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Lute of the Flowing Waters  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY SECONDARY
Charges: Unlimited
AC: 15
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +25 STA: +15 INT: +20 AGI: +10 HP: +140 MANA: +140
SV FIRE: +40 SV MAGIC: +20
Required level of 65.
Effect: Wind of Marr (Any Slot/Can Equip, Casting Time: Instant)
Focus: String Resonance 24
WT: 3.5 Size: SMALL
Class: BRD
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Stringed Instrument
Stackable:No
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-01-10 06:09:07
Page Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Planes of Power Item


Rarity: Common
Level to Attain: 65

[Drops | Comments ]

Drops: This item is found on creatures.

Reef of Coirnav


Zone(s) Found In:
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Uploaded November 27th, 2008
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2020 Mangler Video
# Apr 11 2020 at 3:39 AM Rating: Excellent
Scholar
40 posts
Got this item recently from Plane of Water. I can actually use it & the breath of harmony to do a permanent 6 song twist. You only lose out on extra HP regen for not using the casted version. Mana regen appears to be the same on clicked, casted, & pbAoE versions of Marr songs [lvl62 &64]. I was getting 19 mana regen at lvl 65. Video guide talking about it: https://youtu.be/7_pXzI7Zzpo
Love it
# May 05 2013 at 10:13 PM Rating: Decent
13 posts
Love this item......using it at level 97, and it is insta cast and stacks with all the other songs!!
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Trixxy
String mod and mana regen
# Oct 27 2004 at 3:25 PM Rating: Decent
Do string instuments modify the regen rate of mana on our songs of replenishment? I heard that the string mod is only added to the health regen but not the mana. Is this true?
String mod and mana regen
# Sep 06 2008 at 1:26 PM Rating: Excellent
*
219 posts
String mods do increase the mana regen, but only for the members of your party, not for the bard themselves. Bards do not benefit from any type of clarity line of spells or potions. The only thing to increase a bards mana regen rate is worn Mana Regen items (flowing thought items for the older players).
____________________________
Nyvina Nytemare
Arrowhawk Meanehsobee
Nytera Nytemare
String mod and mana regen
# May 22 2012 at 11:48 AM Rating: Decent
18 posts
no, instruments doesnt affect mana regen even for the group (even if the stats window think it does).

That's true for all our mana regen songs, not only the one on the lute.
RE: String mod and mana regen
# Feb 11 2005 at 6:01 PM Rating: Decent
Yes.
RE: String mod and mana regen
# Feb 24 2005 at 7:28 PM Rating: Decent
No. No instrument affects the mana regen portion of any bard songs. It does affect the healing rate however. Death, AAs, FT and Guild Hall pool are the only things affecting mana for bards.
RE: String mod and mana regen
# Aug 23 2005 at 6:20 AM Rating: Default
Death? Well if you want to get technical in that sense, then you should say charm, dirge (ae dd), and fade also affect bard mana pools lol
RE: String mod and mana regen
# Aug 23 2005 at 6:20 AM Rating: Default
Death? Well if you want to get technical in that sense, then you should say charm, dirge (ae dd), and fade also affect bard mana pools lol Not to mention tribute.
rare not common
# Aug 14 2004 at 10:39 PM Rating: Decent
37 posts
loot needs to be changed to rare, 20 kills 0 lutes
Confirmed
# Nov 06 2003 at 8:39 AM Rating: Default
You do get the lute mod bonus with the triggered effect. Which makes it 20mana, and about 65 HP per tick.
Confirmed
# Mar 16 2020 at 2:25 PM Rating: Decent
3 posts
This behavior has changed, or is different on my server (Mangler, TLP server). The click Wind of Marr effect gives a totally unmodified HP regen. It was +20 hp a tick at 65 with all relevant AA. Compared to singing the same song I was getting +79 HP a tick with the lute equipped.
0 cast time
# Sep 09 2003 at 6:32 AM Rating: Default
could you like make a hotkey for the clicky and just mash it and make your hp/mana go up in an instant?
RE: 0 cast time
# Oct 29 2003 at 10:29 PM Rating: Excellent
27 posts
I couldn't say for certain as I don't have the lute, so haven't played with it, however, I would assume you could not mash a hotkey to instantly raise hp. Besides the fact that this would make you pretty-much invincable (I can hit a key pretty darn quickly), the way the bard healing songs tend to work is that hp go up during a tic calculator interval, not immediately upon completion of singing the song.
Could be wrong, but that's what I've noticed.
Effect
# Aug 24 2003 at 7:48 AM Rating: Decent
the effect is clickable from inventory... but if clicked from inventory it dosn't add the instrument mod to the effect... you need to equip the instrument to get the instument mod, this goes the same with the Rathe Drum as well.
RE: Effect
# Aug 27 2003 at 11:42 AM Rating: Decent
I have tested the HP regen, I get both 66/tick with lute equiped and clicking and 66 clicking from inventory.
mod on clicky?
# Jul 08 2003 at 12:33 AM Rating: Decent
yeah i posted this about the chant on drums of the rathe too, but does the clicky wind of marr take into effect the mod on the lute? im assuming not, but hey, maybe...not that ill ever get one of these
Can anyone click this
# Apr 25 2003 at 10:50 PM Rating: Default
Can anyone click this from inventory, or only bards>?
RE: Can anyone click this
# May 21 2003 at 8:12 PM Rating: Decent

