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Water Sprinkler of Nem Ankh  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 32
DMG: 20 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
STA: +10 CHA: +15 WIS: +25 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Reviviscence (Any Slot/Can Equip, Casting Time: 10.0) at Level 50
WT: 8.0 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM FRG DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Light:Stein of Tears
Stackable:No
Lucy Entry By:Divine
Item Updated By:SoD-AB Deillusional
Source:Live
IC Last Updated:2022-11-23 18:50:05
Page Updated:Fri Sep 11th, 2015

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Uncommon
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Cleric Epic: Water Sprinkler of Nem Ankh

Quests

This item is used in quests.
Expansion List - Premium only.

Nedaria's Landing
Quest Name
Cleric Epic 1.5 Pre-Quest
Cleric Epic 1.5: Harmony of the Soul

Northern Felwithe
Quest Name
An Epic Request (Cleric)


Zone(s) Found In:


Zone Name
Timorous Deep
Screenshot
Water Sprinkler of Nem Ankh item window 2017

Uploaded October 28th, 2017 by snailish
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just got this last night (10/3/03)
# Oct 04 2003 at 8:31 PM Rating: Decent
this picture is incorrect from my stick.
mine has NO bonus damage 11 on it.
/shrug
Sorry, it's level 51 afterall
# Sep 26 2003 at 3:18 AM Rating: Decent
So... one clarification. The Warder Cecilia in Skyfire WON'T talk to you until you're 51. So you can kill Ixiblat all you want, but you won't get any help from the chick in skyfire until you're of the proper level.
use clisky ?
# May 27 2003 at 7:30 AM Rating: Good
*
87 posts
Ok, if (just suppose) i am a cleric 50/55 and i have my epic.., can i use clicky already or do i have to wait till lvl 56 (reviviscence lvl spell) to use it ?

Any clue?



Edited, Tue May 27 07:48:28 2003
RE: use clisky ?
# Sep 10 2003 at 11:09 AM Rating: Default
I've been using mine since I got it at 51.

I'd have had it since 49, except the we lost a runner and aggroed the upstairs in Chardok, so we didn't get to stick around for two drops that week. (Someone else had first drop)

So...went back and ganked him the next weekend...2 levels later.
RE: use clisky ?
# Nov 10 2003 at 10:22 PM Rating: Decent
Actually Doohickey wasn't lying. Probably just mistaken.

What he actually said was "I'd have had it since 49..." and NOT "I *have* had it since 49.."

So he'd have discovered he couldn't get it then had he got the drop, but glad he didn't coz he might have lost the drop at hand-in if too low. ;)
RE: use clisky ?
# Sep 26 2003 at 1:52 PM Rating: Default
51 Is the level for eveeryone to be able to finish their epic...So this guys is Lying!!!!
RE: use clisky ?
# Sep 24 2003 at 7:36 PM Rating: Good
You have to be 51 to complete the quest, so you really couldn't have gotten your epic at 49.

At least that is the level wizards have to be.
RE: use clisky ?
# Dec 10 2003 at 8:09 PM Rating: Decent
I got my cleric's epic completed by lvl 50. Took about 2-2 1/2 hours for Begurgle to spawn, 65 warrior friend soloed the flame, no problems with natasha, about 3 hour camp at sol a, 9 hour camp for ragefire in sol b. We did ixi with 5 people, chardok with 2 groups, and final ragefire in SF with about 10 people. Took me 2 days in SF to get my shards. Approx 8 or 9 hours each day though. So all in all, it wasn't too bad, but cleric was able to do the hand in at 50, dont need to be 51, and can click at lvl 50 also.
RE: use clisky ?
# Jun 02 2003 at 5:29 AM Rating: Decent
You don't have to be level 56 to use the cleric epic. In fact one of the most valuable people you can have on a Vox/Naggy raid are level 52 clerics with epics.
RE: use clisky ?
# Sep 26 2003 at 9:24 PM Rating: Default
Doesnt matter if they are under 52 the corpses arent rezzed at spot of death they are dragged and then rezzed so there is no chance of dieing again...
RE: use clisky ?
# Jul 04 2004 at 1:22 PM Rating: Decent
RokkenDaboat - I think what ubvmadman was trying to get across was the fact that clerics OF vox/naggy raid levels COULD rez, mana-free, in case of a wipeout. And that comes in handy, since having to rez a small raid party is a mana drain. Not to mention the fact that it saves the party from wasting time waiting for cleric's mana to regenerate. :)
Epic Starts
# Apr 28 2003 at 2:57 PM Rating: Default
< RE: Effect? I know of 2 characters who have done all the way to Ixiblat under level 50. Both are 46 and have done Begurgle, Spirit Flame, Priest and Ixiblat with no troubles from NPC's at all. >

