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Staff of Eternal Eloquence  
 

Lore Item No Trade Placeable
Lore Group: Enchanter Epic Weapons
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 33 AC: 30
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +15 STA: +25 CHA: +20 WIS: 0+4 INT: +30+4 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
HP Regen +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 8 (General: Raid)
Slot 3, Type 20 (Ornamentation)

Item Lore:A magnificent staff fortified against the powers of Discord
Item Type:1H Blunt
Light:Large Lantern
Stackable:No
Submitted By:Belanar of Cestus Dei
Lucy Entry By:Belanar [Cestus Dei]
Item Updated By:SoD-AB Deillusional
Source:Live
IC Last Updated:2023-12-03 17:40:47
Page Updated:Sun Feb 5th, 2017

*This item is the result of a raid event.
Expansion: Omens of War Omens of War


Rarity: Ultra Rare
Level to Attain: 70

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Enchanter Epic 2.0: Staff of Eternal Eloquence

Crafted: This item is crafted by players.

Quests

This item is used in quests.
Expansion List - Premium only.

Dreadspire Keep
Quest Name
An Epic Augment

Screenshot

Uploaded February 2nd, 2020 by nytmare
Updated February 3rd, 2020
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*fix*
# Jan 04 2008 at 5:10 PM Rating: Decent
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 18 AC: 30
DEX: +15 STA: +25 CHA: +20 INT: +30 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Spell Shield: +5% Regeneration: +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4
Slot 2, Type 8
Slot 5, Type 30

Staff of Eternal Eloquence
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 21
DMG: 27 Dmg Bonus: 18 AC: 30
DEX: +15 STA: +25 CHA: +20 INT: +30 AGI: +20 HP: +320 MANA: +340
SV DISEASE: +30 SV COLD: +30 SV MAGIC: +30 SV POISON: +25
Spell Shield: +5% Regeneration: +2 Mana Regeneration: +2
Required level of 70.
Effect: Aegis of Abstraction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 180 seconds, Recast Type: 6
Focus: Eternal Eloquence
WT: 2.5 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4
Slot 2, Type 8
*Slot 5, Type 30*

the Slot 5, Type 30 needs to be fixed... lol



*fix*
# Feb 03 2008 at 7:53 PM Rating: Decent
31 posts
no, it doesn't. I'm fairly certain Slot 5, Type 30 is for the invisible augment for epic 2.5 quests. It's not "Really" there, but it allows for your epic to be upgraded when you finish the 2.5 quest.
Hmm..
# Jan 04 2008 at 5:09 PM Rating: Decent
Reading all the posts above, I have to wonder if it's been so long, that they mighta fixed this stuff... I've been using the clicky, which happens to last a while, and when i use it i dont get any aggro. The effect that makes it so that we get lower aggro from any Enthrall (mezz) spells we cast, that rocks.. So far Any time i've mezzed a mob, i haven't gotten aggro when it was woken up, and the Mem blurr effect didn't take hold.

I hope others noticed that when you cast int/wis/cha buffs, the crown sparkles, and the little orange rings go like.. everywhere.. lol it rocks

[IMG]http://i129.photobucket.com/albums/p207/Einyen92/Aepic20.jpg[/IMG]

idk if that'll work for a picture...
stop whining
# Apr 03 2005 at 10:12 PM Rating: Decent
ok......for all the whiny chanters hwo think this is crap, think about this :

if your in a group/raid and you happen to get aggro not only do you have 1800 hps of padding, but as soon as those are gone the -900 hate makes the mob jump off of you. not only does it save your ***, it makes the tanks job o getting aggro back that much easier. the worse thing you could do as a chanter (besides not slow or mezz) is to be an aggro ***** and get you and the rest of the group killed.
RE: stop whining
# Apr 18 2005 at 4:52 PM Rating: Decent
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551 posts
They were whining about the fact that the effect of the hate reducer was AoE, and thus, before reducing hate by 900, it would add you to the hate list of mobs within the AoE.

They whined enough until it was fixed... If they were more cordial about it, it would be nicer... but people feel that sarcasm and biting comments are going to get people's attention faster.
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
RE: stop whining
# Sep 14 2005 at 9:43 AM Rating: Default
And maybe, just maybe people have been coordial for so long and recieved no answers, that biting comments seem to work better.

Remember the old addage? "the squeaky wheel gets the grease".

We all wish it were not so, but if thats what it takes to get customer service out of companies you pay for services, thats what people wil do.
RE: stop whining
# Oct 11 2005 at 11:10 PM Rating: Decent
can someone say exactly what the change that was made is?
RE: Aegis of Abstraction
# Mar 22 2006 at 10:16 AM Rating: Decent
Essentially, Darknyss is correct, but I will attempt to break out the steps more clearly, so the problem and its solution can be understood:

Quote:
They were whining about the fact that the effect of the hate reducer was AoE, and thus, before reducing hate by 900, it would add you to the hate list of mobs within the AoE.


