#REDACTED,
Posted:Jul 22 2001 at 2:44 AM, Rating: Sub-Default, (Expand Post) this weapon is worthless, like most items it procs only at 45, with 5.5sec casting time the lvl ONE spell snare is better. The ONLY good thing about this item is it saves a slot in your 8 gem slots. This item is a pos. I would never buy this and it is worth 50p imo. Gnome skin gloves/split paw are better then this POS! ensnare costs 35mana and takes less then half the time to cast. It only wears off after about 10 minutes too. With regular snare you are lucky to get 1 min 30 secs b4 it wears off. I can't believe verant put these pos gloves in the game, even before kunark came out these are worthless! I mean come on, someone at your company should've figured out this these items arn't worth s*** especially 45+. If you put ensnare on them it might be more useful but the 35mana it saves you from ensnare is still barely messurable, it doesn't even show up when I cast it on a mob on my mana bar. Anyone who says this is useful is A, retarded, B,a n00b/new to the game, or C,trying to act like he knows what he's talking about when he has no idea and has probably never played any class except a lvl 6 warrior who keeps dying because he cannot figure out how to use hotkeys or go any faster then walking.
#Anonymous,
Posted:Jul 31 2001 at 2:37 PM, Rating: Sub-Default, (Expand Post) Wow, if the population of Prexus is anything like the numbnuts, ********** moron you apparently are, I'm glad I don't play on it. Tell your mommy to change your diaper wuss.
#REDACTED,
Posted:Jul 18 2001 at 4:57 AM, Rating: Sub-Default, (Expand Post) THESE FREAKING THINGS SHOULD HAVE ENSNARE VERANT IS HUFFING SOME GOOD STUFF HUH??SNARE IS ALWAYS GOOD WHEN ITS ALL SAVEING YOU DUREING A RETREAT BUT IT SUCKS WHEN YOUR SOLOING AND IT BREAKS.THESE SHOULD HAVE ENSNARE AND IF LVL 45 ISNT GOOD ENOUGH TO GIVE DRUIDS ENSNARE ON THIS SUMTHING IS WRONG.
These take 5.5 seconds to cast, not 8 or 10 seconds
You will be killing your group much more than saving them with these when the mobs break root and attack them, use ensnare it uses little mana. These dont even save mana becasue you need to cast this 4 times instead of one ensnare. 4 casts at 10seconds a cast = 40 seconds- 5 seconds to cast ensnare = 35 seconds you could be medding and with clarity on thats way more than 15 mana gained. It is much better to ensnare and then root by the way not root first. All of the 50+ Druids I know only have these for walking around in the tunnel for the look.
I am a level 46 wood elf druid in CT server. Bought these for 1.5k
For soloing, I simply root, right click ES gaunts, dot, rinse and repeat. Dead mob. Easy as pie.
Now maybe on a level 50 mob the snares might not stick as long, but that remains to be seen. Why would I want to solo for exp that much in the 50's anyway? Aren't the mobs much more dangerous to solo at level 50?
My point is even though this snare costs 15 mana to cast regularly, that last 15 mana saved might be good enough to save one of my group mates from death. Or it would be the last 15 mana required to hit Evac. Or the self gate port. The 9ac helps too. I'd rather have this until oh maybe Imbued Elven Chainmail Gloves or better.
Sinjun 46th Wood Elf Druid Dragons of the Mist Cazic-Thule
#Anonymous,
Posted:Jun 11 2001 at 6:54 PM, Rating: Sub-Default, (Expand Post) These suck, yes I had them they suck. They take 8 seconds to cast, and snare wears off in a minute tops. So you will need to cast about 4 to 6 times to kite something that gives exp above level 45. You will never get the cast off in time on a mob chasing you unless they are already snared (if they are ensnared this won't stick). If they are standing around just sit for a few seconds to save up the mana to cast ENsnare. I would never not have ensnare memmed because of these as you would have to put on ensnare later anway because this spell drops so quick (might last 15 seconds on 50+ mobs). If you are out of mana you are better off running that trying to use this, because these gaunts suck! Snare is a lowbie spell, and with the super slow cast time ...well it sucks. Did I mention these suck?
They are worth so much because they free up a spell slot. Snare works just like Ensnare... except it wears off after awhile. Anyway, it frees up a spell slot, I will probbaly put a buff there, so its good.
