Item GlossaryEverQuest icon

Sphere of Encased Flame  

AC: 12
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +15 CHA: +10 INT: +20 AGI: +15 HP: +100 MANA: +100
SV COLD: +20 SV MAGIC: +10
HP Regen +1
Recommended level of 62.
WT: 0.8 Size: SMALL
Race: ALL
Slot 1, Type 7 (General: Group)
Item Type:Armor
Submitted By:Fires of Heaven
Lucy Entry By:lowkey
Item Updated By:SwiftyMUSE
IC Last Updated:2021-09-01 07:19:38
Page Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Planes of Power Item

Rarity: Rare
Level to Attain: 65

[Drops | Comments ]

Drops: This item is found on creatures.

Zone(s) Found In:
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# Nov 25 2003 at 3:38 AM Rating: Default
Not to burst your bubble, its NO DROP, it cant be sold. I know it slipped, but just had to say it

um...he wasn't talking about this item he was talking about worm eaten skull charm:

Last night I purchased an item not on this site called a WORM EATEN SKULL CHARM.
# Jul 06 2004 at 11:30 PM Rating: Decent
Keep in mind of the FV Server. Where almost no items are No Drop.
# Nov 17 2004 at 11:37 PM Rating: Decent
Actually, just had it drop. It's No Drop on FV too... huh
# Aug 02 2008 at 10:49 AM Rating: Decent
633 posts
Maybe they read your post and changed it. Anyway this item isn't ND on the FV server, any longer.
# Sep 23 2003 at 6:57 PM Rating: Decent
Effect is now Regeneration I
# Mar 17 2003 at 10:10 PM Rating: Decent
this drops off sol ro rite? i think there was a guild website link somewhere on the site ... i think on sol ro under beastiary and they tell u a bunch of stuff that drops off solo ro along with other gods ect. but this was one of them.
RE: wow
# Jul 20 2003 at 1:15 PM Rating: Good
300 posts
This does not drop off Sol Ro. It drops from the Protector of Dresolik.
Aura of Health is a +1 Regen Effect
# Feb 13 2003 at 7:40 AM Rating: Good
Last night I purchased an item not on this site called a WORM EATEN SKULL CHARM. It has some decent stats (HP, Mana, Saves) and Aura of Health (Worn). I ran several tests on my toon and here are the results:

1. It is not a right click effect (as I presume a Buff would have to be)

2. It does not add any more HP when worn than what is already on it (HP +20 I think).

3. I discovered through testing that it has a +1 regen effect to it when worn that stacks with at least Zlandicar's Heart (which I have).

At 58, with Z-Heart and no innate regen AA yet, I had a standing regen of 8pts per tick without Skull Charm and 9 hp per tick with. I tested this several times. 11 hp per tick sitting without Skull Charm and 12 hp per tick with.

My inescapable conclusion: Aura of Health (worn) = Regen +1 which when discovered will most likely drive the price of this Neck item up. Im keeping it on.

#REDACTED, Posted: Apr 01 2003 at 2:33 AM, Rating: Sub-Default, (Expand Post) Not to burst your bubble, its NO DROP, it cant be sold. I know it slipped, but just had to say it
Enchanter, Fear Kiting?!
# Feb 08 2003 at 4:54 PM Rating: Decent
Enchanters and fear kiting do not go together. It is difficult for enchanters to fear kite safely and usefully. Enchanters have no snare, unless they get the clickers from FG doing Caller quest. Only a hand full of ways that I can conjure up that an enchanter could fear kite. Charm Shaman/Ranger (sow able pet) and fear. Have not come across a mob that will cast snare when it is your pet, however, that is just my experience. Sowing the pet would be another option, but enchanters cant cast the spell, and giving it a sow potion would obviously not work. Just my opinion as always.
useless info overload
# Feb 01 2003 at 9:01 PM Rating: Default
Ya know, it would be refreshing for peeps to just drop lines about how to locate things instead of regurgitating their opinions on who is more suited for it
Hate to say it,
# Nov 22 2002 at 10:33 PM Rating: Good
But I'd say Necro... They need the regen the most, since others don't chew on themselves for mana as much ;)
#REDACTED, Posted: Dec 14 2002 at 7:31 AM, Rating: Sub-Default, (Expand Post) Not to argue but ...
RE: Hate to say it,
# Nov 25 2002 at 12:21 PM Rating: Default
Actually, most people who get this are going to be in a raid guild, and in a raid guild +regen is important for every single class so they can live through ae's and not cost the cleric as much mana.
Even though in a solo/grouping situation a necro would make more overall use of this item than the other classes listed it'd be used equally as much in a raid situation that has aoe's.
RE: Hate to say it,
# Mar 13 2003 at 6:43 PM Rating: Good
who uses 1/tick hp to live thru 400+ dot aes 3k dds etc? nuke boosters are dibs wizard, regen dibs nec/sham on merit. youre likely to see multiple of the same item anyhow, so at least imo the class should be weighed heavily in this for prudent leaders. of course anyone except a wizard would probably enjoy this well for solo(I am a 65 150aa wizard, if you want to use regen for solo, you need to pick a different class). when it comes down to it - necros shouldnt be garunteed the item - but those necs that have good attendence/replacement situations should undoubtedly see this one... I figure the flexibility of nonpoint systems should make that a good decision.

in the long run, it'd help the guild more.
# Nov 21 2002 at 8:59 PM Rating: Default
Simply amazing item. This item is perfect for ANY class that can use it. Incredible stats! Plus it has a nifty regen.
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