In much of my Epic Info Hunting, I have come across many many folks who got their epics before lvl 50. So I did some asking. When the Epics were first presented, (after Kunark expansion, wasn't it?) they had not set a level limit to begin the Epic. After seeing Epic weapons in the hands of those who really are not old enough, they fixed that little problem. You must now be 50th lvl, or the NPC who gives out the Quest will not speak with you, period.

There is much one can do BEFORE one is 50, (as noted above) assemble the components via Raids and such, but you cannot actually begin the Epic Quest of any Class, I believe until you're 50.
So go forth! Hunt! But do not be overly worried that you can't get your Epic any longer until you are at least 50th lvl. It's been changed.

RE: Epic Starts
# May 17 2003 at 10:40 PM Rating: Decent
Actually, the change is for level 46. Once you are level 46 the NPC will talk to you.

PS: There is a workaround solution for this in the BST epic. Read more in the description for it.
RE: Epic Starts
# Sep 20 2003 at 1:58 AM Rating: Decent
not for all epics. Bard epic turnin guy will not take stuff till you're lvl 50
RE: Epic Starts
# May 04 2003 at 4:13 PM Rating: Decent
Not sure what you're talking about, but I'm on Saryn server and am done to Ixiblat at 49 with no difficulties. Every NPC has cooperated fully.

I'm on Sayrn server btw.
Failling
# Apr 08 2003 at 9:32 AM Rating: Decent
Is anybody know if when you miss killing one mob and lose, for example Ornate shell II, if you must restart from Lord Bergugle or if u can take back ornate shell?
RE: Failling
# Jun 30 2003 at 12:53 PM Rating: Decent
yes, if you fail to kill a mob after a turn in, you must start over. That is why it is vital to pull the Plasmatic Priest to the zone line, because if an NPC gets the kill, he poofs, taking his robe with him, and you're back at square one.

Kazadorm Blightsbane<Sons of Kings>
hmm
# Mar 30 2003 at 1:51 PM Rating: Default
Considering that you can buy the spell that is the effect on this epic, am I the only one that wonders if this would have been a lil move useful if it had a different effect? a complete heal maybe? course clerics have enough of those. but maybe some other effect? i'm sure its awesome to beable to just right-clicky 96% rez. still.... just a tought...
RE: hmm
# Aug 17 2003 at 10:53 PM Rating: Decent
Considering that you can buy the spell that is the effect on this epic, am I the only one that wonders if this would have been a lil move useful if it had a different effect? a complete heal maybe? course clerics have enough of those. but maybe some other effect? i'm sure its awesome to beable to just right-clicky 96% rez. still.... just a tought...
------------------------------------------------

Ok, i had this thought when i first saw this item as well when i first started, so lemme answer this valid question before everyone rates it down.
Rezzing is one of the most mana intensive things clerics do. A 96% rezz takes a metric butt ton of mana, and for a raid of 40+ ppl that wipes, with only 3 clerics casting and medding, it would probably take upwards of an hour to make sure everyone got 96%. The efect on this item removes the need for Medding, as it requires no mana, which means more mana for re-buffing, and trying again. hope this helps.
RE: hmm
# Aug 24 2003 at 10:23 PM Rating: Decent
Look at the cost of casting that 96% rez spell. If a cleric had to rez a raid group after a wipeout it would take him a very long time especially if he first has to recover from being rezzed (by another cleric) before rezzing others.

With this item they can be oom and still rez everybody.
ragefire
# Mar 24 2003 at 3:44 AM Rating: Excellent
Ok, this quest has become significantly less tedious due to the fact that you can spawn Zordak Ragefire in skyfire mountains. BUT you must still make a turn in to the RF in Sol B. So, i was wondering, what is the spawn time on the RF in sol b now? is it same as old? (approx two weeks) or does he spawn more frequently? thx

Kazadorm Blightsbane<Sons of Kings>
RE: ragefire
# Mar 30 2003 at 5:14 PM Rating: Excellent
**
619 posts
24 hours I think.

