Item GlossaryEverQuest icon

Jade Mace  

Skill: 1H Blunt Atk Delay: 18
DMG: 9 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
WT: 2.1 Size: MEDIUM
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Blunt
Merchant Value:4 pp 8 gp 0 sp 0 cp
Lucy Entry By:Kerasota
Item Updated By:Quarken Xired
IC Last Updated:2019-10-04 13:58:31
Page Updated:Wed Mar 28th, 2012
Ruins of Kunark Item

Average Price: 7,000pp Pricing Data...
Rarity: Ultra Rare
Level to Attain: 45

[Drops | Comments ]

Drops: This item is found on creatures.

Zone(s) Found In:
Jade Mace item window 2017

Uploaded October 27th, 2017 by snailish
Updated October 28th, 2017
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# Jun 17 2013 at 8:11 PM Rating: Decent
9 posts
Dropped on Povar. Two Lupine Daggers, Cobalt Gaunts and Drovl Mantle. Took awhile, but finally got one.
Still drops
# Apr 27 2013 at 2:50 PM Rating: Decent
1,010 posts
just got one. took me 4 hours and 6 named but got it. got 1 cobalt gauntlets, 3 luppine daggers 1 drovalg mantle then finally the mace
# Jan 08 2013 at 9:52 AM Rating: Good
228 posts
Few months ago i bought a Jade Mace from a merchant for just a few plat...Was pretty happy cause of quarken saying its practically no longer dropped. Just a few days ago i bought 2 more jade maces for 5k each, then today i just bought 1 for 10k... wondering if they are dropping common again. i now have 4 jade maces and only spent 20k.
You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
Jade Mace Drop
# Mar 27 2012 at 3:37 PM Rating: Decent
8 posts
The Jade Mace dropped for me as of 3/26/12 on the Luclin server. Dropped of The Fabled Drolvarg Captain which spawned on the right tower near the front entrance. I wish I would have know it was such a valuable item from back in the day I wouldn't have let it rot. I've played since 1999 and today have 55 ranger on the Fippy Darkpaw server in my opinion it doesn't look all that amazing, good but not amazing.
Still Drops
# Jul 01 2011 at 1:19 AM Rating: Good
1 post
This item does still drop. Dropped for me today, July 1st 2011. It dropped from the drolvarg captain on the balcony near the entrance, 1st spawn on the right after you go up the stairs, the side looking further into karnors.
Still Drops
# Feb 02 2012 at 7:35 AM Rating: Good
234 posts
What server?
quarken.x | realm of insanity
No Longer Drops?
# Jan 28 2011 at 3:30 PM Rating: Good
234 posts
Magelo lists this item's drop rate at: 4 of 646 from the "a drolvarg captain" aka less than 1%.

It has likely been removed from the captain's loot table. The Axe of Destruction which the captain now drops (was news to me) started dropping in mid-2006. I suspect it replaced the Jade Mace on his loot table and the 4 Jade Maces recorded having dropped, out of 646, were likely pre-2006 (or pre-Axe of Destruction).

The Axe of Destruction is listed at a 16% drop rate (105 of 646) which is very much in line with the Jade Mace's previous rarity, furthering my opinion the AoD replaced the JM on his loot table.

I'd say this item no longer drops, but am curious if anyone can say otherwise as of recent.

Edited, Jan 28th 2011 4:32pm by qxx
quarken.x | realm of insanity
No Longer Drops?
# Mar 31 2011 at 3:32 PM Rating: Decent
5 posts
There are 2 different Captain spawns, the Jade mace will only drop off the one that spawns in the front Drolvarg fort before you cross the second bridge into the main fort. He also drops shoulders, the AoD and silk gloves are off a completely different Captain spawn. I had a Jade Mace drop for me today.
# Jan 22 2011 at 3:31 PM Rating: Good
234 posts
I would say this item is Ultra Rare, to the extent that it may not drop any longer. Killing the captain in KC about 30 times: mostly the gloves, and the 'rare' seems to be Axe of Destruction, replacing Jade Mace.

