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Strand of Sea Pearls  
 

LORE ITEM NO TRADE
Slot: NECK
AC: 11
STR: +5 WIS: +5 INT: +5 AGI: +5 HP: +40 MANA: +40 ENDUR: +40
SV FIRE: +5 SV DISEASE: +5 SV MAGIC: +3
Required level of 45.
WT: 1.2 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Lore:A delicate string of pearls
Item Type:Armor
Light:Torch
Stackable:No
Submitted By:Meaven Arcangelis
Lucy Entry By:Grobb 5th column, BrellS.
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 16:06:17
Page Updated:Thu Oct 9th, 2008

Expansion: Gates of Discord Gates of Discord


Rarity: Common
Level to Attain: 50

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Fienne's Wildlife Specimens


Zone(s) Found In:


Zone Name
Natimbi, the Broken Shores

Item Lore: A delicate string of pearls
Screenshot

Uploaded November 27th, 2008
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Nice to get passivly but...
# Sep 23 2005 at 7:10 PM Rating: Decent
28 posts
Assuming you are hunting in Natimbi anyway, this is a rather nice bonus for killing stonemites along with your tureptras and hynids.

Comparing it to the Qeynos Badge of Nobility tho (QBoN has a little less AC, more hp/mana/endurance, see invis effect, and no req/rec level) it seems a bit high on the level ranges.

If it were reduced by even 5/5 rec/req and the drops moved to creatures similarly lower (yes, would have to be in another zone), it would be really great.

As it stands, the QBoN stays on my characters. :) All of them get it since it is one of the most interesting quest series in the game. .. arresting NPCs, playing a board game with rats...
Bored Ranger
# Jul 15 2005 at 9:42 PM Rating: Decent
To a solo 60 Level Ranger their blue or light blue.
pull to magus
# Jun 14 2005 at 5:59 AM Rating: Decent
24 posts
ok so i pull to there .... but wait before jumping up and down i am on other side of tents and usually have them snared , rooted and dotted .I Dont pull unless have enough mana to safely kill them , also most of time im there is only 2 maybe 3 peeps in whole zone . been ther for 1 and a half levels and still cant get " eye " drop.... well keep snre , root and dotting em till i do :)
This quest is MQable
# Jan 12 2005 at 7:38 PM Rating: Decent

A friend and I MQed these pearls today. I handed 3 Intact Stonemite items in, then he handed the Intact Stonemite Legs in and he got the pearls :)

Happy MQing :)

Nod
# Jan 01 2005 at 3:04 PM Rating: Decent
This is a really decent necklace for those poor-as-can-be folks like myself who can't afford stuff with better stats. That said, it's also fairly easy to quest in your spare time.

Just remember folks, if you're doing this quest and you get a duplicate drop (say, an Intact Eye and you already have one), please remember to announce these. You might not be the only person in the zone questing it, and who knows when somebody else might have those intact legs drop that you've been looking for for a week.
MQ?
# Dec 20 2004 at 12:24 PM Rating: Decent
Does anyone know if the different parts are MQ'able?
Good Quest IMO
# Jun 24 2004 at 12:35 PM Rating: Decent
This is a good quest the hardest part to get is the meat I did this with my ranger solo with the new patch the non kos ANIMALS are great to kill i dont even have to fear them and they only hit me for 120 max did the quest in bout 2 1/2 hrs the mobs spawn all over the zone shores and dont assist eachother , they con dubi to me so didnt do wolf form but was a fun quest /track /kill /track /kill
Level required
# Jun 13 2004 at 12:25 AM Rating: Decent
It's a required level of 45. Not a bad necklace, they are rare drop items though. I recommend 50's groups honestly for safety.
good hunting idea!
# Feb 25 2004 at 8:30 PM Rating: Decent
*
222 posts
Quote:
From what I saw, the stonemites were pretty gimpy, and a full group of 30s could easily pull them right by the magus to kill, and have a hotkey with...


LOL, yeah I was just thinking to myself (as I helped derail the second train to camp in 5 minutes), that what the camp in Natimbi could really use is more people over their heads pulling into the camp and then disappearing, leaving an angry mob that already has an aggro list from being pulled over people in the middle of the camp.
RE: good hunting idea!
# Mar 08 2004 at 10:39 PM Rating: Default
That is exactly how I died, sitting there minding my own business and next thing I know...2 mobs are beating on my back hitting me for 200-300+. I start running, now Im at 50% health, and of course the mobs are fast so they keep hitting me as I run around trying to lose them....LOADING, PLEASE WAIT :/
RE: good hunting idea!
# Mar 05 2004 at 3:37 PM Rating: Default
38 posts
/agree

As annoying as it would be for those of us who are not training the camp, I would really like to see a delay timer on the Magus. Say something like 15 seconds. Annoying, yes. However, it would put an end to the trains, I hope. I see countless trains hourly in Natimbi.