Here's how a fight would ensue:

-- Enchanter gets hit by any single mob (random aggro, Tash, Mez, etc)
-- Enchanter's 1800 HP damage soak wears off from damage taken
-- Staff's AE effect triggers to reduce aggro

Originally, at this point, not only have you been targetted by your original assailant, you've now just attracted the attention of all other unfriendlies in the area. This is because the staff effect never checked to see if the mobs were hitting you or not, it just performed the effect on them.

The fix was to make sure that the hate reduction only takes place on mobs that already have you as their target. To put it another way, target of target's health (HoTT leadership ability) must be you, the enchanter.
need information
# Mar 28 2005 at 10:04 AM Rating: Decent
I can't find info. for Oculus of Persuasion. Anyone have a link to the quest?
RE: need information
# Dec 17 2005 at 12:49 AM Rating: Decent
Message has high abuse count and will not be displayed.
THE CHANTER WHINE
# Feb 26 2005 at 9:08 AM Rating: Default
Simply stated:

If your tired of the way SOW treats the Enchanter class.............TELL SOE

Reinforce this by not giving KEI (and above) to anyone (even guildies).

One of two things will happen....SOE will ask WTF? or take it away from you like everything else.

But please STOP FRIGGIN WHINING in posts where no one cares
#REDACTED, Posted: Jan 24 2005 at 1:37 AM, Rating: Sub-Default, (Expand Post) Where is the fire resist. Is that a typo. the other 2.0s I have seen all have all 5 resists.
RE: /enchie gets crap again
# Feb 17 2005 at 12:53 AM Rating: Decent
You calling this crap deserves you to be crapped ON! God please already....................
RE: /enchie gets crap again
# Jan 30 2005 at 11:46 PM Rating: Excellent
Quote:
Where is the fire resist. Is that a typo. the other 2.0s I have seen all have all 5 resists.


Didn't look very hard, did ya?

Bard - Blade of Vesagran - No fire.
Beastlord - Spiritcaller Totem of the Feral - No cold.
Cleric - Aegis of Superior Divinity - No cold.
Druid - Staff of Everliving Brambles - No cold.
Magician - Focus of Primal Elements - No fire.
Monk - Transcended Fistwraps of Immortality - No magic.

I could go on, but I think you get the idea. EVERYONE is missing one out of the 5 resists on their epic. It's not some grand conspiracy against enchanters. Knock it off already.
RE: /enchie gets crap again
# Dec 17 2005 at 12:48 AM Rating: Decent
He's right on the fact that the site doesn't display a Fire Resist in its text. I don't see a pic, either.
Agro
# Jan 10 2005 at 11:06 PM Rating: Decent
I'm gonna be honest, I am using the 1.5, Oculos of Persuasion and NEVER have I been in a situation that I got agro from "non-agroed" mobs when the AE went off. Being that I'm two fights away from this upgrade, I don't forsee it being any different. Now maybe, just MAYBE I have been lucky and never been CLOSE enough for that, but honestly I don't think that's the case, seems that there is a problem with the epic, yes, but it seems to be inconsistent, which I would think is a more severe problem than the one some of you enchanters seem to be having with the AE, just my two cents, now feel free to call me a noob, you flamers out there! =p

Edited, Mon Jan 10 23:09:55 2005
#REDACTED, Posted: Jan 06 2005 at 11:39 PM, Rating: Sub-Default, (Expand Post) PEOPLE ARE NEVER HAPPY! **** BE HAPPY YOU HAVE IT ID **** MY SELF IF I HAD THIS BETTER THAN A RUSY SWORD !!! :D ALL I SEE ARE PEOPLE COMPLANING ABOUT HOW THEY GOT SHAFTED.... SDFU YOU GOT A NICE WEAPON FOR A EPIC ! MY 2CP
stupid effect
# Dec 27 2004 at 2:54 PM Rating: Decent
Enchanters already get a 2k rune that can be chained every 3 seconds or so, the effect on this thing really sucks. Hope it gets fixed soon. BTW whoever asked about beneficial spells that can land on mobs? Well, pacification may fall into that category, it can still agro on a resist, but when it lands it doesnt agro. It can be cast on a group member too, so pretty sure its beneficial. The effect should be changed to be an -1000 resist check pacification, it would be infinitely more useful than current.
Disappointment !
# Dec 21 2004 at 3:17 AM Rating: Default
Am i the one to really think we, enchanters have a "lesser" Epic 2.0 ? Well, not speaking about the numbers, I mean HP and Mana are the same as all, but i am really feeling the effect is way less interesting than other epics, and the one which surprises me the most is the magician epic.