Edited, Jan 28th 2011 4:26pm by qxx
quarken.x | realm of insanity
# Sep 14 2008 at 6:08 PM Rating: Decent
5 posts
has anyone noticed this item is no longer available as a drop? does anyone even have one.. wondering if it was taken out completely
Awesome twink weapon
# Jun 28 2006 at 12:08 PM Rating: Decent
48 posts
I love this weapon as a twink item for melee. 9/18 is great and wicked fast for pre 20. I used this weapon myself when I was level 50 (back in the day it was pre pop) Nice weapon well worth it if you cant get better.
"Just a gangsta I suppose..." - Avon Barksdale

Just came back to EQ about 2 months ago....
Frogblade 52 Pal on Terris?
Timberland 17 Druid on Sleeper (most likely retired because progression server is lame)

Retired (Pre GoD) -
65 WAR, 54 Necro, 46 Cleric, etc,etc,etc
augin it
# Apr 22 2006 at 10:03 PM Rating: Decent
2 posts
yall say it is crappy cause of the dmg but theres augs now that can fix that ......less they aint got an aug spot witch does kinda make it stinky......
Really confused
# Apr 30 2003 at 3:03 PM Rating: Default
134 posts
Ok -

I don't get into statistics and slide-rules.

I don't understand what is do great about this weapon? And the price for a weapon that does 9 damage even at 18 delay seems pretty outrageous.

I am definitely missing something - PLEASE don't slam me - I am not stupid and not slamming someone else - I am asking a question. Thank you.
Be well, be safe an be dangerous
RE: Really confused
# Feb 13 2004 at 12:59 AM Rating: Excellent
666 posts
Let me take a stab at this.

Basically its like this. For MOST people ratio is more important then raw damage. The reason being, as you level, your damage bonus adds in to the damage.

First of all a 9/18 (1/2 ratio) is way nice. If your a monk and fight bare handed the delay is somewhere around 35... (the level veries, but you get the idea)

Second is that low ratio beans more skill gain. More swings in for stuns and all that stuff.

third, the 9/18 as you level becomes closer and closer to a 1/1 ratio with damage bonus. An example (please dont flame, I dont remember details) but there is(was) some weapon in the game that was like 3/10 or something. Ok thats pathetic right? Wrong! Some guy won the best of the best tournament with it. With his damage bonus it was more like a (13 dmg bonus) 16/9. He was whipping the snot out of people with it.

*stuns, criticals, skill build, casting interuption ETC.

So you see, low delay in general is more valuable. not always, but usually. You can factor in how common the item is and weight, and what classes can use and so on. Even graphical looks and popularity play a factor. I see all the time old world weapons tossed aside and sold for like 300p, and a 'new' weapon from a new expansion... same stats... sold for like 10 times that.

A great example of how this happens is this the beetle stinger spear. Saw that for sale 300p, and some 'new' weapon, without prock, and lousy stats for like WAY more just because it was 'new'.

2 sick items I believe do NOT drop anymore.

Edited, Fri Feb 13 01:06:45 2004
'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: Really confused
# May 02 2004 at 5:29 AM Rating: Decent
161 posts
may want to also look at this

and,the one i got ::

I looted one with my level 6 monk, I simply asked if I could while others were xp'ing. its Primary / no drop but nice and fast :)
RE: Really confused
# Mar 03 2004 at 4:08 PM Rating: Decent
1 post
Weapon you are speaking of is the Moss Covered Twig. It doesnt drop any more and they existing ones were nerfed. Mainly after the BoB you are speaking of.
RE: Really confused
# Aug 05 2004 at 3:49 PM Rating: Default
its slightly sad that whenever someone does something creative it is either nerfed on the basis that it wasn't being used as it was intended, or the player is punished for 'exploiting'.

This is much like the tactic in the Fortress of Zek where you set the two factions on each other. You think such ingenuity would be encouraged in a place which is the embodyment of cunning, lol!
Leraz 70 Lord
7Th Hammer... PST :)
RE: Really confused
# Feb 13 2004 at 11:18 AM Rating: Good
70 posts
Your information is slightly off...

