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Featherwood Compound Bow  
 

MAGIC ITEM PLACEABLE
Slot: RANGE
Skill: Archery Atk Delay: 24
DMG: 24 AC: 10
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Archery +5% (20 Max)
STA: +10 WIS: +15 AGI: +15 HP: +100 MANA: +100 ENDUR: +100
SV MAGIC: +35
Recommended level of 63. Required level of 61.
Effect: Ethereal Strike (Combat, Casting Time: Instant)
WT: 3.0 Range: 220 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Lore:Featherwood Bow
Item Type:Archery
Stackable:No
Merchant Value:51 pp 2 gp 4 sp 0 cp
Tribute:44255
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-01-01 20:07:59
Page Updated:Tue Oct 27th, 2009
Planes of Power Item


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 61

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Crafted: This item is crafted by players.
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Uploaded November 27th, 2008
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no xpac marked
# Oct 26 2009 at 10:01 PM Rating: Decent
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2,308 posts
this is a PoP bow :D
____________________________
Somewhere heckling Fleven about updating quest info lol...
Camp spots
# Mar 03 2005 at 11:46 AM Rating: Default
Gee I come here to find out where these items drop and camp spots( Dont you Rangers have a web site?
why this is a rangers dream and the best dps bow in game (no
# Jan 23 2005 at 5:34 PM Rating: Default
best dropable bow in game, 1.4583 and 1/3 dammage per delay with any 11 dammage arrow (note im not includeing the resistable dammage as that is added after all other dammage)

fleeting quiveer 60% redux = 20% bow haste, that makes it up to 1.5909090909090....

add in any other haste and its even more usefull, it has the best dps hands down and to you non math capable people out there lower delay is better then high delay and high dammage. and this bow proves it

why because your arrow is part of the dammage.

a stonewood bow is argubly one of the best bows in game for dropable bows and it is its the second best dropable bow in game ( sucks that the 4 best dropable ones are all from pop and that 5 expantions later we dont have anything new huh?)

its ratio with a 11 dammage arrow is 1.432432....

add in fleeting quiver (at 20% haste rember that other item haste wont affect bows) 1.5294

yes you will hit harder but we all know dps is what matters not how hard you hit, thats why featherwood is for rangers and others should stick with the big stonewood in my view the other two bows just arnt worth haveing. why, because if your not a ranger you might fire what 1-2 arrows per mob, ok you dont realy need the speed of a feather wood and your 1 shot mobs will take more over all dammage then the 2 shot ones but your probly a tank or some one who does way more dammage with your hands like a rogue. where as the ranger will once they have eq and normaly by the time they get a featherwood they will have it they will be frieing arrows non stop, there for the delay becomes a huge help for them and the dps does as well.

as far as price as of last week sol ro had one for 50k wich isnt bad compared to the cost of buying the components in the bazaar at the time would of cost you 52.3k for a set of items to make it and then the chance of failing means you would of probly with max mods spent 104.6k
RE: why this is a rangers dream and the best dps bow in game
# Feb 04 2005 at 12:58 PM Rating: Decent
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195 posts
Wrong on the resist part of the damage. On extra elemental based damage (fire, cold, magic), the resist is calculated first and then applied to that portion of the damage. So, on a 11 + 4 cold arrow, if the mob resists the cold 50% on a particular shot, that shot will be like shooting a 13 damage arrow. If they don't resist at all, it's like a 15 damage arrow, etc.

It's still a good idea to compare bows using only the base damage however (11), because:
1) It is so inconsistent and
2) At the level you use 11+4 arrows, which costs 40p PLUS PER ARROW in the bazaar on my server, you better have EQ. If you have EQ chances are the mobs you are fighing are resistant to pretty much everything to one extent or another.

I personally prefer the Primordial bow. Proc won't break root but helps my mana regen (it's a mana tap) for my DoTs, the stats are great for a Ranger and it's one of the fastest bows for solo farming with Headshot. Obviously this bow is faster for Headshot, but it also breaks root, so at 62 the LB and DB mobs I can still Headshot would come running for me with this bow.

The DPS for the 4 EP bows is very similar, to the point it doesn't matter.

