Item GlossaryEverQuest icon

Spell: Wuggan's Discombobulation  

Charges: 1
Skill: Divination
Mana Cost: 145
Effect: Wuggan's Discombobulation
WT: 0.1 Size: SMALL
Race: ALL

Item Type:Scroll
Price:48 Points
Adv Merch Sold:Yes
Merchant Value:3 pp 3 gp 5 sp 5 cp
Submitted By:Fleven
Lucy Entry By:unknown
Item Updated By:SwiftyMUSE
IC Last Updated:2021-12-31 20:35:21
Page Updated:Sat Sep 7th, 2019

Expansion: Lost Dungeons of Norrath Lost Dungeons of Norrath

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

[Adventure Merchants | Merchants | Comments ]

Crafted: This item is crafted by players.

Adventure Merchants

Butcherblock Mountains
Merchant Name Cost Faction TS Skill
Biski Teezlen [Adventure Merchant] 48
Adventure Points
Jelqtan Oretnai 48
Adventure Points

Merchant Name Cost Faction TS Skill
Kehn Kohski [Adventure Merchant] 48
Adventure Points
Uyennli V`Drimw [Adventure Merchant] 48
Adventure Points

Everfrost Peaks
Merchant Name Cost Faction TS Skill
Gizula 48
Adventure Points
Kipler Steffeal 48
Adventure Points

North Ro
Merchant Name Cost Faction TS Skill
Daevyd Londayl 48
Adventure Points
Dereu Ztr`Tn 48
Adventure Points

South Ro
Merchant Name Cost Faction TS Skill
Haele Straedhon 48
Adventure Points
Taeri Kuqq 48
Adventure Points


Vendor listing - Premium only


Uploaded December 6th, 2022 by iventheassassin
Send a correction
Post Comment
Trival is wrong...
# Aug 02 2010 at 1:17 AM Rating: Decent
80 posts
The Wuggan's spells is NOT trival at 68. I had spell research of 85 and "lacked the skill to fashion the items together!" :(
heres the skinny on these spells
# Jan 01 2004 at 9:47 AM Rating: Decent
74 posts
ok heres the skinny on these spells. first off they can only be bought from Adventure vendors when you have enough points earned from completing LDON adventures. they can Only be bought in wayfayrer camps.

Secondly they have 2 different lines of spells. the first ones detect, disarm, and open holy traps. the second line detect, disarm and open magical traps (thieves are needed for mechanical traps).

augury detects a holy trap lock
cleansing disarms a holy trap lock
excorcism opens a holy trap lock
you have to sucessfully cleanse the holy lock item before you perform a excorcism.

apprasial detects a magic trap lock
discombobualtion removes a magic trap lock
extrication opens a magic trap lock
you have to sucessfully discombubulate the magic lock item before you perform a extrication.

test apprasial and augury on known none trap items to see what the message is, you will know if it works as its a different message. also if your using the lessor spells in a high level dungeon they may not work also. (not sure on what they would cover but i would assume the lessors cover 20-30s avg. party level, the normal (lvl24) spells cover the 30-40s level, and the greater would cover 40s+..but these are just estimates and HAVENT been confirmed).

The reasons the spells are lower than 20 is that you can obtain is technically at lvl 15 you CAN go into a dungeon if the total party avg. level is 20 or above..but you have to be withen 7 levels of eachother so that means that this would be very hard to have like 5 lvl 21 to 22 players and one lvl 15 player in a adventure group(avg 20). You may just want to wait till your 24 and buy the normal spells instead of using adv points on the lessor spells.

if both apprasial and augury do not detect that the lock is traped then it could be a mechanical lock. thieves and bards are needed for those.
Post Comment

Free account required to post

You must log in or create an account to post messages.