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Wanderer's Sylvan Sleeves  

Lore Item No Trade
Slot: ARMS
AC: 14
DEX: +5 STA: +4 CHA: +3 WIS: +6 AGI: +5 HP: +40 MANA: +45
Focus: Improved Healing IV
WT: 4.5 Size: MEDIUM
Class: DRU
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Velious Leather 2
Color (RGB):128, 128, 128
Lucy Entry By:Chromite
Item Updated By:SwiftyMUSE
IC Last Updated:2022-01-04 12:36:06
Page Updated:Thu Oct 9th, 2008

Expansion: Planes of Power Planes of Power

Rarity: Common
Level to Attain: 60

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Leather Ornate Tranquility Armor

Crafted: This item is crafted by players.

Zone(s) Found In:

Zone Name
Plane of Tranquility

Uploaded November 27th, 2008
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Which heals actually benefit from IH4?
# Feb 23 2005 at 2:20 PM Rating: Decent
342 posts
What I want to know, is with the current restrictions on Improved Healing IV, which post-60th heal spells benefit from the focus effect? Complete and Percentage heals are excluded, so would it be safe to assume the quick heals are the only benefactors? Would be nice to see a list of Works / Doesn't Work. :)
Which is better
# Aug 23 2004 at 5:07 AM Rating: Decent
Which is better FT2 on sleeves? Or Improved Healing IV?
RE: Which is better
# Dec 04 2004 at 11:24 AM Rating: Decent
Depends on the level of heals you have and what your "FT" (mana regen now) cap is at. If you have capped at 15 and do not intend to raise the cap (not to mention that if you can raise the cap you have OoW and are likely to get better drops than ornate armors) I would definitely say Improved Healing IV.

Sadly I know of only two upgrades to our heals: Chlorotrope and Ancient Chlorobon (which will be next to impossible to obtain), therefore IH IV will benefit a lot.
# Jun 05 2004 at 3:15 PM Rating: Default
I still use chloroblast for the simple fact its hardly any mana, and super fast to cast. When it comes to healing a tank or melee though, chloroblast won't work too well. Bad thing is tunares renewal and natures infusion takes the exact same mana, just infusion has half the cast time (and less then half the heal). For the enchanter that takes a hit or to, I use hit them with a chloroblast so I can get back to my CH on the tank.
RE: h
# Jun 24 2004 at 12:52 AM Rating: Decent
30 posts
first off, NI costs 500, where KR costs 400 and TR costs 600, so they definitely don't cost the same.

secondly, where are you grouping? most chanters i know in BoT and higher are getting hit pretty hard, and if NI is going to save them, chloro sure as heck isn't.

And with a difference of a second, your tank probably isn't in that much danger, or you shouldn't be healing.
RE: h
# Jun 28 2004 at 3:59 PM Rating: Decent
TR costs 400, actually. It would be strange if a quick-cast cheal like NI costs less mana than a lower-level, slow caster like TR.
what LVL
# Feb 22 2004 at 3:25 PM Rating: Default
I know you have to be lvl 46 to get to plains. but I have heard you need to be lvl 56 to craft this. is this true?
RE: what LVL
# Mar 11 2004 at 11:25 PM Rating: Good
# Jul 22 2003 at 1:09 AM Rating: Decent
4 posts
Just made this the other day. Only need 1 Cured Etheral Energy.
Does this stack
# Jul 18 2003 at 3:39 PM Rating: Decent
If I put AA pts in to increase healing spell. Does that stack with the Improve healing IV?

Edited, Fri Jul 18 16:31:31 2003
RE: Does this stack
# Jan 25 2004 at 7:52 PM Rating: Decent
Yes it will stack with all the healing AA's... just not for the CH. So with the 2K heal tack on an addition 20% and you get just about 2500 hps heal, which is sweet for splash healing on raids or even in grps.
# Jan 01 2003 at 12:48 AM Rating: Decent
lol, "nice for spot heals like chloroblast"?

Try damned awesome for Nature's Infusion.
#Diepen, Posted: Jun 04 2003 at 10:18 PM, Rating: Sub-Default, (Expand Post) That's all well and good to say but Infusion is not the easiest to get, every other spot-heal is bought in stores iirc, and it's a huge mana-sink at 500 a cast.
RE: really!?
# Jul 17 2003 at 10:17 AM Rating: Decent
I use Nature's Infusion more than I use Tunare's Renewal. It has taken cloroblast's spot in my spell book. 500 mana is a steep price, but when monsters hit for 500+ double attack, a 400 hp heal just doesn't cut it, and the 10 second cast makes Tunare's Renweal unpractical for healing any casters, or sub tank melee classes. Nature's Infusion is prolly my favorite lvl 63+ spell(with PoT9, and winged death just behind)

Bethorne Demodred
65 Druid
RE: really!?
# Jul 21 2003 at 12:11 AM Rating: Decent
You mean Swarming Death...Winged Death is level 53.

Most of my job nowadays is spent as a healer, not as a damage dealer, so Tunare's Renewal gets used most often in my book since good casters know agro management. I use Nature's Infusion a lot, don't get me wrong, but if I have the time, then Tunare's Renewal is much more worth it (even more so than Karana's Renewal, which I also use, just not nearly as often as Tunare's). Although Chloroblast is something I never use anymore unless I'm out healing people 30 levels below me. It served me well, but I can't remember the last time I actually mem'd it.

Edited, Mon Jul 21 01:02:15 2003
RE: really!?
# Aug 01 2003 at 3:46 AM Rating: Decent
30 posts
Hmmm... I usually still mem Chloroblast for long raids with aoe mobs in situations where I am responsible for healing a caster heavy group. Nature's Infusion is my primary heal in these situations, but Chloro makes a nice way to top off casters for very little mana in between pulls. In group situations however, there is just no point in meming Chloro. When the mob doubles for 600, a 400 point heal will generally not make a difference.

But yeah, by the time you are worried about getting ornate sleeves, you probably are not overly concerned about Chloro anymore.
leet gear
# Dec 24 2002 at 12:07 PM Rating: Default
an alright peice all around the added focus is nice for spot heals like chloroblast.
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