This is better than DON cultural AC and HP when don merchant augs and gm cult aug is used. BTW, Dauntless Perseverance makes any war immune to melee stun.
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Posted:Jul 06 2004 at 10:42 PM, Rating: Unrated, (Expand Post) I am really sick and tired of some of the retorted ppls saying that Ogre are the best warrior class, this and that......
Stupid example I suppose, but Grummus uses AE's that drain hps...I dont see the point in not being stunned from the front if your eating DoT's...HPS is a larger factor, and just an FYI...somethings do actually hit you in the **** on occation, and everything gets stunned from behind =p
The Stalwart Endurance aa reduces the amount that a Warrior can be stuned, At SE lvl 3 I am rarley stuned and my Warrior is an 65 Iksar. This aa has helped me a lot and does increase the ability to hold aggro.
From what I know, all warriors once they hit 65 will have the same hp if they have the same stats, and gear. Each warrior is great in their own ways, thats what makes the game so much fun. For example, the best warrior on our server is an elf. Just depends on what the warrior is wearing, not the race.
The only warrior race that has a noticeable advantage at higher levels is iksar due to their AC bonus, which is quite significant at high levels, on the order of 100-150 AC from what I can tell by the tanks in my guild. They pay for it dearly with the exp penalty through the level so it's not unbalancing and it doesn't make them the best warrior race, but it does give them a bit of an extra edge once you do reach 70 and finish out your defensive aa.
While you are correct in this, i think most people cosider Ogres the best race just cause of the innate ability to not be stunned from the front, also at lower lvls, excluding twinks, its hard to get enough hp, str, sta, anyway. Ogres have the best begining stats for warriors. But as you said, at the end game, almost every char. in the game will have 305 str/sta/dex/agi so the race wont matter much then.
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Posted:Apr 15 2004 at 4:02 AM, Rating: Sub-Default, (Expand Post) Finally someone with some sense, glad im not the only one who thinks of it this way LOL
well, IMO, its not JUST the gear. The person behind the keyboard makes more of a difference. I've grouped with some well-equipped idiots, who still weren't any good at their class. On the other hand, LACK of gear, certainly can make it harder to be successful as a tank.
The ogre advantage of no frontal stun, usually will not be that significant a factor in most encounters.
For those encounters where stun will be a big problem, if I am not mistaken, you can merely obtain an ogre illusion potion, and temporarily be immune to frontal stuns.
Lol i play a lvl 70 gnome warrior on saryrn and i tank jsut as good if not better than alot of my tanks in the guild. Not only that, my gnome gets an innate xp bonus and a dodge bonus. you cant beat that, sure i think there is some AC penalty but i really dont notice a diff. I played a few other races before i went with gnome so i have seen the world froma differnt point of view. Not only that there are very few gnome warriors and i get a few laugh seeing a gnome tank RZ.
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Posted:Aug 01 2004 at 3:28 PM, Rating: Sub-Default, (Expand Post) You are incorrect. Ogre Illusion grants Slam, I have used it many times on my 65 SK who is not Ogre, but has used Orge illusion potions from time to time.
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Posted:Mar 23 2004 at 4:42 PM, Rating: Sub-Default, (Expand Post) I <3 that feature. PL'd my warrior from 1 to 55 with druid damage shield and enchanter fire illusion with the odd SotW. Once 55 I slacked though and just took him PoS froggies till 65. I hate pl'ing a non ogre, it SUCKS. I'm sure you can picture it with 12 or so mobs hitting you at once. You are constantly spinning and healing can easily get out of hand.
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Posted:Feb 18 2004 at 9:12 PM, Rating: Sub-Default, (Expand Post) Ikky warrior's aren't the worst, but they aren't the best, ogres r the best cuz they can't be stunned and have alot of hp. sure an extra 65 AC would be nice at lvl 65 BUT.... mobs r gonna hit u for the max damage that they can regardless of AC if u r into elemental plains. more hp is what's really needed and ogres will just rule out... if u really wanted an extra 11hp regen standing over ogres at lvl 65... it's not exactly gonna matter when Quarm is hitting u for 3500+.... sure AA's can make u get stunned LESS... ogres just plain out can't be stunned..... and it's easier to hold agro when your not stunned =P ogres r the best warriors in the game. some elf race is probably the worst.
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Posted:Dec 18 2003 at 6:30 AM, Rating: Sub-Default, (Expand Post) Iksar warrior=Best warrior. Why, you say? I'm glad you asked!
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Posted:Dec 30 2003 at 5:18 PM, Rating: Sub-Default, (Expand Post) Just a couple corrections. First, the innate regeneration of Iksar and Trolls counts for little by the time you get to the mid-50's.
Granted the regen would help a small bit and the added AC will help a small bit but ogres do get more hp's per stamina point then most other races If you want to test this out start a lvl 1 ogre warrior and max his stamina then start another lvl 1 warrior of your choice race and get gear to take his stamina to the same points if you add no hp's with the gear the ogre will have a few more hp's it's only 2 hp's or so more at lvl 1 but at lvl 65 it's around 200 hp's more again 200 hp's isn't squat to what mobs hit for at that lvl but it is more and the AC factor does nothing at that lvl either it's all on defensive aa's combat stability and agility are the key factors that make the most difference only thing ogres really have over the other races is that they can't be stuned from the front there are aa points that make other races less likly to be stunned but it doesn't stop it completly there is no right or wrong good or bad race to play as a warrior as gear and aa's balance them all out in the end game as for ogers being fat and taking up so much room that can be fixed with a cobalt bracer
Ok ShaikYerbooty, your a idiot. Iksars regen does make a differance how ever small it is. Plus who would not want a extra AC per lvl? At lvl 60 that is 60 AC more then other warriors of your lvl that are different races. The only thing bad about playing a Iksar is the exp penality they take.
