Item GlossaryEverQuest icon

Shinai of the Ancients  
 

Lore Item No Trade Placeable
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 20
DMG: 23 Dmg Bonus: 33 AC: 20
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +20 CHA: +20 WIS: +20 AGI: 0+2 HP: +180 MANA: +165 ENDUR: +165
SV FIRE: +15 SV MAGIC: +20 SV POISON: +15
Required level of 65.
Effect: Frost Claw (Combat, Casting Time: Instant)
WT: 0.5 Size: SMALL
Class: MNK BST
Race: ALL
Slot 1, Type 8 (General: Raid)
Slot 2, Type 20 (Ornamentation)

Item Type:Martial
Stackable:No
Submitted By:Fleven
Lucy Entry By:Arfabel[Mortalis]
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-22 03:14:47
Page Updated:Sat Feb 8th, 2020

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 65

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Plane of Time: Phase 4, Vallon Zek

Drops

This item is found on creatures.

Plane of Time B
NPC Name
Vallon Zek



Zone(s) Found In:


Zone Name
Plane of Time B

Has the same floating runes particle effect as the Rune Etched Bamboo Bo

Screenshot

Uploaded February 26th, 2022 by halfridge
Updated February 27th, 2022
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dropped
# Feb 06 2007 at 1:10 PM Rating: Decent
relatively rare item, sadly.





Edited, Jan 21st 2010 11:34pm by Bethgin
monks way betta
# Sep 17 2006 at 3:00 PM Rating: Default
MONKS PWN BSTS BECAUSE WE HIT FASTER AND HARDER I WILL PWN ANY OF U BSTS
got mine
# Jun 10 2006 at 2:09 AM Rating: Decent
*
107 posts
Went on my first time raid today, got my Shinai of the Ancients. I'm happy :).
common??
# Oct 03 2004 at 2:11 PM Rating: Default
so we killed valon about 10 times now and no damn shinai, common my *** !! /rant off

glad we raiding qvic now i get to wait for fists there to drop !! !O:J
RE: common??
# Feb 06 2005 at 11:13 PM Rating: Decent
so far i am personally up to 9 VZ kills now with no shinai... starting to think by the time one actually drops i wont even want it =P

up to 11 kills w/o shinai now...but all is good, my guild beat Uqua tongiht and should be farming the snot out of Qvic in the coming weeks...GOGO Handwraps of Captured Magic =)

Edited, Thu Feb 24 00:30:15 2005
RE: common??
# Jun 10 2006 at 10:03 AM Rating: Good
***
3,705 posts
If you like the handwraps from Qvic, wait til you get to Tacvi.

Death's head mace and Mindreaper club are really sweet weapons.
MOOT
# Sep 23 2004 at 8:53 AM Rating: Default
*
90 posts
and now ALL of your points are now moot, since OOW came out, my weapon caps all are upped, am only level 69, but i'm thinking caps are around 270 for 1hb, 2hb, and h2h, + h2h mods and stuff
.. so, no more of monk deserves this more, or bl less or more this'n that, HA
RE: MOOT
# Oct 29 2004 at 12:33 PM Rating: Default
I agree that we have a much more diverse range of weapons we can now use with OoW, however, a beastlords dps is spread out where as a monk could get a huge dps upgrade from just one item. For beastlords to equal that, we would probrably need 2-3 items for the monks 1.

I am very happy about the skill cap increases tho...we get 270 skill in all weapons we can use(appreciated improvment), monks get 280 iirc.
Bsts suck?
# Apr 01 2004 at 2:56 PM Rating: Default
Beastlords own, with the right gear and aa's, they can tank, slow, and dps in one group. That just means you have room for more dps so you can rock, and if you get one that knows how to play their class they can hold aggro very well if they keep casting flash of light


~Kolyn~
65 Beast
/sigh
# Mar 17 2004 at 1:42 PM Rating: Good
Quote:
Rarity: Common


Dont think the first time your guild kills VZ this is gonna drop...its acutally somewhat rare.

