing can take a druid with a full set of nature walker's stuff im serious. I can deal with anything im lv. 59. if you need a quick kill gimme a tell, PEACE
#Anonymous, Posted: Aug 29 2001 at 6:46 AM, Rating: Sub-Default, (Expand Post) i play a druid.. but.. you're an idiot
The info that's commonly missed
# Jun 19 2001 at 1:04 PM Rating: Excellent
- Corruptor

Ideally, take a group of 6 people over 50 to the hill. Have someone break out a pet to take the 3 harm touches, and run off to hand in, leaving the group on the hill. When you hand in the final item, don't run straight back to the hill. Follow the last druid to Althele, and watch them. They'll suddenly cast a spell, at which point the corruptor will pop in about 5 seconds. Now, your group should pile onto the corruptor, whilst the reavers will head straight for the druid gathering. You should head towards the hill at this point and root or snare the reavers as they run past you, since as soon as they reach the druids the corruptor will depop regardless of whether he's aggroed. Once your group drops the corruptor run up and loot the tome whilst they come down to finish the reavers. If the druid gathering survives, you can wait 15 mins for the triggered ones to depop then somoeone else can do the quest, provided the tome has NOT been handed to Althele. If they die, or you hand in, you must wait an hour for her to repop.

- Faydwer mobs

NONE of these are soloable - they all summon. It takes a minimum of 3 people over 50 to fight the brownie and cyclops conventionally, or a 55 plus necro can solo them through fearkiting. The seahorse doesn't pop near the Estrella pull point as written in the guide (although he could have been bugged when i killed him), he roams near the room after the tunnel leading up to the sharks and just before the Phinigel room. With 2 groups, averaging 47, and with a few adds, there were 3 survivors after the fight. The second time, with no adds, nobody died. I think it would at the very least take a full group 55 plus, with good pulling. Ideally, though, you should try and catch him on a guild raid.

- Corrupted mobs

ALL of the placeholders are on a roughly 10 min repop time. With the faydwer mobs I have yet to see a tainted not pop a corrupted. With antonica and kunark mobs this is possible, and roughly one in 2 tainted pop a corrupted. The aquagoblin in particular seems very reluctant to spawn, although this is just from personal experience.
RE: The info that's commonly missed
# Sep 08 2001 at 6:50 PM Rating: Default
Just one question -- do I have to all the item exchanges at the same time, or can I come back with the final item to hand to Althele to spawn the corruptor? If this is a chain of events, I messed up and will have to start from the beginning again, becuase there's no way I could take on the corruptor and a pair of reavers myself.
RE: The info that's commonly missed
# Aug 08 2001 at 5:05 AM Rating: Default
The DE corruptor does NOT depop after the reavers get to the druids. Believe me, i've done this part 5 or 6 times (once for myself and the rest for friends) and only twice did we kill the reavers... and every time, someone has looted the tome
RE: The info that's commonly missed
# Aug 30 2001 at 9:48 PM Rating: Decent
*
62 posts
My guild did this last night for my epic, and the Reavers aggro'd on us. They did NOT turn to the druids. As soon as we laid hands on the Corruptor they turned and killed 3 of our party. We managed to kill the Corruptor and loot the tome, however we all had to either gate or evac out because the Reavers wanted us bad....
Ella Foodcrafter...lvl needed?
# Jun 19 2001 at 10:34 AM Rating: Decent
Does anyone know what lvl you have to be to receive the Shiny Tin Bowl from Ella Foodcrafter? Or does it even matter?
#Anonymous, Posted: Jun 16 2001 at 9:16 PM, Rating: Sub-Default, (Expand Post) The druid epic is so tight im gona forget about my warrior and necro and just focus on the druid... i think its better than all of the rest, but thats just me. See ya.
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