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Runed Lance of Gryme  

Skill: 2H Piercing Atk Delay: 32
DMG: 37 Dmg Bonus: 104 AC: 10
Disease DMG: 3
This item is placeable in yards, guild yards, houses and guild halls.
STR: +8 STA: +8 WIS: +12 INT: +12 HP: +75 MANA: +75 ENDUR: +75
Recommended level of 55.
WT: 7.5 Size: GIANT
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:2H Piercing
Lucy Entry By:Sol
Item Updated By:SwiftyMUSE
IC Last Updated:2021-08-01 10:49:27
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power

Rarity: Rare
Level to Attain: 61

[Drops | Comments ]


This item is found on creatures.

Plane of Disease
NPC Name
The Fabled Grummus

Zone(s) Found In:

Zone Name
Plane of Disease

Uploaded November 27th, 2008
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# Dec 09 2004 at 10:44 PM Rating: Decent
141 posts
[Red][/Red]Just wanna point out this is a SUPER-DUPER rare drop and ive NEVER scene it droped before and only known of 1 person on SolRo haveing it *sure thers few more though* anyways, ive led now over 23raids on this guy, and over 7 that i havent led and have yet to see this drop. Just hopeing someday ima c it even though im a grummus obsessed beastlord !
Biko - Formerly of Solusek Ro
# Mar 10 2004 at 6:12 PM Rating: Decent
zerkers can use this now as well.
DMG is 37 not 35
# Jul 01 2003 at 10:39 PM Rating: Decent
Currently posted DMG is wrong, it is 37 not 35.
Miir your wrong
# Jan 21 2003 at 7:53 PM Rating: Decent
The Two tined pitch fork is a red hering amongst 2 handed weapons, until verants weapon designers take there head out of there asses and remember there own rules on 2h dealy bonuses it will stay so. ny weapon less than 28 delay and 2 handed is not worth using please see the link below for more information that is both detailed and very informative :>)

Linctus Dorf
RE: on the pickfork
# Dec 16 2003 at 12:39 PM Rating: Good
25 posts
The pitchfork is still my favorite SK weapon that I can afford. I've got the WideBladed Greadsword and the pickfork as my two main toys. Many times I'm just Duo'n it with my Cleric ... with no haste. The Pickfork's low delay is the only way to go. When I'm MT in exp groups I used the pickfork for it's far better agro. The Wideblade is for raids ... the big hits and crits ... without drawing the agro. I'll probably stay with that combo it I can get my hands on a nice nodrop with ratio similar to this.
RE: Miir your wrong
# Jun 28 2003 at 11:47 PM Rating: Default
Ya this isn't just 2 handed weapons, its all weapons, its why sometimes warriors find using 2handed weapons to be as much damage as 2 one handed weapons, and yet another reason that Pally/SKs get such higher ratio 1handed weapons.

Anyways, I'm not sure but I would guess that this has 1 of the 2 cool looking Graphics, where as Two Twined Pitchfork has a dorky one, and these stats are nice, this is no competition in my mind.
RE: Miir your wrong
# Jun 12 2003 at 7:22 PM Rating: Good
*sighs* I've heard this argument time and again, and yes, it is true that 2 handers with delay lower than 28 take a serious blow to damage bonus, raw ratio can make up for it. Two Tined Corpse Pitchfork actually does rather well. On a parser I was getting around 45 dps with the pitchfork, and 50 with a war marshall's bladed staff with haste. Narandi's lance was less, and so is a widebladed greatsword, although I am not certain of the exact numbers of those two. The best way to figure it out is (dmg*2 + damage bonus)/delay. It's not exactly an ideal weapon, but it is actually not a half bad buy when you consider that it can put out higher DPS than a lot of much more expensive weapons, which means a lot for those who aren't in high end raiding guilds.
PoP Piercers pwn
# Jan 05 2003 at 12:34 AM Rating: Default
40 posts
untill PoP came out, i NEVER used a piercing weapon. sure shard of night and nirandis lance were ok, but i decided that real SKs were slash n bash only, and that piercing was for rogues.... i was wrong