I know I was disapointed the first couple times.
Wierd
# Feb 04 2004 at 12:01 PM Rating: Decent
Shinai is a Sword made by Bamboo used in Kendo (A oriental sword fighting thing...), wonder why it's not 2 hand blunt, as you hold Shinai with two hand.
RE: Wierd
# May 05 2004 at 5:05 PM Rating: Decent
your talking about EQ, there are alot of things that eq have that sierously make as much sense as running around killing moss snakes O_o, thats an adventure!?
#REDACTED, Posted: Oct 30 2003 at 3:17 PM, Rating: Sub-Default, (Expand Post) Coming from somone who has played a Monk and a Beast the fact of the matter is that both classes suck horribly and Clerics rule...there my point proven.
#REDACTED, Posted: Oct 29 2003 at 7:43 PM, Rating: Sub-Default, (Expand Post) look at it like this a monk will do more damage with this wepeon sure bst have pets and spells but they still have pets a spells no matter what wep they use so this wep would upgrade a bst dps less then it would a monk im not saying only monks should get this wep cause its great for both classes just they would get a better use from it
RE: you guys should just chill
# Oct 31 2003 at 10:51 AM Rating: Decent
No they wouldnt.
If both Beast or Monk is upgrading from the same weapon, lets say a EPW (20/19) to this (23/20)
then a Beast DPS is going to go up about the same % as the Monks overall, or be so close it really dont matter.
and if the Monk already has a FSoZ or even REBB then this could possibly even be a DOWNgrade in DPS depending on what other H2H he has.

Wether the beast does less damage with just the weapon is moot.
Not to mention the Monk would do more damage with a 2Hb anyway.
Monks should get a Staff of Trans first, Beast should get Shinai first.
Not the usual of Monk getting BOTH before a Beast gets either, that BS.
Best to upgrade ALL your melees, not just the one that usually spends less time actually meleeing because they are either pulling or FD anyway.

RE: you guys should just chill
# Nov 26 2003 at 6:49 PM Rating: Default
i actually finally got this on my monk and i do more damage with this and my xeg fist by 5-10 dps than another monk in my guild who has a staff of transcendence he has 321 aa and i got 279 incase anyone wondered if it was because of aas i did more dmg also we were both buffed to about 1800 atk at the time we tested this
RE: you guys should just chill
# Nov 05 2003 at 10:12 AM Rating: Decent
Actually, just letting you know, a Shinai and the hammer out of time (or shinai and most elemental + one handers) look to out damage the staff of transcendence. So, the best monk weapon in the game is also the best beastlord weapon in the game.

Equally great to either class to get the best weapon they can though.
>(
# Oct 12 2003 at 2:09 AM Rating: Default
GAWD.. more bst>monk and mon>bst DOES IT EVER END
#REDACTED, Posted: Sep 19 2003 at 11:05 AM, Rating: Sub-Default, (Expand Post) Ok I F***ing realy tired of Bst complaining. They r the most overpowered class in the game NERF Bst.
#REDACTED, Posted: Feb 26 2004 at 9:58 AM, Rating: Sub-Default, (Expand Post) i agree bst suxor nerf em /grin
RE: Bst suk
# Sep 22 2003 at 10:20 AM Rating: Excellent
The proc now does not have any stun nor a knockback i dont think either.
Its just 150DD and -50Atk

If "Bst suk" then dont need to be nerfed then do they?
Think only post i see here actually what i would call complaining is yours which is the usual
"monk jealous and bitter as hell" tude all to common from Monks.

Beast are one of the most ballanced classes in the game, we do exactly what we should be able to do no more no less.

We are a hybrid DPS class.
Therefore we can manage to do somewhat what our parent classes can do but to a lesser degree.
We can slow like the Shaman, just not as good.
We can heal like Shaman but not even close to as good.
We can buff like a SHaman, almost as good, but not nearly as efficient,so we can buff a group OK, but a raid forget it, and to separate us a little so we can be at least somewhat unique (like ALL classes are)they gave us a couple nice buffs that our parent class doesnt have SD/SV/Paragon, which gives us a little something to offer a raid.

What we have in common with the Monk is that we wear leather, we are both "avoidance" class chars although our avoidance is not quite as good as a Monks, neither is our AC, and only other class that can use H2H weapons which is actually a Beast main weapon choice (which is also the hardest to obtain and the most rare, and then we have to share our main weapon choice with Monks because they feel that EVERY weapon that drops should automatically go to them) its the ONLY weapon skill we have that maxes to 250 and most of our AAs are geared towards making H2H weapons more efficient.

