Item GlossaryEverQuest icon

Kelp-String Lute of Tide Rituals  
 

Lore Item No Trade Placeable
Slot: PRIMARY SECONDARY
Charges: Unlimited
AC: 13
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +8 STA: +10 INT: +10 AGI: +7 HP: +105 MANA: +90
SV FIRE: +15 SV DISEASE: +5 SV MAGIC: +15
Required level of 60.
Effect: Illusion Air Elemental (Any Slot/Can Equip, Casting Time: 2.0)
Focus: String Resonance 19
WT: 4.0 Size: LARGE
Class: BRD
Race: ALL
Slot 1, Type 7 (General: Group)

Item Lore:Used to call the power of the turbulent tides
Item Type:Illusion
Stackable:No
Submitted By:Havek
Lucy Entry By:anunnaki
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-21 04:53:37
Page Updated:Tue Jan 3rd, 2023

Expansion: Gates of Discord Gates of Discord


Rarity: Rare
Level to Attain: 65

[Drops | Comments ]

Drops

This item is found on creatures.

Ferubi, Forgotten Temple of Taelosia
NPC Name
Hexxt N`Vak Tkan



Zone(s) Found In:


Zone Name
Ferubi, Forgotten Temple of Taelosia
Screenshot

Uploaded November 27th, 2008
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My Kelp-String Lute of the Tide Rituals story
# Feb 15 2021 at 2:50 PM Rating: Decent
11 posts
After 22 hours of camping this I finally got my Lute today. I timed the spawns and they spawned every 16:30 for me -- pretty much right on.
The named spawned 15 times.
Onenote Samba
Xegony Server

Edited, Feb 15th 2021 3:57pm by Qmeryen
My Kelp-String Lute of the Tide Rituals story
# Jan 03 2023 at 5:50 AM Rating: Decent
3 posts
Based on EQemu database, loot rate is 15% and that seems pretty consistent. Camped this during the New Year's 50% more rare spawns bonus and I had the named about 1/3 of the spawns and it still took me days of camping it to get it.
Recent drops(s)
# Sep 21 2020 at 8:38 PM Rating: Decent
Scholar
*
86 posts
Dropped 9-20-2020.... after 23 Named.... and then dropped again on the very next Named - too weird, but my Bard is happy.
confirmed still drops
# Oct 09 2016 at 9:25 PM Rating: Decent
Dropped 10/9/16
rare mob
# Feb 09 2015 at 1:35 PM Rating: Decent
more of a rare drop. i got several namers but no Lute. 4day so far fri sat sun mon still no lute. off work 2 days and just doing ph and afk. done hundred ph at least. had a good run of namers but 25 in arow no namer.
Does this drop anymore? 2012?
# Jul 18 2012 at 10:57 AM Rating: Decent
*
125 posts
Ive camped here for about a week, sometimes up to 7 hours at a time, At least 200 ph's, out of which only about 8 named have spawned.. The named drops the ear everytime, Only spawns in 1 place, and is a 20 min spawn.

Just wondering if anyone had seen this since 2010 ?
Update
# Jul 19 2012 at 4:57 PM Rating: Decent
*
125 posts
Ok, after 4 days of 12 hour straight camping just leaving my dps merc on burn and walking off, I dropped over 140 ph's and about 25 named spawns total.

I even petitioned since it just seemed ridiculously long. The GM explained that the item was still dropping, and that's about it. Prior to my petition every single named dropped the ear, never a finger ring. After the petition it began dropping the finger, after 7 more finger rots and 1 or 2 ears, the lute dropped, 9 hours into the 4th day.

Hope you get luckier then I did. In my 13+ years in eq, this was the most aggravating camp I've seen, and that includes your old world 3 day spawns.

