Item GlossaryEverQuest icon

Spell: Mire Thorns [Norrath's Keepers]  

Charges: 1
Skill: Alteration
Mana Cost: 75
Effect: Mire Thorns
WT: 0.1 Size: TINY
Class: DRU
Race: ALL

Item Type:Scroll
Price:120 Points
Adv Merch Sold:Yes
Merchant Value:101 pp 7 gp 3 sp 8 cp
Lucy Entry By:Hayleey-Crimson Tempest-MS
Item Updated By:SwiftyMUSE
IC Last Updated:2021-08-26 08:11:58
Page Updated:Sun May 14th, 2017

Expansion: Dragons of Norrath Dragons of Norrath

Rarity: Common
Level to Attain: 61

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Zone(s) Found In:

Zone Name
Lavastorm Mountains
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# Nov 22 2005 at 9:40 AM Rating: Decent
I use this spell to pull creator missions!! 1 out of 50 on resists and along with the Nature's Serenity you can single pull and not take any damage!! ROCKS :)
# Mar 12 2005 at 10:22 AM Rating: Decent
96 posts
Is this just another snare? If so, I don't see the benefits. It takes longer to cast, and cost more mana. My old snare is working just fine. Anybody know the deal behind this spell before I spend 120 DoN Crystals to find out it's nothing more than what I already have. Thanks,

RE: Why?
# Mar 12 2005 at 10:43 AM Rating: Good
3,705 posts
The only real advantage to the DoN snares is the Chromatic resist check.

Some mobs that are nearly immune to normal snares, can be hit with this one.

recopying allakhazam's info on resists from the spell help section:

This value specifies which player resist value which is checked for detrimental spells. The number in brackets is the Resist Adjustment value, which modifies the resist check of the target. For example a spell with Fire (-300) will be resisted by the target as if their fire resist was 300 points lower than the value you see on your player screen. Two special resist types exist as well, Chromatic which checks against the targets LOWEST resist and Prismatic which checks against the targets AVERAGE resist.

Edited, Sat Mar 12 10:50:37 2005
#REDACTED, Posted: May 03 2005 at 9:17 AM, Rating: Sub-Default, (Expand Post) Perfect spell for those higher level mobs that flee in many zones. How many times have you druids caused a wipe cause your snare was resisted 5 times?
RE: Why?
# Dec 18 2008 at 2:28 PM Rating: Decent
633 posts
"the malevolent" - I guess so.
The druid didn't "cause the wipe" because they played their role and were denied by the machine... what's everyone else doing for "5 casts" of time with a mob that's typically 10 to 20 percent - must be no Nec's, SK's, any AA's usable, rooters, or clickies around, no nuking, or back stabbing, picked a great pull spot, yada yada - Very lame. Sounds like you were lucky to have a druid there any time snare did stick or you wouldn't have been able to be there at all. (Not deserving of the benefit of the doubt that he meant it different =p)
Aah, upon further investigation...Da boro guy - explains it all - Just another guy who's an ***.
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