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Wanderer's Sylvan Leggings  
 

MAGIC ITEM LORE ITEM NO TRADE
Slot: LEGS
Charges: Unlimited
AC: 19
DEX: +6 STA: +5 CHA: +4 WIS: +9 AGI: +5 HP: +55 MANA: +80
SV FIRE: +6 SV DISEASE: +7 SV MAGIC: +7
Effect: Savage Roots (Any Slot/Can Equip, Casting Time: 3.0) at Level 50
WT: 6.5 Size: MEDIUM
Class: DRU
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Velious Leather 2
Tint:
 
Color (RGB):128, 128, 128
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-03-04 08:04:30
Page Updated:Thu Oct 9th, 2008
Planes of Power Item


Rarity: Common
Level to Attain: 60

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This item is the result of a quest.

Crafted: This item is crafted by players.

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Uploaded September 26th, 2020 by iventheassassin
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Inventory Casting
# Aug 11 2015 at 8:46 AM Rating: Decent
2 posts
Anyone know if you able to cast the effect from inventory?
Aug slot?
# Apr 18 2005 at 7:59 PM Rating: Decent
Anyone know what kind of augment slot this has on it now? If any? I'd LOVE to put a masters leggings symbol of growth, or however it's named, into these for mana regen, but the augments only fit in slot 11. Any ideas?
RE: Aug slot?
# Apr 18 2005 at 9:23 PM Rating: Good
Ungainly Ninja
Avatar
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6,998 posts
It's still just type 7.
Delvled
# Jan 11 2005 at 7:40 AM Rating: Decent
ok ok i know you guys will probally think i'm nutz but i'm on rallos where lots of people delvl. I was thinkin about delvlin my druid in a full set of ornate. I was wondering if anyone tried delvlin and tryin the clickies at lower lvls?-
Savage Root
# Sep 04 2004 at 9:18 PM Rating: Default
I am not impressed at all with this root. It is very inconsistent with its duration. Engorging Root is much better to use.
RE: Savage Root
# Sep 05 2004 at 10:15 AM Rating: Good
***
3,705 posts
My druid is only level 56, and I can tell you this sticks a heck of a lot better than his best spell root. I can root/rot giant Elites in GD, and spiders in velks now, where as before his engulfing roots just didn't cut it.

Obviously I cannot compare to the higher roots, but for a lot of us, these are really nice pants.
f
# May 06 2004 at 9:15 AM Rating: Default
I personally thought the right click port to Misty was a helpful effect FOR ITS TIME. However now adays I imagine 95% of your druids got there earring of nature with dreadlands port on it. A manaless port does come in handy, and pre POP misty was the quickest place to bank as a druid.

Im considering getting these for my druids. Average price is 60k on my server and I currently got elysian ATM. I can afford them but its gonna just about drain me.
#ZatxWoopyoax, Posted: Oct 18 2003 at 9:41 AM, Rating: Sub-Default, (Expand Post) FINALLY an effect on a pair of legs that is useful!
what lvl clickie?
# Jul 20 2003 at 7:54 PM Rating: Decent
Just did the combine on the bracer at lvl 55... no flags at the time... so it can be done under 60, unlike what many people have told me...

I am curious... on this item... what lvl do you need to be to use the clickie? is it 64? (the lvl of the root spell) or can it be used sooner (like the ensnare clickie on tanglewood)?
RE: what lvl clickie?
# Jul 21 2003 at 1:52 AM Rating: Decent
got the leggings... the clickie worked at 55 :-)
Corrections
# Apr 19 2003 at 4:23 PM Rating: Good
I just did the final combine for these legs. ( succesfully too~ )

My tailoring skill is at zero. You dont need any Tailoring skill for the final combine.

You need to use TWO "Cured Ethereal Energy" for the final combine. Doesnt work with Ethereal Silk Swatches and doesnt work with three Energys. ( Which might be the reason people started to think you need a skill of 220, because they tried doing it with 3 of those, as all other legs (Silk, chain and plate ) need three silks/rings/sheets).

