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Spell: Reebo's Greater Augury  

Charges: 1
Skill: Divination
Mana Cost: 240
Effect: Reebo's Greater Augury
WT: 0.1 Size: SMALL
Race: ALL
Item Type:Scroll
Price:60 Points
Adv Merch Sold:Yes
Merchant Value:7 pp 3 gp 7 sp 1 cp
Submitted By:Fleven
Lucy Entry By:Danalog
Item Updated By:Sinyinae
IC Last Updated:2020-02-09 23:38:24
Page Updated:Sun Sep 8th, 2019
Lost Dungeons of Norrath Item

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Adventure Merchants | Merchants | Comments ]

Crafted: This item is crafted by players.
Adventure Merchants:

Butcherblock Mountains
Everfrost Peaks
North Ro
South Ro


Vendor listing - Premium only

Zone(s) Found In:

Uploaded November 27th, 2008
Updated November 28th, 2008
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Spells for saqle
# Jun 18 2008 at 5:59 PM Rating: Decent
25 posts
can those of us that make these spells sell them for adventure points?
Conflicting Information on this page
# Nov 08 2005 at 11:45 AM Rating: Decent
Link from Magician Spell page to here, but under class info it does not show Magician is an available class for this spell. Can anyone clarify this please?
Steladeer Strungbow
53rd Level Ranger
Maelin Starpyre (Vazaelle)
heres the skinny on these spells
# Jan 01 2004 at 9:23 AM Rating: Good
74 posts
ok heres the skinny on these spells. first off they can only be bought from Adventure vendors when you have enough points earned from completing LDON adventures. they can Only be bought in wayfayrer camps.

Secondly they have 2 different lines of spells. the first ones detect, disarm, and open holy traps. the second line detect, disarm and open magical traps (thieves are needed for mechanical traps).

augury detects a holy trap lock
cleansing disarms a holy trap lock
excorcism opens a holy trap lock
you have to sucessfully cleanse the holy lock item before you perform a excorcism.

apprasial detects a magic trap lock
discombobualtion removes a magic trap lock
extrication opens a magic trap lock
you have to sucessfully discombubulate the magic lock item before you perform a extrication.

test apprasial and augury on known none trap items to see what the message is, you will know if it works as its a different message. also if your using the lessor spells in a high level dungeon they may not work also. (not sure on what they would cover but i would assume the lessors cover 20-30s avg. party level, the normal (lvl24) spells cover the 30-40s level, and the greater would cover 40s+..but these are just estimates and HAVENT been confirmed).

The reasons the spells are lower than 20 is that you can obtain is technically at lvl 15 you CAN go into a dungeon if the total party avg. level is 20 or above..but you have to be withen 7 levels of eachother so that means that this would be very hard to have like 5 lvl 21 to 22 players and one lvl 15 player in a adventure group(avg 20). You may just want to wait till your 24 and buy the normal spells instead of using adv points on the lessor spells.

if both apprasial and augury do not detect that the lock is traped then it could be a mechanical lock. thieves and bards are needed for those.
RE: heres the skinny on these spells
# Mar 27 2004 at 11:53 AM Rating: Decent
70 posts
Thanks this helps a lot for those of us trying to figure out what the spells are for and not just trying to fill our book with every spell.
May the trees offer you shelter and food.
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