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Fine Antique Veil  
 

Lore Item No Trade
Slot: FACE
AC: 4
STA: +4 CHA: +4 HP: +10
Focus: Improved Healing II
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Stackable:No
Lucy Entry By:Pietre
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 09:13:31
Page Updated:Thu Oct 9th, 2008

Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 30

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Drelynn's Gem Collection


Zone(s) Found In:


Zone Name
Plane of Knowledge
Screenshot

Uploaded November 27th, 2008
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Veil
# Mar 30 2006 at 8:48 AM Rating: Decent
Got the DSP one in about an hour, the CC one in about 20 minutes, and the other 2 dropped in the baz. easy peasy.



for my lvl 30 cleric that is ;p

Edited, Thu Mar 30 07:45:35 2006
"Opitmistic Stonegrabber" How to make him spawn??
# Jan 07 2006 at 4:14 AM Rating: Decent
Ok, great stuff guys, lots of info on the viability of this item for various classes................Now..............what do u have to do to get that Dang "Optimistic Stonegrabber" to spawn!?!.........the vendor in DSP mentioned apparently only had the Hope Diamond on him because some one had looted it and sold it to him, havn't found any on him everytime I zone into DSP, and after 2 weeks of camping those stonegrabbers, only once seen an Optimistic, and he was up when we zoned in.....any info would be GREAT!!.....thanks
Lvl 55 Pally
# Oct 16 2003 at 10:25 AM Rating: Default
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56 posts
I use the Blackend glass Eye on my lvl 55 pally and the effect works fine. So it does not end at lvl 44 just for FYI
RE: Lvl 55 Pally
# Oct 16 2003 at 11:05 AM Rating: Default
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3,705 posts
If doesn't end at 44, it only works on spells that are lvl 44 or lower.

If a level 65 casts a level 44 spell, the effect works. If the same level 65 casts a level 49 spell, the effect does not work.
Min lvl?
# Sep 12 2003 at 2:38 PM Rating: Default
Is there a minimum lvl you have to be to turn in the gems for the veil?
Quest and Items
# Aug 20 2003 at 9:51 PM Rating: Default
I purchased most of the items for the quest in the bazaar, but I was only able to find the Hope Diamond at the vendor in DSP, near the three spawn points for the stonegrabbers. The vendor charged me just over 5pp for the diamond. I initially camped the stonegrabbers for over 8 hours on two separate nights.

The Optimistic Stonegrabber never spawned, although several others did. This zone is rough, as the light crawlers will agro on you even if you are well above their level. You will not draw agro from the wolves if you are a Druid or Beast master, but otherwise, they also have a suicidal tendency Smiley: mad.

The vendor around 1400, -1400 (NE Corner, in a tent) has a lot of gear from the stonegrabbers. The prices were reasonable, considering some items sold for five times the price in the bazaar.

I completed this quest with a 16th level Cleric by purchasing the other gems for less than 200pp in the bazaar Smiley: sly. Perhaps that was going around the concept, but I was able to get the veil.

Mujiir Sarmadee, 52 Wizard of Quellious
Aloisius, 38 Rogue
Bulvai Haijilliakson, 32 Warrior of the Tribunal
Pekka, 16 Cleric of Tunare
Lyonechka, 13 Shaman

Tunare Trade Coalition, Tunare Server
did this today
# Jun 01 2003 at 7:58 PM Rating: Decent
with my level 22 mage - managed to get all the quest givers for this line of PoK quests to talk with me, so it seems you can do these quests at 22, which is good since the effects pretty much end at 44.

So minimum level is for sure 22, possibly lower.
RE: did this today
# Aug 23 2003 at 9:24 AM Rating: Default
I did the ring quest at lvl 6 with my cleric. It's a life saver when you try to run with rockhoppers or something that requires you to use a lot of mana. My bst just completed this quest and found that her healing spell (which normally heals for up to 100) healed herself for 118 hp. That coupled with mana preservation II makes her more capable of handling mobs.
RE: did this today
# Jun 02 2003 at 5:24 AM Rating: Good
The minimum lvl doesnt necessarily mean the quest isnt given out to lower lvl players. Its meant as a guide to what lvl you need to be to complete it.
I agree its often too high or too low. Also remember that some quest are easier for some classes than others ( Classes with invis/gate and such helpful spells).
Some quest can even be completed at lvl1 if you can buy the necessary items at shops.
____________________________
Tuluvar
There is NO INT on this item !!!!!
# Mar 27 2003 at 6:15 AM Rating: Decent
I have done this quest long ago now, and have also posted the correction (and sent pictures) several times now.. some day I belive they make it to this board :-)

