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Tolan's Darkwood Boots  
 

MAGIC ITEM LORE ITEM
Slot: FEET
Charges: Unlimited
AC: 18
Effect: Serpent Sight (Any Slot/Can Equip, Casting Time: 7.0) at Level 45
WT: 6.5 Size: MEDIUM
Class: RNG
Race: ALL except IKS VAH FRG
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Plate
Tint:
 
Color (RGB):40, 20, 10
Stackable:No
Merchant Value:330 pp 0 gp 0 sp 0 cp
Tribute:742
Submitted By:Arjantis Evayastar
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-10-19 10:00:33
Page Updated:Thu Oct 9th, 2008

Expansion: Ruins of Kunark Ruins of Kunark


Average Price: No Data Pricing Data...
Rarity: Rare
Level to Attain: 46

[Drops | Comments ]

Drops

This item is found on creatures.

Karnor's Castle
NPC Name
skeletal caretaker



Zone(s) Found In:


Zone Name
Karnor's Castle
Send a correction
Post Comment
Change of effect
# Dec 19 2003 at 4:52 AM Rating: Good
As of todays patch, Tolan's Darkwood Boots now have a new effect:

Effect: Serpent Sight (Must Equip. Casting Time: 7.0)

Which is useless to all but the Human Rangers among us.

Edited, Fri Dec 19 05:05:39 2003
RE: Change of effect
# Dec 20 2003 at 9:17 PM Rating: Excellent
Keep in mind that Invigor was also useless. Before the patch, I don't remember ever using these boots for the effect. But now that it has an infra effect, I plan to have it up all the time. In short, the change makes them more useful for human rangers, and won't affect the other rangers.

-Phude Bearteeth
RE: Change of effect
# Jun 03 2004 at 12:00 AM Rating: Decent
Excellent point! They've taken something that probably very few used, and made it useful to at least one race/class combo. Shame they didn't make it Ultravision with See Invis, which would have increased it's shelf life considerably.
RE: Change of effect
# Dec 20 2003 at 4:39 AM Rating: Default
Ummmm..... In case you didn't know this serpent sight also gives see invis effect which helps a lot if you in a zone that have mobs that can invis like some of the higher areas.
RE: Change of effect
# Dec 20 2003 at 4:42 AM Rating: Decent
Serpent Sight doesn't give See Invis; just Infravision. You might be thinking of Spirit Sight, which is a different spell.
RE: Change of effect
# Jun 03 2004 at 12:06 AM Rating: Decent
Although our very handy Spell: Falcon Eye line of spells, starting at 52, has a see invis component, with the upgrade at level 58, Spell: Eagle Eye adding ultravision to our line of buffs. Smiley: smile
RE: Change of effect
# Jan 21 2004 at 12:33 PM Rating: Default
Rangers get Eyes of the cat at around 19 or 24, so yes this frees me from switching out a spell every so often, but it's not like this gives us something we didn't already have... does it?
RE: Change of effect
# Jan 31 2004 at 6:13 AM Rating: Default
none of the Kunark clicky at lvl 45 gives you anything you didn't have before. Look 'em up some time and notice that.
RE: Change of effect
# Feb 02 2004 at 3:27 PM Rating: Excellent
29 posts
That seems to be true fer everythin; but the Breastplate, which I still covet! Ranger self-portin' to LFay. Gotta love that.
RE: Change of effect
# Feb 03 2004 at 7:45 AM Rating: Excellent
Don't forget the bracer, I'm pretty sure, at least the last time I checked, Ranger can't summon arrows.
RE: Change of effect
# Jun 02 2004 at 11:58 PM Rating: Decent
Both the BP and the bracer are awesome. The bracer will become redundant after you get the Endless Quiver AA, but still amazing until then. Smiley: wink2
Effect worthless
# Dec 04 2002 at 11:15 AM Rating: Decent
Bought the boots before looking them up. Effect can be cast by clicking on the boots(at level 45 or over). You must stand still while casting--and the casting time is fairly long. The effect can not be used well while fighting. Basicly boots waste of money unless you just want the ac.

Edited, Wed Dec 4 10:56:46 2002
What?
# Oct 01 2002 at 12:14 PM Rating: Default
What's wrong with a Wurmy? Not trying to take away from the discussion of these boots, but all mid-level and higher players should already know to keep their stamina above 100. With such high stamina and a haste item, I think the Wurmslayer is a fine Ranger weapon.
Be Aware...
# Jul 30 2002 at 9:03 AM Rating: Good
*
103 posts
Be aware of 1 thing before you buy these boots, fellow rangers, once you get over 100sta (which should be a goal for all rangers seeing as how we need every HP we can muster) the effect becomes useless. Despite how annoying seeing the yellow bar empty may be, it means NADA if your sta is 101 or higher, aka no slowed attack speed, no lost dex/agi. I personally am wearing Shrouded Boots from ME right now, the ac is 6 less, but PILE of stats I have to choose over these (12ac +4 to all stats, except cha which is +5). Also my sta is settled out at 104 now, so the effect would be useless. Just my input, If you are lacking in the sta area, and use heavy weapons (shudder... Wurmslayer) these may be the booties for you, but think about it before you blow PP on these when you could be saving for that Bracer =)

Wolveran Shadowbane 54.1 Pathfinder
Shizadow Knizight 34 Shadowknight

Just say no! To using a Wurmslayer that is...
Effect level
# May 11 2002 at 10:56 AM Rating: Decent
At what level can you use this effect?

Edited, Sat May 11 11:49:14 2002
#REDACTED, Posted: Oct 25 2001 at 12:56 AM, Rating: Sub-Default, (Expand Post) Looking to buy a pair of these on the Karana server. Give tells to Pullse. Thanks
Vitamin boots
# Oct 12 2001 at 11:33 AM Rating: Default
Great boots. Gee, gotta watch how you say that around the ladies. I am always running out of energy dual wielding and pulling. These boots would help a lot. Now all I have to do is get to level 45 so I can get me some Vitamin Boots.
RE: Vitamin boots
# Apr 07 2002 at 8:18 AM Rating: Decent
too bad they're ranger only :)
#Anonymous, Posted: Jan 30 2001 at 8:07 PM, Rating: Sub-Default, (Expand Post)
RE: Which creatures it drop from?
# Oct 07 2001 at 10:28 AM Rating: Default
Look before you post!
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