Item GlossaryEverQuest icon

Diamond Prism of Companionship  
 

No Trade Augmentation Prestige
Augmentation type: 1 2 4 5 6 7 8 9 10 11 12
Slot: RANGE PRIMARY SECONDARY
Recommended level of 65.
Focus: Summoner's Boon
WT: 0.0 Size: TINY
Class: NEC MAG BST
Race: ALL

Item Information:
You must use the solvent Class XII Augmentation Distiller or greater to remove this augment safely.

Item Lore:An aura emanates from within
Item Type:Augmentation
Stackable:No
Theme:Takish-Hiz
Price:760 Points
Adv Merch Sold:Yes
Submitted By:Kezzeridrix
Lucy Entry By:Danalog
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 12:44:35
Page Updated:Tue Apr 19th, 2022

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath


Rarity: Common
Level to Attain: 20

[Adventure Merchants | Comments ]

Adventure Merchants


North Ro
Merchant Name Cost Faction TS Skill
Daevyd Londayl [Adventure Merchant] 760
Adventure Points
Dereu Ztr`Tn [Adventure Merchant] 760
Adventure Points


Zone(s) Found In:


Zone Name
North Ro
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Uploaded December 4th, 2022 by iventheassassin
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Warning to Magicians
# Nov 27 2003 at 2:57 PM Rating: Excellent
*
150 posts
Don't put this on any Primary only item, if you wish to ever summon a focused Epic pet. The Orb of Mastery must be equipped in order to summon the pet, and since the Orb itself can't be augmented, is augment must be placed on something else.

So if you're a Mage that wants a focused epic pet, only put this on items that are Secondary and Range usable, and not items that are Primary only.
RE: Warning to Magicians
# Feb 22 2004 at 5:30 AM Rating: Default
actually there's a quest to make mage epic orb permanent ... but no charges on it ...
RE: Warning to Magicians
# Jan 26 2005 at 9:04 PM Rating: Decent
i understand your point X. I just wanted to clarify that the Orb CAN have augment.

The one you're talking about is the Summoned orb. I was talking about the Ornate Orb (through a quest that allows it to be augmented)

Augmenting this in the Ornate Orb is for mages who hardly or never use their epic pets past lvl 61+ when the pet lvl in comparison to mobs reduce their dps significantly...
#REDACTED, Posted: Mar 16 2004 at 7:17 AM, Rating: Sub-Default, (Expand Post) what's wrong with u ppl? hehe ... this is advice to AUGMENT your epic!!!
RE: Warning to Magicians
# Feb 04 2004 at 3:26 PM Rating: Good
This only needs to be worn while summoning your pet, not constantly on you, to gain the benefits.
RE: Warning to Magicians
# Mar 31 2004 at 1:38 PM Rating: Decent
I think you missed Xalmat's point. Since magician epic is primary only, and must be equipped to summon epic pet, magicians who have/plan on getting their epic SHOULD NOT put DPoC on a primary only item.
#REDACTED, Posted: Nov 23 2003 at 7:31 PM, Rating: Sub-Default, (Expand Post) shut up about class balancing and my class is better then your class, blah blah blah, i hope my partners class kicks ***, it will only help me in getting the things i wanna get done, if say for example a warrior had 30k and hit for 2k plus everytime 3x faster then the best monk who cares, that means hes gonna make my group better, stop being so selfish competetive sickos
#REDACTED, Posted: Nov 20 2003 at 6:59 AM, Rating: Sub-Default, (Expand Post) OMG one more person say Beasts are better than mages. um they both excellent classes. Mage pets are petter than beast pets for DPS at 62+ and mages can nuke. Their overall DPS is higher than Beast so they have no problem getting group. They are one of the top Prefered DPS in game for groups. Beasts have good dps not as good as mages but beast can Slow and buff group. This makes mages and beasts both excellent classes. If I see one more sub 65 mage complain about....
#REDACTED, Posted: Dec 05 2003 at 2:24 PM, Rating: Sub-Default, (Expand Post) BST pets have just as good if not better (BST have alot more pet buffs then mages and a better pet heal) then Mage pets. BST have some okay DoTs and they can nuke and somewhat tank pretty well, and there DPS while meleeing isn't that far off from a monks DPS on average in some cases it's better. Mages get a 1200hp pet heal and BSTs get a 2200hp pet heal. There Epic can pretty much be 100% soloed where as a mages cant and they actually have a usefull proc on there epic weapons where as a mages epic proc becomes useless once we get the lvl 61+ pets. Mages DPS for quick short fights is good but for long fights over all isn't very good once were OOM but a BSTs DPS can keep going long after they're OOM. So besides summoning pet gear/arrows/bandages/bags/focus items and what not which we can do anywhere without having to be in any group and which isn't recommended during a fight, in what way are mages even close to being equal to BSTs? Did i mention BSTs also get slow,BSTcrack,can haste the group and not just the pet can buff the group not just the pet and can also heal him/herself and group members and not just the pet and can cast sow?
#REDACTED, Posted: Nov 23 2003 at 6:34 AM, Rating: Sub-Default, (Expand Post) Bst pets can nuke too, well they proc....
Using Parser
# Nov 13 2003 at 12:48 AM Rating: Excellent
*
74 posts
Did multiple test with UNBUFFED Child of Bertoxxulous (65 Necro Pet). All test was pet vs. pet for 4 rounds of fighting.

