Hi friends and fellow adventurers,
This post is simply based on my own unique history with successfully (yet painfully) camping the Wind Saber twice in the past. As I write this, I am camping it for the third time and enjoying it less and less yet again :)
The Basics We Always Hope Someone Posts:
Named Mob: "sebilite guardian" (uncommon to rare spawn; more-so rare)
Place Holder: "a sebilite golem" (always the same static PH standing at the top of the pyramid entrance)
Variable Spawn Timer:
Day One of camping this, every spawn was exactly 20 Minutes, 20 Seconds
Also, oddly and ironically enough, the first 20 mobs were PH golems before I even saw the named...
Day Two of camping this, every spawn had been betwen 24 Minutes and 25 Minutes.
*Note* I had also read earlier on that the actual spawn timer "was" approximately 27 minutes... so I am assuming it is just simply variable spawn, a Plus or Minus sort of spawn for each day. (20 Minutes, 20 Seconds yesterday was very nice comparatively!).
Named Loot Table:
- Larrikan's Mask (Common Drop)
- Lamentation (Uncommon Drop)
- Bone Mask of the Jarsath (Rare Drop)
- Wind Saber (Ultra Rare Drop)
- Spells (Various)
- Gems / Jewelry (Various)
Here is the best sample size I can give you, as I am not sure how much longer I will be able to stick it out at this camp a third time around.
Below is the R.N.G. of 60 Spawns / Item Drops from the named as I conclude updating my post; unfortunately without the bow at this point.
(1. PH), (2. PH), (3. PH), (4. PH), (5. PH), (6. PH), (7. PH), (8. PH), (9. PH), (10. PH), (11. PH), (12. PH), (13. PH), (14. PH), (15. PH), (16. PH), (17. PH), (18. PH) (19. PH), (20. PH) (21. Named - Larrikan's Mask), (22. PH), (23. PH), (24. Named - Larrikan's Mask), (25. PH), (26. PH), (27. PH), (28. PH), (29. PH), (30. Named - Larrikan's Mask), (31. PH), (32. Named - Larrikan's Mask), (33. PH), (34. PH), (35. PH), (36. PH), (37. PH), (38. PH), (39. Named - Larrikan's Mask), (40. PH), (41. PH), (42. Named - Larrikan's Mask), (43. PH), (44. PH), (45. PH), (46. PH), (47. Named - Larrikan's Mask), (48. PH), (49. PH), (50. Named - Larrikan's Mask), (51. Named - Larrikan's Mask), (52. PH), (53. PH), (54. Named - Larrikan's Mask), (55. PH), (56. PH), (57. Named - Larrikan's Mask), (58. Named - Holding Lamentation), (59. PH), (60. Named - Larrikan's Mask)...
Okay, 60 kills with that many named + common drops is probably as good of a sample size as I can provide for you! I did get another Lamentation as I finished up this post, so basically all named were the common drop, two uncommon drops, no rare drops, and no ultra rare bow. I am not sure if I will stick it out the whole way for the bow this time, as I have other fun meaningless things I would like to do as well! Best of luck to you all, and feel free to read my memories of this camp and EverQuest below; you will undoubtedly have time to do so if you camp the Wind Saber! :)
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The rest of this post about Wind Saber is informative, experience based, and simply my own opinion at times. After playing real EverQuest since 1999 (never on "P99"), I feel there is some purity to my experience. Also having played on 5 "regular-ish" (to put it loosely) TLP seasons (including the first and most basic one - never on the weird ruleset ones), I feel I can summarize this camp a bit more for those interested in continuing to read further.
After I read all the previous posts about Wind Saber, including the long past dated ones, I was seeing the typical jumbled mess of questions, complaints, and successes that are often the case with any item, mob, or quest; so it is completely up to you as to what you wish to take from my own post. Wind Saber is a unique camping experience because of the PH aspect along with the extensive loot table and the pure ultra rarity of the Wind Saber itself (although there are many other items and mobs to camp in EverQuest that are very similar in nature). Many of the posts I read seemingly underestimated or misunderstood the painful (and yes, often excruciating) R.N.G. of EverQuest! At the same time, I am certainly happy to see posts where some people got the Wind Saber to drop while grouping (sometimes sadly without a Ranger to loot it). I am also happy to see a post or two with someone getting the bow to drop rather quickly whilst intentionally camping it. However, this does create confusion for the readers of these jumbled posts because like myself, I never know what I should expect to encounter!