PoP has included some sick *** piercing weapons, and im all about using them. the two tined "fondu fork" is what i use now, and including dmg bonus its 37dmg 22delay and DROPABLE, which imo makes it far better than the windblade. now if only SoE would include a BackStab AA ability for SKs,,,,
#REDACTED, Posted: Jul 22 2003 at 10:39 PM, Rating: Sub-Default, (Expand Post) as a paladin i have to watch my arrgo badly. 1 stun and i can take arrgo from a warrior easy. i can do the same with debuffs and slows. and thats only useing holy might mind you. the only classes who can take arrgo from me are SK's and bst....sadly bst have to try inorder to take it from me. in a decent group i'll have focus or hos so i proc a good amount....i always have divine might up (65max attack proc){unless undead then IoN) so theres 1 arrgo upper, then i have my stuns....theres another then on top of that i have my proc from naani's lance. with focus i proc alot and i cast a few stuns (between 5 and 8 per mob) and it gets very hard to take arrgo from me......oh and i NEVER use taunt, for me it doesn't help one bit. when it comes to arrgo warrior's suck at it unless they are given hate adding spells and/or everyone watches thier arrgo.
RE: PoP Piercers pwn
# May 30 2003 at 7:58 PM Rating: Default
From my experiences ase a paladin tank, I have gotten into agro battles with pretty much ever class for fun.(SK's, rangers, Enchanters,shams, BST, and wars)
Only time I lost that agro contest is when the chanter chain casted Mez on the mob. Every other time I held it, even when sham was chain casting slow. FoA+weakstun+tuant= best agro next to chain castin mez.

So to who ever that jackass rouge is, have fun in the higher game, if and when you get there.

Laance 63rd Crusader of Truth
#REDACTED, Posted: Feb 05 2003 at 3:35 PM, Rating: Sub-Default, (Expand Post) imho you would be screwed to hell and back a couple times if you could bs with this or any 2hp weapons rogues sepcialise in bsing that is what we get very low damage weapons try this have an epic rogue bs a mob you are tanking and have him use his aa and disc on it if you can lose agro to him then think of what will happen if you could do the same with a weapon that has 2 times the damage you are an sk sorry to break it to ya ya need to be infront i have figured it out the tank order is (by agro alone)
RE: PoP Piercers pwn
# Oct 29 2004 at 5:02 PM Rating: Decent
You Idiot, you put pallys at the bottom,and say our spells, which by that i assume you mean stuns, arent good long,may i ask, has it been since you took whatever medication you are obviously on? And although i dont, and never have played a ranger, how even in your dilusional state of mind, do you get Monks Out-Aggroing Paladins? also i found a few things you left out of your post " , . , , . ? . ; ! ." Also,im almost positive a monk and cleric couldnt out aggro ANY Knight class if they tried, no idea how these made your list,heh.


Edited, Fri Oct 29 18:08:16 2004
RE: PoP Piercers pwn
# Nov 06 2003 at 2:20 PM Rating: Default
74 posts
By your post I dont think you have ever played a Necro lol. I can get aggro from any class with ONE spell. BTW pallies are my favorite tank because they can let me do MORE dmg because they can hold better aggro than any other class.
RE: PoP Piercers pwn
# Oct 18 2003 at 10:09 AM Rating: Decent
For christ's sake, use some punctuation eternalphreak. I get so sick of having to read text that is written by a kindergardener. What did you save, maybe 4 or 5 milliseconds of your life by writing a paragraph of run-on sentences? If you're gonna take the time to post, don't make yourself look like you never took an english class in your life.
RE: PoP Piercers pwn
# Mar 29 2003 at 11:13 AM Rating: Default
Uh, sorry to break it to you.

Shadow Knights and Paladins can out aggro perty much any other melee. THey have instant taunts. Warriors rely on building aggro, procs, and everyone else watching their aggro.

Rangers also can grab instant aggro.

My list would be
Shadow Knights, Paladins, Rangers
RE: PoP Piercers pwn
# Apr 10 2003 at 9:24 PM Rating: Decent
Funny, your list doesn't have Beastlords on it, who could out aggro paladin or Sk easily. The biggest taunts especially in PoP are Slows and Debuffs which they both do, as well as nukes, and at 61+ Scorpion Venom is a giant taunt.

