Item GlossaryEverQuest icon

Celestial Fists  
 

Lore Item No Trade Placeable
Slot: HANDS
Charges: Unlimited
AC: 15
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Celestial Tranquility (Any Slot/Can Equip, Casting Time: Instant) at Level 50
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Light:Stein of Tears
Stackable:No
Submitted By:Wakefield Kiyugami
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-11-27 19:42:42
Page Updated:Sun Mar 17th, 2013

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Rare
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Monk Epic: Celestial Fists

Quests

This item is used in quests.
Expansion List - Premium only.


Zone(s) Found In:


Zone Name
Trakanon's Teeth
Screenshot

Uploaded July 30th, 2022 by halfridge
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Haste explained
# May 06 2003 at 5:58 PM Rating: Decent
"Haste Explained - By Xaas Swifttail

For those unfamiliar, something that has a "Haste" effect is something that makes you faster, something that gives you a greater speed in one way or another. As far as EverQuest goes, Haste more accurately effects how fast you attack. The speed in which you attack is represented by your weapons "Delay" attribute (Del). Delay is measured in tenths of seconds. For instance, a weapon with a Delay of 20 would attack every two seconds. Likewise, a weapon with a Delay of 44 would attack every 4.4 seconds. Going by that system is not 100% accurate because there are many decimal values that are not taken into consideration (ie a Delay of 44 might actually be 44.013). Excluding these decimal values alters your results slightly, but usually only by a maximum of one or two tenths. It is a good system to use, but like I said, not 100% accurate.


A common misconception is that a Haste effect directly alters the Delay of your weapons, when in fact it doesn't. Haste is measured in Damage Increase, NOT Delay Decrease. An item or spell that adds a 40% Haste effect does NOT lower your weapons Delay by 40%, but rather increases the amount of Damage you do by 40% over a period of time. Another point of notice is that Item Haste and Spell Haste combine. For instance if you had a Spell cast on you that adds 20% Haste and an Item equipped that adds 17% Haste your total Haste would be 37%. This does not work in all cases because many Items and Spells have rescritctions where they will not stack with eachother.


Although Haste deals with Damage Increase and not Delay Decrease, you CAN calculate what your weapon Delay would be during the time period you are Hastened. In determining your weapon Delay with a given Haste percentage there are three steps. To illustrate these steps we will pretend that you are using a Fighting Baton (8 Dmg/20 Delay) with a Flowing Black Silk Sash equipped (21% Haste). The first step is to add 100 to the Haste percentage. In this case the result would be 121 (100 + 21 = 121). The second step is to divide that number (121) into 100. The result would be roughly .83 (100 / 121 = .83). The third and final step is to multiply the previous results (.83) by your weapon Delay (20). The result is 16.5 (20 * .83 = 16.5). We have now determined that a Fighting Batons 8/20 with 21% Haste become 8/17 (16.5) during the period of time that you are Hastened.


Here are a few examples of this method of determining haste effects.


[Delay 30 with 40% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 40 = 140

Step Two - Divide the previous result (140) into 100.

100 / 140 = .71

Step Three - Multiply the previous result (.71) by the weapon Delay.

71 * 30 = 21.3

Finished - A Delay of 30 with a 40% Haste becomes a Delay of 21.3.


[Delay 15 with 85% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 85 = 185

Step Two - Divide the previous result (185) into 100.

100 / 185 = .54
.54 * 15 = 8.1

Finished - A Delay of 15 with an 85% Haste becomes a Delay of 8.1.


[Delay 44 with 20% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 20 = 120

Step Two - Divide the previous result (120) into 100.

100 / 120 = .83

Step Three - Multiply the previous result (.83) by the weapon Delay.

.83 * 44 = 36.5

Finished - A Delay of 44 with a 20% Haste becomes a Delay of 36.5.


As you can see, determining the effects of Haste on your weapons Delay using this method is really quite simple. Below are a few important things to bare in mind when considering Haste and Delay.


[Important Facts]
- Delay is measured in tenths of seconds.
- Item Haste and Spell Haste combine (generally).
- Haste is measured in Damage Increase, not Delay Decrease.
- The formula for determining Delay with Haste is: Delay * (100 / (100 + Haste%))


I hope this has been helpful and informative. For comments, questions and/or suggestions, please contact the author, Xaaz Swiftail, at prymus@blazenet.net" as per www.monkly-business.com.
RE: Haste explained
# Mar 28 2004 at 10:12 PM Rating: Default
*
106 posts
man wtf are you doin ... THIS ISNT MATH CLASS!!!
____________________________
Mikimaru Ownzall
<Sanctus Arcanum>
Tarew Marr
RE: Haste explained
# May 12 2003 at 4:30 PM Rating: Good
**
497 posts
It doesn't make you do more damage.