Naggy has nothing to do with his spawn anymore.

ragefire
# Mar 24 2003 at 3:44 AM Rating: Default
Ok, this quest has become significantly less tedious due to the fact that you can spawn Zordak Ragefire in skyfire mountains. BUT you must still make a turn in to the RF in Sol B. So, i was wondering, what is the spawn time on the RF in sol b now? is it same as old? (approx two weeks) or does he spawn more frequently? thx

Kazadorm Blightsbane<Sons of Kings>
When do you need guild help
# Feb 14 2003 at 2:41 AM Rating: Decent
There are three things you have to do before you involve your guild.

You can get the Orb of Frozen Water pretty much on your own (you need a good group to get the bloodsoaked plasmatic robe but a good group not raid).

You can get 4 pearlescent shard on your own from random mobs in Skyfire (although it has been my experience and that of many others that, the mobs with the word mature in their name drop the pearl shards more often) and hold onto them until you have the container from the Zordak turn in.

You can sit under the banner in Sol B and hand in the shimmering pearl to the merchant Zordak Ragefire all by yourself (a 60 cleric can get there by himself, I did). BTW this guy has a respawn timer of 24 hours + or - at least 2 hours (maybe 3). The 2 hours is confirmed, the 3 hours is just something I heard. It spawns every day so try to be polite, you WILL be running into these folks again. It may take some time but if you are in a real hurry, there don't seem to be lines forming so if there is someone there, let them do the turnin and sit there for 21 to 27 hours for the next spawn but please don't be a jerk and do things like train people or jump ahead of someone just as the mob spawns. Its just not that tough a wait. It took me a month but I just bound myself there and gated every so often until one month later, I gated in and there he was.

You need help with Ixiblat. When you get their drops go turn them in and get your orb of water and turn in the message to natasha for the shimmering pearl (see turn in to zordak ragefire supra).

You need help with Ragefire (a good group can take him but why risk it cash in your chips and get everyone you can to go there).

To be fair, you can probably pull together all the people you need for Ixi or RF (people will come just to roll on any CoF that might drop) on your own but doesn't your guild deserve the drops?

Stuff you need your guild (or a raid) for. You need a raid on Chardok for the charred page off the King. The charred page is a big hurdle and it is MQable so if you want one, you either have guild support or you have a very friendly guild that is willing to delay one of their own cleric epics (even if its for someone who is too young, that means less pressure to raid chaardok again) to help you out.

Good Luck

Edited, Sat May 31 10:28:54 2003
Priority
# Feb 01 2003 at 11:54 PM Rating: Good
In any guild, the ongoing priority is to get their MA as uber as possible so he can handle the tuff mobs. But the one thing that guilds MUST do in their nonraiding time is get their clerics their epics. If Clerics are camping when a raid starts to turn sour, EVERYONE is hoping one of the clicker clerics makes it out cuz that means that the raid will be back on schedule in 5 minutes not 30 minutes.

I'm not a clicker cleric (yet) so when a cleric starts to camp, I stand next to him and start casting my AoE spells and then start to run around like a chicken with its head cut off with my DB turned on. Then I turn on my DA and between the 2 I have pulled all the mobs long enuff to let the cleric camp.

If your guild does not have a clicker cleric and is focusing on anything other than getting a clicker for one of its clerics then you have terrible leadership. This is the most essential peice of guild equipment out there, nothing else can quite replace it.
#REDACTED, Posted: Dec 28 2002 at 5:00 PM, Rating: Sub-Default, (Expand Post) ok everyone has usless information so heres mine!
#REDACTED, Posted: Jan 22 2003 at 6:16 PM, Rating: Sub-Default, (Expand Post) that was a great episode of The Simpsons.
#REDACTED, Posted: Oct 07 2002 at 1:49 AM, Rating: Sub-Default, (Expand Post) This message has nosense now :)
Almost Final Turn-in MQ-able?
# Sep 09 2002 at 3:30 AM Rating: Decent
Has anybody MQ'd the final turn in of the 3 Orbs or know if it will work? I have a friend who has a cleric that is just a RF kill from the final Orb so he will have all 3 orbs, but he doesn't play that cleric anymore. I have a 60 Cleric and I am working on getting the first of the 3 orbs, since they made Rage triggered now, it's not such a pain in the *****

So he turns in the last 2 orbs and I turn in the first one, I'm hoping that I will get 4th Orb of the Triumverant.

Any help or answers would be appreciated, I don't want to ruin all the work he did getting his orbs.

