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Fabled Serrated Bone Dirk  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 14 Dmg Bonus: 30 AC: 10
Backstab DMG: 14
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +7 STA: +10 AGI: +7 HP: +40 ENDUR: +25
SV POISON: +6
Effect: Dooming Darkness (Combat, Casting Time: Instant) at Level 27
WT: 2.0 Size: SMALL
Class: ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:Darkness encompasses this assassin's dagger
Item Type:Piercing
Stackable:No
Lucy Entry By:Zamaar [Darkwind]
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2020-06-24 23:27:26
Page Updated:Fri Apr 28th, 2017
*This item is Fabled.
Gates of Discord Item


Rarity: Fabled
Level to Attain: 60

[Drops | Comments ]

Drops: This item is found on creatures.



Zone(s) Found In:
Item Lore: Darkness encompasses this assassin's dagger
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Uploaded November 27th, 2008
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Rogue Mana (Beautiful Thing)
# Dec 22 2004 at 6:35 AM Rating: Decent
heh... yeah that 25 mana set my roflcopter off... thing flew way high... but being a programmer myself... yes, we do that from time to time... :oP
RE: Rogue Mana (Beautiful Thing)
# Apr 14 2005 at 7:57 AM Rating: Decent

Would be nice if they dropped the mana (I read below that they did) and added a backstab mod on it instead.
Proc Rate and dependibility.
# Apr 13 2004 at 10:37 AM Rating: Excellent
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12 posts
Just to give a little insight from my own experiences with this dagger, the proc rate is semi dependable on snaring. I certainly wouldn't *count* on it, but it is nice in a pinch. To elaborate;

Your own personal dexterity is going to have some effect on this, so mileage will vary, but with my own dexterity being at 186 I tend to proc (just to give a rough ratio) every third mob. Of course the RNG (random number generator) likely controls this for the most part, again being aided by the dex rating, but if you're without a snare class in your group this does serve well.

I have had a bit of an issue with the proc actually landing/sticking on red cons, whereas I've never experienced a resist on blues/whites and rarely yellows, so I presume it does a resist check just as if you were actually a finger wiggling class casting the spell - but that's purely speculation on my part. You'd think out of all the years of playing, I'd know these things with certainty, but que sera sera... :)

So there ya go. Just thought I'd try and give a touch of insight on the proc rate and dependibility from my own experiences.

Best regards,
Jangos
RE: Proc Rate and dependibility.
# Apr 18 2004 at 11:40 PM Rating: Default
The darkness line of spells from Necromancers and Shadowknights tend to be resisted more than any of their other DOTs. Most necromancers rarely cast anything other than Clinging Darkness and Engulfing Darkness, the first 2 versions of the spell. After that, they just take too much time and mana just to have them resisted. But in a dagger, Dooming Darkness is an awesome effect. You don't have the time and mana issue that goes with casting the spells.

Taninriff
RE: Proc Rate and dependibility.
# Sep 08 2005 at 3:36 AM Rating: Decent
Scholar
*
217 posts
hmmm Im a necro and I casted dooming darkness up until I got the 63 snare.I would cast this over Clinging or Engulfing anyday of the week.What have you been smoking...
THANKS!
# Apr 13 2004 at 9:18 AM Rating: Decent
Thanks to the FG camp on Rodcet for helping kill the *** last night. Thanks to them, my 35 rogue has a brand new shiny piercer :o)
#REDACTED, Posted: Apr 09 2004 at 4:01 PM, Rating: Sub-Default, (Expand Post) hahaha im glad your dagger got stolen and what are you going to do to them /petition? pffft by the time a GM answer's you will prolly have a dagger of your on your twink rogue......loser
.
# Apr 01 2004 at 11:10 PM Rating: Default
This mob wasnt hard for me i tanked it on my war and i was 2 boxing a clr and was able to do it droped Mask of Deceit and this dagger.
max damage is 990
# Mar 29 2004 at 11:49 AM Rating: Decent
Scholar
Avatar
*
59 posts
Hits for 990 max. Likes to flurry.

EDIT:
Sorry, this post was supposed to be in the "The Fabled Ghoul Assassin" section.