When the two pets fought the Aug'd pet was at 45% health when UnAug'd pet died.

(HP below was based on a 1200 DMG nuke taking 30% off UnAug'd Pet and only 25% off Aug'd Pet)

UnAug'd Pet's Stats: 32.43 DPS, 57.73% to Hit, 4000 HP, 2 - 3% Life Regen (80 - 120 HP Regen), Hits for 78 Max

Aug'd Pet's Stats: 33.96 DPS, 60.98% to Hit, 4800 HP, 5 - 6% Life Regen (240 - 288 HP Regen), Hits for 80 Max

POSITIVE DIFFERENCES: 1.53 DPS, 3.25% to Hit, 800 HP more, 160 - 168 HP Regen, 2 Damage Max, Pet is Bigger as well.



Edited, Thu Nov 13 18:08:34 2003
RE: Using Parser
# Dec 28 2003 at 9:04 AM Rating: Decent
very good post! thanks!

now one question: does it have to be equipped for the effect (worn) or u just need to equip it at summoning the pet?


Edited, Sun Dec 28 09:07:38 2003
RE: Using Parser
# Jan 20 2004 at 5:55 PM Rating: Excellent
****
5,311 posts
  • Equip the augmented item.
  • Summon your more uber pet.
  • Do whatever you like with your augmented item. Your pet will have the buffed stats until he dies.

  • If you're ever in situations where you may be chain casting pets, you may want the augment on an item you won't be swapping out. This probably doesn't apply as much to beastlords as they don't seem to do much chain-petting.
    RE: Using Parser
    # Dec 27 2003 at 7:38 PM Rating: Decent
    awesome great post thx.
    RE: Using Parser
    # Nov 14 2003 at 2:08 PM Rating: Excellent
    Just wanted to say thanks for posting that info, I was realy unsure whether I wanted it or not ... until now!

    Thanks!

    Zemerax
    65 Necromancer Prexus
    Wha's it do!?!?
    # Nov 08 2003 at 12:23 PM Rating: Decent
    Yeah, so does anybody have any information on what this augmentatin actually does. And please, people, don't go off on some ridiculous rant again... I mean, c'mon... can't we all just get along? All the classes have their own appeal and if you truly like your class, you won't complain about how strong anybody elses class is because, well, you don't really care. Anyway, my two copper...

    -Raxxix
    56 Animist of Cazic-Thule
    Luclin
    thats no goodda
    # Oct 26 2003 at 5:50 AM Rating: Default
    i like cheese
    <sigh> Here we go again
    # Oct 20 2003 at 3:58 PM Rating: Default
    <rant on>
    You know, I'm really getting tired of the constant "That class is better than MY class, they should be NERFED!". If you really think a certain class is so Uber, then play that class. As far as the whole "class balance" thing goes, in my opinion, if Verant truly balanced all the races and classes then EQ would consist of one race and one class, period. They might look different, but for all intents and purposes, they'd be the same. Now how boring would that be? Everyone looks for something different in this game, some of us like to group, some like to solo, some like a little of both. There are race / class combos to meet just about everyone's needs. If you're not happy with your current race / class, then play something different. That's why they give you 8 characters per account, so you can experiment and find the character that fits your playing style. <rant off>