Does a high level Druid still use Snare? If so, would this not prove invaluable?
This essentially frees up a slot for a more powerful spell... Doesn't it?
Drag-and-drop the item slot to your command menu and right-click when you need it...
Call me crazy, all the ES items sound sweet to me. (And, yes, I realize that I am not a Druid. It just seems that this would work the same as Mrylokar...)
The Effect On These Things Should be, ENSNARE, Since If You Look At It This way: ES Vambracers: Drones of Doom, Level 34 Druid spell ES Guantlets: Effect: Snare, Level 1 Druid Spell
So Whats Up With Casting A Level 1 Spell That Takes Like 10 Mana, Cost 0 Mana With A Longer Casting Time, And Less Duration Of Effect?! I Wouldnt Mind Spending 10mana At level 45! Then Look At The Price Of These! They Go For 2k To 4k! I Dont understand Why You Would Spend 4000pp for these When You Can Spend 5gp For The Snare Spell! Especially At Level 45.
So ya, These Things Are junk, HOWEVER, I Still Wouldnt Mind Owning A Pair =P
~ Imfusio Fortissimus ~ 48th Season Druid Brothers of the Hand Bristlebane Server
it is common drop off Hangnail and all u got to hope for is him to spawn. my group got 2 pairs in about 1hr in Karnor's last night so it is more like common or uncommon drop.
Unfortunately these gloves are not very satisfying the way they function right now. The snare effect casted by them doesn't have a quarter of the duration the level 1 spell Snare cast by a level 5 druid has and it takes even the gauntlets longer to get the spell off then if casted regularly. Considering you have to be level 45 to use them, only to have the casting being interrupted or the mob already pounding on you because the timeframe in which the mob is approaching you is too short, these gaunts are junk. I put in a /feedback about that to shorten the cast time or lengthen the duration. If neither of this happens they will land on the junk pile.
Camped the hand room today for 13 hours with maybe 4 decent drops all day. My gauntlets being the last decent thing. Not sure if I really like them. Each time I went to snare, I felt like wonderwoman using her magical armbands and that stupid theme song would pop in my head. The ac is very nice on them. But overall, I still need wis items cause i screwed up when I made this char..lol. The green look, well, does nothing for me though believe it or not! Still cool to say I have them. What are they worth??
all other elder spiritist pieces are 2k-5k on allahkazam, so im guessing they'll probly be in that range, course allahkazam never gets the street price anyway, hard to tell with rarity. so if you dont want them...you could donate them to me for free..
You can begin using the proc at lvl 45. Some more info on the gloves.. The casting time is 2 seconds longer than normal snare, and its the lvl 1 snare, NOT the lvl 29 wayyy improved ENsnare. it is very helpful if you want to free up an extra spell slot, but mana consumption is a laugh anyway at the snare line series. 15 mana for snare and i think its 25 for ensnare. Doesn't really matter if we right click the gloves to save mana. We can regain it by the time the spell effect goes off. These are handy in a number of situations however. Obviously one would be when you are low on mana, root, then snare the mob for a time to med in case root breaks. Power levelling is also good for these if you dont wanna waste cast after cast on multiple mobs *shrug* Also when you get really bored and feel like terrorizing an old easy zone like unrest of even some hill giants in the karanas, these kind of come in handy. Because of the long casting time on them you must be careful to give yourself some extra range when the mob is running at you. (same with the arms). I almost never would use these in dungeons either. That extra 2 seconds adds up when you need the mana to heal/buff/what have you, and like i said the regular ensnare spell itself hardly takes any mana. Hope that info helped. It's kind of a neat novelty item, and the green hands thing does seem to work well with the elfies ;-)
let the clerics buff and heal. u snare and nuke and pcp/ds BEFORE fights. if ur snaring when ur supposed to (before the mob starts to run) then the extra 2 seconds won't hurt.
True they are not the best gloves out there in the world but I am happy with my new set. Now that the snare/root bug has been corrected I can pop this one off quickly after I've rooted a critter as a back up. Opens up a spell slot and the AC is good. I was over 200 wisdom anyway so losing those whopping 2 Wis points from the split paw junkers didn't hurt. (plus us leather bound druids need that dark green look to help us out with the chickies back home)