My ultimate: A Primordial for HS soloing, regular DPSing, and a Stonewood for meleeing (more strength, attack, and I like 2 regen) and Trueshot runs.
____________________________
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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Costs
# Aug 31 2004 at 9:21 AM Rating: Good
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1,265 posts
I just bought the components to make 6 bows.
12 Air Arachnid Silk Strings for 30,000pp
6 Featherwood Staffs for 15,000pp
12 Wind Metal Bow Cams for 100,000pp
oh and 1 planing tool for just under 11pp

With a modified skill maxed at 252 - and spreading combines apart in time to eliminate the theory of luck coming in bunches - I failed twice and succeeded 4 times.

This makes the cost price of production 36,250pp.

Had i succeeded 3 times and failed three times, the price would have risen to 48,333pp.

2 successes and 4 failures: 72,500pp per bow.

As a tradeskiller foremost, I chose a 50% mark-up and so the price these will sell at is 55,000pp. So for bristlebane at least, you guys are in for a bargain :).
RE: Costs - Update
# Sep 01 2004 at 12:17 PM Rating: Good
***
1,265 posts
Quick update.
It turns out these bows regularly sell for 40k in bazaar, so i've had to slash my prices.

The chance of succeeding with these bows is 52.25% (with maxed fletching). Which means of 6 combines, I'm expected to make 3.135 bows. Given the cost of materials for 6 combines was 144,600pp, these puts the expected cost at 144,600/3.135 = 46,124pp

Clearly then there's no profit to be had in making these any more.


If you'd like to work out the profit viability for yourself, here's the formula (assuming max fletching):
N = number of bow combines
I = total cost of ingredients for N bows
P = typical selling price in bazaar of the bow

I / (N * 0.5225) = expected cost per combine

So for an expected profit, this must be Less than the typical selling price for the bow:
P > I / (N * 0.5225)

This formula holds true for all tradeskills and all recipes, though remember that there are other subcombines to consider and that the final trivial will be different.
Just alittle raving and ranting =)
# Aug 30 2004 at 6:59 PM Rating: Default
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244 posts
I would Love to have this Bow, right now I am 65 ranger shooting with a BFT. The biggeest problem is the cost lets say I get my fletching up to max, right now i am only 186, and have the money to try this it is a goal that is almost undreamable. I mean the cost for the parts and cost for getting fletching up to where I might have a chance at sucess almost equals the cost they are going for in the bazzar. Right now there are only 2 for sale in the bazzar they go for 170K and 175K. Sometimes I ask myself How on earth could I ever raise so much money without taking weeks and weeks of just trying to pharm PP.

Well enough for my ranting =)

____________________________
Mulila Forestwarden
110th season RANGER

aaror-95th lvl cleric
tahnorma-110th lvl shammy
kutekittie 93rd lvl beastlord
darkmulila 81st lvl necromancer
and a few other classes like druid, enchanter, magician, and rogue
Torvonnilous forever =)


"never turn down a good fight and always help friends in need =)"
Trivial Lies
# Aug 27 2004 at 11:49 PM Rating: Default
Now, why i have not seen this posted before, i dont know, but the trivial is NOT 251, it is more near 300ish, and a huge slap in my face by SoE, /wave 80k + 3 months of Bazaar farming.
bow
# Feb 26 2004 at 9:34 AM Rating: Decent
What about the new GoD effects? Like the fire arrows and what not, how is that going to affect the damage done by these elemental bows, i would imagine that the lower delay would still be ahead, since the bonus adds to every arrow, and you can shoot this bow almost (not really) 2x faster then the other bow, so you have 2x the chance to crit and also to add the extra damage from the AA effects.. im not 100% sure about this though.. i tried out the lit arrows when i played on beta and i didnt notice much of a difference.. post if you know anything
How is it made
# Feb 23 2004 at 3:52 PM Rating: Decent
How is this bad boy made?
Hmm, interesting
# Jan 06 2004 at 7:15 AM Rating: Excellent
I'm a 65 ranger on TP server who uses this bow pretty much exclusively and have also used stonewood bow. the way i figure it is, I get FOS, Diaku, SotP, SoT, Eagle Eye and a SoV from a chanter head over to PoJ and hit up either the Gaoler of Justice or the High Guardian of Justice. Both can be rooted and snared and do not summon. Then commence to pluck away using my Nostromo set to 0.35 secs. I've done this with all planar bows and have found that in the long run the Featherwood had the fastest kills with the Stonewood and Primordial killing almost the same. NOW, I have also done the checks while using Trueshot with both the Featherwood and Stonewood. Stonewood does massive trueshot dmg while the featherwood remained relatively the same. Keep in mind I AM3/EQ use the Blessed Champion Arrow, CF3, PP2 which gives me max dex and str at 290. The featherwood hands down is the group bow and the stonewood is hands down the trueshot bow. until of course you can get one of them nifty TZ bows or the elemental/time stuff. I have yet to add Fury of the Ages to my skills so maybe that would boost dmg even more.