41% haste makes you swing 41% more in any given time period. So yes, you do more damage, but it doesn't add damage. Just makes you swing more often.

And haste does lower your delay, though not by 41%, but rather 41/141. Meaning your delay is reduced by ~29.08 percent. (Same as saying 100/141 = .71... .71 * delay = new delay)

Not flaming or arguing, just a case of some semantics.

Edit: One other cause for haste calculation errors is the cap on minimum delay. I believe no weapon can reach lower than 12 delay due to haste, etc. Not 100% sure if that's the right number, and yes there was a 10 delay weapon dropped for a brief period, though I think it was removed from game. So usually having a 14-16 delay weapon and being hasted out the wazoo won't make a huge difference to your delay.

Edited, Mon May 12 16:52:38 2003
RE: Haste explained
# Jul 31 2003 at 4:44 PM Rating: Decent
Actually Monk fists can go below the 12 delay. Only 'weapon' in the game that can drop below that in the game.
RE: Haste explained
# May 08 2003 at 9:48 PM Rating: Decent
Tip from the math nerd. You can also trim a step by treating the percentage as a decimal and adding 1 instead of 100. It will save the whole dividing into 100 step:

21% = .21
add one (stick a one in front) = 1.21
20/1.21 = 16.5

30/1.4 = 21.4

etc.

Also makes it easier to plug into a calculator. Enter the delay, hit divided by, enter one, then the decimal, then the haste %. Then hit equals.
RE: Haste explained
# Jun 28 2003 at 8:22 AM Rating: Decent
Yeah thats a lot easier, what it means in practice with 40% haste is you hit 1.4 times more during the same amount of time, this means, if haste is 40%:
x= new dly
1.4*dam/dly=1*dam/x
1.4/dly=1/x
x=dly/1.4
so new dly = dly/((100+haste)/100)
This is the same as the above post just mathematicly correct. The dam isnt the dmg it says on the weapon its the actual damage you do.

Self Haste
# Apr 29 2003 at 2:16 PM Rating: Decent
I am a SK so I don't know much about the monk epic but I was just wondering. These go in the hand slot? Whistling Fists go in the melee spot? These have a clickbale haste spell for %40 haste? WF Have a clickable bard song for %25 haste? Add a nice haste item and you have have %80-%100+ haste without anyones help right. Of course I am going under the impression that spells, songs, and items haste are allowed to stack. Someone correct me if I am wrong but that is some amazing self haste.
RE: Self Haste
# Apr 29 2003 at 5:25 PM Rating: Default
I could be wrong, but I'm pretty sure both Whistling Fists and Celestial Fists haste stacks with eachother. Don't hold me to that, though.
RE: Self Haste
# May 12 2003 at 4:39 PM Rating: Decent
**
497 posts
They don't
In case you were wondering
# Apr 20 2003 at 6:25 AM Rating: Decent
29 posts
Heya, For those of you who are looking forward to getting these, they are also a light source. For all you Hummies out there like me :)
RE: In case you were wondering
# May 09 2003 at 11:55 AM Rating: Decent
sweet, i miss that from my old wu gaunts

ive been carting around a mask that casts ultravision, but thats a pain to use every time i go thru a dark tunnel

thank for the info :)

i will have mine today, got demon fangs last night but too late to run around doing the turn in's, so about 8pm pst i will be an epic monk ... WOOT!!
hmmm
# Apr 07 2003 at 5:58 PM Rating: Decent
u cant use the haste effect on the monk epic with weapons?
need 2 use ur fists 2 be able 2 use the haste effect?
#REDACTED, Posted: Mar 24 2003 at 3:41 PM, Rating: Sub-Default, (Expand Post) don't play a monk but this looks kinda lame for an Epic.
RE: Kinda Lame
# Apr 06 2003 at 7:25 AM Rating: Excellent
it just so happens that even in the high end game there is nothing better than this for gloves slot for monks. First off the stats are great and second, the 40% haste song it procs is very good as an insta-click item for those nasty dispell mobs or just as a haste item when soloing.
RE: Kinda Lame
# Mar 24 2003 at 5:08 PM Rating: Decent
What the hell were you expecting? a .50 caliber machine gun to show up on the Monk? Monk use fists, and having yin yang symbols float around your fists is pretty damn cool.
Sorry guys
# Mar 20 2003 at 12:32 AM Rating: Default
Just wanted everyone to know that I killed Raster today after camping him for a total of...ummmm...3 1/2 hours! Guess I am just lucky as I got pipe from pawbuster after camping it for a total of 10 minutes. It will probably take me forever to get the purple headband or something though. AHH well...good luck to you all!!