The ONLY way we can put out roughly the same DPS on average as a Monk is to use our Pets which somewhat make up for not having as much avoidance, not able to get as much AC, not having innate double atk, not having killer Kicks, not having chance to triple and even quad atk, not having FD, etc etc..
Thats asking ALOT of a Pet that takes like 2000mana to buff and cant be used ALL the time and if he dies your sunk, sometimes alot of our mana actually goes more to making Rogues/Rangers/and even Monks more efficient by casting Savagery/Ferocity on them, or helping Warriors maintain Aggro.
I even help as best i can to keep the main healer alive if they get heal aggro by hitting them with a few heals maybe a paragon or doing what i can to take aggro off them, same with Enchanters..In order to do that i have to be able to take a hit.

A Beast is sort of a jack of all trades and master of none class.
If we spend ALOT of time on our char get a boatload of AAs, manage to pry a nice weapon and piece of leather out of some freakin Monks hands once in awhile, then we can be a nice asset to any guild.
But we are in no way whatsoever "overpowered" by any stretch of the imagination.

We can do exactly what we should be able to do.

We dont even come close to approaching the DPS of pure Casters. an insanely equiped Beast with 200+AAs and best weapons in game, on certain Mobs under ideal conditions and able to use his Pet that has Pet focus spell, plus All mage toys and has been buffed to the max and the MT can keep aggro from you, can probably do 275 or so DPS at best on a rare occaision.
A buck Nekked lvl 65 Wizard on a CR with 1/2 the AAs can do 300DPS
We dont even come close to tanking high lvl hard hitting Mobs (Mobs that quad for 1500++)like a Plate class esp Warriors since there is absolutely no substitute for that 3min /Disc.

We are exactly in the Middle of that, we put out very good DPS<-Go figure we are a DPS class (IF we can use our Pet and the Mob isnt highly resistant)<--BUT can only do our best DPS under certain situations on certain Mobs.
We can take a hit pretty good (mainly avoid hits really)IF we get CA3/LR5/CS3/ID5/PE<--thats 59AAs i think, and IF we can manage to get some scraps equipment wise from the ever complaining Monks.
But dont even come close to tanking like a Plate class on hard hitting Mobs.

I personally dont see ANY class that needs any nerfing on any kind, but i do think Melee's in general need to get a boost of some sort.
and Monks need to step down of that self made pedistal youve placed yourselves on and stop constantly complaining about everything.



Edited, Mon Sep 22 11:18:01 2003
RE: Bst suk
# Oct 30 2003 at 12:40 PM Rating: Decent
Nunyabiz, I really agree with your post and thought you put out alot of great points about BLs. Right now, my mains are a shaman and a monk, but I have played a BL also and completely enjoyed it. I think that alot of monks do tend to complain about items and gear, but not all by far. I love playing my monk, and have no problems with him until I get into groups that just don't understand our usefullness. I also love to group with BLs with him for the added dps. They also have their abilities that many just do not appreciate as they should. Good luck with your future groupings. :)
RE: Bst suk
# Oct 29 2003 at 2:15 PM Rating: Decent
Welcome to the life of a druid ;)

jack of all trades master of none yet everyone hates you because you can do so much more then they can =P
RE: Bst suk
# Sep 26 2003 at 2:59 PM Rating: Decent
Amen to that. Bsts have trouble as is trying to find gear suitable to their lvl and hunting abilities. According to my research, I have found very little in the way of uber gear. I do see some with nice stats but our ac holds us back from being a real damage absorbing class. The only thing I disagree with is that all or even most monks are bitter and always complaining. I have an Iskar monk friend that always wishes me well both in game and in real life. I have been grouping with monks many times in DL and have found that for the most part, they have been good to group with and complains very little. The only time I really see complaints out of monks is on the Allakhazam message boards. Bsts are well balanced but do lack in some crucial areas. We were designed to be a solo class. Period.
Monks need to step down and step back to see the rest of the world around them. We're here to stay and that's all I have to say.
RE: Bst suk
# Oct 28 2003 at 9:44 PM Rating: Default
AC isn't king in our case. It is good, but like he said, we are an avoidance class. Agility is the key, and with enough of it, we can tank on par with monks, especially if pet does /shield (but don't count on that).