Edited, Tue Jan 6 07:19:10 2004
Sweet deal
# Jan 03 2004 at 2:54 AM Rating: Default
muahahah i bought for 25k on prexus sweet deal from friend i used to use War Bow of Rallos Zek (dropped of kael raid) which hits alot harder but is much slower.I recommend The Featherwood bow for any ranger that wants some fast damage being delt.



Whoopin ****
<Norrath World Outlaws>
55 Ranger
Low delay verses high damage
# Jul 13 2003 at 8:15 AM Rating: Decent
I have read so much conflicting information regarding calculation of bow+arrow damage. I have a question then on which would be the higher output weapon (forget for a moment the gratification from seeing a 2k crit =) ). Anyone able to shead some light on this?

Example:
A Featherwood bow is 24dam/24dly(ratio 1.0). Add a 11+4FD arrow for an outcome of 39/24 (ratio 1.625)
A Stonewood bow is 42dam/37dly(ratio 1.135). Add the same arrow for 57/37 (ratio 1.54)

1) Does that make the Featherwood a better bow for a AM3/EQ ranger?
2) Some sites mention a damage bonus only on the bow for rangers. This would then change the damage ratio. (I see bows listed with and without Damage Bonus -what's up with that?)
3) Am I more likley to miss with a lower delay weapon? Do I make up for that by the increased number of shots?

Tullik
RE: Low delay verses high damage
# Oct 12 2004 at 8:43 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:42 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:42 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:42 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:42 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:41 PM Rating: Default
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 12 2004 at 8:41 PM Rating: Decent
Just a note on those delays---Featherwood=39/24--the ratio is .615 not 1.625 and Stonewood=57/37---the ratio is .649 not 1.54
RE: Low delay verses high damage
# Oct 24 2003 at 12:26 PM Rating: Excellent
The Featherwood is THEORETICALLY the most damaging of the 4 elemental bows. However, there are 3 major caveats to this statement.

Number 1: Since there is no auto attack for archery, you have to provide your own form. Some people mash the button. Others use a game pad. The gamepad is much more effecient. If you mash the button, you lose seconds between each shot. Those lost seconds will effect a lower delay bow more than a higher delay one. Therefore, if you don't use a gamepad, get a higher damage, higher delay bow that the Featherwood.

Number 2: Logic above also applies to lag. Since there is no server side auto achery attack, lag will create delays in the "shoot bow" message getting sent to the server from the client. This lag will effect lower delay bows more. If you are in a raiding guild or have a crappy connection, or for whatever reason are commonly laggy in game, do not use this bow.

Number 3: The trueshot discapline grants higher crits for bows with higher delays. To test the truth of this, get 2 bows with the same damage and different delays. Trueshot with both of them enough and you will come to see that the one with the higher delay crits harder, despite having equal damage. Therefore, a stonewood, for instance, probably out performes a featherwood during trueshot.

Knowing these three things, the bow you go for is entirely suited to your play style. For me, I hardly raid and never have lag issues. I use a Nostromo for auto archery attack. And sicne I use my bow 90% of the time, and often save weaponshield in case something goes bad, my non-trueshot performance is much more important to me that my trueshot performance. Therefore I went with the Featherwood, and despite the lack of eye candy, I am happy with it.
RE: Low delay verses high damage
# Oct 12 2004 at 8:45 PM Rating: Decent
OMG---Damn Internet security program----Sorry guys
RE: Low delay verses high damage
# Oct 31 2003 at 8:31 AM Rating: Decent
What do you mean by saying, "I use a Nostromo for auto archery attack."