Dkaarn - Asylum of the Fallen
51 Disciple - Innoruuk Server
Raster
# Mar 07 2003 at 1:27 AM Rating: Default
I just want to say that I hate Raster!..lol
I spent forever in lower guk killing the ph at the appropriate times and this guy does not want to show up. If anyone sees this guy kill him and let me know so at least i will feel better knowing he died. thanks

Odysee Adidamas
47 monk
Tunare
RE: Raster
# Jan 17 2004 at 3:32 AM Rating: Decent
i camped raster for well over 200 hours and yes it totally sucked.
RE: Raster
# May 09 2003 at 12:13 PM Rating: Decent
i camped this putz for 96 hours, one day for 16 hours straight

i finaly got fed up with the spawn/despawn crap and started killing everything in the room at any time PH's included

raster was the second pop after that :)

if it makes you feel better to see him dead ...

http://www.raidersofthought.com/vehlnor/raster

Edited, Fri May 9 12:36:03 2003
bonus damage?
# Jan 09 2003 at 8:47 AM Rating: Decent
heh heres a decent question... all weapons have a bonus dmg after lvl 28 ... what would the bonus dmg be for an epic monk with bare hands at lvl 60 or 65... considering that to a monk his fists are the most deadliest weapons
RE: bonus damage?
# Mar 02 2003 at 9:18 PM Rating: Excellent
*
170 posts
Damage bonus for one-handed weapons apply to hand-to-hand as well. It's (level-25)/3.
Percentage of 100 fists?
# Jan 08 2003 at 1:13 PM Rating: Decent
I know that the discipline stacks with celestial tranquility, but what is the percentage of 100 fists?


Edited, Wed Jan 8 12:47:38 2003
Got mine today
# Dec 29 2002 at 4:23 PM Rating: Default
Well i just mine today not to long ago and MAN are these great. I'm goin to enjoy these things to the fullest. I love um, I'm the first monk in my guild with these and as soon as I gotem I got tells from every monk"How do I do this, how do I do that. . . " oh well hehe I love to see that kinda thing. having epic at 52 ain't to damn bad.

[52 Disciple]Xotron(Iksar)<Trao`lech>
Vallon Zek
LONG LIVE PUREISTS
Celestial Fists and Whistling Fists
# Dec 14 2002 at 2:51 AM Rating: Decent
Do the effects on Whistling and Celestial Fists stack? With the Celestial being a hand item do I need to keep my primary and/or secondary slot(s) open for them to be effective?
RE: Celestial Fists and Whistling Fists
# Dec 16 2002 at 6:24 PM Rating: Decent
The effects on the Whistling and Celestial Fists do stack (I have both), but the haste component does not. You'll just have the 40% from Celestial Tranquility (the higher of the two).

In order to use the effect on the Whistling Fists, it needs to be equipped in the primary or secondary slot. The epic turns your bare hands into 9/16 weapons if you don't have an actual item equipped. You can still use the effect from the epic though even if you wield two weapons.
Haste
# Nov 13 2002 at 7:56 PM Rating: Default
One thing about haste, dont look at it as a delay reducer, haste is a flat damage increas. If your dps is 12 for example, and you add 50% haste, you will be doing 18 dps. You can get a more accurate account of damage going that route than refigure new damage/delay and ratio.
RE: Haste
# Jun 30 2003 at 3:59 AM Rating: Decent
What Aeolwind the Venerable is saying is that for calculting how much damage you are going to do over all, it is easier to calulate your haste directly to your total damage output. If you attack 20% faster you will, on average, do 20% more damage per fight. You won't do 20% more damage per hit, but will hit 20% more often. (which over time equates to the same total damage output)
It's just an easier way to work out you increased damage output. It saves you the hastle of working out new damage/delay ratios for each of your weapons.
RE: Haste
# Jan 18 2003 at 12:46 PM Rating: Decent
Haste is not a flat damage increase. That would be a ridiculous advantage for all melee classes. Haste is # of atks modifier, and indirectly influences total DPS. By increasing the number of attacks of the wielder, you can increase total possible damage.
RE: Haste
# Mar 17 2003 at 11:42 PM Rating: Decent
Haste IS pretty much a straight up damage increase OVER TIME. A 20% Haste means that I will attack 20% more in the same period of time than I would without haste.