OF COURSE no bst, in a group would WANT to pull taunt unless to occasionaly to pull off a caster, however your "complete" list was missing imho the largest taunting class. Ever see a shaman slow then immmediately jump in a melee? bst deal wit that often, wish we had the opposite of a taunt button that we could press to reduce aggro like a rogue.
RE: PoP Piercers pwn
# Apr 15 2003 at 11:52 PM Rating: Decent
As a Paladin myself, I know for a fact that our stun line combined with Taunting is easily more aggro than anything else you can throw at a mob. When I chain stun mobs, whether they stick or not, you can rest assured that there is no way I'll be losing it's attention. For the few and far between who can manage to pull a mob away from me, I load up Flash of Light and watch the mob wander aimlessly when it decides to leave my presence. If a Pally knows what he/she's doing, there's no excuse for anyone to get hit besides him/her.
RE: PoP Piercers pwn
# Apr 16 2003 at 7:12 AM Rating: Decent
eh, sk can pull just as much agro as pally np, don't have stuns but our DDs are so much better (400hp by the low 50's and can be stacked with another for 260 and lifetap for 150) and we have 2 lines of agro increasing spells, one a long lasting agro multiplier (6% at low 50s) castable on anyone and another a single target instant hate spell (450), not too mention can throw in DoTs, debuffs and snares at the same time to rake in more agro. with a nice weapon sk can hold agro over just bout any melee class without touching his taunt button once.

Edited, Wed Apr 16 07:37:50 2003
RE: PoP Piercers pwn
# Apr 24 2003 at 6:54 PM Rating: Default
Just a moot point about sk aggro, We pretty much have 2 spells to do aggro with, 1 is the snare line, the other is the aggro line, the snare generates aggro, and adds to your dps plus the mob is snared so it wont run off and ping pong slowly, the aggro line sucks because thats all it is, aggro, your just payin good mana to move up the list without generating a few other bonus gains from the spell (like say a pallie stunning) it should do something else as well as just move aggro i mean damn.

Ohh yeah the point of the post is our spear lined DDs arent very effective aggro grabbers due to recast time. sure its quick 400 dd or if your wearing your improved dmg items 404-480 but its not the long run of how to maintain generate take aggro. Stun, snare, debuff, slow is the way to get it done.

Edited, Thu Apr 24 19:21:32 2003
RE: PoP Piercers pwn
# Aug 07 2003 at 7:38 PM Rating: Decent
VoD, ToF, asystole (if no necro), festering darkness and aggro is mine as long as no one TRIES to take it.
RE: PoP Piercers pwn
# May 10 2003 at 2:14 AM Rating: Default
as a chanter myself, i love pallies and sk's =) hehe.

but a chain tash can do wonders.
RE: PoP Piercers pwn
# Mar 26 2003 at 12:42 PM Rating: Default
i think i might agree with ya if i could understand what you weren saying. use punctuation man, the whole text just runs together and confused this already confused enough dorf.
RE: PoP Piercers pwn
# Feb 10 2003 at 4:05 AM Rating: Default
Paladin would be at the top of that list, we can out agro anyone:)
RE: PoP Piercers pwn
# Mar 05 2003 at 2:58 PM Rating: Decent
I think a shadowknight could beat a paladin, but the two knight classes definitely OWN any of the other melees when it comes to agro.
RE: PoP Piercers pwn
# Aug 21 2003 at 1:13 AM Rating: Default
8,619 posts
attually sk's can a 55 sk friend did have a battle for aggro the only problem was the mob was dead <having never hit as it was stunned through the entire fight> before we could find a true winner

the moral of this story is whils other classes can take aggro off a pally, when a pally does it the mobs are not hitting back.

and the other thing is why bother knowing that a chain mezzing chanter will get aggro THEY DON'T want aggro fools

so list is as follows

the rest

now this sux something needs to be done for warriors to be able to get aggro as none in any group i am in can ever hold it if i want it

Jarkeld Hammerhiem
paly of the 55th sphere
Jarkeld Hammerhiem Lvl 36 Paladin/Lvl 30 Armourer
Lestril Hammerhiem Lvl 40 Monk/Lvl 28 Provisioner Blackburrow server
Iaedian Tailchaser lvl 60 Fury/36 Jeweler. Proud member of <Bane> Crushbone server

Your mind is like a Parachute, it only works if it's open.
RE: PoP Piercers pwn
# Mar 26 2003 at 3:15 PM Rating: Default
I personally think he forgot enchaters and Shammies...they have a much higher aggro rate than druids. Always find myself taunting like a ******* to keep the aggro off of em.