Thanks
RE: Almost Final Turn-in MQ-able?
# Sep 23 2002 at 2:08 AM Rating: Decent
If he is a RF kill away, he doesn't have the 3rd orb. You get the third orb after you drop Rage, and turn in Rage's heart to Omat Vastsea.
Effect?
# Jul 28 2002 at 5:37 AM Rating: Decent
What level are you able to use this? I would think 56+ because that is the level needed to cast the spell, but since I dont see anything about that, I was hoping that it was MAYBE 51+ or something. That would be helpful just in case I am able to get my epic before level 56. Since I haven't even started on it, I guess theres a fat chance for that. haha.

Torezz, 51 Cleric
Equilibrium on Tribunal
RE: Effect?
# Aug 19 2002 at 12:38 PM Rating: Decent
I got mine at level 51 and it worked just fine. Sure was nice having that lvl 56 rez a few lvls early.

Talusar Calcaneus
60 Cleric
Tunare
RE: Effect?
# Sep 09 2002 at 5:19 PM Rating: Default
I don't see any reason a lvl 1 cleric couldn't get this. Has no recommended level on it. Unless the applicable NPC's won't talk to you I guess. That'd be some funny ****.

Edited, Mon Sep 9 18:09:12 2002
RE: Effect?
# Dec 20 2002 at 1:18 PM Rating: Decent
yup, npc's won't give you the quest until 51.
RE: Effect?
# Jan 16 2003 at 1:41 PM Rating: Decent
I know of 2 characters who have done all the way to Ixiblat under level 50. Both are 46 and have done Begurgle, Spirit Flame, Priest and Ixiblat with no troubles from NPC's at all.
List
# Jun 21 2002 at 7:52 PM Rating: Excellent
***
3,705 posts
I don't know if this is JUST Rodcet Nife, but there is a LIST to get the ragefire camp on our server, and there are almost 100 people on it. I don't think I'm going to bother, because EQ2 will be out before I got rage's camp.
RE: List
# Sep 09 2002 at 5:13 AM Rating: Default
list? hrm thats kinda strange that there'd be list for it get a new server and as for the eq2 refrence no ones going to play it so..
RE: List
# Jul 20 2002 at 6:24 PM Rating: Decent
I don't know if that's just your server, but the way Rage works on Solusek Ro is this:

A cleric will get in touch with the cleric currently camping Ragefire so they can sort of do a camp handoff. This doesn't always happen, especially if the guild that was camping it all log off to just sleep, and some cleric will notice the camp is not taken and jump in.

This isn't to say that you can't camp Rage for 120 hours (well, more if a patch happens to hit after about 105 hours *cough*) and get KSed. We had a guild sit next to us on our most recent Ragefire and threaten to Manaburn-KS the mob, but we got them to back off. You can't completely blame them, the last time THEY camped Ragefire, after 5 days a different guild swooped in and KSed them. At least the guild threatening us was able to stop themselves from stooping down to the level of the Ragefire KSers. I know one guild that got KSed by another guild on 3 different Ragefires, but since the guild that was camping Rage had gotten first aggro, they were able to petition and get the items (well, at least the epic item) back all 3 times. What's sad is the fact that it was the same guilds all 3 times, and as far as I know GMs do nothing to stop this. They watched the same thing happen 3 times in a row, with the same people, and they did nothing. Not only do they still fail to change the way this camp works, and fail to change the fact that the camp *INVITES* increased competition and fighting between guilds... but the GMs, to my knowledge, didn't do anything to the guild causing all the trouble.