DE mask is clicky in inventory but only bard / rogue can click...so I guess its only bard clickable. And even if any class would use, you think a bard in your guild would past on this for a random caster ?
Too bad...
# Apr 01 2003 at 3:56 PM Rating: Good
Scholar
36 posts
Too bad this is insanely rare, like the other PoP elemental instruments. I only know of 1 lute, 1 drum and 1 horn on our entire server (elemental ones).
wont effect bard
# Mar 17 2003 at 1:34 AM Rating: Default
mana part of song wont effect a bard but hps it will. still awesome lute instant cast time is very nice i think.

Singdarra eversong
wish
# Feb 14 2003 at 10:49 PM Rating: Decent
Makes me wish i was a bard.

Batchapain 65 warrior of Solusek Ro server
http://www.magelo.com/eq_view_profile.html?num=580877
Kill me.
# Jan 10 2003 at 3:46 PM Rating: Decent
These items HAVE to be coming from Bard heaven. Skill the levelling up to 65--just kill me now.

One look at this, and I crapped myself again.

Sony--thank you. Even if it's just a pipe dream, it's a happy one. Thank you.

Edited, Fri Jan 10 15:20:06 2003
Effect
# Jan 08 2003 at 11:11 PM Rating: Default
Beats the hell out of Spiritual Radiance. :P
OOm is a thing of the past.
#REDACTED, Posted: Jan 09 2003 at 11:29 AM, Rating: Sub-Default, (Expand Post) What if a wizzy manaburns? OOM! Ha :P
RE: Effect
# Jan 13 2003 at 9:35 AM Rating: Default
I think you are missing what he saw there. Bard have Very few ways to regen mana, and they DONT do it efficently at all. But this beauty of a bard item as 21!!!! mana regen per tick, for a bard!!! Whatever bard got this item wont be sitting around for an hour or 2 waiting on his/her mana to coem back. Grats to whoever got this, im sure your using it/cradleing it well :)
About Bard Mana
# Jun 10 2003 at 9:00 AM Rating: Decent
The only bard mana regen that will affect us that I am aware of is mental clarity aa and flowing thought items such as earring of solstice, helm of narandi, boots of flowing slime etc. At flowing thought VI, I regen 900 mana for Fading Memories in roughly 7.5 min. If you need to burn FM more then 2 times in 20 min then you are probably off your game and should log off and take a break. At 43 we get a 4 target aoe nuke that deals 300-500 dmg (depending on level and singing mod) but only use I've found is impressing a newb. 39 charm uses 60 mana these days, and 64 uses 90 --- with FT 3 you should have no problem swarm/chant kiting hardcore for an hour or so without having to kick back and let mana bar refill.

Malorian 65 Bard
Turnare
RE: Effect
# Jan 20 2003 at 12:27 AM Rating: Excellent
Uhm. This wont affect bard mana...

The song on it is an instant cast version of our lvl 62 song... its an upgrade to cantana of replenishment...

appears clickable from inventory too.. meaning this is a free twist which means no longer wind of marr will take up my spell gem....

casters love it :P
RE: Effect
# Jun 18 2003 at 10:53 AM Rating: Decent
And chances are, like so many other right click bard song items, is that the effect will last longer than 18 seconds. If it's anything like singing steel boots, it can be a good 2+ minutes before you have to click this again.
RE: Effect
# Aug 02 2003 at 10:40 PM Rating: Excellent
25 posts
The song on the SS Boots isn't an actual bard song, and that is why it lasts 5 minutes. Wind of mar on this instrument is the same wind of marr that bards actually get, and so will only last the normal 3 tics. But being an instaclick, makes it very easy to just add it to your regular twist, or add a different song if you were already twisting in wind of marr.
RE: Effect
# Aug 23 2005 at 6:29 AM Rating: Default
actually it only lasts 12 seconds (2ticks) as opposed to the usual 3 ticks. The Ornate bp is the same way. The reason for this is you dont have to wait to cast it. So a 12 second duration is understadnable. And btw...yes..SS boots is the same spell name as the levitate song.

The reason this lute is so handy is because it is an insane stringed mod and clickable from inventory. So while Chorus of life is a bit more regen a tick, when soloing and you dont want to mem mana song just have this in an open inventory slot, make a hotkey, bind it to a keyboard button and smack it whenever you need it. Keeps mana song outta your twist and prevents it from actually being interrupted. Which is a big plus when swarming about 30 mobs for farming purposes and such.
But dont get me wrong this does have more conventional uses. I actually equip mine when raidin. Between mobs throw that lute in hand, twist CoL and thats about 90 regen/22 mana for 72 of your closest friends lol.
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