Also~ how do you set up a gamepad to work with Everquest?

thanks in advance~

Edited, Fri Oct 31 08:41:25 2003
RE: Low delay verses high damage
# Nov 06 2003 at 2:28 PM Rating: Decent
Here is a good link thru the Ranger's Glade on setting up the various gamepads:



You can also do a search for other posts for additional information on gamepads and how to set them up.

Good luck, safe travels, and good hunting.

Laalyn Wolfhart
61st lvl Ranger of Tunare
RE: Low delay verses high damage
# Apr 23 2004 at 1:59 PM Rating: Decent
Not sure how accurate this is
http://www.rpgexpert.com/1882.html
RE: Low delay verses high damage
# Sep 26 2003 at 4:36 PM Rating: Decent
24 posts
Take into consideration that you will have the potential to hit a mob much more in a 2 minute period with this bow. Using Trueshot you have the potential(can't emphasize that enough) to do quite a bit more dmg with this bow in that 2 minute period. Certain disciplines are all about hitting a mob as much as possible in a very short amount of time, and Trueshot is one of them. I'd definitly recommend grabbing a parser. just my 2cp
RE: Low delay verses high damage
# Sep 07 2003 at 4:58 AM Rating: Decent
My gut instinct says that the Featherwood will outdamage the Stonewood. I have only used the Stonewood myself but hear from other rangers that they have higher dps with the Feather because there are more chances to crit with the lower ratio. You would have to guess at an average for the amount the damage bonus adds each hit and also have to take into consideration the dd from the proc (yes i know it is low but it is a proc all the same). I guess you can figure it out on paper (I am not saying that you are incorrect in trying there). I guess the best way to figure out would be to parse them as opposed to trying to figure out what the potential is on paper. The more aa's you have in combat fury the more you bow will proc (at least that is the way I understand it and I could very well be wrong). But if you have Combat Fury 3, Enless Quiver and Archery Mastery 3 I still think the lower delay, even with a lower damage potential will outdamage the bigger damage with higher delay. I would like to see what you come up with if you are able to get some solid numbers on this. I am not trying to act like I know the answer but am just offering what I hope might be usefull insight. Also I think you are doing the ratio calculation backwards, but as you say that is only part of the answer to the question. At the same time it seems that damage over time would be damage/time but i'm not sure that is how dealy factors in. It's late and I'm beat, plz someone correct me if I am wrong.

Edited, Sun Sep 7 06:15:03 2003
RE: Low delay verses high damage
# Aug 20 2003 at 8:08 PM Rating: Default
and bows dont get a damamge bonus applied
#bschenk, Posted: Jul 19 2003 at 10:49 PM, Rating: Sub-Default, (Expand Post) If a Stonewood Bow is really 42dam/37dly, then it's ratio is 0.88 (37/42) which is amazing, and better than the Featherwood Bow.
RE: Low delay verses high damage
# Oct 29 2003 at 2:38 PM Rating: Default
actually, I think the delay/damage is kind of a silly way to do ratios... since what you're really interested is the damage per second (damage/delay)
RE: Low delay verses high damage
# Jul 22 2003 at 2:19 PM Rating: Default
Take another look. I did have the ratio's correct. My question was is not based upon only the bow's ratio(that is the obvious part) but what the combination of bow AND a high damage arrow can do. The faster the bow the higher the percentage of the damage is done by the arrow.

Actually I see your point on ratio calculation but that does not change the question.