Try the merc trick, it's nice. Park your pc, pop a dps merc, check back.. It will keep you from pulling your hair out. Dps on these mobs is so small you wont need heals.
Happy Bard
# Mar 02 2010 at 7:50 PM Rating: Decent
Took some time to loot one of these. Went afk 1x snare song running. Seems one wounded mob wandered back to boss room & they all came ! Got back just as merc went down. She is used to it. I ran & chain faded :+).
About 15 PH & 6 named 5 earrings 1 Lute :+) Grats Me
Lute
# Jan 09 2010 at 2:24 AM Rating: Decent
Camped there loads killed above 30 nameds now with no show of lute yet (.
woot
# Apr 16 2009 at 9:23 AM Rating: Good
41 posts
Servers came up today, so figured it's a good time as any to try some more time on camping this baby. ran through, he was up! killed him, and saw the lute on him and my heart skipped a beat lol. tons of time camping this but WELL worth the perma levi recently about 15 hours camped. but over all, I'd say more like 40 hours
Finally
# Aug 09 2009 at 9:25 AM Rating: Decent
After months of off and on camping It finally dropped last night, what a massive PITA but I guess it kept my attention and gave me something to do :)
Now on to the next long camp :)
duuuun.
# Jan 11 2009 at 10:15 AM Rating: Decent
18 posts
After reading the following posts, I decided it was going to be a vigorous camp. Also talked to the last person who did it (and got lute) on server, took them 6 days. Did it with an 81mage, absolutely no problems. With merc pet could tank the named and as many trash mobs I could find w/o a sweat (just for reference of the mobs, also brought my 76 bard there who even with **** DPS took down the room AND the named, just much faster with mage) After probably 6 hours of off n on camping, it dropped =).
-KYV
-KYV
-NAMED (Earring)
-ANUEK
-ANUEK
-KYV
-KYV
-KYV
-NAMED (Earring)
-NAMED (Earring)
-KYV
-KYV
-NAMED (LUTE BABY!)

So 13th spawn cycle. It is 19:40-20min respawn time which sucks, and as long as you clear the roaming kyv (see invis) you should have zero adds for named. On the way there I found 1 other see invis mob just at the TIP of the V hallway (the named is on the lower right side of the 'V.)

Uber easy drop for perma lev and a sweet illusion =)

-McMage n' friends
got it!
# Dec 14 2008 at 2:17 AM Rating: Decent
*
204 posts
well i looted this baby today and boy am i glad for it - sick of clicking those darn boots. its a tough camp. be sure to bring a shrink wand or shrink potions with you.
my twist consisted of mitigation songs, a snare and bellow of chaos for interrupts since the named can't be mezzed and likes to cast complete heal. Voice of the Vampire charms down there but before you begin killing the PH, figure out which local mobs charm - the roamer is the best target. if he doesn't charm, kill him off so his replacement DOES charm. charmed DPS is the way to go for the named.
beware of your pet getting low health and going on his death walk when charm breaks, you'll get constant aggro which only camping out for 5 minutes seems to cure. finally, use the water for safety when you're going afk/camping out.
Looted 11-17-08 Druzzil Ro
# Nov 17 2008 at 8:48 AM Rating: Decent
8 posts
I started camping this 11/15/08 off and on till it dropped, here is what the spawns looked like.

Aneuk Seer - 3
Kyv Shadowhunter - 11
Kyv Eyecollector - 12
Aneuk Darkarchon - 5

Hexxt N`Vak Tkan - 12
Ring - 7
Earring - 4
Lute - 1

I used the below marker to mark my map.

Map marker (not /loc):

P 333.6084, 459.8553, 0.0020, 127, 0, 0, 2, Hexxt_N'Vak_Tkan
Information
# Nov 19 2007 at 10:17 AM Rating: Decent
2 Placeholders, Hexxt (Earring), 3 placeholders, Hexxt (Earring, Yiktu rune), Hexxt (Ring), 3 placeholders, Hexxt (Lute)

Just like the assling mask, they are on 19 minute 30 second timers, but compared to the assling mask, this was so much easier for me.

It IS safe 98% of the time to shrink and hide behind the pillar to break line of sight if you want to set a campfire or camp a mage there for CoH. I only ran into one problem where I got aggro somehow, but just faded with bard and gated the rest.