If I would attack 10 times in 60 seconds without haste and then I put on a 20% haste item, all things being equal I will now attack 12 times in 60 seconds. Sure, these two "extra" attacks may miss or hit for less than max damage, etc. But they have the same chance to miss or hit for less than max damage, etc. as the original 10 attacks. So 20% more attacks means 20% more damage on average over the same time period.

P.S. Haste is not an unfair advantage. Haste is just one of many ways to improve your char. 20% haste is no more of an advantage than a 20% increase in HP or a weapon with a 20% better damage/delay ratio, etc.
#REDACTED, Posted: Mar 18 2003 at 10:52 AM, Rating: Sub-Default, (Expand Post) What's your point? You're reiterating everything I said.
#REDACTED, Posted: Mar 18 2003 at 10:50 AM, Rating: Sub-Default, (Expand Post) Dude, you have absolutely no idea what the hell you're talking about, do you?
RE: Haste
# Jan 09 2003 at 8:17 AM Rating: Default
IQ check on aeolwind the venerable
....
......
...........
hmmm must be broke... came back negative

haste increases how often you attack it does not ensure that you are gonna do more damage. granted attacking more will increase your dps but not by a set amount a monk using CF is not guaranteed to hit for a certain amount (ever hit for 11 with that 44/43 2hs uber weapon on a sk / pally? )

i think mommy and daddy will be upset if they find you have been posting on thier account
RE: Haste
# Jul 13 2008 at 7:48 PM Rating: Decent
Daylek, you must be a ******* ******. If you decrease the delay by 50%, then as t->infinity (thats as time approachces infinity, you ******* idiot), the damage per second (a rate) will also increase by 50%.
....
# Oct 31 2002 at 9:11 AM Rating: Default
Loose?
lose?

bah it's all good :)
#REDACTED, Posted: Oct 23 2002 at 5:37 AM, Rating: Sub-Default, (Expand Post) Its true there are nothing but n00bs here.
Stats_Stack?
# Oct 14 2002 at 12:52 PM Rating: Default


Edited, Mon Oct 28 11:49:53 2002
Haste?
# Oct 02 2002 at 8:44 PM Rating: Default
I was looking over the haste formulae and was curious. If a human monk using fists gets Speed of the Shissar buff (66%), has a 40% haste item, and a bard singing Warsong of the Vah Shir (25% stacking haste that allows one to exceed haste cap), would his fists not be 14/11.5, and would this not be a better ratio than 9/16? It seems to me that the effect of these gloves is not useful for a raiding monk. Am I mistaken? Please correct me if I'm wrong, as I have a lvl 42 monk who would like to eventually obtain this item.
RE: Haste?
# Jan 09 2003 at 8:41 AM Rating: Default


Edited, Thu Jan 9 08:16:12 2003
RE: Haste?
# Jan 09 2003 at 8:24 AM Rating: Default
and he said " If a human monk using fists gets Speed of the Shissar buff (66%), has a 40% haste item, and a bard singing Warsong of the Vah Shir (25% stacking haste that allows one to exceed haste cap), would his fists not be 14/11.5, and would this not be a better ratio than 9/16 "

wow wouldnt that be nice... reminds me of the 5/7 weap that got nerfed and removed from eq

but what no one seems to reply with is that the clickable effect is a bard song therefore the bard singing warsong does NOTHING for a CF equipped monk
RE: Haste?
# Dec 02 2002 at 1:41 PM Rating: Good
Sage
*
239 posts
Speed of the Shissar will overwrite the haste component of the clickable effect, but not the other stats gained. With maxed haste you have a h2h ratio of 9/9 roughly. That kind of ratio is incredible for damage output. Btw, it likely doesn't need saying but it can kill you easily on a damage shielded mob or one that enrages.

