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Slimestone Fragment of Dread  
 

Lore Item No Trade Augmentation Prestige
Augmentation type: 4
WT: 0.0 Size: TINY
Effect: Force of Ykesha (Combat, Casting Time: Instant)

Restrictions -
Weapons Only
Slot: RANGE PRIMARY SECONDARY
Required level of 65.
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class XII Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura emanates from within
Item Type:Augmentation
Stackable:No
Theme:Deepest Guk
Price:760 Points
Adv Merch Sold:Yes
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-09 23:00:45
Page Updated:Sat Sep 7th, 2019

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath


Rarity: Common
Level to Attain: 1

[Adventure Merchants | Comments ]

Adventure Merchants


South Ro
Merchant Name Cost Faction TS Skill
Haele Straedhon [Adventure Merchant] 760
Adventure Points
Taeri Kuqq [Adventure Merchant] 760
Adventure Points


Zone(s) Found In:


Zone Name
South Ro

Weapons Only.
Screenshot

Uploaded January 7th, 2023 by iventheassassin
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Proc aug with a proc mod weapon
# May 13 2004 at 7:09 PM Rating: Decent
If I were to put this, or any other proc aug, on a weapon such as
https://everquest.allakhazam.com/db/item.html?item=8563
, which has an added proc rate (I think 65%), would this proc have an added 65% as well, would the base proc rate be taken down, or would both act independantly?
RE: Proc aug with a proc mod weapon
# Jul 01 2005 at 11:57 AM Rating: Decent
They are independant. Proc rate mod only applies to the innate proc on a weapon. Any aug procs will always have the normal 2ppm at 305 dex (or 255 dex, I forget which) unless the procratemod field on the aug itself is increased.
#REDACTED, Posted: Mar 04 2004 at 8:06 PM, Rating: Sub-Default, (Expand Post) OMG !!!
RE: Stun
# Mar 25 2004 at 4:07 PM Rating: Excellent
AMagus, 0.00 stuns are nice stuns. Not as nice as longer stuns, but they still interupt a cast. Meaning you can stop a Gate that would potentionally cause a train as well as all other types of spells.

Edited, Thu Mar 25 16:07:19 2004
Waste of AP's
# Feb 23 2004 at 8:05 AM Rating: Default


At 65, all the blue mobs I fight....or at least WAY TOO DAMN MANY of them are immune to the stun effect of this proc. Get the 150 dd from Everfrost, skip this one...
____________________________
Toucan Tanksem
of Vallon Zek, Sebilis, Venril Sathir, Antonius Bayle, and now Toukan of Povar
Anyone Knowledgable?
# Dec 18 2003 at 7:40 PM Rating: Default
What would be the proc rate for a weapon that already has a proc on it, if this was added to it? Such as the Soulstripper... anyone done this already and worked out some decent information? I am just wondering if 2 procs on one weapon causes twice the procs or if they are split among the normal amount of procs per swings?
RE: Anyone Knowledgable?
# Dec 31 2003 at 6:32 PM Rating: Decent
My weapons often proc both effects at the same time. I think they are both random and do not split the time.
RE: Anyone Knowledgable?
# Mar 14 2004 at 3:44 AM Rating: Excellent
They will NOT proc on the same swing. However you may get two procs on the same double attack (two swings). The generally accepted standard rate for procs is 2 procs per minute at 305 dex - some procs vary from this, speculated to be controlled by unknownfield_70 in lucy data. Very few weapons vary from the standard proc rate.

The *order* procs are checked is: Innate (to the weapon), Augementation slot (if any), followed by spell based procs (ie Cry of Thunder).. If I recall correctly - don't quote me on that. Each proc type is checked on each swing, as soon as one proc passes the check, the proc check ends.

The result is that you will see *very* slightly fewer procs on the last procs sorted... ie, if a weapon has an innate proc of Frostbite, has this Ykesha Aug, and it's on a ranger using Cry of Thunder, the corresponding proc rates may end up being 2.0ppm, 1.9ppm, 1.8ppm, even though the base rate is 2.0ppm for each proc (those numbers are pulled outta my --- btw, there's a long post on this at the steel warrior showing actual tested proc rates).

