Lore Item No Trade Augmentation Prestige
Augmentation type: 3
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
Mana Regeneration: +1
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Lore Item No Trade Augmentation Prestige
Augmentation type: 3
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
Mana Regeneration: +1
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
I'm trying to determine what the difference between this and Grainy Sandstone of Clarity are. Only differences I can see is the sandstone is less than 1/2 the price of this one, recommended level is 10 levels lower, and is bought from NRo instead. Am I missing something? Are NRo adventures that much more difficult?
Iv been told Worn effects proc at all levels. So if this item has FT1 at all levels why does it say recommened level of 65? Will I get FT1 at level 62? Can I combine and wear at 62?
I spent the 760 Adventure points to buy the Bloodied Gravestone of Cunning. Though it does list a recomended level of 65, when I augmented my BP (the BP I bought at the same Butcher Block vender)it worked and now lists FT1. HOWEVER, because I am only 63rd level, the AC, HP, and Mana on my BP dropped a bit.
So, I now have FT1 on the BP at the small cost of losing some other stats that were listed on the BP before augmentation. I'm sure when I hit 65 all the stats will return to what they were before augmentation. I can't think of a way to check and see if the FT1 really works at lvl 63, but I'll be 65 soon anyway. << Let's hope so.
Before you buy the gravestone (our any augmentation), make sure you have an item that has the matching "type". In this case, the BP and the stone both listed "type 3", so they worked together.
Spiritmaster War Beads --FT2 (Droppable) Ornate Bracers --FT2 * 2 (Droppable) Boots of Flowing Slime --FT3 (Droppable) Earring of the Solstice--FT1 (Buyable Quest) LDoN Items --FT5 total (Buyable with AP) TOTAL FT WITHOUT SHAWL= 15
Yes, that is alot of work but if you think that just because you are a guilded cleric you get GIVEN FT15 you are seriously mistaken.
I know clerics in my guild that do not have FT15, they weren't willing to sacrifice stats for the sake of FT. Personally I leave an FT item in my bag most of the time because with VoQ it just doesn't matter. My cleric has FT8 max, though I did buy MC3 when he only had FT4 (boots + earring).
You had to "suffer and learn"... good then you'll be even a better cleric when you get the items. FT15 will NOT make you a good cleric, even if you have 200AA and every other focus that you can get.
Hear! Hear! /agreed ... Been playin these games for too long, and think mes seen too many peeps thinkin they uber cause they got uber gear ... well, maybe you can solo naggy ... j/k .. but too many people out there can't play their class. Very annoying.
I'll admit I whined in my first post, it was late at night and I had a crappy day... and I just noticed the edit button LOL. I should have edited my post and reworded it so I didn't sound so whiney. The point is though guys, everyone should have a shot at that kind of gear. And Yes, I know about the other type of augments. The Grainy sandstone of Clarity is lore also, there's a FT2 augmentation for the chest, and even a FT2 agumentation for 1150 points from Mirugal's that supposedly fits into any piece of equipment (I think, not totally sure on the location). The point IS though, this game is not JUST made for the High level guilds. It's made for everyone, and everyone SHOULD have a chance at that stuff. If there are FT1 Augmentations, that drop in normal adventure's, and not from raids. Good for SoE! Shows that they are trying to level out the playing field between everyone. It would have been nice if they hadn't have made the FT1 Augmentations from Mistmoore Lore, or the augmentation stones from Takish lore either. I am currently working on my 8th shawl, the point I am trying to make is, everyone should have a shot at equal items. LDoN has done VERY well in regards to that, look at the armor. People that can't raid HoT or Do mini's or name's in BoT for ornate armor, can do LDoN for equal gear. Why not make the same for the Flowing Thought Augmentations? Why make them lore? I can understand if the augmentations were FT 3, 4 or 5, but at FT 1 you would have to put a stone in each piece of your main equipment (Legs, Bp, arms, wrists,etc) and even into misc (ears, rings, etc) to get to the cap. That's WITHOUT the Solstice Earring, which doesn't strike me as fair. The only benieft I see from making the FT augmentations lore is keep the family guilds and low level guilds, just that. A sub par-version of the higher level counterparts. I'm not asking for a FT 6 augmentation, or a piece of armor from there that has Improved Healing 4, 50ac and 100mana/hp on it. I am just wondering why sony has such a biase against low level, and family guilds that should have a chance at decent gear and items.
Avandol, post those screenshots of the dropped FT augmentations, find out what dungeons they came, what setting, what level and if they were raided for. I've seen Flowing thought Augmentations from dungeons also, but as far as I thought they were only from raids. If that's wrong, I'll be very happy.