Renmazuo Skoaldiak {Tallon Zek} Smiley: glare
RE: PoP Piercers pwn
# Jun 12 2003 at 7:34 PM Rating: Decent
Actually, number one on the list is necros.. My wife plays a necro, and there are a few things inherent to the class for being the aggro gods. If they use their resistance debuff, it has more aggro than malo and slow combined . . . believe me, I play that SK that gets to tank a lot, I know.. Then add a snare on top of that, by that point they're usually hating the necro more than the chanter that has been resisted on tash three times and slow twice. Then add any of the higher end dots, almost all of which are disease or poison based. The disease or poison resist check adds extra aggro, and something in the way the dots work basically puts all the aggro at the front of the spell. One dot that does 1k of damage generates more aggro than a 1k nuke. And then, after all of that, one nice little lifetap which generates the aggro of both a nuke and a heal, and usually seems to be a little extra just because Verant programers can be asses.. The only way that my wife can manage to not pull aggro is to FD regularly.. But then again, that's why we also tend to kick those few idiot shamans who don't want to cast malo because they're afraid of getting aggro . . . .
RE: PoP Piercers pwn
# Jun 20 2003 at 6:31 AM Rating: Decent
Not quite sure what the first guy was smoking when he posted his list, but he's obviously never played a paladin or shadow knight high enough to get his first agro spells. Bottom line is SK's, Rangers, and Pally's own when it comes to drawing agro. Not really gonna focus on the ranger though since he isn't a primary tank.
If you're not goofing off and trying to steal agro from the tank so the melees can chase the mob around while the group looses dps, there's no way anyone should draw agro from a SK or Pally that knows how to play their character. And for all those that say I can steal agro anytime I want from a SK or Pally, make sure you tell them that before you do since you're gonna be casting half your mana bar to do it, only fair if they get to use half their mana bar as well.
RE: PoP Piercers pwn
# Jan 12 2003 at 3:38 PM Rating: Decent
TTCP is vastly inferior to a windblade. The delay is <28, meaning it does not receive the 2h damage bonus. It will perform about as well as a 1h weapon, but without the benefit of a shield. Unless VI revises the dmg bonus scaling for 2h weapons with <28 delay, the TTCP is not going to be a valid weapon. Somehting like a widebladed greatsword, even with its seemingly inferior ratio, will outdamage it based upon the damage bonus.
RE: PoP Piercers pwn
# Jan 20 2003 at 1:13 PM Rating: Decent
>>>>the TTCP is not going to be a valid weapon

Are you crazy?
26/22 is not a "valid" weapon?

It is, infact a very good weapon that does roughly the same damage as a Wideblade.

I use the Pitchfork as my primary weapon when MT. When I am not MT, I switch to my Wideblade as it taunts a lot less than the Pitchfork.

Was grouped with a SK 3 levels higher using a Windblade who had to chain cast to steal aggro from me when I was using the fork.

TTCP may not the best weapon available, but saying that it is not "valid" is a gross exaggeration bordering on idocy. It's better than 99% of the tradeable weapons in EQ.
RE: PoP Piercers pwn
# Mar 11 2005 at 11:20 AM Rating: Decent
551 posts
Is the TTCP a "valid weapon"? Yes, it's a nice weapon that I'm sure many people would like to have.

After 51, Knights gain the advantage of higher damage tables and greater DMG bonus for higher delay 2-handed weapons... and 28 delay is the cutoff, so TTCP becomes increasingly worse as you lvl past 51.

It's like you know everything because of one instance with most likely numerous other factors... ever think about the fact that lower lvl aggro might have been a factor?

An equivalent SK using the same spells will do more DPS/aggro with a Widebladed Greatsword than the TTCP, unless they both have crappy attack rating. Then the trend moves closer to each other... try parsing rather than "assuming"...
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
New dmg
# Nov 26 2002 at 9:01 PM Rating: Decent
Dmg is 37 I believe now.
Windblade bye bye
# Nov 19 2002 at 6:50 AM Rating: Decent
569 posts
I would gladly hand my Windblade down that I paid 55k for if I won this lance.

I just ran the numbers on the DPS between these two weapons...yummy lance damage.

