Item GlossaryEverQuest icon

Geerlok Alchemy Set  
 

Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Alchemy +5% (15 Max)
WT: 4.0 Size: TINY
Class: SHM
Race: BAR ELF TRL OGR IKS VAH FRG
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Merchant Value:10 pp 0 gp 0 sp 0 cp
Tribute:120
Submitted By:Fleven
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-15 05:30:55
Page Updated:Thu Oct 9th, 2008

Expansion: Legacy of Ykesha Legacy of Ykesha


Average Price: 600pp Pricing Data...
Rarity: Common
Level to Attain: 1

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Crafted: This item is crafted by players.
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Uploaded November 27th, 2008
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CTRL + Right Click
# Sep 08 2017 at 3:40 PM Rating: Good
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281 posts
to open any portable tradeskill container to show the advanced window with auto-combine, etc.
Alchemy recipie auto-launch
# Oct 24 2016 at 7:01 PM Rating: Decent
Been gone for while and forgot how to do auto launch on alchemy trade. I seem to recall that while in the TS shop, I could sit and having successfully done a potion, etc, it would remember the ingredients, and I could hit the ONE key to continue on until I ran out of stuff. Like with the other TS, Tailoring, brewing, et al... Anyone have clue? or is my SHM in the Wind/ jdvmsr@xit.net if you can help
Alchemy recipie auto-launch
# Oct 25 2016 at 6:22 AM Rating: Good
Sage
**
449 posts
I think you are referring to what I call auto-load and combine. You can do it with all trades. Here is how.
1. Manually load the known components into the kit. Hit combine. Continue to do this until you are successful in making one.
2, In the search block type in part of the name of the thing you just made and press the search button.
3. Move curser to the name of the item that appears below and press. This will auto-load the components of the recipe into the kit.
4. Highlight the little box that says something like "make all".
5. Press combine. This will make as many of the items as you have complete set of components in carried inventory, or one more than you have inventory space to hold; whichever comes first.
6. There is the option to have this recipe appear automatically in a list of recipes when you open the kit. Just click the "add" button near the bottom when the recipe is selected
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Further notes:
Specific to Alchemy, you must be of a certain level to do this trade; I think it is 23.
You are asking this question under the tinkered item to increase trade success for Alchemy. While you have it equipped it raises your effective skill by five percent.
Wondering if you are in one of the throw-back servers. If so this may be the only aid you have for Alchemy combines.
Current-play servers have access to a trophy quested in Freeport that starts lower than five percent but at the end grants a 15 percent benefit. While you are still at low skill you may equip both the geerlok and the trophy. The geerlok will give a higher assist while the trophy is learning.
Does NOT stack
# Aug 22 2006 at 4:16 PM Rating: Decent
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87 posts
This 5% does NOT stack with the Journeyman (or higher) Trophy's 5%.

With neither equipped: 216
With either equipped (by themselves): 226
With both equipped together: 226 (i.e., no change from just 1 equipped)

I assume that if you have a lower level trophy that you would then get the "higher" modifier of 5% from this item, but you won't get both.
Does NOT stack
# Aug 22 2006 at 5:04 PM Rating: Excellent
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6,998 posts
GeorgeN wrote:
This 5% does NOT stack with the Journeyman (or higher) Trophy's 5%.

With neither equipped: 216
With either equipped (by themselves): 226
With both equipped together: 226 (i.e., no change from just 1 equipped)

I assume that if you have a lower level trophy that you would then get the "higher" modifier of 5% from this item, but you won't get both.


Tradeskill modifiers do not stack. The game will use the highest one equipped.
Stack yes
# May 12 2005 at 3:20 AM Rating: Decent
Yes this will stack and increase being a modifier and not a focus effect like Ferocity in which each lvl of those increase double attack by X% per lvl but only the highest lvl Ferocity will take effect.

All and in all any modifier stacks and increases the sum of the skill.
RE: Stack yes
# Nov 28 2005 at 3:05 PM Rating: Decent
I believe you are wrong i have fletching trophy adn the geerlok for fletching and only 1 of the count still 5% increase not 10.


Do the stats stack
# Dec 17 2004 at 12:50 PM Rating: Decent
if you had the trophey with 5% and this with 5% would it stack to a 10%??
avg price
# Oct 16 2004 at 6:01 PM Rating: Decent
AVG price on E'ci is 100-200 p
Geerlok Alchemy Set
# Sep 17 2004 at 8:00 AM Rating: Default
Got this for around 45-50pp in the Bazaar.. I think you could get it for free if you provided the ingrediants. Tinkerer needs a 222 skill for this to be trivial.

Edited, Fri Sep 17 09:01:15 2004
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