One thing I might add is that we are EXCELLENT pullers in groups where adds aren't a problem. A method I have developed is that if you pull 2, you sic your pet on one, you let the other come up to you, and the group moves in on that one. The pet takes damage for a sec until the mob gets mezzed (away from the group, I might add) and you bring him over to beat on the other guy. It makes for excellent crowd control.

Also, if you just plain don't have any mezzers around, you can use your pet as a living mez. You might have to occasionally heal it, but you're like a cleric++ in that regard. Another use of this is for during downtime (especially in LDoN) when there is a med break, you start to solo just to keep things flowing at a reduced rate, but still flowing.

Put that mana to work if you're not doing any of the above: a full blue bar didn't do anyone any good. If there are people who need healing, heal them. If there's a mob that needs extra nuking, nuke it. If there is no slower for a hard mob, slow it.
#REDACTED, Posted: Sep 17 2003 at 9:05 PM, Rating: Sub-Default, (Expand Post) This looks like it would pull huge aggro.
change in delay
# Aug 07 2003 at 8:12 AM Rating: Excellent
per the patch on 8/7/03 the delay is now 20 not 19
RE: change in delay
# Aug 07 2003 at 3:57 PM Rating: Excellent
Add to that, believe the dmg is supposed to be 23 now not 21.
What mob?
# Aug 01 2003 at 1:50 PM Rating: Good
Which god in time drops this? Anyone know?
Or is this a tier 3 drop in time off random named?

Edited, Sat Aug 2 13:19:59 2003
RE: What mob?
# Aug 10 2003 at 7:46 AM Rating: Excellent
NM it drops from Vallon Zek on tier 4.
pic
# Jul 19 2003 at 1:34 AM Rating: Good
*
105 posts
any one have in game pic of this item/know where one is i couldn't find one on the darkwind site....but i didn't look that hard either
eqcaster
# Jul 11 2003 at 1:52 AM Rating: Decent
This is cut and pasted from eqcaster
Mind you it has a negative 150 modifier to cold so I don't think this is going to get resisted very often which makes it pretty reliable as far as dps is concerned.

Frost Claw
1: Decrease Hit Points (HP) by 100 (L1)
2: Stuns target for 2.0 (L1) seconds


--------------------------------------------------------------------------------
Classes: None

--------------------------------------------------------------------------------
Skill: Instantaneous
Allowable Targets: All
Beneficial: Detrimental

--------------------------------------------------------------------------------
Range to Target: 200.00 feet
Pushes Target Back: 1.00 feet

--------------------------------------------------------------------------------
Resistance Check: Cold
Resistance Level: -150 (Hard)

--------------------------------------------------------------------------------
Spell Duration: Instant

--------------------------------------------------------------------------------
Spell cast on you: A thin layer of ice covers you.
Spell cast on someone: An orc centurionis covered in a thin layer of ice.

--------------------------------------------------------------------------------
Casting Animation: 44
Target Animation: 13
Unknown Field 1: 100
Unknown Field 2: 60
RE: eqcaster
# Jul 11 2003 at 11:06 AM Rating: Good
How did you get that from eqcaster? My program has been crashing ever since I started using the spells_en.txt from thursday's patch. It still works using the spells_en from a few weeks ago but I assume everyone is using the current one.

Liveye (lvl 65 Wizard Ayonae Ro)
Proc?
# Jul 10 2003 at 8:57 PM Rating: Excellent
*
75 posts
Incredible item, but how much aggro would that proc bring down on the monk/bst?
RE: Proc?
# Jul 14 2003 at 9:30 AM Rating: Decent
Be decent weapon for a Beastlord to Tank with....