The Correct stats are.:

AC 4
Sta 4
Cha 4
HP 10
Improved Healing II
All/All
Wt 1.0

Best Regards,
Nenriu,
a very disapointed (with the missing INT) Necro on AB...
RE: There is NO INT on this item !!!!!
# Apr 28 2003 at 10:08 AM Rating: Decent
***** this item (for int casters anyway, clerics should still go for it). Go for the mask quest from Tarerd Gahar, +3 int and spell haste II (better focus for Necros than Healing).
RE: There is NO INT on this item !!!!!
# Jul 21 2003 at 9:59 AM Rating: Default
just because it lacks int, does not mean all int casters should turn away... as u claim to be a necro as well, u SHOULD realize that we need more hp so that we can lich from amd take a few hits every now and then :) so for the lower lvl necros, this is indeed a decent item
Int doesn'n raise manaregen
# Mar 19 2003 at 4:19 AM Rating: Decent
Int has nothing to do with manaregen.

Int = your manapool and chance to raise int based skills, for int casters.

Wis = your manapool and chance to raise wis based skills, for wis casters.
RE: Int doesn'n raise manaregen
# Mar 19 2003 at 1:36 PM Rating: Decent
There are no such things as "int based skills" and "wis based skills". Your probability of a skillup for all skills is determined by the HIGHER of your INT OR your WIS.
RE: Int doesn'n raise manaregen
# Apr 24 2004 at 5:47 PM Rating: Default
and this is based on which is higher, how many wis casters have higher int and how many int casters have higher wis. Kinda makes all wis caster skills wis based and vice versa

my 2cp
bards
# Mar 09 2003 at 12:54 PM Rating: Decent
does this help bards healing songs?
RE: bards
# Mar 11 2003 at 5:45 AM Rating: Good
No. No focus effects work on bard songs.

Allus
54 Bard
RE: bards
# Dec 12 2003 at 2:14 PM Rating: Default
According to SOE, bards get the focus effects, now. Apparently, they were always supposed to. I'm just now working on these for my bard. I'll let ya know if I notice any difference.
umm.
# Feb 25 2003 at 12:15 PM Rating: Default
arn't most if not all healing classes Wis casters? Why did they put int on an item that has this effect? I mean dont get me wrong this is a good item but wis would be alot more logical.
RE: umm.
# Feb 28 2003 at 3:13 PM Rating: Default
how about necro/magician pet heals
RE: umm.
# Mar 16 2003 at 2:08 AM Rating: Default
SK lifetap mabey?
WIS goes to 255 now
# Feb 19 2003 at 3:12 AM Rating: Decent
Since the release of luclin you get 5 points of mana for every 1 point of wis you add up to 255.I see alot of posts about it and it amazes me how many people never read the patch message.Same goes for int casters also.Since PoP came out you can go to 355wis or int but gotta be 65 to get it that high.If you dont believe me you can check the nama calc at castersrealm,, or eqdruids
RE: WIS goes to 255 now
# Mar 28 2003 at 3:43 AM Rating: Default
Actually, the 5 mana per wis/int point is wrong. The correct formula is:
Mana = ((wis/int) / 5 + 2) x level
This means that your level divided by 5 is the amount of additional mana you get per wis/int point. At level 5 one additional wis/int equals 1 additional mana, at level 25 one wis/int equals 5 mana, at level 65 one wis/int equals 13 mana. The + 2 in the formula is just a base bonus per level regardless of wis/int.
amount of increase
# Feb 19 2003 at 3:07 AM Rating: Default
It is a 20percent heal item.. It will give UP TO 20 percent extra on all heal spells 44 and below.It wont increase HoT spells only instant heal spells.THis is a great item for a Cleric also.they get superior healing at 34 and not sure on exact numbers but its normally a 500plus heal and this would add up too an extra 100hp.
15% not 20%
# Feb 16 2003 at 3:01 PM Rating: Default
Just an update, I did this quest with my druid last night and her Greater Heal now heals for 345 instead of 300. Not that 5% is that big of a difference but I am still a bit dissapointed after the time taken to do this quest.
quite handy
# Jan 01 2003 at 3:56 AM Rating: Decent
For Necromancers, Mages, Beastlords, and Clerics, all of which greatly benefit from the effect at least until 49. Not so much for clerics, but this is a definite item from 34-44 when they get their first Heal over Time spell.