    Now, as far as this item goes, it's very nice for the people who can use it. Sometimes a pet needs that little extra kick to pull off a dicey encounter :)
    #REDACTED, Posted: Oct 03 2003 at 9:20 AM, Rating: Sub-Default, (Expand Post) Koriek? Upgrading Beastlords to make them balances? Don't ya mean downgrading Beastlords to make them balanaced? Their damage output is loved in groups, and they solo almost as well as the other pet classes, if not better(working on incomplete data, have only made a Mage so far). I personally think they need to tone down the pet classes all together so they aren't as easy to solo with....lower pet HPs or something. Anything to make other classes as useful as them anymore. Warriors are pretty much useless since the advent of Beastlords(Paladins and SKs tank better, Rangers and Beastlords seem to be better at DPS). Just another minor rant on my part, but I'd like to see a more balanced gameplay for some of the now 'lower' classes
    #REDACTED, Posted: Nov 06 2003 at 6:36 AM, Rating: Sub-Default, (Expand Post) This post needs to be destroyed totally, we need more upgrades more power! make us hit for more then just 120!! i want to hit for 500 with h2h weapons!!!!
    #REDACTED, Posted: Oct 13 2003 at 12:55 PM, Rating: Sub-Default, (Expand Post) Figures a pally is complaining about pet classes.
    RE: BLs Upgrading?
    # Oct 07 2003 at 2:33 AM Rating: Default
    I agree some rebalancing must be done but instead of downgrading most classes upgrade the others. Warriors gripe that pallies and SKs take agro but can't do jack with it, give warriors and +5% to taunt after level 50. Mages have a problem that BSTs have better pets, give mages a line of extra proc spells like BSTs have but make them cold/fire/lighting/magic only and some more pet only buffs besides haste and a heal. Beef up SK pets a little, I've seen them work and they do suck, alot.

    Please no flames, I'm only going on what I know. I'm sure I missed a few major problems but these are the bigest ones I know of. If you must say I missed XXXXX class' problem, then post about why it should be fixed or what should be done about it.
    RE: BLs Upgrading?
    # Oct 25 2003 at 8:11 PM Rating: Default
    Yer Mage and SK complains should be reconsidered. Mage pets already cast spells, so don't need procs. Magi also have items to summon for their pets instead of pet buffs. In addition Magi are barely behind wizards (perhaps even better) as far as nuking goes. Not to mention the aa pet swarms. They are pretty well balanced. Sk pets don't need to be upgraded either...they are a necro hybrid, which means their pets lag behind a necro's just as all other hybrid spells lag behind their primary classes's spells. Sks are also a tanking/plate class, so simply use their pets for a little extra dmg, they don't rely on their pets to keep them alive when not grouped (like 'true' pet classes do).
    Warriors prolly could use some upgrading though...the difference between them and the other tank classes is that they rely entirely on their equipment for agro and staying alive. Sks and Pallies both get buffs for themselves and spells to increase agro, so they rely less on their gear. It would be nice if Wars got some exclusive 'agro' ability so they could draw and hold agro better instead of requiring 'taunt' weapons to boost their agro. Other than warriors, I don't see a problem with the classes, they all seem pretty well balanced (atleast at 65). Personally I've always felt that wizzies should have their dmg output upgraded a little 'cause of how close magi are to them in dmg(I haven't checked lately, but I know originally magi were only 1 spell level behind wizards in nuke dmg). Of course I do see wizzies quad in HoH, and I don't see magi solo in HoH, so they are balanced.
    Nixoh does a pretty good job of describing the classes (add in rangers like monks and rogs, only with their bows of course). I would be interested in why he thinks bards aren't well tuned though. Bards generally are ignored when it comes to balancing, but the pop spells do put us pretty even with the other classes. We may not tank as well as other plate classes, or have their melee output, but our songs do boost the dmg output of the rest of the group to make up for it. When we solo we have some nice dots to do our dmg instead of meleeing. Not to mention we can do a little of everything to fill whatever hole a group might have (DS, resists, pulling, mezing, regen/mana song, not to mention our special songs like group DA and selos). So we are pretty good.
    The main thing with the solo classes is each type is better in a different situation...kiting/quading classes rule outdoor melee mobs (that don't summon), whereas pet classes rule indoor zones where the xp bonus is often higher and they also rule caster mobs since they have pet to eat the nukes and summoning mobs since their pet will take the dmg then too.
    #REDACTED, Posted: Oct 31 2003 at 9:31 AM, Rating: Sub-Default, (Expand Post) I'm so glad my air pet will invis itself. Its so helpful to /pet attack and watch the pet stop halfway to the mob to invis itself then get dispelled. Stun you say? Pets are stingier with spells than a chanter who just got KEI. Why do you think pets have a coin slot in the trade window?
    RE: BLs Upgrading?
    # Dec 18 2003 at 10:45 AM Rating: Default
    Lol 47 magi ... you've seen all there is to see .. thats for sure
    #REDACTED, Posted: Nov 01 2003 at 2:10 PM, Rating: Sub-Default, (Expand Post) That is my point with mage pets. Yes our pets do proc but sheesh, the procs aren't worth it half the time. On a different board I posted that mages should get some other utility spells like root or a stun line. I got several responces of your pets proc those, use them. I have yet to see my dirt pet hold a mob with it's root. I've seen my water pet and fire pet nuke and my air pet stun but not well.
    RE: BLs Upgrading?
    # Nov 03 2003 at 1:48 PM Rating: Decent
    your lvl 55 come on, give me a break. Get to 65 and then whine about balancing. Then realize a bit better how things work. The only class who can really ***** is Warriors. Taunt sucks, and if u play at a high enough lvl it sucks for us all. Shut up all you whiners and get some lvls. For god sake this game has already been nerfed to hell as far as exp to get u to 65. Learn your class inside and out, learn your pets inside and out and then try and to learn the design a bit before you get pissed off. Now stop reading and go lvl or raid, get a clue and come back and post.
    #REDACTED, Posted: Nov 05 2003 at 3:04 PM, Rating: Sub-Default, (Expand Post) I do know my class, pets, and the game pretty well thanks. So you're saying that opinions of other are worthless till they hit level 65? If you don't like my opinion don't read my posts.
    RE: BLs Upgrading?
    # Dec 18 2003 at 10:43 AM Rating: Default
    Quote:
    I don't like the fact that mages are in the end game only good for summoning nuke bracelets for wizards, mod rods for every caster/priest, and summoning people.