None of the Ornate Quests require you to have a tradeskill. Silks/Energy/rings/sheets can usually be bought in the bazaar, and reading what Bor Warhammer´s text, will ensure you that you do not need any skill, because the container will do the hard job for you. ( Read his text about Plate Armor for proof )

And you get your Tanaan Embroidery Needle back after combine.
No tailoring required
# Jan 15 2003 at 10:11 AM Rating: Good
44 posts
Might want to clarify for those that are pursuing this that you dont need any tailoring skill - you just need to know a 212 tailor who can do it for you. Swatches are tradable, end combine is no fail.
#REDACTED, Posted: Apr 16 2003 at 2:33 AM, Rating: Sub-Default, (Expand Post) Incorrect, you need 220 modified tailoring to be able to even try the final combine, and you yourself must do it as the armor is No Drop.
RE: No tailoring required
# Jun 28 2003 at 3:50 AM Rating: Decent
The swatches require 220 tradeskill but they are tradable. I repeat - the final combine which is no drop requires no tailoring skill and is no fail. Just get a tailor to make the swatches for you.
Trivials and ability to attempt
# Nov 22 2002 at 12:31 PM Rating: Good
*
222 posts
"Bor Wharhammer sighs at you. 'T'make a swatch, ye need t'combine two strands o'ether along with a curing agent in a Tanaan loom. Ye will need t'seek a skilled brew master t'make the curing agent fer ye. Just 'ave them create it by using two celestial essences, soda an' paeala sap'"

Unfortunately, both the swatch and the curing agent to make the swatch are restricted to 220+ skill for a combine attempt... in other words, in order to make this stuff, you need to be a 220 tailor. Ouch.

Mine is currently at 158, and 220 is like another country. While a lot of the stuff that's come out with pop is nice, since so much of the tailoring is restricted either by level or tradeskill level, it's not as useful as past expansions, where at least the new stuff could be attempted and if lucky, skilled up on.
RE: Trivials and ability to attempt
# Jul 29 2003 at 2:35 PM Rating: Default
No, you dont have to have 220 tailoring to make this armor, the peices that require that skill are droppable
#REDACTED, Posted: Nov 22 2002 at 8:12 AM, Rating: Sub-Default, (Expand Post) Everything is trivial at 250 I do beleave
armors
# Nov 21 2002 at 5:34 PM Rating: Decent
Very nice stats!! I am impressed with what has come out of PoP so far. One can wonder what your tailoring level needs to be at for this combine??

Quammer
54 Druid
Praxium Cazic-Thule
RE: armors
# Nov 24 2002 at 2:37 AM Rating: Decent
I have the BP from this quest. Its stats are "nice". But, considering where you have to go to get the patterns, its a rather pathetic upgrade from Velious quest, barely better than Rumblecrush's tunic, and not as good as Wistful mail of the void. And if your guild can get to where this stuff drops, your guild can easily kill the cursed in ssra, or VT stuff.

A.K.A, they need to up the stats even more (and perhaps a clicky effect too ;)).

Klarabell's gear <--- has the tunic's stats in it, don't feel like trying to type them
RE: armors
# Feb 17 2004 at 6:07 PM Rating: Default
My guild could do Ssra and VT but chooses not to. In fact this guild was created by people who couldn't stand the uber guild 'my balls bigger than your balls' pissing contest anymore. This gear is pretty good for the path we have chosen.

RL > EQ
RE: armors
# Apr 04 2003 at 9:18 PM Rating: Default
wow... i thought even uber people wouldn't mind right click 25pt group regen. guess i was wrong
RE: armors
# Nov 24 2002 at 12:04 PM Rating: Decent
Where do the patterns drop?
RE: armors
# Nov 25 2002 at 3:51 PM Rating: Decent
The leggings seem to drop a lot in bastion of thunder, relatively often.

2 leather tunics have dropped, I can't remember where the first dropped, perhaps off the dragon in HoHa, the one I received (because no one else wanted it), came from within Tower of Sol Ro, off of Xuzl.
RE: armors
# Nov 21 2002 at 6:24 PM Rating: Decent
**
300 posts
For the player-combined parts of the quest, I believe it's trivial above 250. The actual combine for the armor is not skill-based, just one or two pieces you need to combine for final item (similar to Earring of Solstice quest).
RE: armors
# Dec 26 2002 at 2:17 AM Rating: Good
Trivial on the components is 212 and can not be attempted without a skill of at least 220 (end skill. if you have skill modifying items you can attempt with less skill than that.) Final combine requiers no skill and is a no fail combine. Warning: you need certain character flags to do this quest (lots of confusion on what you need. generaly, if you were on the plane the pattern/mold dropped on, you should be able to do the quest. generaly.)
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