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Spell: Wuggan's Appraisal  

Charges: 1
Skill: Divination
Mana Cost: 145
Effect: Wuggan's Appraisal
WT: 0.1 Size: SMALL
Race: ALL

Item Type:Scroll
Price:48 Points
Adv Merch Sold:Yes
Merchant Value:2 pp 9 gp 2 sp 2 cp
Submitted By:Fleven
Lucy Entry By:unknown
Item Updated By:SwiftyMUSE
IC Last Updated:2021-12-31 20:35:21
Page Updated:Sat Sep 7th, 2019

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Adventure Merchants | Merchants | Comments ]

Crafted: This item is crafted by players.

Adventure Merchants

Butcherblock Mountains
Merchant Name Cost Faction TS Skill
Biski Teezlen [Adventure Merchant] 48
Adventure Points
Jelqtan Oretnai 48
Adventure Points

Merchant Name Cost Faction TS Skill
Kehn Kohski [Adventure Merchant] 48
Adventure Points
Uyennli V`Drimw [Adventure Merchant] 48
Adventure Points

Everfrost Peaks
Merchant Name Cost Faction TS Skill
Gizula 48
Adventure Points
Kipler Steffeal 48
Adventure Points

North Ro
Merchant Name Cost Faction TS Skill
Daevyd Londayl 48
Adventure Points
Dereu Ztr`Tn 48
Adventure Points

South Ro
Merchant Name Cost Faction TS Skill
Haele Straedhon 48
Adventure Points
Taeri Kuqq 48
Adventure Points


Vendor listing - Premium only

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Make it
# Dec 26 2007 at 10:47 PM Rating: Decent
make it the raw fine hide drops off ther minners in blightfire moor lvl 20ish.between CR and PoK book south zone wall.

To make Spell: Wuggan's Appraisal (Spell Research: Yield 1, trivial 66), Combine the following in a Spell Research Kit

Luclin's Ink Additive (*)

Quill of the Arcane
To make Quill of the Arcane (Spell Research: Yield 1, trivial 35), Combine the following in a Spell Research Kit
A Quill (*)
Arcane Treatment (2) (*)

Debilitating Thickener
To make Debilitating Thickener (Spell Research: Yield 40, trivial 35), Combine the following in a Spell Research Kit
Jade (2) (*)
Yarrow (*)

Ink of the Eagle
To make Ink of the Eagle (Spell Research: Yield 1, trivial 31), Combine the following in a Spell Research Kit
Azurite Powder (*)

Vial of Pure Water
To make Vial of Pure Water (Spell Research: Yield 5, trivial 54), Combine the following in a Spell Research Kit
Water Flask (4) (*)
Empty Vial (5) (*)
Gnomish Heat Source (*)

Smooth Fine Hide

Note all with a (*) are vendor bought

Kudos To You My Friend!
# Feb 03 2004 at 3:27 PM Rating: Decent
Awsome... Now That's What A Post On This Site Should Be! Kudos To You Jamosb!
heres the skinny on these spells
# Jan 01 2004 at 9:47 AM Rating: Good
74 posts
ok heres the skinny on these spells. first off they can only be bought from Adventure vendors when you have enough points earned from completing LDON adventures. they can Only be bought in wayfayrer camps.

Secondly they have 2 different lines of spells. the first ones detect, disarm, and open holy traps. the second line detect, disarm and open magical traps (thieves are needed for mechanical traps).

augury detects a holy trap lock
cleansing disarms a holy trap lock
excorcism opens a holy trap lock
you have to sucessfully cleanse the holy lock item before you perform a excorcism.

apprasial detects a magic trap lock
discombobualtion removes a magic trap lock
extrication opens a magic trap lock
you have to sucessfully discombubulate the magic lock item before you perform a extrication.

test apprasial and augury on known none trap items to see what the message is, you will know if it works as its a different message. also if your using the lessor spells in a high level dungeon they may not work also. (not sure on what they would cover but i would assume the lessors cover 20-30s avg. party level, the normal (lvl24) spells cover the 30-40s level, and the greater would cover 40s+..but these are just estimates and HAVENT been confirmed).

The reasons the spells are lower than 20 is that you can obtain is technically at lvl 15 you CAN go into a dungeon if the total party avg. level is 20 or above..but you have to be withen 7 levels of eachother so that means that this would be very hard to have like 5 lvl 21 to 22 players and one lvl 15 player in a adventure group(avg 20). You may just want to wait till your 24 and buy the normal spells instead of using adv points on the lessor spells.

if both apprasial and augury do not detect that the lock is traped then it could be a mechanical lock. thieves and bards are needed for those.
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