44k mana blaze OHKO's this guy so not too much HP. Hit's pretty darned hard though.

He and his placeholder always see-invis. The roamer doesn't always see-invis.

To get to this guy--it's easiest from Barindu--invis as much as you can; killing enough mobs will spawn the Weapon Master in your way.

Edited, Nov 19th 2007 1:18pm by intrnetguy
Huge thanks
# Jan 29 2007 at 2:54 PM Rating: Decent
Well , most bards will agree this item is huge to own. ******** around with singing boots for a paltry 5 mins of levi is a pain in the **** , as is going around begging FOE / DMF. With MoD this item is priceless.

I finally got my lute today , thanks to those on this thread that made it easy to find. Massive thanks to my clannies Doc , Sanzii and Fonthin.
Duo
# Jul 03 2005 at 9:28 AM Rating: Decent
Camped this guy for like 4 months straight back before OOW and DON. Hardest and longest part was getting a group down there and then something always going wrong while down there. Recently have been duoing this camp with myself and a level 62 cleric. Sometimes bring along a snarer too. She enjoys the flying XP and I patiently wait for this gem to drop. There are ways to get all the way down there with a cleric with very minimal clearing. For now I keep waiting and hoping! This camp sure isn't for the faint of heart. I already have the water elemental, fire elemental, the earth elemental is very easy to get so not worried much bout that one. Just one of those camps ya gotta keep hammering away at. I'm sure in 1 or 2 more expansions this will be soloable as it almost already is for me. Good hunting bards...
Camp
# Mar 14 2005 at 7:35 PM Rating: Decent
49 posts
Got this lute tonight after thinking it was never going to drop. Camped the name and the camp over 50 hours. Killed the named about 6 to 8 times before this lute dropped. The camp is best if you have a fast DPS group as the Hexxt N'vak can hit up to 1500 but not often since he casts a lot and heals himself a lot. He spawns in the path south east of the room where Hexxt Pzak spawns, and his PHs are kyvs or one of the aneuk seers. There are a few roamers so best to pull mobs to the NW corner of the room where Pzak is and kill there then once the roamers are dead move up to N'vak so he doesn't gate. I killed N'vak in the Pzak room a few times and he tried to gate but DPS was good enough to kill him before he got the cast off. GL hunting.
Ferubi Crawl
# Dec 10 2004 at 12:56 PM Rating: Excellent
For F*ck's sake people why don't you actually try posting some infomation on EQ for a change:

Ferubi is a tricky zone for most, nowadays your best bet for picking up this loot is to head in with a couple groups of clerics looking to collect pages for their epic 1.5 and mages looking to get their heavy water for 1.5. Zone in to Ferubi thru Qinimi or Baridnu entrance, doesn't matter which. Unless you are there with time geared people, it's going to be a long fight thru this zone. Head first to the middle area of the zone where the weapon makers are for the Weapon Master event. Your target location is a hallway leading to a room in the south east portion of the map. You can invis thru most of the zone but there are many points with see invis wanderers so with effective focus you can say mez these see invis so you're group can run past. You might as well just fight there though, it's safer and that's how you will get those eager clerics their epic pages. These raoming mobs are usually ph for named. The ph you need for Hexxt N`Vak Tkan is in a hallway not far from the room in the south eastern most portion of the map.
RE: Ferubi Crawl
# May 10 2005 at 7:29 PM Rating: Decent
**
514 posts
THANK YOU for a clear and informative post
(as clear as it can be for me not knowing Ferubi)
that includes how to add incentive for others to explore.
(Epic 1.5 drops for other classes, hee hee.)