Edited, Tue Jul 22 15:15:44 2003
RE: Low delay verses high damage
# Aug 02 2003 at 8:25 AM Rating: Default
36 posts
a... I would take featherwood any day of the weak. Rangers are not tanks at level 61 and CAN NOT take hits worth a shiat. so the hate reducer is very good especially if your dex is high. you go ahead and use the best bow possible and watch that huge MoB come running at you and the warrior not being able to do a single thing about it.
RE: Low delay verses high damage
# Oct 24 2003 at 12:30 PM Rating: Decent
Bows don't generate aggro for %$#^ anyway, even after the patch that was supposed to increase ranged aggro. You'll never draw aggro from using a bow unless you go full out trueshot before the tank has a chance to get any taunt at all, and even then only if you score a couple good crits in a row.
RE: Low delay verses high damage
# Aug 21 2003 at 1:52 PM Rating: Decent
At 65 with aa defensive skills at max it IS possible for a ranger to tank in a group. I have done it several times in BOT when no war or pali is around or they had to leave. I have no doubt it is more mana intesive but my cleric had no problem keeping me healed. In raids or with named mobs I agree fully and after all, Wariors were ment to be beat upon - that is why their heads are so thick =). What you say about agro makes no sence. Rangers have ways to reduce agro and use them every fight. Regardless as to whether you use a bow or a sword you need to wait for the MT to gather agro. Which bow to use is not about agro it is about the most damage one can do during a fight.
RE: Low delay verses high damage
# Dec 02 2003 at 7:03 PM Rating: Good
wuuwuu go go warger!
Rangers with the right AA's can do anything really.
But back to the Featherwood vs Stonewood thing, I've used both, and as far as i can tell the featherwood will out dmg the stone almost everytime. You dont get the "Oh **** nice crit %t ranger" comments from your grp's as much, but who gives a damn what some enchanter thinks about our crits? I kno i dont, I have a job to do as a ranger and thats fill a mob with as many arrows as i can before his life bar says 0% and %t's corpse is layin front of me.

I posted it awhile back when these bows started flooding the zaar's serverwide, all 4 of the ele bows are gonna do a ******** of dmg, get the bow that best suits YOUR play style not what a bunch of ppl on a msg board THINK, until someone comes out with a FACT that any one ele bow is better than another I'll stand by this. Everquest is a game and its ment to be fun, so have fun with it!


Rangrr Grrl of TP
#REDACTED, Posted: Jun 09 2003 at 3:13 AM, Rating: Sub-Default, (Expand Post) I'm rather pissed at SoE (well for many things, but this is just another) that NightmareWood Compound Bows are as common as bone chips now and that the next step up in craftable PoP bows come from the Elemental Planes and only Uber guilds have them. There should have been some middle ground here, with bows from Tier2 and 3 zones, ah but what am I thinking? That would "MAKE SENSE" and thus, violate the SoE EULA (End User Licence Agreement). /bonk me =P
change
# Apr 10 2003 at 6:30 AM Rating: Default
Has 24dmg with Ethearal Strike effect.
#REDACTED, Posted: Mar 25 2003 at 7:56 PM, Rating: Sub-Default, (Expand Post) plzdontaskabout weaponbonus, its off topic and on almost ny weapon forum out there. now back to the topic at hand, does anyone know where the parts come from and how much this bow should cost on average. thx plz respond =P.
did they change this?
# Mar 20 2003 at 12:13 PM Rating: Decent
did they change this? i'm looking at it right now and it has 10 STA, 15 WIS, 15 AGI, 100 HP, 100 Mana, SVM 35, effect is ethereal strike. /boggle
Bow Construction
# Jan 19 2003 at 1:11 PM Rating: Decent
What do i need to make this bow?
RE: Bow Construction
# Feb 19 2003 at 10:09 PM Rating: Default
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found on http://www.eqmaps.com
To create the featherwood compound bow, combine the following items in a Planar Fletching Kit. Featherwood Bow Staff + Air Bow String +
Wind Cams (x2).
Of coarse I can not find any of the components?
Please post if you find any.

Vinney Ranger 51 Rallos Zek
____________________________
Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.
RE: Bow Construction
# Mar 25 2003 at 8:09 PM Rating: Decent
All those parts drop in Planes, in Plane of Air (Eryslai, Kingdom of Wind) and it's 4th Tier I believe. Lots of fun stuff drops in the planes, so when you get there, don't just vendor off all the "junk" loot. I got some very nice armor by collecting "junk" loot in PoNightmare.

If you're thinking about buying the parts, be ready to shell out some serious change because not a whole lot of people have PoWind Flags. For example, pieces for the Valorium Ring of Gallantry can go for 4k or more, and that's only a 2nd Tier Plane(PoV).

Edited, Tue Mar 25 19:36:21 2003
RE: Bow Construction
# Feb 19 2003 at 10:09 PM Rating: Default
Scholar
Avatar
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735 posts
found on http://www.eqmaps.com
To create the featherwood compound bow, combine the following items in a Planar Fletching Kit. Featherwood Bow Staff + Air Bow String +
Wind Cams (x2).
Of coarse I can not find any of the components?
Please post if you find any.