I really don't know if a list would help, though. It's easier, I think, to get 'the camp' on Solusek Ro if you know / are polite to the current campers, but it's a lot harder to be able to keep the mob for yourself. We are lucky in that our reputation as a guild is good enough for other guilds to not try to 'get us back' for past transgressions. There's a lot of bad blood between some of the competing guilds on my server because it is so clustered at the high end.
RE: List
# Mar 20 2003 at 4:20 PM Rating: Default
Isn't life on a Blue Server tuff? Come to RZ and you will find a way to deal with the KSers.
#REDACTED, Posted: May 03 2002 at 11:29 PM, Rating: Sub-Default, (Expand Post) FIRST OF ALL...ANYONE WHO SAYS A CLERIC WHO MELEE'S IS A DEAD CLERIC CAN JUST GET THEIR HEADS OUT OF THE #CLOUDS# <---1hb SO FAR AT 167....AS FOR THE EPIC...I JUST FINISHED IXIBLAT. THE PROBLEM I AM HAVING IS FINDING AN ACCURATE WALKTHROUGH NOW THAT RAGEFIRE WAS "NERFED" IF YOU WILL....CAN SOMEONE PLEASE
#REDACTED, Posted: May 13 2002 at 7:58 PM, Rating: Sub-Default, (Expand Post) well, only clerics ive seen meeelee are the ones that solo alot... and quite frankly they are VERY VERY VERY (did i meantion very) USELESS in a group, becuase they DONT KNOW HOW TO FUXXIN HEAL AND MED!!!!! at lvl 39 i got CH... im only lvl 40 now and i do a better job of healing then a lvl 52 cleric... at lvl 37 i went into TofS with a 56 druid, 54 necro, and 48 war... with the war doing all of the tanking we made it to the very top of the tower without any problems with me not bein able to keep up with the healing, however a 52 cleric SUXXORS at healin the same tank?
RE: EPIC
# Jul 09 2002 at 12:22 AM Rating: Default
What i really want to do is call you stupid, moron, idiot, noob, and other common names for people like you who talk outta their asses. But, instead I'll behave and let you see why we have phat HoT's amongst other things, that must be cast in lieu of or in addition to Cheal. Quiet now lil child and get some levels. TY

Trem
Torvo
RE: EPIC
# May 28 2002 at 8:20 PM Rating: Excellent
*
51 posts
Been a long time since I've posted on these boards.... but I saw this one and just had to touch upon it from a 60 cleric point of view. First off, I would like to just try and say that I don't wish to come off as a 'I'm level 60 and know more than you n00b!', because as I've seen many times, there are very knowledgable level 40s and complete mo-mo level 60s.
Ok, now I don't melee too much. I would go as far as to say that I don't melee about 99.9% of the time. However there are special occasions where I have had to pick up MT responsibility. Let me give you an example of a hunting group in Akheva Ruins : Hunting with a 60 SK, 60 chanter, 60 shaman, 60 wizard, and 59 rogue. Everything is rocking and I'm sitting back and nuking since they can't touch the SK with shaman slows stuck. Now the SK goes LD...... actually they went LD for about 2 hours.... but I know her and she has bad power out-ages sometimes... but enough about that. Now, we have two options :
1 - Rogue tanks and we kill slowly, and eventually the repop swallows the enchanter alive until we run to the entrance and hunt there for safe (aka slow) pulls.
2 - The cleric busts out a 1hb and loads up tons of stuns to hold aggro, letting the rogue gobble up kills and keeping the flow of the group going.
I'm keeping up easily with mana with KEI running and not getting touched between the stuns and the MoB being slowed.
Ok, now was my example a little un-orothodox? Yes. Was it a special circumstance? Definately, but the cleric tanking is what kept the group moving. Which option would you rather have when you are one orange from Exarch? #2? I thought so. Another thing to keep in mind is if you are the highest person in the group and having someone lower try to split a pull means sure-fire death, that you are going to be the one pulling. That's right, a cleric pull! I duo all the time in Fungus Grove with lower-level friends, and have to pull because I will get a single and a 58 warrior is going to get 4-5 and get us killed. Plus I enjoy duo with a 60 monk on the planks in Cazic Thule, which means that I get to peel off mobs that double consistantly in the 200 range until the monk can clear aggro to stand up and pull the slime off me.
I agree with you that CH is the best (hands down) heal in the game.... and it makes my sad to see clerics chain-cast something like celestial heal on a tank with 80h and complain about being oom all the time. It's nice to see a cleric and likes to squeeze every bit of mana out of a heal. Actually, nothing is more satisfying than hitting for 7k+ with a heal for 400 mana or less. However, not working on defense or even scribing a spell like celestial heal (and later Remedy and Celestial Elixer) and never raising defensive skill is not a good plan. The #1 reason to use those spells is something I like to call an 'enchanter'. When an enchanter starts to drop from having multiple things hitting him for 200+ a pop and has around 2k HPs total, there is no way you are going to time a CH on them. Hell, forget timing a CH, you don't have 10 seconds to get it off! Now sure you are going to tear through things in a level 40 zone like ToFS when you have 2 DD players that are 50+, but you are going to take some hits in 50+ zones, and your enchanter is defineately going to take some. Now you have DA (and DB) loaded, which is great. I keep DA loaded 100% of the time, but the thing you are forgetting is that DA makes you invulerable, not invincable. This means you can not cast spells, meaning you can not heal the enchanter going down when you DA and aggro switches from you to him. If you are not the kind of person that wants to let people die, then you are going to click off DA and get the aggro back and attempt to heal. Defensive and Dodge give you much better odds at getting that heal off uninterrupted, and give you a little extra time to heal yourself when your enchanter is good.