In any case, every proc will be used, and the effect of each proc you add will have a very minor reduction effect on other procs. Incidently, the Weapon Affinity AA, at this time, only effects Innate procs, so has a correspondingly (but still minor) negative effect on the proc rates of other procs on the weapon (but increased total proc rate).

In any case, adding a proc aug does not reduce the rate of the innate proc, and adds an additional chance that the Aug's proc will go off. Total proc rate goes up. Read up at the Steel Warrior if you want the itty nitty details.
RE: Anyone Knowledgable?
# Jul 05 2004 at 10:39 AM Rating: Decent
Responding to what Aanil said about aug procs going off at a lesser rate than native procs, that's simply not the case. I'm not writing this as a flame, I just don't want anyone to get any misinformation (I agree with everything else he said, by the way).

I'm a duel-wielding warrior, and I have used anger procs since LDoN first came out. At first I used anger II on a Copper Hammer of Striking and Sword of the Bloodsworn, so it was really easy to see when the aug procs were going off (the message from an anger aug proc is "Target's face contorts with rage", the same message that an enraging blow proc gives).

The simple fact is, aug procs go off a ton. I've never bothered to run a parse or to try to figure out the rate because there's no need to. Right now I'm using Anger 3 on a Blade of Carnage in my primary and Obsidian Scimitar of War in my secondary, and if I'm not getting at least one proc in the first couple of hits then something's wrong. On an average trash mob in LDoN (about a 30 second fight with most of the groups I go with) I get 10 Anger/EB procs. That's a minimum of 6,000 hate.

The Blade of Carnage does have native enraging blow proc, but I used it for 2 days without Anger 3 to see what the native proc was like, and it's fairly crappy imho. I was lucky to get two native procs a fight, which is about in line with the two procs per minute for LDoN mobs (tho it seemed to me the BoC was even lower, but who knows).

The reason I write this is to let any up and coming warriors out there know that the second you can afford an anger aug, get them. Double Anger 2 augs (510 points from EF apiece) are more aggro than you'll ever need in your average pickup exp group, and once you have double Anger 3 you'll wonder how you ever lived without them. Anger augs are terrific because you no longer are so limited in your weapon choice, a weapon with no native proc but great stats can become a terrific aggro weapon when you aug it.

I'm a pre-elemental warrior, and the only people I ever have trouble holding aggro from are a few Time/GoD monks I've grouped with, just because their dps is nothing short of insane. Even then, I ping pong very little.
RE: Anyone Knowledgable?
# May 03 2004 at 8:57 AM Rating: Decent
*
82 posts
Hello, I do not post very often but wanted to clear up some misconception on the double proc question. I am a 63 Beastlord, I do not have the double attack AA yet, so.. this means I swing once with primary, once with secondary. I can buff my dexterity to max level (for me) of 252 to increase proc rates on my weapons. In my main hand I have rujakian stone knuckles, which have the rujakian mist proc (75 dd-poison based resist)as an innate ability and I added the butcherblock/mistmore augment called rejuvenating bone fragment, which is a 50pt lifetap. I have witnessed, on numerous occasions, both procs going off at the same time and they both seem to proc quite often with dexterity maxed out. Also when grouping with a bard, the bard weapon proc song, I think it is called Dance of the blades, adds to the weapon also. I was fighting in BoT and had all three procs go off at once on a couple of occasions, which usually resulted in me pulling agro from the main tank immediately afterward, lol, not a good thing when the mobs hit for 300 to 500 per, lol. I hope this helps clear up the issue, just my 2cp.
RE: Anyone Knowledgable?
# Apr 28 2004 at 7:43 AM Rating: Default
kind of intersting since I've gotten double procs (worn & buff) as a bard with no double attack, and only one weapon equipped.

perhaps they're rare but I've seen them happen

I can't reproduce the experiment anymore though, since I have double attack through AAs now

Edited, Wed Apr 28 08:44:02 2004
RE: Anyone Knowledgable?
# Jun 14 2004 at 11:34 PM Rating: Decent
As posted and as confirmed via parsing, you may only proc once per 'melee action'. Not only can you proc when you actually *hit* something, but also when you miss (and as far as I know even on a riposte hit/miss).

Most people have their misses turned off, so it *could* appear as if you proc'd twice on the same 'hit', when in fact you swung twice, only 'hit' with one, but proc with both. Again, if this can happen on riposte, this would be even more frequent.
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