Item GlossaryEverQuest icon

Earring of Xaoth Kor  
 

Lore Item No Trade
Slot: EAR
AC: 20
DEX: +15+2 STA: +15 CHA: +15 WIS: +25 AGI: +15 HP: +160 MANA: +155 ENDUR: +155
SV DISEASE: +15 SV COLD: +20 SV POISON: +20
Attack: +15
Required level of 65.
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 8 (General: Raid)

Item Type:Armor
Light:Flameless Lantern
Stackable:No
Lucy Entry By:Vigilyn [Townrebels]
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-10 07:57:16
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 65

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Plane of Time: Phase 3

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Plane of Time B
Screenshot

Uploaded November 27th, 2008
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Combat Effect
# Mar 23 2004 at 4:48 PM Rating: Decent
Curently thinking that Weapon Affinity will negate the combat effects on this ear. Anyone know for sure?
RE: Combat Effect
# Apr 11 2004 at 12:23 PM Rating: Default
Are there any AAs that have stacking issues with spells? Aside from run speed? I'd be very surpised if they didn't stack. That would be like having Healing Adept and Improved Healing IV not stack...
RE: Combat Effect
# Aug 04 2004 at 3:13 PM Rating: Default
...There is nothing stacking here guys.

Its a added effect. It increase the rate at which you proc. An yes CE's CAN stack with each other (This Earring + P4 CE ring = 15 CE +
Rarity
# Mar 02 2004 at 1:47 PM Rating: Default
Quote:
Drops: This item is found on creatures.
Plane of Time
Avatar of the Elements (Level: 70)
Supernatural Guardian (Level: 70)
Rarity: Common


Hmm never seen it drop...so common doesnt really fit the bill me thinks.
RE: Rarity
# Apr 16 2004 at 5:19 PM Rating: Good
How often have you done time Phase 3?

We have one drop almost every week. It commonly drops from the mobs in question. If you don't kill the mobs, you won't see their loot table very often....


Edited, Fri Apr 30 15:36:49 2004
Combat Effects
# Jan 16 2004 at 5:28 AM Rating: Good
*
140 posts
Increases chance to trigger a weapon's proc.
Hmm, combat effect?
# May 23 2003 at 12:16 PM Rating: Decent
Think this effects dmg in Damage shields, procs, special attacks, or what? One thing that would be really nice from SOE... This game has been out what, 4 years about since beta? Think the company could release at least a little information about it's game, or continue to let us all guess and have the actuaries/statisticians/programers try and calculate what stuff does. Not saying exact numbers/details are necessary, just "this spell is a direct damage spell against target's magic resistance" or "this effect helps the non-melee damage a person puts out".

Right now we almost have to hack into things to get details, and it doesn't seem like that should be the route a company would want it's players to go. Downloading log files into other programs to parse dps in different situations. Picking out spell descriptions from our computers to get details. There are pages and pages of posts on just how the mitigation change effected monks (finding a 8-10 percent drop in mitigation in October to a 2-3 percent raise on the repeal patch about). Sheesh... you should have seen some of the math that went into trying to figure that out.

/Rant off I guess. So... anyone want to guess on this? Heh.
RE: Hmm, combat effect?
# May 24 2003 at 2:11 PM Rating: Decent
I actually enjoy trying to decipher the game. Log parcing, spell.dat hacking and hours of testing are nice diversions from raiding and experience grinding.
RE: Hmm, combat effect?
# May 23 2003 at 12:46 PM Rating: Default
they're testing a thing on Test server right now where spell effects and weapon procs etc. have their own description window with duration, damage, effects etc. so hopefully the nifty PoTime stuff will have a discription when they make it live.
RE: Hmm, combat effect?
# Sep 19 2003 at 2:32 PM Rating: Decent
Well, I still havn't heard what this does a few months down the road... And the descriptions they added are for spells only, not melee effects. At least the casters know what they're doing, heehee.

Ah well, it was just a pet peeve of mine. Without telling us what it's supposed to do they can get away with adding placebos (combat effects may not do a damn thing, but looks like they are giving melee something of a bone here). Not saying it is, just that combat effects plus 5 may mean a proc will go off one more time in a five hour period. Who knows...
damn
# May 22 2003 at 7:46 PM Rating: Default
i would like to see how this may affect melee DPS, would be nice to see some parses
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