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Sharp Ended Broken Lever  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 1H Piercing Atk Delay: 18
DMG: 15 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +12 STA: +12 INT: +15 HP: +55 MANA: +55
SV FIRE: +20
Recommended level of 55.
Focus: Innoruuk's Sarcasm
WT: 2.0 Size: SMALL
Class: ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-17 04:49:55
Page Updated:Thu Oct 9th, 2008

Expansion: Planes of Power Planes of Power


Rarity: Common
Level to Attain: 58

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Plane of Innovation
Screenshot

Uploaded September 28th, 2022 by iventheassassin
Updated September 29th, 2022
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#REDACTED, Posted: Apr 18 2004 at 1:59 PM, Rating: Sub-Default, (Expand Post) yes... um
#REDACTED, Posted: Dec 23 2003 at 6:36 AM, Rating: Sub-Default, (Expand Post) Nice item for your physicaly-inclined combat chanter =)
keeping mob in room
# Nov 25 2003 at 10:39 PM Rating: Default
SO what is the stargey to keep mob in room so it doesnt follow the guy who gets banished? 2 or 3 tanks with area taunt and take turns using it to keep mob in area?
chanter melee
# Jun 05 2003 at 1:36 PM Rating: Default
ok everyone repeat after me...enchanters can't melee. Example...last night i was fully buffed with shaman buffs and almost 1000 atk with my 1hb maxed at 110. with my hammer (check profile) I miss I'd say 7 of 10 swings and those that connected are usually for a minimal amount of damage.
RE: chanter melee
# Feb 17 2004 at 3:32 AM Rating: Default
I use a 30/35 when i feel like meleeing, i hit for upwards of 126 after shammy buffs, ranger buffs, and my own buffs. sure, i dont hit often, but i average at about 86 wheni do hit, its somthing to do between spells
RE: chanter melee
# Aug 07 2003 at 11:38 PM Rating: Default
Your right we cant, but i like to do a lil melee when theres a shammy in group and im done dot'n (yes im a dot'n enchanter sue me) it gives me something to do instead of stareing blankly at all the pretty colors on the monitor. Just my 2cp.

Eannon Mindreaver
63 Enchanter on Mith Marr
<Altered Vision>
http://www.magelo.com/eq_view_profile.html?num=537544
RE: chanter melee
# Jan 10 2004 at 11:17 AM Rating: Default
I am a melee chanter even to the point of tanking from time to time(no not in planes sept on the occasion tank dies then i normally follow) but in a room full of casters and wielding Knotted Wooden Mallet hasted and booned or NTD gives me more mana to keep my self runed, slowing, debuffing, and doting, and even some dds and i still have more mana then i know what to do with. So dont say chanters cant melee...
u just need to learn how to benifet your self from it
What is item really does
# May 18 2003 at 9:01 PM Rating: Decent
The focus effect lowers aggro by 40% on the Tash-line of spells. Those are the only spells in the chanters ******* that have anything to do with poison. Nice effect, let's you cast tash very early in combat without ping-ponging the mob. Good stuff.

Fanamin Starspinner
Level 62 Enchanter
Torvus`Vir on Druzzil Ro


Edited, Sun May 18 21:20:50 2003
damage bonus
# May 11 2003 at 2:04 PM Rating: Default
For info damage bonus merely means you will not hit for less than 1+bonus in your pri hand .. its that simple its not added to total damage
grr
# Apr 01 2003 at 1:55 AM Rating: Decent
31 posts
humbug no cha on yet another chanter only item grr
awsome weap otherwise
bad ass
# Jan 29 2003 at 11:50 AM Rating: Good
I got this for my Girls chanter tonight and wanted to mess around with it..

I put haste on her and she was hitting fast as hell so then we desided to buff her up a bit full raid buffs she had 4135 hp now after all this lets avatar her and add some rangor buffs Im not joking her max hit was 121 I was like DAMN!!

with out her being buffed later on that night she was hitting in the high 30's and i saw a few 50's

But all in all nice weapon it gives chanters a chance to play melee when there bored.. and once hasted and with max skill they do some nice damage :)
RE: bad ass
# Nov 01 2003 at 3:00 AM Rating: Decent
Eh? No way I'm gonna melee even with this.
Silly hehe.
But the effect is to die for.
It'll keep me alive a LOT.
Scavenged one tonight, XPing at the zone line and a raid got one to drop that nobody wanted.
Sarcasm
# Nov 28 2002 at 11:32 AM Rating: Decent
Only a fool would sacrifice 10 int for an incredibly amazing focus effect!