CH may make uber mobs fall, but it's worthless from 39-49, when even super twink tanks barely have enough HP to make it mana efficient enough to cast. Besides, the HoT is better at those levels, as it causes virtually no aggro on the cleric, thereby letting him med, and heals for massive amounts for only 225 mana.

Mana Preservation 2 is also handy, and a nice combo with this, giving you 13 spells for the mana of 10. MUCH better than any amount of wisdom lost by those 2 slots.
Actually CH is worth it for tanks around 40 level
# Jan 24 2003 at 2:54 AM Rating: Default
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1,075 posts

When my cleric and sk duo, my sk troll has 2000 plus hp. That makes complete heal worth it when the cleric gets it off a bit less than two bars of health.

The cleric is 42 and the sk is level 40. The sks kit consists of the best AC/HP/Mana items I could reasonably afford. It has 541 direct hit points from items, with an ubuffed hp of 1761 at level 39 (need to update its magelo now.. ;) ) Add Valor and Symbol and she is over 2k Hp.

She'd rather stick with wearing her enshrouded veil instead of this thing, she hardly superior heals now anyway.
Healer, yes
# Dec 26 2002 at 2:13 PM Rating: Default
Well seanq, I currently heal for a little over 600 hp as a cleric with Superiour Heal. This veil adds 120 hp to my heals. Even if I lvl over 44 I will still get this bonus because SHeal only 34. Also, techniquely every 5 SHeals I cast I've healed for a free one, thats 250 mana saved, I personally have never seen a face equip that can give me that close to that extra mana. People who have not yet reached the 200 wis mark may want to choose wisdom items over this until they can afford to exchange their face item.
maybe not for Healer types...
# Dec 24 2002 at 3:07 PM Rating: Default
... but for non healer types like rangers, who's heals are generally pathetic and mana consumptive, this is a very good item to have. More healing for the same mana is always a plus. I don't see why any high level healer would care about this item much since there are much better items in the game if your looking for healing bonuses and if your above level 50 and aren't at or close to maxed out on your WIS stat already, maybe you need to rethink your equipment altogether.
Great for Cleric
# Dec 22 2002 at 12:00 AM Rating: Default
I just completed the quest and I love it for my cleric. Superior Heal is lvl 34 for me so its great when I dont need complete heal (anyone with less than 7K Hp) I can usually heal 2 1/2 bubs on most of my tanks now, its a great mana saver, I recomend it to all Clerics over +wis items
RE: Great for Cleric
# Jan 18 2003 at 9:00 PM Rating: Default
Actually - if you just add the mana for casting superior heal twice and compare it to CH you'll find a much different story. As long as you are healing for more than 1200hp, CH is more mana efficient.

Now, my warrior at level 39 had around 3k hp. That meant that when healed at 40%, CH was much more mana efficient than Superior Heal. Saying you need 7k hp for CH to be mana efficient is far from accurate - and actually very mana inefficient.

This item is great for Clerics though - there are definately times that CH is not an option, mostly agro situations. And an extra 200hp here and there in those situations can make or break a battle.

Xalion Buscador
61 Warlock
50 Warrior
50 Cleric
#REDACTED, Posted: Dec 11 2002 at 10:44 AM, Rating: Sub-Default, (Expand Post) This is a total waste of time for druids and shaman at the higher levels of the game unless you are power leveling a newbie. The effect it has only effects spells which are level 44 or less. A druid and shaman best spell at that level is greater heal. No druid or shaman past level 51 would ever bother loading GH when they have SH.
Correction!
# Nov 14 2002 at 4:03 PM Rating: Decent
Be aware that the stats listed above are incorrect. This item does not have any Int what so ever. Correct stats are

AC 4
Sta 4
Cha 4
HP 10
Improved Healing II
All/All
Wt 1.0

I did this last night and was very disappointed in the outcome. Not sure why anyone would want it now. Will send a pic soon to verify.