Everyone should not have a shot at equal items. Everyone who puts in the same amount of time/effort should have a shot at equal items(the point system helps accomplish this...since the gear you can buy depends on how long you plat (how many adventures you win)). If Sony gave out Time gear in tier1 planes, or in say, Lguk, then what is the point in putting the time in to get to PoTime? I mean, why would players band together into guilds to acomplish something bigger if they can get the exact same stuff from places they can 1group or solo? But this game isn't made for high level guilds, any level 62+ group can do Bot nameds (maybe not minis), and while it might take a while, you can get some ornate...such as the cleric arms that have Imp Heal 4 (I personally wear the bard ornate arms that I got easily with a single group...we had 2 plate arm molds drop that night). Do you seriously need FT15 to play the game? I've personally grouped with main healers ranging from 'family guild' druids to 'elemental guild' clerics (I've grouped with time equipt people too) and neither healer would get below 80m (hell, most of the time they wouldn't get that low...and that's in dungeons where there is no time to med). If you need 2000 points to get FT5, then that's to give the items some rarity, so a cleric with all of those augs can proudly say they put in the time to get it. I'm amazed that they put in bought armor that is basically better than ornate, but then again it does take 26-45 hours of adventuring(lev 65 in normal lev 65 dungeons) to get it, which is a fair amount of time. I also see no reason for them to allow you to get FT15 with bought augs, it is easy enough to get a few points of FT with items attainable by a single lev 65 group (or less...the hollowshade war is a good example as is the earring of the solstice). With Kei you should have no need for FT15 anyways. Part of playing the game is knowing yer class, which means balancing yer mana vs. yer casting (I've seen casters burn themselves down to 50m, and then complete the rest of the adventure at 50m w/o needing a med break...with more or less constant pulls). Equipment simply doesn't make the char (you should have seen the gear I was wearing at 60, lol people would ask if I'd been hacked...but I could still clear the BC in PoV w/ a lev 60 group). And most importantly there IS a difference between 'decent' gear and 'high end' gear. FT5(or less) is decent, FT15 is uber(if it wasn't hard to get, it wouldn't be 'super'). If you care, check out my magelo, everything there can and has been bought for cheap (most expensive bought item: EotS for around 4.7k) or camped by me(solo, 1 groupd(mostly), or done with a 'family guild' raid and I am in a faimly guild. Is it uber? no, is it decent? I'd like to think so(I focus more on xp than on gear though, so it could be better). And finally..don't complain about mana regen til you've played a bard ;) The ONLY mana regen items/spells/abilities that affect our regeneration are FT and MC, not even our own songs boost our mana regen(and our med skill caps at 1). So with my almost 2.2K mana pool, it takes a while to refill(I mainly use mana on fading memories (wipes me from the memory of all mobs and eats a hefty 900mana per 'cast')). Eh, basically yer gear should be determined by how hard ya work for it(not that everyone gets equivalent gear regardless of how many hours they play) and playing yer class is more important that the gear you wear(I don't mean to sound harsh, but it's a simple fact someone with 'weak' gear can still do well).
My guild isn't uber either (meaning we arent time flagged)and I have my flowing thought at 12 without the 8th or even 7th shawl. I have: Viscid Slime Gloves FT4 Earring of The Solstice FT1 Ornate bracer x1 FT2 Wand of Musing FT1 Robe of the Grand Oracle FT4 It can be done just keep trying
While you claim not ubre, you have some very nice gear. That robe quest is no easy feat (wow, impressive), silk ornate bracers seem very rare, and my guild is in the elemental planes(just defining we are not too much of a newb guild :P ), but we havn't yet managed to get a single gloves, thought we've done the RoS as often. Thats definetly a rare piece, and most wont' get them..
Your FT gear is some of the best in the game, and certainly not without ALOT of time invested, for which you should be proud (i am not doubting for a minute you've earned it) rather than claiming its not easy. Oh, and gaining elemental access - is fairly "ubre" in itself for alot of people - probably the majority of players will never see those zones.
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I will agree, because verant had the option to set the cost as high as they wanted, the Lore was unnessasary. They could have easily made the FT non lore augments more expensive. - Get one for less, but cost more for the non lore version... etc.
What items do you have (without the 7th/8th shawls) that gives you FT 7? I'm looking at purchasing 2 of the ornate bracers for my cleric, but if there's a cheaper/easier way to do that then coughing up 50-70k for the two, that would be nice to know.
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Lol nevermind, clinked your name and found your profile there. So no need to reply. Nice gear though!
Nice whine. BTW, if you would do your homework and actually read up some on the stones you will pretty quickly notice that there are now at least 3 ( THREE ) different FT gems for sale at adv merchants. All of them slot 3, so you better do some adventures and get yourself LDoN armor as well. That amounts to FT 5. Then do the coldain shawl quest, wow, another 3.
And yes, there ARE FT augments that fit in ALL slots and drop. I'll get a screenshot of it as soon as I meet that guy again and send it in.
Which makes another 2. Which makes FT 10 for a player who "isn't" uber. Non-uber players don't need uber equip btw.
Boots of flowing slime (FT3), campable by a single group of level 60+, choker of the wretched (ft1), which may drop during the 8th shawl battles, and the FT1 range item that drops in hollowshade moor. thats 5 more FT right there.
Plus, there are mask of contemplation (ft1) and belt of thunderous auras (ft2) which may not be easy to get as a drop, but they are tradable.
Cheers Avandol you pointed out something very important. If your not uber stop whining about wanting that uber equipment. Personally i am a broke cleric of Brell most of my items were all bought for under 500PP each in the bazaar or i got them by hunting in the areas they droped in. And i still managed to have max wis when i have c3. Plus nice mana items to increase my pool and magelo has my mana pool around 2540+/-.
With good spell use and knowledge i can hold my own or surpass those who have the uber equipment. Personaly i think BECAUSE i have had to use subpair items when and IF i ever do gain uber items i will be one damn fine cleric cause i had to suffer and learn though my characters strenghts and weaknesses