RE: Sarcasm
# May 09 2003 at 3:39 PM Rating: Decent
*
101 posts
Many Fools are above the int cap, so they wouldn't be sacrificing any int 8P
RE: Sarcasm
# Dec 30 2002 at 8:14 AM Rating: Decent
im a fool i think this is better than the epic. i use this as my main item (dont have epic yet, but when i do get it wont use it except for those dorks who doesnt want SoV).

Master Aflack Dukky
65 Coercer
RE: Sarcasm
# Feb 17 2005 at 4:34 PM Rating: Good
Scholar
Avatar
**
551 posts
I guess some people didn't read the title of the original post...

He was joking about the name of the Focus...
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
Hrm...
# Nov 22 2002 at 1:01 AM Rating: Decent
Man, can those gnomes make a shank. Talk about your improvised weaponry.
Inny's sarcasm
# Oct 24 2002 at 5:49 PM Rating: Decent
i think the effect adds a chance for chanters to stun with their Tashes
---
Innoruuk's Sarcasm
1: Chance to stun the opponent (25%)
2: Restriction: Spells level 65 and lower
3: Restriction: Only applies to 'Poison' spells
---
being as tash is the only poison based spell that chanters have (that i know of at least)
RE: Inny's sarcasm
# Dec 13 2002 at 9:59 AM Rating: Excellent
From Lucy.

Slot Description
1: Decrease Spell/Bash Hate by 25%
2: Limit: Max Level(65)
3: Limit: Effect(Poison Counter allowed)

Dont know why it says 25% chance to stun here, but Im more inclined to believe Lucy, 25% less spell aggro is a god send for enchanters who dont want to die on that first tash
RE: Inny's sarcasm
# Oct 25 2002 at 1:31 AM Rating: Decent
Err, wait a minute, then Tash does even MORE aggro? Oh great...
RE: Inny's sarcasm
# Oct 29 2002 at 5:39 PM Rating: Decent
Hell turing a 1.0sec casting time spell into a stun? An unresistable 1.0sec casting time spell? That costs next to nothing, has no extra recast time, and that has very little aggro (the level 4 version at least). This is a DREAM item, dear heavens I want one! This is one of the best new items I have seen, it is wonderfully creative. I hope to see more focus effects like this one!
RE: Inny's sarcasm
# Oct 05 2003 at 11:11 PM Rating: Decent
Howl of Tashan (level 61 tash) generates more hate than about any other single spell a chanter has up to level 65. Definitely more hate than forlorn deeds, and arguably more than Insanity. The focus on this item is outstanding for the instances where regular tashing is required.

Demilia 65 enchanter bristlebane
Vulgore 64 beastlord bristlebane
Astero 57 bard bristlebane
Silphi 52 druid bristlebane
RE: Inny's sarcasm
# Nov 03 2002 at 5:35 PM Rating: Decent
its innoruuks sarcasm because it creates more hate...notice a lot of agro weapons proc chanter nukes? yea stun is huge agro...
RE: Inny's sarcasm
# Jan 27 2003 at 12:46 AM Rating: Excellent
1. It does not proc anything, focus effect takes place when spells are cast.

2. It does not create more hate.

3. It lessens spell hate by 25% (e.g. enchanter casts tash or slow right as mob is pulled, he will get aggro and very likely die in the planes if cleric does not have him symboled; or if he isn't runed). So...this focus effect lessens the hate that the enchanter will get, and thus will allow the enchanter to tash/slow a bit earlier than normal, and you don't necessarily need to wait for warrior's crap taunt or their weapons' proc taunt, nor paladins' stun taunt(which i love[speaking as a cleric here], paladins make amazing MA's due to stun taunt keeping such nice aggro).