The "Ultra Rare" drop tag on the Wind Saber is definitely appropriate - and it's not just the drop, it's getting a shot at killing the named itself too. I could not agree more with the idea that Wind Saber is "Ultra Rare" to obtain because of these two things combined and my past experiences. Also, as I mentioned, I am in the midst of camping my third Wind Saber as I write this. When I have gotten it twice in the past, it was not an easy or fast camp for me either time. Thus I have experienced many a PH, and looted many a mask and sword before getting the prized bow.
I do not box, so both previous times I either had to key (or have the zone already unlocked) to skillfully park a level 1 Ranger here on the pyramid to log in and loot it when I did get it to drop (and I have done the same as I am camping it now). To pass the time as I camp the Wind Saber for this third time, I thought I'd attempt to summarize all the posts I have read into a current 2024 fashion on a rather dated TLP in stasis mode; but keep in mind that TLP rulesets and loot mechanics have changed a lot of things throughout the years, and rare mob / drop rate bonuses now exist too, so there are those opportunities as well.
At the top I have included my own current kill count for this session only, on a server I have not been on for very long. I have never cared to keep track of things like this before at any camp, really. It will show my current R.N.G. for both the spawn rate and drop rate - which will undoubtedly be completely different than your own and that of everyone else; past, present, and future. At the time I am typing this I only know how it has been going for me this time around on Agnarr which is an older TLP locked at the PoP expansion and has some slight quirks compared to newer TLP servers. I do not play Live either, so regardless of my success, I will update this post at the top between each kill. Despite being a determined person; rarely giving up on anything in EverQuest until I succeed; real life happens in the meantime, so I cannot guarantee that I will even be able to succeed before the completion of this post here.
The Wind Saber itself is certainly out of era on the PoP locked Agnarr server I am camping it on at the moment, so it really is just a fun thing for me to do. I just joined this server recently because I suddenly got the EverQuest bug and really don't want to do any more TLP grinding with the speed, greed, nasty, ruthless, (could go on forever) environment they create. If I wanted to get this bow in-era, especially on modern-day 8 week expansion TLP servers, then yes it would be a far more accomplished and awesome item to have amongst the amount of grouping and competition in this zone.
So, in summary, if you are looking for that "fast delay" bow that is Best in Slot for the current content, you can look toward getting your Ranger (or WAR, PAL, SHD, ROG) to level 61 in the PoP era and craft or purchase a Featherwood Compound Bow (24 delay, 1.00 ratio @Lvl 63 and the best stats). Previously, in the Velious era, you can also kill Dagarn the Destroyer in ToV with a raid force to get a Bow of the Destroyer (17 delay, 0.588 ratio with better stats than the Wind Saber) and (RNG, WAR, ROG useable). However, in the marvelous Kunark era and the topic of this item, prior to even Velious, you can actually camp beyond camp, group beyond group, and hope beyond hope to get this very rare and neat Ranger only bow that we are all posting and reading about: Wind Saber (22 delay, 0.590 ratio. Kunark, the first expansion of EverQuest, and the fact that this is a groupable item is what makes it neat to me.
I personally do things like this for fun, not for torture. I choose to do things in EverQuest that are challenging, often out way of style, and rather worthless in the eyes of others because they are not considered best in slot. I also love to try and solve unsolved quests (haven't yet succeeded on that one!). I do this just to simply have fun and share my experiences with whomever might appreciate them. To me it is my playstyle, and writing this is a more productive way to spend my time at a loathsome camp for this ultra rare item; more-so than complaining about it and creating more confusion on Allakhazam forum threads. I spend my time mostly in the initial expansions of EQ because to me, those truly had the love instilled into them.
Otherwise just have fun and do you. Enjoy EverQuest as you remember it or are learning it for the first time. In the end it is simply a game of fantasy, excitement, and leisure. Platinum and Krono are pixels, not a career (as many spiteful people would like you to believe and have attempted to make it for themselves, thus creating an entirely too toxic environment for others). For me, I can still see and remember the early development of EverQuest as priceless love and lore put into a game of nostalgia to me, as opposed to the greed machine it has become today; which takes advantage of that same original love and nostalgia that a lot of us long for. We will never get that true experience back, as with any experience in life. But there is nothing wrong (again, in my opinion) with taking a step back from the "Best in Slot" mindset and the grind of a new bizarre TLP each year that is simply NOT EverQuest anymore by today's standards or rulesets. Enjoy some reliving and exploring of original EverQuest if you so choose! The true original EverQuest development that had love instilled into it from the very beginning still exists out there for those who seek it. It was for us, and as its players and fanbase it keeps many of us coming back... despite the cost and causal effect of the greed machine(s).
Again, best of luck to you all!
Edited, Feb 5th 2024 7:59pm by Ersatz