Edited, Mon Mar 29 11:48:46 2004
Got it today
# Mar 26 2004 at 11:26 AM Rating: Default
Woot Got this just 20 minutes ago.. They need to change the graphic on it though....
RE: Got it today
# Mar 26 2004 at 2:29 PM Rating: Decent
then they would have to change the graphic on all of the other fabled items. The point of the fabled items is to give you items that back in the day were considered some of the best and make them usefull again today in celebration of the 5th year of eq why would they change the old school look of them?
RE: Got it today
# Mar 29 2004 at 2:27 PM Rating: Decent
Becasue the graphic is the same as a rusty Dagger 8)...
update?
# Mar 25 2004 at 6:44 PM Rating: Default
what did they nerf?
Loot Thief
# Mar 21 2004 at 3:23 PM Rating: Default
Sad story: my cleric main and a friend's 65 ranger killed fabled assassin with help from a 65 warrior that we picked up. Before i could get my twink there to loot the dagger some jerk rogue snuck in and took it. =-(

I hope i never find out who for their sake......
RE: Loot Thief
# Mar 23 2004 at 2:48 PM Rating: Default
1) that's what you get for twinking with an item your alt could never get lol

2) he IS a rogue, stealing is his business...

3) how could you not have his name when all you have to do is /who?
RE: Loot Thief
# Mar 30 2004 at 6:37 PM Rating: Default
1) True, that's what i get.

2) Right again.

3) Have an idea who did it, just waiting for him to log back on to confirm my suspicions.
Lol
# Mar 18 2004 at 10:48 AM Rating: Default
Avatar
43 posts
You should see the Fabled EXE axe....zerker, warrior only with mana as well
____________________________
Dephile
70 Monk
Prexus
Fabled Serrated Bone Dirk Screw-up
# Mar 18 2004 at 2:19 AM Rating: Decent
That is really funny Sony. A Rogue only dagger that comes packed with the ever needed 25 mana. Good one :)
RE: Fabled Serrated Bone Dirk Screw-up
# Mar 25 2004 at 8:42 AM Rating: Decent
The mana has been removed as of 3/23/04. I think the mana can be attributed to a "doh moment" on the part of the Devs. ;)
RE: Fabled Serrated Bone Dirk Screw-up
# Mar 18 2004 at 3:55 PM Rating: Decent
*
99 posts
Seems that most items that have both HP and Mana have Endurance tagged on, the amount same as the plus to Mana. I'd attribute the Mana here to laziness in programming on the part of the programmers who are obviously applying stats via Find&Replace.



That being said, I'd still like to get one of these for my rogue's offhand...


...and as of this time, it IS in my offhand. Still hasn't been nerfed for a required/recommended level. For a brave (or, perhaps, foolhardy) young rogue, this is the ultimate twink item. Just sneak/hide down to LGuk, beg the guys camping the Frenzied to pull the assassin for you, and loot up. I can only imagine the joy I would have had when I got Backstab at Lv10 and had a piercer like this in hand.

Edited, Mon Apr 5 14:48:09 2004
RE: Fabled Serrated Bone Dirk Screw-up
# Mar 18 2004 at 11:19 AM Rating: Default
Heres a thought , What if , since it has a spell on it , that it needs the mana on the item to cast the spell effect , from a programers point of veiw... Maybe ....
RE: Fabled Serrated Bone Dirk Screw-up
# Mar 18 2004 at 11:31 PM Rating: Default
um...no
#REDACTED, Posted: Mar 18 2004 at 1:21 PM, Rating: Sub-Default, (Expand Post) I really, REALLY hope you're new at this game. If not... Well, good luck, buddy.
RE: Fabled Serrated Bone Dirk Screw-up
# Mar 26 2004 at 6:05 PM Rating: Default
wow just a little harsh dont you think sheesh, the guy was just making a suggestion not asking you to flame him like he is a total idiot, grow up!
RE: Fabled Serrated Bone Dirk Screw-up
# Apr 01 2004 at 6:01 PM Rating: Default
i totally agree with you, mean people suck
Drops..
# Mar 17 2004 at 10:46 PM Rating: Decent
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*
145 posts
Off the Fabled Ghoul Assassin in Lower Guk. Hits very hard.
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