4. This focus effect is an enchanters' dream in the planes, if only it reduced spell hate by at least 40%
/sigh
# Oct 24 2002 at 5:01 PM Rating: Decent
*
132 posts
damage bonus is by character, and does not add to the weapon's damage.

this is enchanter only,and how often does YOUR favorite enchanter melee? they will have more aggro problems because of tash/slow/debuff than melee with this weapon. thats why there are warriors out there.

and the reason for this? i'm sure some caster classes are tired of having to choose between a melee weapon (great when your bored and jsut wanna poke at a mob) with no stats, and an object with stats that does not allow you to melee.

just my 2cp...
RE: /sigh
# Oct 25 2002 at 2:35 AM Rating: Decent
The only time I seen a chanter melee is when they want to gain aggro so there pet will attack and then back off. But at this level, I don't think they'll do that anymore...
RE: /sigh
# Oct 26 2002 at 10:51 PM Rating: Decent
Actually, I tank fairly frequently. I am a 61 enchanter on Veeshan. When I am paired up or soloing with a DC pet. I can keep bedlam on myself to help mitigate damage done if my partner is a non healer or the pet is getting low on health. I also melee in exp groups if the puller is good at his job and everything is locked down. And for those of you who say I can do more damage with spells than melee, yes that is true. However, my normal spell line up is slow, root, tash, GoK, Apathy, Boltrans or Stun, Bedlam and one buff slot. This makes it difficult to nuke :)
Chanter Tank!
# Oct 24 2002 at 4:48 PM Rating: Default
Essentially, a 27/18 piercer with good stats...for enchanters? Anyone know what the focus effect does? If it's even a little damaging, I sense serious agro problems.
RE: Chanter Tank!
# Oct 24 2002 at 7:23 PM Rating: Default
*
101 posts
Also, don't forget that casters do not get a damage bonus, so this screenshot was obviously taken by a level 61+ melee character since it appears.
RE: Chanter Tank!
# Oct 24 2002 at 5:04 PM Rating: Default
Avatar
*
104 posts
The damage bonus varies, and unlike bane or magic style damage, it is not added to the weapon base damage rating as far as I can tell.

It looks like the damage is totaled through whatever decadimentional math VI uses, then the bonus damage is added in as straight damage points.

So if you hit for 10 points, you end up doing 22 with the bonus damage listed.
RE: Chanter Tank!
# Oct 24 2002 at 8:32 PM Rating: Decent
*
75 posts
You are correct Rishaka

It is a popular misconception that damage bonus is added to a weapon's damage ratio. This is not true.

Let's say I was using a 10 damage 20 delay weapon. with my warrior I would probably max out around 50 damage with this (just a guess). Assuming I had a 12 damage bonus on the weapon (again, just a guess) I would do a total of 62 damage on a perfect hit.

Now, if this weapon was 22 damage 20 delay (adding in the damage bonus to the ratio) I would be dealing about 100 points of damage or more per hit. the change is obvious, and this is why damage bonus isn't factored into the ratio

Bane damage is added to the ratio as stated, damage 'bonus' is just that... an additional few bonus points of damage after the damage from the ratio has been done.

Hopefully that helps clear things up a bit, but since I see this so often it kinda gets on my nerves and I had to say something :) If I left anything out feel free to fill in the gaps.

Edited, Thu Oct 24 21:14:46 2002
RE: Chanter Tank!
# Oct 26 2002 at 2:26 AM Rating: Default
Thank you so much for clearing that up. I have heard of all sorts of logs and such done to figure up dps, but have never had anyone say how it works. I assumed as I guess most do, it goes into the ratio. That does however explain why when you hit you will always hit for at least that amount.
RE: Chanter Tank!
# Jun 11 2003 at 12:32 PM Rating: Decent
*
78 posts
Up till 20th level its simply:

(2 x Weapon Damage) + 1

After level 20 the damage cap dissapears and the max hit follows the easy formula:

(((Strength + Weapon Skill) % 100) x Weapon Damage) + Damage bonus

(Damage bonus is nominally 1 for those without one).

However... you obviously won't hit for max all the time. In practice you find its a distribution. Level difference of you and your target additionally gets dropped into this somewhere along the way... obviously if you fight green con mobs you'll find you do alot more max damage hits... and conversely if you fight red con mobs you'll hit for 1, or low damage alot more...
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