DoT sheilding? Does this stack like the regen %'s? And does every class get DoT sheilding? Any specific place I can go to read up on these new modifiers?
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Somewhere heckling Fleven about updating quest info lol...
The +%'s actually add together; Shielding, DoT, Spell, Stun. It appears to max at 30% of a shielding type, but thats from what others have parsed that I've seen. The Ferocity function is a percentage. Percentages don't add raw data like the Cleave bonuses do which can actually add a skill, minor but a skill, that otherwise didn't exist. Think that was their fix for giving classes without the skill the ability to do it. it may, but I don't think too many casters will be getting this yet before a heavy DPS class that can use. When it happens, please let us know!
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Keonka the Mangler of Drenden Kager Ironveins Paladin of Arathor Decimator Buddercup Voxslayer of MT/Emarr Master Aeldwan the Coercer of MT/Emarr Skuffal Skugbref of Chaos Wastes Glance and Raene, Defiants of Harrow "Doing the improbable daily to make the impossible seem easy"
so sence ferocity is just strait + to skill would this give classes without double attack the chance to do so? like priests and casters? i'm pritty sure the cleave ones give them critical blows, if so that would be sick.
Look at it this way, what is 9% of zero? Then add that to zero, and you get how much of a bonus that priest and other non double attack classes get from Ferocity.