Lore Item No Trade Placeable
Slot: RANGE PRIMARY SECONDARY
Charges: Unlimited
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 60.
Effect: Call of Sky (Any Slot/Can Equip, Casting Time: 10.0)
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Orb of the Sky
Lore Item No Trade Placeable
Slot: RANGE PRIMARY SECONDARY
Charges: Unlimited
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 60.
Effect: Call of Sky (Any Slot/Can Equip, Casting Time: 10.0)
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
#REDACTED,
Posted:Oct 03 2002 at 1:38 PM, Rating: Sub-Default, (Expand Post) It's not a spell interrupt, that one is later. This is a lower level, magic based, proc buff that Rangers get basically because SKs get Lifetap proc and Pallies get Undead proc. 35 damage, and while it might interrupt casting, that is from the damage, not an innate property of the proc, like the chanter nukes do.
iy may only stun mobs below 55 but above 55 it will still generate "stun aggro" this item is good for warriors since they don't have any add proc spells like sks and pallys
this isnt a stun. Just a 35dd proc. As a level 60 ranger ive never seen it interrupt a spell. Either me using it or other rangers. Its a nifty spell but nothing special
Call of Sky Strike Classes: None Description: 2: Decrease Hitpoints by 35 3: Stun(0.00 sec)
Details: Raw spell data Spell Type: Detrimental Skill: Alteration Mana: 0 Target Type: Single Casting Time: Instant Duration: Instant Recast Time: 0 Resist: Magic (-100) Fizzle Time: 0.00 Range to target: 50 AE Radius: 0 Interruptable: No Location: Any Time of Day: Any Reflectable: Yes
Looks pretty self explanitory to me. 0sec is still a stun and will stop any casting if proc goes off at same time.
Call of Sky is a 35DD + 1foot Knockback, not a stun, and it has a VERY small chance to interrupt casting. Call of Fire (55 spell) is the one that stuns, also has a 65dd, and interrupts casting just like a stun spell FYI ;)
#REDACTED,
Posted:Oct 02 2002 at 9:58 PM, Rating: Sub-Default, (Expand Post) The thing is unless you have an insane dex this effect don't really proc that often. My dex is only 117 now and it only procs once or twice a fight. And at higher lvls I believe most mobs are immune to stun, but it will still hit em for 35 unless it gets resisted.
Hisroyalphatness, you must realize that be the time you get this, your dex will most likely be at or very near the 255 cap.. Also, its a 0 second stun, e.g. it interrupts cast, thats all
sorry to inform you but not everyone has all 255s just because they can go into VT. thats the whole point of going there. and as for stuns even if they dont do dmg, just casting it (or in this case procing it) it still has a chance to interupt casts. even those immune to stun.
Actually, by the time you go to vex thal you will have 255 in all stats easily, especially with primal weapons, people who go to VT do not go there to get their dex maxed out, but to get more HP/mana/atk/focus effects and such and to see new things.