P.S. I'm the highest public tailor on the Bristlebane server, and solo quite a bit to collect supplies to make you 40ish clerics out-fitted with AW belts, so I really don't think that I ought to be shot =) I am also not some uber-60 that is decked out with crazy equipment that allows me to do these things. I have one piece of PoG armor and one Thurg and no Kael/SS since I can't play during most week-end raids. Yet lots of people claim I'm one of the best clerics on the server.... /shrug Just goes to show that sometimes skill > equipment
RE: EPIC
# Mar 26 2003 at 10:19 AM Rating: Decent
Not a strategy discussion ..epic
more useless mumble jumble
RE: EPIC
# Aug 31 2002 at 1:39 PM Rating: Decent
Sitting back and casting Complete Heal when the tank is low works great if you're working with an enchanter, but if you're in a multiple MoB situation with no enchanter, using CH is a death sentence, not only for you, but for your whole party. As for it being less mana efficient, that is true enough, but being in a different zone from your group is alot less mana efficient. Add to that that I can actually sit and med after casting heal without having the beasts beating on me, the mana cost differential becomes alot less. Bottom line is you figure out what works best for you in the situation you're in and go with that. It's irritating as hell having other clerics or tanks saying "you're doing it wrong", because no, I'm not doing it wrong, I'm doing it differently. I've found what works for me, for the groups I'm in, to keep a steady amount of mana for continuous pulls.
RE: EPIC
# Jul 09 2002 at 9:37 PM Rating: Decent
That's interesting Candente. Normally I object to the casters tanking (when I heal the chanter/wizard that was hurt from getting aggroed, which is always, I joke about telling them not to tank) but the whole chain-casting stun is a good idea. I'm assuming you are a dwarf, and all your ideas work for you, but those things, at high levels, will probably not work for high elves (75% of all clerics, at least on Veeshan), gnomes, and dark elves. And maybe halflings, but they have good AC. Also, nothing pisses me off more than a stupid cleric. One example is when I was hunting in Paludal Caverns with a group, and I was drawing aggro (I can beat monks and rangers at it, which is unusual =) and going down pretty quickly, being a dark elf. We had just gotten a cleric in our group, and in all her intelligence, decided to throw a HoT on me, rather than a normal healing spell which would have saved me. Now, 3 recondites hitting consistantly for around 40 are going to beat out a HoT rather quickly. I don't really see the point in using a HoT on a MT, or any tank for that matter, but it is useful on casters that can't heal themselves, and draw aggro (wizards and enchanters).

Well I've probably gotten a BIT off topic, but I agree with what you've said. Especially the skill > equipment thing.

Of course, I don't know a thing about clerics, but it's my perspective from the healee side =)
RE: EPIC
# Sep 29 2003 at 5:45 PM Rating: Default
Play a cleric please before you comment, or at least play a char to 50+.

HoTs are a boon for tanks. Basically like someone else mentioned you are healing them before they take damage, this is so valuable because it leaves you free to touch up heal while the celestial does it work.
In planar grouping I usually drop a celes on the tank as the mob comes in, this does two things:
-Helps to balance the tank as the slower gets the mobs slowed, so if I do need to Cheal, the effective damage won't be as great
-And helps me avoid having to Cheal the right at the beginning when aggro is being developed on an un-slowed mob. If I start my heal and aggro peels I have to either trust in the tank to regain aggro, which may kill the caster; or cancel the heal and heal the caster, which may kill the tank if he regains aggro quickly.

And the races comment? ROFL. If you believe Agi has a substantialimpact on AC then High Elves more Agi. The main thing that dwarves win out on is stamina, which has minor influence on cleric HP, and Dex which is nice for the proccing hammers later but nothing more. High Elves rule in wisdoma and charisma (for our divine intervention).
But stats don't even matter, at 65 I have my wisdom well above max and I'm free to trade off wis gear for AC, svs, dex, sta or whatever I need..

Now about HoTing the puller at 40% health.. she made a mistake which is why clerics get rezzes.