Vinney Ranger 51 Rallos Zek
____________________________
Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.
What's the Recipe
# Dec 24 2002 at 2:20 AM Rating: Decent
I am currently making the Nightmarewood Compound Bows, but gathering the materials is rough. What is the recipe for this new bow and how hard is it to gather the components and make?
nice bow =D
# Dec 22 2002 at 4:21 PM Rating: Decent
im a paladin and id love this bow

any 1 know a decent price on it?

Edited, Sun Dec 22 15:56:36 2002
Endless Quiver
# Dec 19 2002 at 4:56 PM Rating: Default
Endless Quiver does nothing except give you an endless supply of arrows...neither that nor Archery Mastery increase the speed of your bow.

Saemayel Faemyst;61st level Ranger
RE: Endless Quiver
# Jun 30 2003 at 6:34 PM Rating: Default
Sorry dude, endless quiver also has a haste effect which does make the bow quicker. It's similiar to the fleeting quiver for speed from what I'm told and a friend of mine can pop off arrows at an unbelievable rate.
RE: Endless Quiver
# Aug 14 2003 at 3:17 PM Rating: Default
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70 posts
This "friend" wouldn't happen to be carrying a fleeting quiver would he?

Also it is odd that www.eqrangers.com doesn't mention Endless Quiver AA having a quiver haste effect.
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"Cheaters never win, winners never get caught."
They May a Bow Out of a Lammy
# Dec 19 2002 at 4:13 PM Rating: Default
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76 posts
Okay, lets get to the facts straight about this bow. This bow only sucks if the person using it is under level 59. Why? Because this bow is not designed for the low end of the game. It's designed for the high end game; thus the level requirement of 61. So all you rangers and archers out there who are in their low 40s or mid 50's, you're better off using the Faydak Blessed Thunderbolts.

Now, for those who are levels 60+, this is a sweet bow for you. Why? Two words - WEAPON DELAY. My RL friend let me play around with his lvl 62 ranger with this bow; and OMG, it rocks!! With his epic, a decient enchanter haste, a fleeting quiver, endless quiver, and Archery mastery, this ranger was like a gattling gun laying down surpressant fire. He would do about 500 to 900 points of damage non crit and 1K to about 1900 points in crits. And the really kewl thing about this is that he can shoot as fast as he can melee.

Hell, he now solos with this bow. Just snare, root, and pluck away. Man, I wish my ranger is lvl 61.
RE: They May a Bow Out of a Lammy
# Feb 23 2003 at 12:51 AM Rating: Decent
I am a level 62 Ranger with only AM2, I use this bow and I consistently hit for 500 to 760 without disc, with disc because I am only AM2 the best I have done is 1200ish. I love this bow, the speed more then makes up for the lower damage it might do over other bows, plus that fact that there is a limit to which you can hit any way with an arrow and I am sure once I get AM3 I will be hitting that limit as well.

Saldar Dragondancer
Mith Marr Server
RE: They May a Bow Out of a Lammy
# Mar 14 2003 at 1:56 AM Rating: Default
well if u aske me i whould say u dont have this bow ! and how do i know that ?
simple cuz i have it and the first thing i saw when i opend the item page is that the stats is WRONG !!! Should Be Dmg 24/Dly 24 and hp should be 100 not 75 so keep on dreaming. this bow can hit about 700 no crit but that is rare im around 250 to 500 al the time and i have Am3/Eq with disc i have done 1700 Crit and without disc around 1000 crits
but i think can be better
well thats al for me

Hunter Beldorion
Veeshan

Edited, Fri Mar 14 01:30:06 2003
RE: They May a Bow Out of a Lammy
# Aug 04 2003 at 11:19 PM Rating: Decent
actually they changed the stats/dmg on this bow not too long ago, he could have posted before the change
RE: They May a Bow Out of a Lammy
# May 04 2003 at 6:41 PM Rating: Decent
Featherwood rundown:

Max hit is 460 non-crit, non-disc.
Max crit non-disced is 790.

Max normal hit when disced is 963.
Max crit when disced is 1600.

I could be off by 1-20dmg for each number given. This has to do with trueshot bow-delay bonuses.