Mezlo =(
RE: Correction!
# Jan 14 2003 at 11:03 PM Rating: Decent
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77 posts
I just finished this quest on January 14, 2003 and as Mezzlo stated there isn't any INT on this at all.
#REDACTED, Posted: Nov 22 2002 at 8:25 AM, Rating: Sub-Default, (Expand Post) It in itself is not that great anyway but why would a healer of any sort want intelligence in the first place when all healers are wisdom based
RE: Correction!
# Nov 15 2002 at 3:51 PM Rating: Decent
I can confirm that there is no INT on it and have submited a picture as well

Tinnsel Icestorm
Enchanter
Prexus
#REDACTED, Posted: Nov 15 2002 at 3:40 PM, Rating: Sub-Default, (Expand Post) Also, question...
#REDACTED, Posted: Jan 21 2003 at 9:21 PM, Rating: Sub-Default, (Expand Post) Because higher intelligence means for faster mana regeneration-doh Smiley: grin
RE: Correction!
# Mar 24 2003 at 10:58 AM Rating: Good
No, it does not. Flowing thought and +meditate do, but a larger mana pool does not.

"doh"
RE: Correction!
# Nov 24 2002 at 6:58 PM Rating: Default
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658 posts
Because it increases your healing spells' effectiveness by 20%. Not that important to a necro (it will work on your pet heals like "Mend Bones", though) but if you're a Cleric, this massively trumps any +WIS face item that's as easy to obtain. I certainly replaced my Sebilite Scale Mask (WIS +4. mana +10 plus other stats) with this. Of course, the SSM stays in my bank account for tradeskilling, where WIS (or INT) is King.

+WIS items increase the size of a healer's mana pool, but if you're not nearly OOM, the additional mana pool means little. Since the additional healing means that you have to heal only five times for every six you otherwise would, you wind up using less mana, which is a good thing. To look at it another way, you don't have to heal as often, meaning that you have more time to med up between heals.
RE: Correction!
# Dec 22 2002 at 7:17 PM Rating: Good
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3,705 posts
You actually miss another point for necros. Necros can heal anyone. It just also lifetaps them. THis item, if it DID have int, would be even more attractive to a necro, since they would be able to heal for more than they lifetap themselves.
RE: Correction!
# Jan 04 2003 at 6:54 AM Rating: Decent
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308 posts
Yes, I would like to verify that Improved Healing 2 works on the level 44 Necromancer spell "Corpal Empathy". Now, this spell isn't the greatest spell out there, to be sure, but making it heal other people for more than it hurts you is a Very Good Thing(TM). I tested this with a Book of Obulus, which also has Improved Healing 2.
RE: Correction!
# Nov 15 2002 at 12:55 PM Rating: Default
Perhaps you could submit a picture of your veil, Mezlo. Apparently one is needed if the stats don't match up properly. Thanks.
Healing
# Nov 08 2002 at 6:53 PM Rating: Default
Actually the improved healing works for Necros and Mages when healing their pets. A solo tactic for mages is to act as your pets cleric so this effect is very nice for those int casters.
4 int?
# Nov 04 2002 at 1:34 PM Rating: Default
4 int on a healing focus veil... how handy. =P
RE: 4 int?
# Nov 04 2002 at 2:40 PM Rating: Default
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79 posts
Yeah, any little bit of improved healing is right nice. This item is rather good for healers, considering the extra HP it offers as well.
RE: 4 int?
# Nov 04 2002 at 1:47 PM Rating: Decent
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3,705 posts
My necro heals group members all the time. If this increases the amount I can heal them, without increasign the HP it takes from me, then it's very useful.

Also, as pointed out before, We have pet heal spells.
Focus of Healing for Int caster
# Nov 02 2002 at 4:04 PM Rating: Default
The focus of healing VERY valuible for an int caster.... Remember they get spells to heal their pets....
#REDACTED, Posted: Nov 02 2002 at 4:04 PM, Rating: Sub-Default, (Expand Post) The focus of healing VERY valuible for an int caster.... Remember they get spells to heal their pets....
#REDACTED, Posted: Nov 02 2002 at 4:00 PM, Rating: Sub-Default, (Expand Post) The focus of healing VERY valuible for an int caster.... Remember they get spells to heal their pets....
stats
# Nov 02 2002 at 1:45 PM Rating: Default
stats are decent....for a lvl 30....but what is that focus doing there...int-cha would be good for a chanter but the focus of improved healing doesnt match...i dont know...doesnt seem worth it.

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