This is probably your one sentence I agree with "Of course, I don't know a thing about clerics, but it's my perspective from the healee side =)." As a warrior you take the beating and let the casters do their thing, as a druid leave the healing to a cleric.
RE: EPIC
# Jan 14 2003 at 5:04 AM Rating: Default
Well, as a lvl 60 cleric, I must say that I do use the HoT spells quite a bit, but only in certain situations. The first one being, and this is possibly the best heal in the game...even better than a 7k heal....healing damage that hasn't even happened yet. Despite the indignant backseat cleric'ing of more than a couple dunderhead meatshields, I love to throw a HoT on a MT just as combat is beginning. Then I can get back to what clerics do best...medding and hoarding mana! =) This technique, when used with C3/manasong combo probably comes a lot closer to the hp/mana ratio of complete heals, without the danger of prematurely rusting the greaves of your favorite scared-silly-healed-at-20hps-whew-close-call-tank. Second, HoT's are QUICK...if your fellow merry adventurers are not operating like a perfect, well-oiled machine( I've heard this happens sometimes.....who knows? =p), they give you a chance to spread the love around when the dogs get let out on your group.
RE: EPIC
# Nov 26 2002 at 3:28 PM Rating: Default
The new triggered RF is making me think I should actually try for my epic. As for this entire clerics can/cannot tank debate: I've been doing a bit of tanking every level since I started and people told me at 20 that I'd have to stop that soon, they told me at 30 that I'd never be able to get away with it in a few levels, they told me at 40 that I wouldn't be able to handle it pretty soon. I imagine that they will be saying the same thing at 50 and 60.

When I am FOM, I cast a nuke and run in for melee I have a etched steel baton just for this purpose (the epic would be better) and by bash is maxed so I interrupt spells pretty well (heck sometimes I med right next to the mob and stand up just to bash it when it starts casting a spell). I add about half the DPS of knight class and if I'm FOM... why not.

The other common scenario is when the puller gets in trouble and is heading back with like 2 bubbs of health. I gotta get off a heal (and not celestial healing) in case the chanter can't mezz ALL the mobs at once. This usually means that I get very popular very quickly. My AC is better than most rangers or rogues and my with 2K HP and DB and DA, I cast celestial heal on the puller and the chanter and wait for the chanter to mezz them while the MA peels one off. If I get in trouble I can cast DB or DA knowing that the chanter has celestial healing goinig.

Still, I have to agree that a cleric that can't work CH into his routine is gonna be OOM a lot. It probably means you aren't in full control of your camp.
#REDACTED, Posted: Jul 04 2002 at 8:52 AM, Rating: Sub-Default, (Expand Post) Not to give you license to ramble on and on and on again, but your point is?
Ingorant Clerics
# May 25 2002 at 5:05 PM Rating: Default
IF YOUR DEFENSE IS 25 .. THAN YOUR A PUTZ. I'm a 54 cleric and I don't fight now .. .that's because my defense is maxed out. IF your not gonna max out your defense then you are a worthless cleric with no say in how to be a cleric.

YOu will get aggro . . CH will give you it alot, you will need defense and unless your willing to take a few hits, it will not increase.

Also, about celestial heal. Your right, if the tank is high, than just wait till 40 percent health and then CH or whatever judging by the decrease in health over time. If your mana is full, than not casting celestial heal is a WASTE of mana. Most often than not, cast it and med. You'll get all the mana back by the time he needs CH.

Think about what you say, if your a 40 cleric, with 25 defense, your gonna get hit HARD ALL the time . . and celestial heal is useful . .just think about it. It's the greatest spell for touchups of hp during medding or what not and NEVER using it makes you ignorant of your spells.

As for soloing, if you want to . .good, do I want you shot. . no. But you can with a Dawnfire mace or whatever it's called and go to Guk.

Who are you to tell me people what to do!!!
RE: Ingorant Clerics
# Jul 11 2004 at 10:50 PM Rating: Decent
I am what is refered to as a "Battle cleric," I melee and work of those skills as often as possible, (having a husband who also plays a cleric and can MH for you helps a LOT). But if you know how to play it CORRECTLY you can CH as much as needed WITHOUT gaining agro, shocking I know but I've done it before.