although a nice 2HB be better so you wont have to get tagged by 1/4th as many repostes...
RE: Proc?
# Aug 28 2003 at 7:00 PM Rating: Excellent
It would also be nice to see more bst only weapons. A lot of players seem to forget that bsts can and deffinately do tank. Even at lvl 44 I still tank right beside my pet. Properly outfitted a bst can tank as well as if not better than their own pets. The main problem that bsts have is the damage dealing capabilities. We can only do so much damage but we make up for it with pets and spells. I have watched the fighting styles of warriors and monks from grouping with them and found that while they can tank very well they do require assistance in the form of a cleric shaman or druid. I grouped with a guild-mate (a lvl 52 warrior) recently and we were ganged up on by 8 mobs. I set my pet to attack while I kept my guild-mate healed with only a 100hp healing spell. He kept swearing he was going to die and I refused to watch him die. We walked out of there with no deaths and some decent loot. I think that bsts are a very well-rounded class but seriously lack some real strong capabilities. Weapons with procs help tremendously. It gives us just a little more of an edge.

Edited, Thu Aug 28 20:00:57 2003
RE: Proc?
# Jul 11 2003 at 6:32 AM Rating: Excellent
Scholar
Avatar
**
551 posts
you also have to look at where this is being obtained and who is probably going to be tanking while this monk hits...

I'm sure whatever main tank(s) these guilds are using have plenty of gear/tactics to keep the mob on one (or a rotation) of their high hped tanks.
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
RE: Proc?
# Jul 11 2003 at 12:10 AM Rating: Excellent
**
308 posts
Since it does 100 direct damage, as well as a two second stun, I would presume that it generates quite a bit of agro, especially for buffed monks. In the hands of a beastlord, it would probably not be so bad, since they typically only attack half as often as monks. Then again, we all know how much monsters hate being stunned, don't we. Smiley: wink
RE: Proc?
# Jul 10 2003 at 10:00 PM Rating: Decent
None, if you look at the proc description it says decrease hate 100, proc is like a rangers jolt spell with decent stun
RE: Proc?
# Jul 10 2003 at 10:34 PM Rating: Excellent
**
497 posts
Says decrease hitpoints by 100. Unless they changed the spell info in the past few hours.
RE: Proc?
# Jul 17 2003 at 12:24 AM Rating: Excellent
The aggro is not bad at all.

Firstly, a 100 hp dd is nothing spectacular on weapons, in fact it's a tad low.

Secondly, the stun component of the proc is 99.999% likely to get resisted on anything where over aggroing would really matter. Basically everything in PoP (ok maybe not a decaying rat in PoJ) is immune to all but the high end pally/cleric type stuns, if that.
RE: Proc?
# Sep 03 2003 at 4:33 PM Rating: Excellent
Im guessing from what i hear its a bad thing to have Monks tank. But is there any situation when you get up there in lvl's a monk could possible tank? Oh and heres a fun easy game if you ever waiten for somtin like your server to get back on line or the patch day http://go.cannotlinkto.com/play2.x?p=92340

thxs for you imput
RE: Proc?
# Sep 22 2003 at 8:12 AM Rating: Default
a Monk could tank as well as a Beast except for one thing, a Monk can not hold aggro.

As a Beast i can hold aggro better than most warriors and about the same more or less as SKs and Pallys.
RE: Proc?
# Apr 10 2004 at 7:19 PM Rating: Decent
wtf are you drunk ?
RE: Proc?
# Jun 04 2005 at 10:20 AM Rating: Decent
As is mentioned many places, the ability to get aggro is inversely proportional to the toon's ability to withstand damage. The only issue with BST tanking is their aggro is generated via DoTs and debuffs, so it takes them a while to get aggro lock. When I am with another aggro-generating class, like a shaman, I pull with slow (OK, I *always* pull with slow if I am tanking :)), and the shammie needs to wait until I have layered 2-3 DoTs on the MOB before they can reslow/whatever.
RE: Proc?
# Aug 06 2004 at 2:07 AM Rating: Default
lol rather easy to hold aggro as a beast, in fact, i do several tests with friends while fighting in PoE, etc., where I try to rip aggro nd hold it while they taunt, etc., I can keep aggro off Warriors until they land a Taunt, and I can hold aggro from most pallies/SKs or its usually ping pong .. quite simple
RE: Proc?
# Aug 05 2003 at 10:45 AM Rating: Excellent
Stun(2.00 sec/65)

Proc stuns up to lvl 65 Mobs.
This is after all out of the Plane of time.
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