There are AA's that make stun trival to all races. To my knowledge there are no AA that add inate AC to I must agree the iksar rule as warriors. Not to mention the dont take up half the freakin screen blocking doorways and such.
almost none of the Elemental BP links are from the ripped version anymore, thanks. People have been looting them for months now and believe it or not.........the people WITH the BP's have helped to fix this a long time ago.
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Posted:Jan 28 2004 at 1:03 AM, Rating: Sub-Default, (Expand Post) You are dumb and do not deserve a good rating on your post. Changing your signature does not make your post edited. Editing your post would be editing within the post, not changing your signature. His signature said it was real at the time. Thanks
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Posted:Jul 12 2003 at 9:43 AM, Rating: Sub-Default, (Expand Post) Perhaps its a targetable cast on target. Which a warrior could use on an enchanter to redure their agro when slowing a mob. Or if it isnt, then this would be useful to reduce that warriors agro if someone else was designated MT.
why does an item for a warrior have an effect that decreases agro multiplier? doesn't a warrior want agro multiplier to increase? could somebody clear this up for me?
the hate list is a very strange device, and would make more sense if you just think of it as backwards.
Trust me, this effect is similar to the Voice effects that ShadowKnights can cast. It DOES increase aggro!!!
(in the eqspdat files, decreasing aggro percentage or lowering on the hate list by a negative number actually means INCREASING the aggro don on the mob)
____________________________
Pain Lord Darknyss Grimscale 92 Iksar Crusader of the Greenmist
That was the link on magelo I saw (real one that you list as of like a month ago) the worn effect i said was echo of anger but at the time i couldnt remember
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Posted:Mar 09 2003 at 1:16 PM, Rating: Sub-Default, (Expand Post) I have the coppleet set. I can solo the overfiend in the deen of horrors. ac 1743 hp 6430 atk 1307 unbuffed. I use the Jaged shard ofd frozen flame and the dagger of flame. I like the destruction gear a lot. If you have 15 hrs to play a day and dont have a freekin life like some of us adics you can have a set too.
These are crafted with 0% failure. If you havent killed Rallos Zek yet its better not to dream. Since the last patch Rallos Zek encounter has been changed... Also Im not saying allot of you will never see this item on your toon. But the odds are not in the next year.
Just so everyone knows, elemental breasplates dont exist yet. Most legs dont exist yet either, as the molds are drops off boss' of elemental planes. The BP's are probably out of Plane of Time as it looks now. These stats were found with programs that decode packet information from the servers. That is why they dont have Guild logo's on them.
Anyone know if there is supposed to be a chest piece for the clerics? Was looking through all the Ultor gear and didn't see one. Lucy doesn't show one either.
Assuming there should be one, what will the effect be? The caster/priest pieces all seem to follow a general pattern for effects: *FT4 on the wrists *Faurune on the head *Mana preservation for top DD on the hands *Priests have improved heal on arms and mana pres on the feet *Casters have mana pres on arms and cast haste on feet
The legs are a little different, most have a DS or DOT. Wiz has decrease hate and Enc has haste. The chest pieces all have a different effect for each class - some lvl 50+ spell. Any idea what spell would they chose for clerics? CH?
yeah, dont worry about the cleric BP. the idea is that this is probably the absolute best BP for clerics thats possible to get(we'll see when it comes out), it follows that this should also be the rarest cleric bp that you'll see, but if the bp is anything like the rest of the set, it'll be impressive. and for the last part, i seriously doubt they'd put CH on another BP. Donal's Chestplate of Mourning that drops in Karnor's Castle had some serious flaws that were fixed with what seemed like an unending stream of patches. the cast time was nerfed, it left a buff marker that didnt stack with other BP CHs, preventing manaless CHeal, and some people are still generally pissed that it was a CH BP that was one of the main factors in the 52 and under cap for Vox and Naggy (lvl60 war/lvl60 cleric with the donal's go in and kill vox for personal gain, as i heard it), so the purpose of those many almost meaningless tangents was to prove why I dont think either VI or sony, whoever's in charge, will put another clicky-CH out there for a very long time.
Looks like the only benefit to the Avatar effect on this would be for the extra atk. This set of armor would have all melee stats capped well before clicking any buffs.
I looked at the whole set and compiled the total stats for this whole suit (2 bracers) 492AC 175 STR 140STA 110AGI 140DEX 110SVM 75SVF 75SVC 115SVP 105SVD 1275HP right click avatar and shield of maelin vengeance 11 (55 ATK) 8HP regen and 30 more ATK from Aura of Bravery.
a warrior at lvl 65 gets roughly 9 hp per sta. or 10. i have to go look again. so 30 sta is around 300hp. plus 190. that is about 500 hp on one peice. which helps. i know cuz it finally will bring me past 9k hp buffed. looking forward to makin pickup grps and such to kill named. and maybe 2 grps for tower. grats to whoever gets em. great armor. for such an easy way to get
Warriors at 65 dont even come close to getting 9 hps per stam point. Its like 6 hps or something the first 255 or so, after 255 you get a diminishing return for your stamina up to 305 with AA abilities. Not sure what it is after 255 for sure but 4.5 hps or someting along those lines. No where near 9 hps a stam point.
As a 65 SK with planar durabilty 3 and natuaral durability 3 i get 7hp per stam up to 255 and it does diminish past that, so i know that warriors have got to get around 8 or more. At level 60 sk's get 5hp per stam with no aa upgrades for hp and warriors get 6hp per stamina at 60 with no aa upgrades. So the original poster was probably correct which makes your post copletely useless.