Item GlossaryEverQuest icon

Radiant Black Diamond  

Augmentation type: 8
WT: 0.0 Size: TINY
Effect: Guard II (Combat, Casting Time: Instant)

Restrictions -
Weapons Only
Recommended level of 60.
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class XI Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura emanates from within
Item Type:Augmentation
Theme:Miragul's Menagerie
Price:510 Points
Adv Merch Sold:Yes
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
IC Last Updated:2021-07-27 12:45:35
Page Updated:Sun Feb 21st, 2021

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath

Rarity: Common
Level to Attain: 1

[Adventure Merchants | Comments ]

Adventure Merchants

Everfrost Peaks
Merchant Name Cost Faction TS Skill
Gizula 510
Adventure Points
Kipler Steffeal 510
Adventure Points

Zone(s) Found In:

Zone Name
Everfrost Peaks
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# Mar 14 2004 at 5:22 PM Rating: Default
can anyone explain how htis works please? does it guard 5% of each melee hit up to 100 damage?
RE: explain
# Sep 10 2005 at 6:58 PM Rating: Decent
222 posts
You are correct, much like the "Vie" series of spells, this will absorb 5% of each melee hit you take, for up to 100 damage.

Example; Badguy hits you for 153 damage!
(Guard II absorbs 7.8 damage)
(Guard II has 92 HP left)

Not a great effect i.m.o
~ Tank potentially loses an "anger effect" aug slot
~ Not going to make a huge difference in a group situation
~ Might be handy for a raid tank (does it stack with Bulwark of Vie?)
~ Vie spell buffs absorb 10% dmg and there's probably going to be a Cleric around in a raid, no?
~ Useful for soloing for melee classes
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