Damage Bonus does not apply to the actual Damage stat of the weapon. It is applied to the amount of damage you've done after you hit.
Adiemus Aeternum, Gaoler Loudbottom - Firiona Vie
RE: Really confused
# Aug 03 2003 at 3:31 PM Rating: Decent
66 posts
The people for whom this is really good is warriors. Speed of a swing is very important for taunting. But besides that, with a good haste this item has an effective delay of around 10 or 11 (with enchanter buffs and such) That is a hideously fast weapon. Just think that you are swinging non-stop for the most part. If i played a melee i would be happy to have this weapon.
paladins are not allowed to be girly! -Fiulle
# Mar 13 2003 at 8:41 AM Rating: Default
15 posts
Im a 41 Ranger on the Ayonae Ro server and im looking for one of these. I currently have some cash and veno axe for it. If you see me in game give me a tell =)
Woodrin Izownij
48 Ranger
Ayonae Ro
Dream Char:
Still a Good Weapon
# Jan 16 2003 at 2:36 PM Rating: Default
19 posts
Still a good weapon to use for minor twinking of your Monk. would highly recommend any newbie players to only use this in the Primary slot. That is unless you got something faster :)
Iksar Monk
Ayonae Ro
#Nixoh, Posted: Jan 30 2003 at 10:04 AM, Rating: Sub-Default, (Expand Post) At level 50, this is one of the best price/performance weapons in the game, and it just keeps getting better as you go up. There are much better NODROP weapons, but that delay of 18 is awesome for something you can buy in the bazzar. Far, far better than Lammy, Centi, etc. Even one point of delay is gigantic at these levels.
RE: Still a Good Weapon
# Apr 07 2003 at 4:08 PM Rating: Excellent
3,705 posts
Your calculation is off. damage bonus does not add one damage to the weapon, it adds one POINT of damage to your max hit
Xaanru's stuff
# Dec 15 2002 at 2:37 AM Rating: Default
All these post, and not a bloody picture yet? lol...
RE: Picture
# Dec 15 2002 at 4:07 PM Rating: Good
I've seen it, it just looks like a regular old mace.
Dargadin, Barbarian Shaman of the 61st Season
Lost Fires
Ayonae Ro Server

Usefull? You Betcha!!
# Nov 25 2002 at 1:04 PM Rating: Decent
30 posts
Just keep in mind that is has the same purpose as a Lammy. To hold aggro. It's not gonna hit uber hard, but it is gonna hit uber fast, so the mob is gonna stay pretty ticked off at you, and wont be trying to skin your chanter or cleric. Which is the whole point of being the main tank.
The Darker And More Shadowed Side Of Magic Is Always At Hand, Tempting One To Follow.....
# Aug 02 2002 at 7:18 AM Rating: Decent
28 posts
What would be the ratio on this weapon when using my SCHW's (22% haste i belive).
Marcase Macleod 61 Shaman Smiley: boozing
RE: Curious
# Jan 07 2003 at 8:34 AM Rating: Decent
16 posts
Using the formula: dly/1.(haste)= new delay,

SCHW would make this weapon 9/15
RBG would make this weapon 9/15

The reason both haste items would have the same delay in this case is that you round up on the percentage. the SCHW would make it an ACTUAL delay of 14.754, and RBG would make it ACTUAL 14.173.

Hope this helps.

Edited, Tue Jan 7 08:09:32 2003
the rumors people make up gives me such a head ache
# Jul 12 2002 at 10:45 PM Rating: Decent
ok its simple put the fasts weapon in primary slot put high dmg in secondary slot because you wont be hitting very much with your secondary its called duel wield it is a skill that increases your rate to actually use your secondary weapon it never will be as fast as it says and damage bonus is just what they give you on your weapons so you do more damage to meet your new damage cap and it works on both weapons you are useing like say you have a dmg bonus of 1 it would make your jade mace 10dmg 18delay and getting higher lvl and haste items you can eventually have an amazing ratio on your weapons ok now stop with the BS and dont make up anymore rumors
(nothing youd be intrested in)
#Daggerwolf, Posted: Nov 09 2002 at 6:00 PM, Rating: Sub-Default, (Expand Post) learn to use some friggin punctuation you first grader. can barely read your first sentence, let alone first post cause it all runs together,
RE: the rumors people make up gives me such a head ache
# Aug 25 2002 at 3:47 PM Rating: Excellent
308 posts
Here's the simple rules of thumb for deciding which weapon to wield in which slot:

