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Reinforced Jeweler's Kit  

This item can be used in tradeskills.
WT: 0.4 Weight Reduction: 0%
Capacity: 6 Size Capacity: LARGE

Item Type:Container
Merchant Value:1 pp 5 gp 0 sp 0 cp
Lucy Entry By:unknown
Item Updated By:Gidono
IC Last Updated:2022-01-15 20:32:58
Page Updated:Sat Sep 7th, 2019

Expansion: Gates of Discord Gates of Discord

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Reinforced Jeweler's Kit


This item is used in quests.
Expansion List - Premium only.

Crescent Reach (Removed)
Quest Name
Container Tokens

The Bazaar (Removed)
Quest Name
Container Tokens

Zone(s) Found In:

Zone Name
Abysmal Sea

Uploaded November 27th, 2008
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not no drop :)
# Jun 23 2010 at 9:33 AM Rating: Decent
101 posts
This back is drop able, and can be traded.
# Feb 09 2009 at 12:15 PM Rating: Decent
This bag is nodrop..
# Aug 06 2008 at 4:41 PM Rating: Decent
633 posts
Since they stick us with these limited use bags, and this being relatively pricey time and plat. wise (not that it's gonna break the bank in that way). Couldn't they at least make them all 10 slot? Research kits and Deluxe Sewing are fine now for instance (Yes, I know the history). Or when you used to be able to get Collapsed kits in ready supply and for a reasonable price, (buying, and selling or throwing away mixing bowls is rather annoying for instance) that did some Tannan too, it's not so bad. But this thing is an albatross imo. So as it sits in the bank collecting dust between infrequent uses it at least doesn't cut down on bank space. (Something I think has been acknowledged as necessary vis a vis the provided exspansion of said space a few times.)

I remember when little things made a difference. Before space stone travel when the world seemed almost real not like a cartoon, and was highly respected and cherished for that virtue. When many of us used spits and Deluxe sewing kits as an inexpesive way to cut weight and maximize carrying capacity. {Of course Monks take the abuse blame since they benefited most.) When the company store threw a fit and took them off the shelves because they weren't intended to be used the way we the people saw fit. Making their mistake our problem. Always sploiting that's us - lol. I remember when they begrudgingly put them back with a 4 stone weight.

I remember when we used to take sewing kits into the field (and you made sure you didn't forget one because going to the Karanas was a long trip, especially if you were from one of the other continents)to make silk swatches because spider silks didn't stack. Boy we sure have come a long way to 20 and now 100, not to mention the "auto-interface". [Of course I think Naomi or someone told them these people are loyal and addicted so before they start canceling their accounts because they can't play anymore and commence with the repetative motion law suits maybe you better give in and improve things asap.]

Point(s) being there are numerous examples over almost a decade of time. That the company oft times doesn't "get it" right but gets credit for the times it has shown the ability to make things better. Let's apply those lessons here. Let's make a 10 slot Jewlery Bag that does at least many of the tasks. (I admit I have been beaten into submission of not daring to ask for "all") "We have the technology..." (Ack! No I am not suggesting it cost 6M plat.)

Trade skillers are probably in general some of the most industrious among us, yet are penalised time and again. As if since not enough of us bought into one of the company's bad ideas we are the bad ones. We see many a new exspansion not only add some new specific concoction but make obsolete or worn the tried and true. Or now the worse, go back and need something for a new expansion that is in an expansion "5" generations ago that basically no one plays anymore (Scale Ore/Palladium Trio). Trust me this isn't a way to get people to go back to the hay days except on the most limited basis. (Yeah, the wound for Shaman isn't forgotten either) This simply is not how to motivate carrot lovers. Because all we feel (once again) is the stick.

Request off ;-)

Wow, I turned requesting a 10 slot jewelery bag into a freakin book. Don't worry Alla is good at editing things out over time. For those whom my long windedness brought back memories - I am glad. For those of you whom it annoys - <rude gesture>, For those of you who don't have a clue about much of it - there once was a place called Camelot <strike> I mean Norrath. Where you were an avatar (you didn't have "toons")and playing meant the rush of adrenaline, your blood boling, your spine tingling, relief, triumph, anguish, fighting down fear least it turn to panic, comradery, your reputation, love, your emotional emersion into a world as real as Earth, but more. A place where you could be who you wanted to be. Where a Paladin went out and di a good dead evryday, where a warrior woudl return to his home town after a long campaign abroad to share some of the spoils with the towns folk. Where people & guilds held spectacular weddings in pictursque places. Where a dashing Bard played lilting tunes as the battle ravaged recovered. Where a woodelf foraged a rose and brought it back to his future mate as they conversed in a meadow. When folks spent the time to go drinking in one of the many bars - for fun, imagine that. When the gnome came to town and used to sneak up under the high elves robes, excusing himself as he was only trying to keep his head warm, oh ok let's not go there - well it happened. But that was the game eons ago, now misting to myth and legend, only left to be thought a fantasy of the old and feeble. When the majority interacted for the journey and the destination. not just the destination. Where the lessons were a lewt sometimes greater than the reward.
But as many of us know you have ruined your lands and now mine. No amount of personal archeology is going to raise from the ruins what simply can not be returned to. For all of those who played then I salute your greatness - here's to you and your command of the Golden Age of Everquest. To those of the contemporary only - make no mistake about it you've never really played. You're playing (with) Humpty Dumpty, after the fall.
# Nov 29 2008 at 12:37 PM Rating: Good
I felt your magic, K.