    I hate the fact that a warrior has to tank .. I hate that a cleric has to heal .. I hate that an enchanter has to .... enchant ..

    A magician is only as good as the person behind the key board .. and that goes true for every class .. I loved the post that said get a few lvls .. learn your class .. play the game for a while .. friggin play a few other classes .. stop whining for the good love of inny !!!

    Edited, Thu Dec 18 10:43:31 2003
    RE: BLs Upgrading?
    # Nov 18 2003 at 6:39 AM Rating: Default
    While you do have some valid points there is a few things your missing. Past lvl 51 all your pets "procs" do damage. the earth and air pets spells both do damage not just root or stun the mob. I do agree that Bst pets are right up there in the lines with mages and it just don't seem right. If you know the mob your fighting pets aren't all that conditional and if your in an area where you could run into something that will argo you its not an "if we have that pet up", its you should have had it up long ago. By lvl 55 the question about having malachite for a pet. I carry 2 stacks of them with me at all time. By 55 you should be able to chain cast pets with your eyes closed and with the new pet box even a total idiot can do it good enough where they shouldn't die if they are half paying attention. Along the spell line it would be nice to get root other then the pets root. If you know what your doing we have root as long as we have a earth pet with expediance on it. Stuns arent needed and snare would over power us. The 50 plus fire pets are great in groups if you get one that stuns and have a enchanter in group willing to give it clarity.
    RE: BLs Upgrading?
    # Oct 30 2003 at 7:32 PM Rating: Default
    You ever seen a warrior use disc to tank uber mob#04 from PoFire of even RZ for that matter? pally sk in groups are great but for raids suck for dps and warriors get all the good gear Blade of War who is gonna get? war why because they put pally/sk to shame in ability to tank you dont raid then play a pally it is better suited for you but if you play a warrior and dont raid please shut up. warrior/cleric is corner stone of everquest without them there would be no pallys with elemental gear
    #REDACTED, Posted: Oct 30 2003 at 7:37 PM, Rating: Sub-Default, (Expand Post) Ah forgot about mages mage dps is great its the players that soloed 2 long and forget to nuke or the mage afraid to get agro that lowers there dps mage dps is insain that is why they solo so well no balance issues other then balance of fire/cold spells in 60+range makes different camps suck in BoT and such just better players needed beast dps is in melee and we have all seen the pet cleric beast they are out there so lose the pet envy please
    RE: BLs Upgrading?
    # Oct 14 2003 at 11:51 AM Rating: Good
    The problem with what you suggest is that in almost every case you're addressing things that don't matter much. I understand your desire to see a more balanced game, but the game should not make up for players who don't know how to use their class to its fullest.

    Warriors are not a damage class. Sony has talked about changing that, but I'm not sure they should I think the only thing warriors need is a boost to damage avoidance, putting them on-par with monks (who of course have terrible damage mitigation, making them tissue-paper tanks).


    Beastlords who think they are underpowered don't know how to play thier classes, or don't understand the other classes. I do pet-only groups with mages and beastlords for LDON all the time. I've never failed with such a group (only with tank groups) and we generally come in way under time. Being a necro, I know the value of slow, and to have even a partial slow that works against more than just undead makes me drool! And what group doesn't want "Beast crack" (or catnip, as I like to call it)?