Primary - lowest delay since there is a damage bonus for your primary weapon
Secondary - best ratio since there is not a damage bonus for off-hand weapons

If you're trying to determine which setup is better, try the following "modal damage" formulas (approximates how often you'll swing with the 2nd weapon):

Primary: (dmg x 2 + bonus) / delay
Secondary: ((dmg x 2) / delay) * ((level + dual wield skill) / 400)

Dual JMs at level 30 (+1 bonus):

(9x2+1)/18 = 1.056
((9x2)/18) * ((30+205)/400) = 0.5875

Modal dmg for this setup is: 1.643
# Apr 23 2002 at 10:01 AM Rating: Decent
414 posts
I am a little confussed... I am hearing conflicting messages. I have a 27 warrior had the mallet given to him the other day. He also has a Wurmy and a Wakizashi of Frozen Skies 6/22 but procs at level 20 a 85dam effect. I was intending on using the mallet in my secondary slot because i thought that lowest delay always went in the second slot for dual to work properly. When does this change? I am guessing once the damage bonus get large enough that the xtra dam from a low delay in prime offsets dual not working as often. Is this right and what level does it happen.. ballpark?

Edited, Tue Apr 23 11:00:05 2002
Tribunal Server
RE: Delay
# Jun 04 2002 at 12:36 PM Rating: Good
26 posts
General rule is Low delay in Main hand and best RATIO in off hand.

Exception is the wurmy till about 50 it outdoes most low delay weapons in main hand. Although because it is so slow you might have a tough time keeping agro off a ranger monk or rogue with faster weapons...

Dual wield is not linked to the main hand in any way.
RE: Delay
# May 22 2002 at 12:09 PM Rating: Decent
71 posts
Dual Wield works as a skill check every time your secondary weapon cycles through it's delay.
Which should i use?
# Mar 27 2002 at 1:50 AM Rating: Decent
3 posts
I have a Stave of Shielding and a Jade Mace and im not quiet sure which i should put in my primary and which in secondary....can someone pls help me.

41ist monkie of the 7th Hammer!
RE: Which should i use?
# Apr 04 2002 at 10:12 PM Rating: Decent
3 posts
You should use your Jade Mace as Primary and your Stave of Shielding on offhand.. Perfect Combo.

49th Monky Season
7th Hammer
Why this weapon still rocks
# Mar 18 2002 at 11:45 AM Rating: Excellent
92 posts
The real value of the JM is its taunt ability in the hands on the main tank.

I (55 war) have been using a guard captains mallet (11/20) and frostbringer (12/22 + proc). Decent dmg ratios and a proc to boot, and I'll still lose aggro here and there to the other melees (unless I'm shammy buffed). But I've found that swapping the mallet for a jade mace results in quick and solid aggro.

Also, for those wondering about the speed difference vs. a lammy, it's noticible. I've grouped with similarly-equipped tanks sporting a lammy and never lost aggro while using this mace. Lammy's stats mean JACK when your cleric is oom from healing everyone but you cause you can't hold aggo.

Now before someone pipes in with "just get Crescent Blades of Luclin, it's 10/18" or "bah Random_ToV_Drop_01 is better"- yeah, we know there are better weapons out there. But as of today the price is 6k and falling on the JM. THAT is a bargain for the value.

