Attuneable
Slot: HEAD
AC: 34
This item can be used in tradeskills.
STR: +6 CHA: +5 WIS: +8 INT: +8 HP: +80 MANA: +70 ENDUR: +70
SV DISEASE: +7 SV COLD: +13 SV MAGIC: +7
Recommended level of 62.
WT: 3.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 7 (General: Group) Slot 2, Type 21 (Special Ornamentation)
Magnetic Helm
Attuneable
Slot: HEAD
AC: 34
This item can be used in tradeskills.
STR: +6 CHA: +5 WIS: +8 INT: +8 HP: +80 MANA: +70 ENDUR: +70
SV DISEASE: +7 SV COLD: +13 SV MAGIC: +7
Recommended level of 62.
WT: 3.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 7 (General: Group) Slot 2, Type 21 (Special Ornamentation)
I have seen people suggest the magnetic items to people who are below level 62. If my Shammy can craft this for my cleric (28) could she wear it? I know that the stats would be silly stupid for her level but wouldn't it be nice?
This helm IS crafted, not dropped. The only possible way It could have dropped would be if an enchanter had charmed a mob, then given it the helm. Since this is terribly unlikely, I'm guessing it was a moktor helm.
You can only get the bricks from the armor. However, it doesn't have to be the helm. The belts and collars are good for bricks, because the item they make is pretty weak if you repair them.
Is it possible that these can be turned into an NPC as in Kael, Thurg, or Icewell with the ToV quest pieces? Gonna try handing it to the Armor quest guy in OoW and see what happens
What do you mean by charging? Do the stats start to drop over time? Or is that just a term used for making the item? They are attuneable is that charging them? Sorry for so many dumb questions, but with answers I will buy some peaces, its nice gear.
i havent failed charging a piece yet, but to charge a piece, the trivial is the SAME as the trivial to make the original piece. so if you can make the armor theres a good chance you wont fail charging it