Back to business, I don't see any recipes that require this item anymore!
Fight smarter not harder.
reinforced bag
# Feb 10 2005 at 11:08 PM Rating: Decent
FIXED as of 2/9/05
How to make it work while they correct racial issues
# Feb 04 2005 at 1:42 PM Rating: Decent
27 posts
Atm (start Feb 2005) you cannot use this container and the inlaid recipes. However you can use it as you would any 2nd container opened, IF you do following.

Hold cursor over the bag (inventory slot) and press CRTL+Right-clk-mouse.

You can now use it like you would on any experimental recipy.

Shangoe Mystralspirit, Xenogy.
RE: How to make it work while they correct racial issues
# Feb 10 2005 at 1:14 PM Rating: Decent

The hole purpose is to use for inlaids What else it good for when had to keep old on anyways
RE: How to make it work while they correct racial issues
# Feb 10 2005 at 2:02 PM Rating: Good
266 posts
Ouch! Watch the spelling. I can barely make out what you are saying.

Also, I tried to cut an augment with this kit, in experiment mode, and I got the "your race cannot...." message.

This was before the last patch, so perhaps its fixed.
my race cant..
# Jan 29 2005 at 11:43 PM Rating: Good
1,465 posts
I get messages saying my race cannot combine in this container... tried 6 races so far..
RE: my race cant..
# Feb 01 2005 at 12:55 AM Rating: Decent
Aye same thing since patch. Whats next?
RE: my race cant..
# Jan 31 2005 at 8:02 AM Rating: Decent
I think this container is now buged as of the patch a week ago. I tried with all my different toons as well. /rude SoE "If it isn't broke, don't fix it."

Edit: Many complaints have been listed on the EQ live forum
With any luck they will fix it when Dragons is released. Here's hoping.

Edited, Mon Jan 31 12:52:43 2005
RE: my race cant..
# Feb 09 2005 at 3:43 PM Rating: Excellent
This has now been fixed
This problem was fixed in the same patch of 8th Feb 2005. The Reinforced Jewelery Kit now open correctly
Turpeta Shell
# Sep 04 2004 at 6:12 AM Rating: Decent
You must turn in a Turpeta shell which is no drop :( I can't take my 54 Ranger to farm one. Guess I'll just camp my 34 Chanty and have him loot it after.
RE: Turpeta Shell
# Sep 11 2004 at 9:24 AM Rating: Good
99 posts
Or just turn in everthing yourself and put your new Jeweler's kit in your shared bank slot... its not No Drop.

Update... You can turn the Reinforced jewelers kit into a Token in the Bazaar.

Edited, Sat Dec 11 19:07:52 2004
# Apr 15 2004 at 7:15 AM Rating: Decent
what kind of Turepa shell is needed ?
RE: Shell
# May 13 2004 at 6:40 PM Rating: Default
just a regualar turepa shell not the damaged
# Mar 13 2004 at 10:05 AM Rating: Decent
I have turned in the items several times and Pepe still returns them back.

1. Jewel Craft bag

1. Shell

2 Shimmering threads

Am I missing something?


56 Beguiler
RE: Bag
# Apr 15 2004 at 7:18 AM Rating: Decent
Turn it in to one of the jewlers not Pepe
works on PoP reciepes?
# Mar 09 2004 at 12:47 PM Rating: Decent
Can you combine PoP recipes in this or do you need 2 kits now?
RE: works on PoP reciepes?
# Mar 09 2004 at 2:16 PM Rating: Default
PoP recipes did not work in the Reinforced.
steel thread?
# Mar 04 2004 at 8:52 PM Rating: Decent
22 posts
For those that have completed this, where do we get the shimmering steel thread from? Thanks,
RE: steel thread?
# Apr 24 2004 at 12:53 PM Rating: Decent
320 posts
The Shimmering Steel Threads are sold on the tailoring vendors in Abysmal Sea, depending on your charisma, from 52 to 65 pp.
Bo knows jewelry.
RE: steel thread?
# Mar 09 2004 at 2:17 PM Rating: Default
Tailor vendors on the ship sell it.
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