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Icy Prism of Avoidance  

Augmentation type: 3
Skill Mod: Dodge +8% (36 Max)
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class XII Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura emanates from within
Item Type:Augmentation
Color (RGB):0, 0, 0
Theme:Miragul's Menagerie
Price:760 Points
Adv Merch Sold:Yes
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
IC Last Updated:2022-01-15 20:32:58
Page Updated:Tue Feb 15th, 2011

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath

Rarity: Common
Level to Attain: 65

[Adventure Merchants | Comments ]

Adventure Merchants

Everfrost Peaks
Merchant Name Cost Faction TS Skill
Gizula 760
Adventure Points
Kipler Steffeal 760
Adventure Points

Zone(s) Found In:

Zone Name
Everfrost Peaks

Uploaded February 1st, 2010 by __DEL__1632702397999
Updated August 23rd, 2020
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# Jan 17 2021 at 7:39 AM Rating: Good
2,936 posts
Funny, on FV I don't see this item on either vendor. I did unclick "Show only items I can use." I have 156 APs and the most expensive items showed are selling for 72. Perhaps the merchants won't show items you can't afford?

My faction with them is indifferent but I don't know if that matters.

Does anyone know how many APs you get for completing an LDoN mission? I can't find that specific info anywhere on the web.

Plus Stone of Judgement is better and the two don't stack, btw. Considering the time and effort to accrue 760 AP's, this might be a better option.

Edited, Jan 17th 2021 8:42am by Sippin
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Level Restrictions?
# Feb 15 2011 at 5:08 AM Rating: Decent
57 posts
You can do these LDoN missions all the way up to lv 90. All you have to do is have at least 3 people in your group, and one needs to be offline. This person counts as lv 0, regardless of their true level. The average level of your group will drop considerably, allowing you to get the task. At 90, high risk adventures are a cake walk.

Enjoy your dodge aug :)

Edited, Feb 15th 2011 6:10am by Keshua

Edited, Feb 15th 2011 6:10am by Keshua
Keshua Warclaws, 100 Vah Shir Warrior
Canudance, 100 Vah Shir Bard

Drinal/Maelin Starpyre
Level Restrictions?
# May 09 2015 at 3:38 PM Rating: Default
It's @lvl69+ to have the hard missions, but the group average must be lower than lvl83....I think. Hard missions reward you 105 adventure points per run, so you should work it so your average level gets you those missions, otherwise you'll have to do a whole lot more missions. I ran; (91+90+90+85+0)/5= 71.2 average. The 0 was my lvl85 enchanter I don't play, so he just grouped then logged. Probably could have kept him on by filling all 6 group spots using my merc for last spot so as to collect points on my chanter as well.

I just ran my lvl91 warrior through, all others were /afk around the LDoN camp. Also created a fellowship campfire there to get back to camp easy. The kill X amount is the simplest since I don't have to loot or follow some game mechanics. Was running around killing a few here, a few there, but then started pulling huge trains or 30+ mobs, getting in a corner and then /furious disc (counter-attack) and was getting these done in @7 minutes on the last few missions.

Edited, May 9th 2015 5:39pm by Boop
Dodge 356/330.
# Jun 08 2010 at 1:49 PM Rating: Good
1,308 posts
Dodge 356/330.
Bonesmasher/95 Nec
Craseon/95 War
Hyrax/95 Enc

Miragul's adventure points
# May 09 2009 at 7:45 AM Rating: Decent
Does anyone know if there is a Maximum level that you can request adventures to earn points?
average level
# Jun 05 2009 at 1:38 PM Rating: Decent
221 posts
Although I do not know the exact average level a group must be at the time the adventure is requested, it worked with shrouding down a toon to 70 pulling up a merc - then suspended the merc but merc was still taken as being in the group (go figure). With 2 live level 85s in the group this worked just fine. Once the adventure is obtained you can bring up your level 85 mercs. Apparently you also need 4 in the group. 2 mercs did not work, so you will need at least 3 live players, utilizing the shroud to bring down the average level of the group.
average level
# Jul 07 2009 at 12:37 PM Rating: Decent
I actually started whacking my computer screen because of your crawling bug avatar.

Miragul's adventure points
# May 27 2009 at 9:26 PM Rating: Decent
I do these all the time at 85. The only thing is that after level 70 you are unable to differentiate between normal and hard. You will always get hards.
Has use again
# Dec 08 2007 at 5:12 PM Rating: Default
37 posts
I was looking at some of the new SoF gear. And it seems several pieces from the new expansion have slot type 3 again. Good way to use up your AP points. Put the dodge mod %5 in a belt i got. Nice to have use for them again.
# Sep 07 2004 at 4:54 PM Rating: Decent
Can anyone confirm wether or not dodge% augs stack? I'm guessing they don't but who can tell these days. If they do, then this combined with the dodge 5% aug would be killer.
RE: stacking
# Feb 25 2005 at 6:31 PM Rating: Default
Well I do not know about + % Dodge items stacking but if it is anything like + % Alteration or Meditation Items. I have a strong feeling it does.

NO IT WILL NOT STACK. Only the item with the highest % will take effect.

I addition I have to agree with another post as to the value of this item vs the cost.

760 pts will get you some nice armor / augs.
Type 3 Slot is better used for something else.

Maybe the Monks can find some value. I wear plate and see this to be overpriced.

Edited, Fri Feb 25 18:33:47 2005
Ran Log on my Dodges
# Aug 14 2004 at 3:04 PM Rating: Decent
I was doing the POJ trials and checking my log after fighting the Prime Executioner Vathoch; I did the same trial 3 times for my guild I was the Main tank. In two of the fights against the Prime Executioner Vathoch I only did one dodge and in one I did 2 dodges for the whole fight. In other encounters Doing a quick check it seems I would only get one dodge per fight in other encounter that I was a tank, only in very long fights would I get two dodges per fight. Not sure if the 8% Augmentation is really worth it.

Expert Tailor Ransih - 70 - Beaslord (Terris-Thule) Prexus

Icy Prism
# Aug 14 2004 at 12:23 AM Rating: Decent
I added this to my Range Ancient Sand Gem. I also have Lighting Reflexes = 5. I am a 65 level Beastlord like the poster above me I have not notice much if any improvement in avoidances.
Expert Tailor Ransih - 70 - Beaslord (Terris-Thule) Prexus

Think i wasted some Points
# Mar 11 2004 at 12:56 PM Rating: Decent
Got this and Stuck it to my E.F. Legs with Lightning Reflexes=5 have not really noticed any improvement in Misssing Blows as a 65 Paladin. Unless I was Just expecting too much from this /shrug O well i'll change it later if i ever need too......
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