Bard of the 67th LFG
____________________________
~ Muse Temperance the Elf
~ Lyricist of <Mystic Coercion> on Erollisi Marr
~ with a <Variety> of alts to keep me busy
.
# Dec 04 2004 at 3:01 AM Rating: Decent
I am now dumber having read this string of posts...although it was rather entertaining. :)
RE: water
# Aug 01 2004 at 11:51 AM Rating: Default
Also during times when the sun and moon are closly lined up with the moon (ie. solor eclipes,lunor eclipes) it can cause much larger tides and potential storms.
RE: water
# Aug 01 2004 at 11:48 AM Rating: Default
I feel stupid arguing symantics over a video game. But being a metorologist I can safly say. The moon causes tides. When the tides are formed it causes the water to be displaced in several area's. When the water is displaced, new water moves to fill it creating a wave. The motion of the water creates wind and the wind creates larger waves. We see the largest storms at sea when the moon is closest to the earth. And most commonly storms at sea start in places covered by night.
Excellent string instrument, that any bard would want...
# Feb 16 2004 at 2:33 PM Rating: Default
A primary equipable stringed instrument with killer stats and an uber 2.9 mod... I want it!
mod
# Feb 15 2004 at 5:30 AM Rating: Default
2.9 mod
Water Elemental
# Feb 12 2004 at 7:55 PM Rating: Default
Illusion: Water Elemental, bards/enchanters already have this effect on the Neriad Shawl out of Sirens Grotto so no need for it on a lute :D
RE: Water Elemental
# Feb 28 2005 at 11:20 PM Rating: Default
oh yeah har har, illusion air elemental not water...
idiots.
#REDACTED, Posted: Feb 12 2004 at 12:41 PM, Rating: Sub-Default, (Expand Post) Bards already have an illusion: Water Elemtal item, why would they need another?
RE: Water
# Feb 19 2004 at 5:36 PM Rating: Default
Because this is illusion air not water?
#REDACTED, Posted: Feb 12 2004 at 3:49 PM, Rating: Sub-Default, (Expand Post) Well that's irrelevant. The name and the lore both suggest water. One could expect a little consistency.
RE: Water
# Apr 19 2004 at 5:55 PM Rating: Decent
The wind creates waves. It is a clever name/lore and special effect in my opinion.
RE: Water
# Apr 23 2004 at 10:25 AM Rating: Default
huh, and to think i always thought it was the gravitational pull of the moon creating tides and waves
RE: Water
# Jun 15 2004 at 10:06 PM Rating: Decent
The moon and sun create tides. The wind creates waves.
RE: Water
# May 07 2004 at 3:56 AM Rating: Decent
In hindsight I did word that improperly. While the moon and its gravitational pull does in fact create the waves, wind (or lack of) directly impacts intensity of the waves/tides. Regardless, it is rather clever.
RE: Water
# Apr 29 2004 at 11:07 AM Rating: Decent
Anyone who's been out on the water in a storm would agree that it is in fact the wind that has the dominant impact on waves.
RE: Water
# Jun 01 2004 at 1:11 PM Rating: Decent
Its wind, the moon has no "measureable" affect on the waves.
RE: Water
# Jun 09 2004 at 4:34 PM Rating: Default
Uhhh guys, its the moon that causes tides. The wind causes waves. Since this is a Lute of Tide Rituals it shoud have Illusion: Moon not Air.
RE: Water
# Aug 01 2004 at 8:57 AM Rating: Default
since there is no illusion: moon in the game, you are wrong.
RE: Water
# Sep 08 2004 at 10:46 PM Rating: Decent
: moons nnod
RE: Water
# Jun 30 2004 at 7:29 AM Rating: Decent
WHAT..I repeat...WHAT kinda of mufickin crack are you people smokin! Listen at yourselves bickering about the gravitational pull of the moon on a lute thread lmao....You smoke crack...not chew it! lol That aint rock candy.
Air Elemental?
# Feb 12 2004 at 9:40 AM Rating: Default
Doesn't this sound like it should be Illusion: Water Elemental, instead????

I'm confused.
RE: Air Elemental?
# Jul 27 2004 at 4:02 PM Rating: Decent
who cares they give us bardys an air elemental illusion item finally to play around with =D
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