    Mages too have massive advantages over other classes (like a nuke that is better than Wizards at 61 and a selection of pets from spell-casters to tanks to high damage dealers).

    Necromancers are jacks of all trades, and I love mine.

    Clerics, Shamen and Enchanters are the backbone of damage mittigation in any well tuned guild and most groups.

    Druids are a hard class to play well, but an easy one to play... when played well their versatility makes them as formidable as any others, and their damage output is enough to make them valuable everywhere.

    Pallies and SKs make split-tanking doable with rapid agro-management and lots of tricks that can be used on casters (pally stun for the CH mobs) and utility spells like snare that aren't always safe for pure casters to re-cast in the face of resists (my necro gets agro if she doesn't FD between snare resists, so I can end up with an unsnared mob running away while I try to get off the second cast).

    Monks and Rogues put out a giant amount of melee damage which can be invaluable in those cases where casters are being highly resisted.

    Every class but Bard and Warrior IMHO has been well tuned, and most of the people who cry for class balance are just misinformed.
    RE: BLs Upgrading?
    # Oct 23 2003 at 10:02 AM Rating: Default
    *
    94 posts
    Maybe I missed it, but what about rangers??
    RE: BLs Upgrading?
    # Apr 20 2004 at 7:00 AM Rating: Default
    Rangers haven't left their bind point long enough for the poster to consider them.
    Nice augmentation
    # Sep 30 2003 at 5:05 PM Rating: Excellent

    I finally got this item. It focuses lvl 60+ pets; ie. more hp and adds 2 to thier dmg. Not sure if it adds to stats to help pets hit more/resist spells etc. more or not. I have not tested the fire pet, although reports are that it does cast some different spells.

    In a duel with a non focused rathe son vs a similarly buffed rathe son that was focused, the focused pet probably would have won with ~20% of its health left if not for the enrage by the unfocused pet.

    As a mage, this is an awesome effect for pet canni as well.

    It makes mage pets MUCH bigger. It will change the color of beastlord pets.
    ??
    # Sep 23 2003 at 11:43 PM Rating: Default
    *
    105 posts
    is it a proc? a clicky? or a focus? (hopes for clicky)
    RE: ??
    # Sep 30 2003 at 2:41 PM Rating: Excellent
    Screenshot says focus effect.
    #REDACTED, Posted: Sep 18 2003 at 10:37 PM, Rating: Sub-Default, (Expand Post) You know... I have a beastlord, and used to post actively on EQBeastlords.com when they were extensively trying to upgrade beastlords to make them balanced. I suggested an "item slot" system, and it would be really cool if this whole LDoN thing is an offshoot of my idea =) The problem was that their pets weren't good enough for raids, and this is an upgrade. Whereas it's not my full system that I suggested there (pet buff item slots for summoning classes), this item definitely seems to improve pets. Make more, please.
    Details on the Augmentation Effect
    # Sep 17 2003 at 6:42 PM Rating: Excellent
    There's a nice discussion of this effect going on here: http://forum.magecompendium.com/tower/viewtopic.php?t=7641

    To summarize, so far, the focus seems to be increasing the max damage of pets, and possibly increasing hit points as well. The focus effect does not seem to be adjusting the pet level.
    Pets
    # Sep 16 2003 at 4:47 PM Rating: Default
    Shamans are not a "pet" class. IE they are not defined by their pets. Mages Necros and Beastlords are. Wizards, clerics, druids,SK and enchanters also get pets but they are also not "pet" classes.Just because you can summon a pet does not make you a primary pet class.
    Effect
    # Sep 16 2003 at 11:52 AM Rating: Decent
    So what does this thing actualy do?
    #defileryan, Posted: Sep 16 2003 at 9:19 AM, Rating: Sub-Default, (Expand Post) Why not shamans. I mean nec, mag, and bst can use the darn thingbut not shamans. Shamans sommon and use pet the same amought as the other three. I guess the sony thing we are just hybred caster, but wait so a beastlords. Smiley: confused
    RE: what no shamans
    # Sep 16 2003 at 4:47 PM Rating: Excellent
    22 posts
    The three listed classes are pet classes. All other classes get pets as an afterthought. I know, I know, Enchanters get the most powerful pets, but they don't summon their pets, they charm them.
    Now I wonder what this one could be ...
    # Sep 16 2003 at 12:57 AM Rating: Decent
    Hmm, less mana on summoning our pets? Faster Summoning? More HP and AC to the pets? Maybe the ability to mitigate our personal damage to the pet in times where it loses aggro?

    Ok, sounds too good to be true but I am wondering ... either way, I am gonna be hanging in the LDoN more and more.

    Smiley: waycool
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