The rest some people are saying here is all *********

RE: They May a Bow Out of a Lammy
# Apr 01 2003 at 8:23 AM Rating: Excellent
Ugh... I feel stupid now...
RE: They May a Bow Out of a Lammy
# Dec 19 2002 at 5:47 PM Rating: Decent
ok if you're going to brag at least get your numbers right. i don't flame hardly at all, but i need to correct you. i'm a lv 62 ranger that has EQ/AM3 and quite good equipment. i'm a grandmaster fletcher so i know a good bit about bows, and there is no way that a 20dmg bow is going to hit for 500-900 non crit without using trueshot. with that bow it's probably got a dmg range of 200-375 normal shots. i use a nightmarewood compound bow and without disc it's max hit is 512, 878 crit. my bow is 30dmg, so if you expect to brag about a bow, at least get your numbers straight. now if you talk about trueshot disc then that changes everything.

Dartaniun Eagleeye
62 ranger on Torv
Heretics of the Apocalypse

Edited, Thu Dec 19 17:23:48 2002
RE: They May a Bow Out of a Lammy
# Dec 20 2002 at 6:11 AM Rating: Good
Just a comparison on numbers dear

I use a Bow of Doom (33/35) with the Mithral champ arrows and crit maxes are (919)/(1838). Depending on the arrow they use, say a 10 damage arrow, they might be able to get 2/3 of the (919) or a max crit of about 600 ish. Dunno -- do not hav the bow, and would have to play with it.

Personally I use a higher delay bow because I lose a smaller percentage of my time with the arrow (ranged attack) key unrefreshed. My fingers are still sore ...
RE: They May a Bow Out of a Lammy
# Aug 30 2004 at 9:58 PM Rating: Decent
You also have to take into consideration the +5% archery mod will up your damage output. Last time I checked the Nightmarewood Compound bow does not have the archery mod.






Seluina Beefeater
61st Ranger of Tunare
Grandmaster Fletcher
"wanna see my trophy ;p"
#REDACTED, Posted: Jan 30 2003 at 10:27 PM, Rating: Sub-Default, (Expand Post) Hey Sam,
required level hogwash!!!
# Dec 19 2002 at 1:43 PM Rating: Default
Say i am a grandmaster fletcher and in my mid 50s. I have spent thousands of pp to be able to fletch any arrow and any bow I want. Is it fair that after all that the nicer bows are restricted by level? furthermore I decide I want to be able to make some money at my tradeskill, but do to level restrictions I lose 99% of the bow using demographic because of level!!! This is just frustrating. I somewhat agree with frostwookies about it probably being a waste for anyone who doesnt have EQ but seriously that still limits all the 58, 59 and 60 rangers who are extremely good with there bows. Now i also realize that the parts to even make this bow more than likely cannot ba attained until the required level probably. Also i knew when i began fletching that i wouldnt make any real money doing it. I amjust contending that it is detrimental to the tradeskill economy to have level restrictions on crafted items.
#dilthanas, Posted: Dec 19 2002 at 3:59 AM, Rating: Sub-Default, (Expand Post) there is no minimum damage on bows because i can hot from 1 to 474 on a running mob and do. its when you hit for 8 on a stationary mob with trueshot discipline up thats a problem when the max is 1880 !
RE: ignore bonus
# Dec 30 2002 at 11:20 PM Rating: Decent
lol i hate that


