Item GlossaryEverQuest icon

Spell: Wuggan's Lesser Discombobulation  

Charges: 1
Skill: Divination
Mana Cost: 70
Effect: Wuggan's Lesser Discombobulation
WT: 0.1 Size: SMALL
Race: ALL

Item Type:Scroll
Price:25 Points
Adv Merch Sold:Yes
Merchant Value:0 pp 7 gp 8 sp 6 cp
Submitted By:Fleven
Lucy Entry By:unknown
Item Updated By:SwiftyMUSE
IC Last Updated:2021-12-31 20:35:21
Page Updated:Sat Sep 7th, 2019

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Adventure Merchants | Merchants | Comments ]

Crafted: This item is crafted by players.

Adventure Merchants

Butcherblock Mountains
Merchant Name Cost Faction TS Skill
Biski Teezlen [Adventure Merchant] 25
Adventure Points
Jelqtan Oretnai 25
Adventure Points

Merchant Name Cost Faction TS Skill
Kehn Kohski [Adventure Merchant] 25
Adventure Points
Uyennli V`Drimw [Adventure Merchant] 25
Adventure Points

Everfrost Peaks
Merchant Name Cost Faction TS Skill
Gizula 25
Adventure Points
Kipler Steffeal 25
Adventure Points

North Ro
Merchant Name Cost Faction TS Skill
Daevyd Londayl 25
Adventure Points
Dereu Ztr`Tn 25
Adventure Points

South Ro
Merchant Name Cost Faction TS Skill
Haele Straedhon 25
Adventure Points
Taeri Kuqq 25
Adventure Points


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Spell AP cost is too high!
# Feb 03 2004 at 5:22 PM Rating: Default
The lowest level trap spells are level 14 and are 25 AP each (75 AP for all 3).
If you start doing adventures at 20th and get 1 AP/adv, it would take 75 adventures to get the spells (with no failures)!! Assuming you would make level 24 within 75 adventures (quite reasonable), that means you would be trying to get the next set of spells (148 AP for those 3!) before being able to get the low level ones.

At level 26, you would get 2 AP/adv, etc. How does one ever manage to get the lower level trap spells while they are still low level characters?

Spell AP costs need to be reduced.

RE: Spell AP cost is too high!
# Feb 03 2004 at 5:22 PM Rating: Default
Or maybe it's not a problem with the AP cost for the spells, maybe it's just that low level characters don't get enough APs per adventure?

At 65th level, you get 51 AP/adv. After 4 adventures, you can buy all 3 of the highest level trap spells.

At 20th level, you get 1 AP/adv. As above, that requires 75 adventures!!! to get all 3 trap spells.

I wonder why they just didn't make the number of AP you get be the level of your character? I.e. 20 for 20th level characters, 65 for 65th level characters (maybe double for hard adventures).
heres the skinny on these spells
# Jan 01 2004 at 9:34 AM Rating: Decent
74 posts
ok heres the skinny on these spells. first off they can only be bought from Adventure vendors when you have enough points earned from completing LDON adventures. they can Only be bought in wayfayrer camps.

Secondly they have 2 different lines of spells. the first ones detect, disarm, and open holy traps. the second line detect, disarm and open magical traps (thieves are needed for mechanical traps).

augury detects a holy trap lock
cleansing disarms a holy trap lock
excorcism opens a holy trap lock
you have to sucessfully cleanse the holy lock item before you perform a excorcism.

apprasial detects a magic trap lock
discombobualtion removes a magic trap lock
extrication opens a magic trap lock
you have to sucessfully discombubulate the magic lock item before you perform a extrication.

test apprasial and augury on known none trap items to see what the message is, you will know if it works as its a different message. also if your using the lessor spells in a high level dungeon they may not work also. (not sure on what they would cover but i would assume the lessors cover 20-30s avg. party level, the normal (lvl24) spells cover the 30-40s level, and the greater would cover 40s+..but these are just estimates and HAVENT been confirmed).

The reasons the spells are lower than 20 is that you can obtain is technically at lvl 15 you CAN go into a dungeon if the total party avg. level is 20 or above..but you have to be withen 7 levels of eachother so that means that this would be very hard to have like 5 lvl 21 to 22 players and one lvl 15 player in a adventure group(avg 20). You may just want to wait till your 24 and buy the normal spells instead of using adv points on the lessor spells.

if both apprasial and augury do not detect that the lock is traped then it could be a mechanical lock. thieves and bards are needed for those.
Cost of Lesser Spells
# Sep 17 2003 at 4:49 PM Rating: Decent
It takes 25ap points to get these. Thought I would add since there isnt anything listed on this.

Edited, Wed Sep 17 17:45:42 2003
Ironic isnt it
# Sep 15 2003 at 11:52 AM Rating: Decent
You know what I find interesting about these spells? I find it intersting that you can cast them at lvl 14 but cant actually start earning them until lvl 20. And by the time you Acutally have enough points to even one with you will be likely high enough lvl to cast the greater lvl of the line of spells. I think Ldon is an Awesome game in many ways, but I think that the items you can buy from the adventure vendors should be of an equivalent value to what your character can actually earn. Just my opinion.
RE: Ironic isnt it
# Sep 15 2003 at 3:49 PM Rating: Decent
6,998 posts
The spells are lower than the level 20 necessary to start an LDoN adventure so that characters in their low 20's who purchase the spells will have relatively low fizzle rates when casting them. I.e., the spells are useful as soon as they're bought rather than 10 levels later.
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