We do have a 1800 rune for free every 5 minutes. They have an insane effect :

Effect: Primal Fusion
1: Add Proc: Primal Fusion Strike
2: Add Defensive Proc: Primal Fusion Parry
4: Increase HP when cast by 1000
5: Increase Max Hitpoints by 1000
11: Increase Mana by 12 per tick
12: Increase Hitpoints by 24 per tick

Ok, they can't handle 1800 damage but "only" 1000, they also have a mana regen, hp regen, the 1000 HPs are real "healable" HPs, etc... with the same recast !
I'm really really disappointed !

Marada, Enchanter on Karana.

Edited, Tue Dec 21 03:18:26 2004
RE: Disappointment !
# Dec 22 2004 at 1:24 PM Rating: Excellent
You do realize the effect on the mage epic 2.0 is a pet buff, right?
Garbage!
# Dec 07 2004 at 11:31 PM Rating: Default
13 posts
Congrats to everyone who got it. I also feel sorry for you. I know I will not do the quest the way it is.

The one chanter in my guild got it and banked it (well put it in his inventory bags) because it is the "Instant Death Stick". I can confirm that it DOES agro all the mobs in a fairly large radius. Wiped us all. The epic is essentually useless!
____________________________
Irving Voxkiller 52 Cleric
Order of the White Dragon
Bristlebane Server
RE: Garbage!
# Dec 18 2004 at 6:25 PM Rating: Default
I'm confused about this post and hope someone can help me. I understand that the AE will cause lots of aggro by putting you on the hate list if you aren't there already. But it also says that this a triggered effect, so why would someone throw it in his bag? Why not just NOT use the effect until it gets changed? Are there that many better items that could go into an enchanters primary slot? I would appreciate any clarification about this issue.
Not so nice side effects...
# Dec 05 2004 at 10:22 PM Rating: Good
Umm err...

That uber pbae you are all so ooohing and aaahing about is a *detrimental* spell.
It is essentially a 100ft AE Boggle.

Any ranger want to explain to folks how you can pull with Jolt (Boggle is the SAME spell)?
If it wasn't agro before... it bloody well will be AFTER this triggers.
Our encs call it their 'AE Death Stick' and none of those who have it risk using it in raids where mobs can agro through walls.
It was supposed to be flagged as non-detrimental, but as far as I understand that's not happened.
I've also seen it with my own eyes how this got beaten down by a mob in KT near a quest npc.
Next thing we knew the mob that beat the rune down was on the druid who had been healing the ench, and that quest npc agroed our chanter and wiped the floor with her in a split second, before going back to where he was.
No one else in the group got agro - only the poor chanter and the druid, who was saved by the tank who managed to get agro back.
The ench never stood a chance and there was no way the tank would try to taunt the quest mob off her even if there had been time to do it.
Forget it. Encs got shafted with this thing.
Never seen our enchs get agro from mezzes either.
They get smeared all over the floor when they get resists tho. That would have been a far better effect. A resist reducer.

Grats those who got it, it's a ton of work I'm sure. But I still think Encs deserved a lot better, especially when looking at cleric and paladin epics.

Uhm.... where is the FR?

Edited, Sun Dec 5 22:24:52 2004
RE: Not so nice side effects...
# Jan 02 2005 at 8:16 PM Rating: Default
paladin 2.0 not even out.

____________________________
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RE: Not so nice side effects...
# Dec 10 2004 at 12:37 AM Rating: Good
31 posts
well 1st off from my memory of looking at stats of the other epics they all have 1 resist missing so its not so far out of line

2nd i cant think of a single benifical spell that hits mobs.. you cant heal them you cant buff them so its not just a matter of chaning the flag from detrimental to benifical and calling it done. the only way i see the code working is actualy if they make the ware off effect coded like rog evade to drop the chanter downt he hate list... altho this creates issues with spell interupts and stuff the way i see it so im not sure how they would be able to work it out. i understand and agree something needs to be done im just saying its going to be a lot of codeing and probably is going to take a long *** time befor we see a fix :(
RE: Not so nice side effects...
# Dec 30 2004 at 4:28 PM Rating: Decent
The fix would be simple surely, just add a mem blur element to the effect that equals any "dmg" thus any mob hit by it instantly thinks "WTF was that?" and just stands and doesnt aggro!
Boggle a mob then mem blur it quick they return to spawn, something along those lines should be easy to code
Click effect
# Dec 05 2004 at 12:13 AM Rating: Decent
Well, the effect would be nice if it actually worked. Unfortunately due to the way such effects are processed, it very rarely goes off when the rune fades. I'm not sure that's fixable without changing the spell engine. :(

Also, if it does go off, it aggros every mob within 100 feet, which can be... inconvenient.