The resists/hps will help save you on many raid pulls, the str is only a minor increase to your damage output though it adds up over time if a shaman didn't max you already.
____________________________
Voidslayer Jhereg, Destroyer of Worlds, Monk, <Celestial Navigators>, Drinal server
Vanidor Silverbranch, Wizard, <Celestial Navigators>, Drinal server
RE: Haste?
# Oct 13 2002 at 4:04 AM Rating: Good
*
118 posts
"If a human monk using fists gets Speed of the Shissar buff (66%), has a 40% haste item, and a bard singing Warsong of the Vah Shir (25% stacking haste that allows one to exceed haste cap), would his fists not be 14/11.5, and would this not be a better ratio than 9/16?"

Apply the same spells to your 9/16 fists and you'll notice how superior they are to your naked fists.

9/16 is better than 14/26 ... so when applying haste, the 9/16 + haste will still be better than the 14/26 + haste.


" It seems to me that the effect of these gloves is not useful for a raiding monk. Am I mistaken?"

The effect being what? The 10 to all saves? The 100 hit points? The AC? The raw ATK boost? The AC boost from the clicky? The insta-cast buff for buff slots?

Oh, they're quite useful for the raiding monk.

-Wubao
CELESTIAL Fist of Agnost the Indifferent
RE: Haste?
# Nov 08 2002 at 7:53 PM Rating: Default
*
75 posts
Additionally, if you don't like the hand damage, there are lots of good weapons to choose from.
BROOKEN SHUT UP
# Sep 16 2002 at 12:30 PM Rating: Decent
Brooken, maybe you did buy it but most of us cant buy our plat online and the rest of us can do it without cheating. No one cares what oyu have to say so shutthe hell up.
#REDACTED, Posted: Sep 16 2002 at 12:45 AM, Rating: Sub-Default, (Expand Post) you guys arewnt that smart, you can do your epic at ANY level, ever go to legends? you can buy a Full MQ to a Epic.. i bought my Monk EPIC for 600 K last night for my new twink lvl 1 monk, have fun, eat it
RE: lol
# Oct 05 2002 at 2:47 PM Rating: Decent
*cough rip cough* 60k on aro =p
RE: lol
# Oct 07 2002 at 9:51 PM Rating: Default
*cough* NPCs won't talk to you or accept the items below lvl 50 *cough*
RE: lol
# Oct 28 2002 at 9:30 PM Rating: Decent
*cough yes they will i have my epic at 48 cough*
RE: lol
# Oct 31 2002 at 7:44 PM Rating: Decent
/em takes a swig of gnomish spirits and clears his throat. You can do this at lvl 46. 'Nuff said. As for lvl 1.. riiiight.
RE: lol
# Jul 13 2003 at 12:09 AM Rating: Default
Lowest I've heard of is a 36 epic'd monk. True story! (I know they couldn't even enter the planes, most of the quest was MQ'd)

Edited, Sun Jul 13 01:00:57 2003
RE: lol
# Jul 28 2003 at 10:40 PM Rating: Decent
It's not so hard to MQ the monk epic. The easy way is to kill Brother Qwinn and have a low level monk loot the Robe of the Lost Circle.
MQ both pipes with the lowbie monk and he has the Robe of the Whislting Fist.

The rest can be done by any monk. (getting the parts needed to spawn the Last mob in LOIO. Also, the lowbie needs to loot a book in Sky Fire too.)

Also, as I can attest, on a rare occasion, when you hail a Presence in Plane of Air, two Qwan (sic) can pop. one a few seconds after the first. (in fact the second one killed my party, but died on a dot, so we got back to the island and got TWO Breath of Qwan. Hehe. Ya, that was a banner day for my guild. ( we had a spare cleric camped anway, just in case. -PoA has some strange rules and even an accidental /say can aggro mobs from other islands.)
nice site
# Sep 04 2002 at 7:45 PM Rating: Good
*
56 posts
heres a nice site for epics:
http://www.angelfire.com/games3/EverTry/epics.html
Hot Key
# Aug 27 2002 at 1:13 PM Rating: Decent
Still camping Raster, but everything else is in place. Cant wait.. but I do have a question. I've heard monks say to attach the celestial tranquility right click effect to your flying kick ability via making a hot button. Makes the most sense, since the reuse time of both is the same, but has anyone done this, and if so, can you shed some light on the process? Thanks.