And another thing, anybody who's "good hunting idea" is to pull mobs to a spot where they can just bail out leaving an angry mob in the midst of unsuspecting people has probably never had a legitimately good idea in their entire life. That is categorically a BAD IDEA and should be grounds for suspention as it is just a shade away from intentionally training people.
RE: good hunting idea!
# Jun 02 2004 at 7:44 AM Rating: Default
Timer on Magus is a bad idea. Imagine some nice person *calls* a train to Magus, you run over, say the magic words, and 10 seconds later you're dead. :P
RE: good hunting idea!
# Mar 15 2004 at 2:03 AM Rating: Default
If you're getting trained in this manner, a better idea would involve some calculating by you: stay far enough from the magus to be clear of aggro range. Also: those mobs do not see invis. I use 'hide' and become indifferent to them.

works like a charm, keeps you alive. lets people zone instead of dying. which is good.
RE: good hunting idea!
# May 23 2004 at 1:44 PM Rating: Excellent
Guru
****
5,311 posts
That's great, except for the people who zone into the midst of the angry mobs, or who don't have the ability to hide or invis, or who are simply selling their vendor trash to the magus or there trying to complete one of the various quests.

Hmm, maybe it's not our calculations that were the problem after all.

It would appear that this was such a problem that SOE had to make most of the lower level mobs in the zone non-aggro. The people running trains to (or deliberately pulling their mobs into the camp to fight) were making it virtually unusable.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
re
# Feb 24 2004 at 1:23 AM Rating: Decent
i did htis quest but did not make sure the parts were " intact" ...... lost the itmes
Turepta necklace
# Feb 22 2004 at 12:22 PM Rating: Default
16 posts
Turepta Cragwalkers drop better collars and necklaces, non no-drop, and have effects like FT1 or Aura of Courage. Better stats too.
#REDACTED, Posted: Feb 19 2004 at 4:48 PM, Rating: Sub-Default, (Expand Post) ok but why is this a no-drop item? =P
RE: pfft
# Feb 22 2004 at 5:10 AM Rating: Decent
17 posts
...because it's a quest... not too hard to figure out...
this item
# Feb 19 2004 at 5:17 AM Rating: Default
Better than almost any buyable neck item. Natimbi is easy to farm.
Jeez...
# Feb 18 2004 at 8:52 PM Rating: Default
38 posts
Not very good for the level required to farm safely in Natimbi
#REDACTED, Posted: Feb 22 2004 at 12:40 PM, Rating: Sub-Default, (Expand Post) Yeah, shame on sony, for making a quest where there is actually risk involved.
RE: Jeez...
# Mar 17 2004 at 5:22 PM Rating: Decent
*
195 posts
First of all, leaving angry mobs at the Magus is not a good idea unless you warn people.

Second, wouldn't you want to go to Nederia, where you could go right back to Natimbi once the mobs have had time to jump the other unsuspecting people around Magus.

Perhaps a better script would be:
/ooc TRAIN TO MAGUS
/attack off
/tar Magus
/say Nederia

And no, even with a Cleric in the group, 30's would have a very tough time. The Stonemites have a DoT that lasts for twenty minutes (at least is seems like it) doing little bits of damage to you. It's a real pain (LOL). I've easily fear kited them but even in that one or two hits you can take fear kiting I get the Stonemite Acid, which more than counteracts my 4 hp/tick regen for a LONG time.
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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The stonemite dot
# Sep 06 2004 at 4:50 AM Rating: Decent
37 posts
The dot lasts 15 minutes. I tried to use cure poison and cure disease spells to get it off but it didn't work. I even cast multiple times to no avail. I didn't try remove curse though. I decided to conserve mana and just ignore it. Fortunately for me it barely did anything. I only had Faith and Blessed Armor of the Risen (both noncomponent buffs) on, but I am newly dinged 65... Next time I go back I'll have to find out if remove curse works.
I agree about the hotkey. A friend of mine accidentally got my level 33 druid killed when he was fleeing to the magus. He didn't realize anyone was there. He stopped and tried to get it to backtrack to leave me alone, but it had him for dinner and then used me to pick it's teeth. When I went back I stayed in hide mode. It was still fun seeing how long I would last there at that level (no I wasn't hunting, I was there to forage).
Don't mind me, I just woke up and am blabbering on.
Maybe I'll see you online Aquendar. :-)

Conwyn Collyrium 65 Cleric
The Tribunal,(The Spellbinders)
RE: Jeez...
# Feb 28 2004 at 9:25 PM Rating: Decent
a grp of lvl 30's could not handle them, maybe 40's if they are in very good gear
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