Edited, Tue Dec 31 06:08:13 2002
#REDACTED, Posted: Dec 18 2002 at 11:46 PM, Rating: Sub-Default, (Expand Post) Wow that bow is craptastic. It'd be good for the SvM and that's about it.
#REDACTED, Posted: Dec 19 2002 at 6:22 AM, Rating: Sub-Default, (Expand Post) dude your a freakin moron and shouldn't be allowed to post! 20/24 is an awsome ratio, but then again your prolly a meat head and wouldn't understand that time and ratio are critical for a ranger. Anyways this is the same debate as the Wurmmy Vs Lammy aka Power Vs Speed, most people feel better when they see that 2k+ crit (i know i am) but the fact of the matter is this bow i use is most high end bows are slow but do alot of inital dmg, this one compared to say a 40/45 would be 40/48 (simply multiply by 2 i.e to compare 20/24 = 40/48) anyways it aint that big of a bite on dmg being your delay on this will be faster then you can click you will do same dmg and have more chances to hit. I like the lvl caps and think this bow was designed for EQ since anyone else would just be wasting alot of arrows :) great bow need to see more like em :)
#REDACTED, Posted: Dec 18 2002 at 10:49 PM, Rating: Sub-Default, (Expand Post) Just call it the Bow of the Ykesha ><?
Question???
# Dec 18 2002 at 8:09 PM Rating: Default
Anyone want to explain to me how the Bonus Dmg works on a weapon?
RE: Question???
# Dec 18 2002 at 9:24 PM Rating: Decent
Ok, here is what i have heard. Before AC is taken into acount, take the damage your weapon was going to do, and add the dmg bonus. For example, lets say a 34 dmg weapon was going to hit for 100, and the damage bonus was 14. Then you have a possobilitie of hitting 114 damage. Now, if the creatures AC blocks 110 of it, then it only takes 4 damage, but it increases your max POSSIBLE damage by that number

Kazadorm Blightsbane<Sons of Kings>
RE: Question???
# Dec 19 2002 at 12:54 AM Rating: Good
**
300 posts
Actually the way a damage bonus works is a bit different. The damage bonus is added at the very end, after all other calculations have been made. Also, the damage bonus applies only to melee/hybrids at level 51 and higher, and only on the mainhand weapon. Offhand weapons are not given the damage bonus, even if there's one listed. In addition, the damage bonus varies depending on the level of the character, and whether it's a one-handed weapon or two-handed. 1handers always have the same damage bonus at any given level, regardless of the delay of the weapon. 2handers, however, receive higher bonuses the higher the delay of the weapon (so a weapon with 30 delay will have a much lower damage bonus than a weapon with 60 delay). Damage bonuses are identical for all melee/hybrid classes at any given level, with any given weapon.

As an example, here is one round of attacks, with a successful double attack and dual-wield check for a Ranger at level 50 (no damage bonus) and for that same Ranger at 60 (damage bonus 11). MH = mainhand (primary), OH = offhand (secondary).

Ranger at 50
MH 1
MH 50
OH 1
OH 50

Ranger at 60
MH 12 (1 + 11)
MH 61 (50 + 11)
OH 1
OH 50

As you can see, the 11 point damage bonus for the level 60 ranger is applied to the mainhand, and not the offhand. This alters the minimum damage for the mainhand, making it 1 + damage bonus, instead of just 1 damage. A mob can *not* mitigate the damage bonus, and it's *always* added to any successful mainhand strike. As far as critical hits/crippling blows go, I believe (though I'm not positive), that the damage bonus is added before the crit/crip damage is determined.

Lastly, as it pertains to this particular thread... Bows and range weapons do not have a damage bonus, presumably since they are put into the Range slot, and not the Primary weapon slot.
RE: Question???
# Mar 07 2003 at 2:55 AM Rating: Default
you said that damage bonus is the same for ALL 1h weapons. I know this is not true. the two weapons I have on my ranger are both the same but I have looked at other weapons, planning upgrades, that had higher or lower bonuses. it's not as common to see different bonuses on 1h weapons, but they are not all the same
RE: Question???
# Dec 19 2002 at 12:57 AM Rating: Excellent
Actually, the dmg bonus takes effect at lvl 30, not 51, but it's not that significant til 51
RE: Question???
# Dec 19 2002 at 12:44 AM Rating: Default
Damage bonus is applied after that. It works basically as the minimum damage that your weapon will do if it actually hits.
RE: Question???
# Dec 19 2002 at 8:27 PM Rating: Default
Hmmmm... I was under the impressions that damage bonus meant "minimum damage"...i.e. the absolute lowest a weapon would hit for, if it hits.
RE: Question???
# Jan 06 2004 at 7:28 AM Rating: Default
hehe, if dmg bonus meant the lowest the weapon would hit for then i wouldnt get some of those goofy hits for 1 or 3, lol
RE: Question???
# Mar 07 2003 at 2:52 AM Rating: Decent
that is the minimum damage it will do. that amount is added to the damage after all other factors are figured in. if other factors reduce it to 0 but you still hit you will do the amount of your damage bonus
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