RE: Hot Key
# Aug 27 2002 at 1:19 PM Rating: Excellent
never mind.. I'm an idiot who didnt read far enough down the post. Smiley: oyvey

Edited, Tue Aug 27 14:06:34 2002
Question
# Aug 23 2002 at 8:44 AM Rating: Decent
I have a question on this item, and no one here has yet answered it. Please don't reply unless you know the answer.

Question: If you equip a weapon that is, say 12 damage, 16 delay (hand to hand skill) along with the epic, what would your hands then be? The epic makes your hands 9/16, but the weapon would make it better than that at 12/16, so would the epic make your hand to hand weapon even better than 12/16 (not counting the haste effect), would it leave it at 12/16, or would it reduce it to 9/16?

Awaiting an intelligent reply. Thank you in advance.

Kuvak
56 Troll Knight of Innoruuk
15 Monk of the Holy Order (the uber-wannabe)
RE: Question
# Aug 25 2002 at 8:14 PM Rating: Good
The epic will make your hands 9/16 as a weapon. Equiping any weapon, 1HB, H2H, or otherwise, will use its own dmg and dly rating.

So the weapon would remain 12/16.
RE: Question
# Aug 26 2002 at 7:52 AM Rating: Excellent
*
120 posts
It will make your fists become 9/16, not H2H weapons. I believe the coding of this item is that if there is nothing in your hand then it is 9/16. Otherwise, the weapon keeps his original Dmg/Dly.
RE: Question
# Aug 28 2002 at 10:27 AM Rating: Decent
Thanks guys. That helps a lot.

Kuvak
effect length?
# Aug 06 2002 at 10:39 PM Rating: Decent
Could anyone please post how long the proc, celestial tranquility lasts?

I hear that it is short but I would like some conformation. Any information would be appreciated

Edited, Tue Aug 6 23:28:44 2002
RE: effect length?
# Aug 22 2002 at 1:20 AM Rating: Default
Im 99% sure its 9 seconds. If that is wrong its 18 seconds for sure. Though, at level 8, I dont think you have to worry about it for a while :)

Edited, Thu Aug 22 02:10:07 2002
RE: effect length?
# Oct 05 2002 at 2:48 PM Rating: Decent
It lasts longer than a FK takes to recycle, so prly about 15-18 secs is a good bet
RE: effect length?
# Dec 14 2002 at 4:13 PM Rating: Decent
its actually 15 seconds, it says 9 on many sites, it could have been 9 back in the day.
haste cap
# Jul 25 2002 at 1:37 PM Rating: Decent
the haste cap from level 50-59 is 80% that has been confirmed by a GM and at level 60 its 100% the only thing i wanna know is at level 57 does the discipline allow u to break through the cap?
RE: haste cap
# Aug 31 2002 at 3:54 AM Rating: Decent
as far as I know the maximum cap for haste for a monk at level 60 is 105% maybe 106
RE: haste cap
# Sep 24 2002 at 3:20 AM Rating: Decent
39 posts
haste infos (what i heard):
110 % max cap haste.
10 dlay for the weapons.

dlay (dlayH) of a weapon with your haste weapon is :
DlayH=Delay/(1+Haste)
Haste in percents.

I hope it helps
Not a monk but want to know...
# Jul 22 2002 at 10:39 AM Rating: Decent
Well I'm a shaman and I saw the monk epic a little while back just wondering if it is in the hands slot can you still hold two weapons in the primary and secondary and hit with all three? If so that would kick ***
RE: Not a monk but want to know...
# Aug 08 2002 at 9:16 AM Rating: Default
It says hands because you can hold it in either the primary or melee hand, I think, im not a monk nor do i have this item
RE: Not a monk but want to know...
# Aug 08 2002 at 10:04 AM Rating: Decent
The epic is placed in the HANDS slot, therefore leaving PRIMARY and SECONDARY open, hope that clears things up for you
RE: Not a monk but want to know...
# Aug 22 2002 at 1:56 AM Rating: Default
And just to clear up even further, the monk epic is a GLOVE item. It goes in the hand slot leaving both primary and secondary slots open for weapons. But no, you can not attack with the glove itself. This is just like any other piece of armor with a click effect.
Just a monkie
# Jun 12 2002 at 7:49 AM Rating: Default
I'm just a monkie, no weird haste things, no talk about how to do it, lots of people say that if you need it go down more. All i have to say is, WOW I AM SOOOOO FAST!!! Sorry but its true =)
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