I'll try to send in a pic of it, odd that they don't let you upload pics...
picture!
# Dec 04 2004 at 8:21 PM Rating: Default
picture please
Fade effect?
# Dec 02 2004 at 10:41 PM Rating: Decent
Am I reading this right, once the rune fades/damage has been absorbed a PB AE neg 600 is proc'd? Pretty cool if so.
RE: Fade effect?
# Dec 03 2004 at 10:33 AM Rating: Decent
It does not do AE 600 damage, it merely decreases Hate by 600. Still a nasty effect, one question though with this epic...where is the fire resist?

Edited, Fri Dec 3 10:34:11 2004
RE: Fade effect?
# Dec 05 2004 at 1:26 AM Rating: Decent
AHA, makes sense now! Thanks for the help! Gimme this effect on my Druid 2.0 and make me DROOL!
RE: Fade effect?
# Dec 04 2004 at 1:56 PM Rating: Decent
My question is ... if it is a PBAE 600 Hate reducer...how is that really a good thing? If the MT is in range of the cast then wouldn't they also have hate reduced, thereby losing aggro?
RE: Fade effect?
# Dec 04 2004 at 4:20 PM Rating: Decent
No because detrimental spells, unless on certain pvp servers, can't hit your group mates. Besides, stuff that's -hate has no effect on players anyway.

The effect is similar to boggle or concussion. It reduces the amount of hate that a targeted mob has for the caster, in this case, the enchanter, effectively lowering his rank on the target's hate list. The effect will not wipe you from the hate list, however; and a kind of bad side effect of it being AE is that if the AE hits a non aggro mob, it will aggro it since it's a detrimental spell after all.
RE: Fade effect?
# Dec 04 2004 at 4:13 PM Rating: Decent
I believe, like most hate reducing spells/proc's...that it's for the caster only. It doesn't effect group/raid hate...just the agro of the, for this item, enchanter with this.

Wizvax Dotnet
Arcanist of 65 Xegony Seasons
Proud Officer of Legendary Shadow Hunters
Wizard's First Rule: People are stupid.

Whoote Dara`tis
Master of 62 Xegony Seasons
"Oh, crap...bad pull....Look, I'm dead...no...really I am...not buying it, huh? Crap, I really am dead" LOADING PLEASE WAIT
arnisaya's 2.0
# Dec 02 2004 at 8:06 PM Rating: Decent
ummm i dunno why someone put gratz to arnisaya for this because she has far to go B4 she has it lol i know this because i play her but thanks for makeing me feel uber =)
Pvp
# Dec 02 2004 at 7:16 PM Rating: Decent
hello new pvp god. instant click 1800hp rune. melees wont ever be able to touch him anymore. or am i wrong?

Edited, Thu Dec 2 19:17:49 2004
RE: Pvp
# Dec 02 2004 at 7:47 PM Rating: Decent
Aegis of Abstraction: Any Slot/Can Equip
Casting Time: 0.8 seconds
Recast Delay: 300 seconds
Recast Type: 6

5 minute recast time. 0.8 isn't instant but that is a pretty fast cast.
RE: Pvp
# Dec 03 2004 at 8:31 PM Rating: Decent
5min recast time nice so i do have about the same chance i use to have with em now. ;) none hahaa chanters own me.... well everything owns a warrior. /shrug GRATS Chanters on a cool epic 2.0
#REDACTED, Posted: Dec 02 2004 at 5:29 PM, Rating: Sub-Default, (Expand Post) Y dus it say NONE by classes if its an epic 2.0 there shud be a classe?
Wow a new world
# Dec 02 2004 at 3:27 PM Rating: Default
Gratz to all who have this (ecspecially you guys in Sect of Honor and Arnisaya)Woot Woot Go Ayonae Ro!!!
Gratz
# Dec 02 2004 at 2:04 PM Rating: Default
18 posts
Gratz
And hi to the old veeshan CD folks )
RE: Gratz
# Dec 04 2004 at 1:52 PM Rating: Default
GRATZ Belanar! Cannot wait to see what Druid 2.0 brings!

Edited, Sun Dec 5 12:38:45 2004
Nice Epic
# Dec 02 2004 at 1:00 PM Rating: Decent
Gratz to the owner of this fine weapon the effect is truely godly. Now Enc's can absorbe those nasty AE's. Or the rage of angry mobs that hate to be slowed even better Smiley: grin
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