Young warriors save up for this sweet item, it will serve you well.
#deethleech, Posted: Mar 14 2002 at 10:06 PM, Rating: Sub-Default, (Expand Post) I am just wondering WHY this weapon is even worth 3k+ now? I mean a KD is far better... calculate it out. Both weapons have a 2 dmg ratio, but when you get haste like the silver chitin handwraps i have it makes Jmace 9/15 which is a 1.666 ratio and makes KD 14/23 which is a 1.642. THerefore the kd is better. Not to mention KD also weighs 1.1 less AND looks cooler. The ONLY reason i can see this thing being the price it is becuase of it's rarity. I dunno about the dmg bonus of having a weapon in main hand and can't really see why people put the faster weapon in main hand. If you put the slower/higher damage weapon in your main hand then it will also benefit from the damage bonus or whatever and just hit even harder. I was watching a monk at lvl 40 fight with Jmace and hands... he was hitting top of 36 with mace. I hit max of 46 with my kd and i am 4 lvls lower, by the time i get to 40 i should be hitting in the low 50s. Anyways, that is all i have to say.
RE: Kinda sucky
# Oct 29 2003 at 6:03 PM Rating: Decent
190 posts
yer math is kinda wrong as well. Ratios will stay the same with equal haste except for rounding errors. Rounding up delay favors the numbers you use shoiwing it as an increase, when if in fact it's not
RE: Kinda sucky
# Mar 26 2002 at 2:17 AM Rating: Excellent
16 posts
Well your not taking into accout the damage bonus in primary hand. It works like this a low delay weapon makes better use of your damage bonus in main hand. A long delay weapon will still get damage bonus but less frequently. For example say you swing your KD(28dly =2.8sec.) in primary hand. In one minute you will swing 21.4 times thus applying your damage bonus 21 times per minute. Using a JM(18dly-1.8sec.) in primary means you will swing 33.3 times in one minute. applying your damage bonus 33 times in one minute. At higher levels as your damage bonus increases you will do more damage using a low delay weapon in primary.

Edited, Tue Mar 26 02:15:58 2002
#deethleech, Posted: Mar 14 2002 at 10:04 PM, Rating: Sub-Default, (Expand Post) I am just wondering WHY this weapon is even worth 3k+ now? I mean a KD is far better... calculate it out. Both weapons have a 2 dmg ratio, but when you get haste like the silver chitin handwraps i have it makes Jmace 9/15 which is a 1.666 ratio and makes KD 14/23 which is a 1.642. THerefore the kd is better. Not to mention KD also weighs 1.1 less AND looks cooler. The ONLY reason i can see this thing being the price it is becuase of it's rarity. I dunno about the dmg bonus of having a weapon in main hand and can't really see why people put the faster weapon in main hand. If you put the slower/higher damage weapon in your main hand then it will also benefit from the damage bonus or whatever and just hit even harder. I was watching a monk at lvl 40 fight with Jmace and hands... he was hitting top of 36 with mace. I hit max of 46 with my kd and i am 4 lvls lower, by the time i get to 40 i should be hitting in the low 50s. Anyways, that is all i have to say.
#tinysparks, Posted: Mar 15 2002 at 12:37 AM, Rating: Sub-Default, (Expand Post) When wielded in primary weapons get damage bonus. This explains why this weapon is way better than KD at higher lvls when wielded as primary weapon.
RE: Answer is in damage bonus
# Mar 21 2002 at 8:33 PM Rating: Good
16 posts
Thats not quite the way it works.

The damage bonus is added AFTER the damage is calculated. In other words, if you would normally hit for, say, 50 points of damage, with out a bonus, if you have a 10 point damage bonus, you damage becomes 58 total. So, the bonus isnt added onto the damage of the weapon, its added onto the damage the weapon DOES.

Also, you are correct. The Jmace is better at higher levels, because of the damage bonus. The reason is because the bonus is added every time you hit, so, the more times you hit, the more damage bonus is applied. If you have 2 weapons with a ration of 2, but one of them is a faster, though not as damageing per hit, weapon, then the faster one will do more damage.

LoL, I hope I didnt confuse you, it was kinda poor wrighting =)
# Mar 07 2002 at 12:22 PM Rating: Decent
21 posts
How about a current price check on this weapon? I know lams go for about 3-4k now on Tarew Marr server, the the jade mace comparable in price or widely different?
RE: Price?
# Mar 12 2002 at 1:19 PM Rating: Excellent
92 posts
JM goes for 6k on seventh hammer, lammy goes for 3-4k.
# Feb 06 2002 at 4:03 PM Rating: Decent
177 posts
The rule for what weapon should go primary or secondary works like this: Melee classes receive a dmg bonus on items in their primary hand after level 28. Not sure the exact equation on how much but the bonus goes up with levels. If you have a Jade Mace and say a Centi LS, you would want a JM in primary after about level 35 because the damage bonus on the faster weapon would get more out of your weapon ratio. Pre level 28 you would want whatever item has a better overall dmg ratio.
Quanko Crakkers
70 monk(
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