RE: Windblade bye bye
# Nov 25 2002 at 7:07 AM Rating: Decent
Have this lance and it IS nice...

Great DPS and fast enough to keep aggro when i want to.

I prefer to switch to this in xp groups once aggro is secured and the mob is slowed to eat less ripostes.

forgot to add that i am a warrior btw and it looks a bit stupid not mounted =)

Edited, Mon Nov 25 06:46:30 2002
Mighty warrior want
# Oct 29 2002 at 9:41 PM Rating: Default
But unfortunatly can't have, with this being no drop i seriously doubt that we will be seeing any warriors getting to wield this beaughty any time soon, the ratio alone screams non-duel wielding, not that it would be a bad thing to let a warrior own this awsome peircer it's just pally's and sk's seem to need the extra help in keeping up with the warriors, monks, rangers, and rouges who can all duel wield and who all seem to be getting some dandy primary/secondary weapons out of PoP as well.

Oogieboog Ickysnott 32 warrior OF The Nameless
RE: Mighty warrior want
# Aug 30 2004 at 2:21 AM Rating: Decent
Im a warrior and i got it and i love it! I was in a raid of around 50 and i got to loot it no contest cause no one else wanted it :P

Anyways, i get really good dps with it and its getting my piercing up from 4 to 183 so far
RE: Mighty warrior want
# Feb 14 2003 at 11:59 PM Rating: Decent
As a warrior myself, in my opinion yes it is a nice weapon but what do I need with wis or int unless I am tryin to get skills up on trades. let it benefit those that can use first, Am sure there are more wpns out there that are 2hs that might benefit a war better than that.

RE: Mighty warrior want
# Nov 03 2002 at 6:57 PM Rating: Default
Warriors cap at 2hs higher then Pallies and Sks. Does this mean they should get it because they can do more dmg with it? IMO it can be used by those three, each have the right to it. Warriors aren't always main tanks and Luclin taught alot of dual wielders to start getting 2hs up again. I would hold back if a friend that couldn't dual wield wanted it, but its up to the person and guild after all.

Wuldayen of Zeb.
RE: Mighty warrior want
# Nov 08 2002 at 12:01 AM Rating: Default
I think the point is that because warriors get a chance at all the nice 1handers that drop(btw lot more of them then 2handers), i as a sk might be pissed to have this go to a warrior over a class that mainly uses 2handers.
RE: Mighty warrior want
# Oct 30 2002 at 9:57 AM Rating: Default
Im a warrior and I switch off my weapons to keep them all maxed. I would roll on this in a heartbeat....but i would give consideration to the SKs and Pallys. This has an awesome damage/delay ratio and then factor the use of haste items/songs/spell.....this would rock.
RE: Mighty warrior want
# Oct 30 2002 at 9:56 AM Rating: Default
HockeySockey, I think you are confused. This is 2h pierce, not piercing. Your post lead me to believe you thought this was just a piercer, it can not be dual wielded.

RE: Mighty warrior want
# Oct 30 2002 at 11:29 AM Rating: Excellent
Nah I get what he was saying, "this ratio screams non-dual wielder" meant that a class that can't dual wield would be first on the priority list, because there are so few weapons for them that are as efficient as this one. He was basically saying that Pallies and SK's should/would get first run at this weapon.

Edited, Wed Oct 30 13:28:13 2002
# Oct 29 2002 at 6:56 PM Rating: Decent
If this is Gryme's lance....I would love to see Grummus's. (or Grummus stole it from Grymme because it kicked ***!)
RE: Gryme
# Nov 26 2002 at 6:34 PM Rating: Decent
This weapon comes from Grummus. I won this amazing weapon on Sunday. :)

Kaku Isnotalush 59 Human Warrior of Rendered Asylum on the Tholuxe Paells server
RE: Gryme
# Nov 27 2002 at 2:30 AM Rating: Decent
Yay Kaku! That is one of the most dangerous looking weapons I've ever seen, I swear, lol.
# Oct 29 2002 at 6:49 PM Rating: Default
A really sweet item for both Paladins and Shadow Knights (such as myself Smiley: sly). I'll be pushing my guild to do a raid on PoD asap, and I'm sure all of them will be happy with the drops.

Renmazuo Skoaldiak of Tallon Zek <Clan Skoaldiak> Smiley: king
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