~*~*~*~*~*~
Faydwenn KissYoursoul
61 cleric
Mithaniel Marr
Witches of East Wind
RE: EPIC
# May 24 2002 at 1:48 AM Rating: Decent
Moron.
#REDACTED, Posted: May 03 2002 at 11:28 PM, Rating: Sub-Default, (Expand Post) FIRST OF ALL...ANYONE WHO SAYS A CLERIC WHO MELEE'S IS A DEAD CLERIC CAN JUST GET THEIR HEADS OUT OF THE #CLOUDS# <---1hb SO FAR AT 167....AS FOR THE EPIC...I JUST FINISHED IXIBLAT. THE PROBLEM I AM HAVING IS FINDING AN ACCURATE WALKTHROUGH NOW THAT RAGEFIRE WAS "NERFED" IF YOU WILL....CAN SOMEONE PLEASE
Hour getting anywhere in sol a?
# Apr 24 2002 at 6:41 AM Rating: Decent
Tanks and healers, you people can be rediculous

I went into sol a w/ my 55 wiz and a cleric friend (lvl 36) to help her get some quest pieces and xp

I cleared 1/4 of sol a in 45-60 seconds )


But i feel your pain :)
What level?
# Apr 17 2002 at 10:09 AM Rating: Decent
Anyone one know what level you need to be to use the effect?

Thanks
Non Clerics Read This
# Jan 15 2002 at 6:38 PM Rating: Decent
If you have ever been rezzed by a cleric you will know and understand the benefits of this stick, the main one being the cleric does not have to med for more rezzes, I did a quick mana calc and at lvl 60 with 200 wis you will get approx 2520 mana points, for flamers, this does not take into account any modifiers and plus mana items, pure on 200 wis alone , 2520 mana = 4 casts of the effect of this spell, then I would say a twenty minute med session if you didnt have a bard, necro or mage mana dumping you.

I know what i would prefer, and i havent even started on planer raid breakins/wipeouts.
SWEET
# Dec 22 2001 at 11:21 PM Rating: Default
Sweet for Clerics! Since its either melee, you can dual wield w/ blackstar. works for a oom cleric :)
RE: SWEET
# Jul 20 2002 at 1:19 AM Rating: Default
LOL wtf... no more talking now
RE: SWEET
# Feb 04 2002 at 1:57 PM Rating: Decent
No, clerics do not get duel wield, and if a cleric is melee, they are just as well dead.

Treslinn
Pain Mercenaries of Silence
RE: SWEET
# Jan 12 2002 at 1:33 PM Rating: Decent
Pardon me if I am wrong, but as far as I know, clerics do not get the duel wield skill, and thus can not equip anything with dam/delay in their secondary melee slot.
I want to do my epic
# Nov 30 2001 at 4:27 AM Rating: Decent
HI Im a lvl 51 Cleric I can't wait to do my epic but I don't know enough people yet to help me do this quest. Im in a guild but the guild Im in is very small and we don't have very many lvl 45+ in the guild. I love the guild IM in and I don't want to have to leave them just so I can do my epic quest. Does anyone have any ideals on how I might be able to get up enough people to help me.
RE: I want to do my epic
# Jan 28 2002 at 2:22 PM Rating: Decent
Do not leave your guild for your epic. Your current guild will benifit better on the alliance side and have the benefit of your epic. I'm in a small guild on Fennon Ro and we have several alliances that totally benefit our guilds, plural. They have peeps and items we need and we have peeps and items they need. Toegther we acomplish a lot, but I don't think it would work if we combined into one guild. I've been in soem big guilds and in my opinion it would've been better to split them up into smaller guilds, because of all the clicks in them. We fought over what was next to do and there were constant battles for power and eventually some of the guild's died or a lot of peeps left the guild to start a new one. Either way grudges were carried and it ended up being very defeating. Just help peeps out in anyway you can. Don't be greedy and from time to time go out of your way to help someone wo is in a different guild. IT WILL PAY OFF IN THE END...Guaranteed!!!! Remeber if you leave your guild because you think they are not powerful enough to help you then you have already weakened them by lack of confidence. Pool together your friends and work side by side with others is the only way to accomplish big things.
RE: I want to do my epic
# Dec 10 2001 at 4:26 PM Rating: Decent
My best advice is to either form some sort of guild alliance between similar guilds, or get involved with other smaller guild raids. Over on 7th Hammer we are in a guild that has probably 10 or so 50ish members, yet we just completed the Druid epic for one of our guild members. We couldn't have done it without outside help, but we also provided outside help to other smaller guilds. Basically if you aren't greedy about where you are spending your time and you support others, they will notice and support you when the time comes. Good luck to you in your quest for your epic. And don't quit your guild to get your epic! Your friends are more important...you just have to work a little harder at it, and network!
Sheesh
# Oct 09 2001 at 2:02 PM Rating: Good
OK, let's look at it simply. The cleric epic quest is pretty damned easy for any haveway decent guild. The only hard part is getting a Ragefire spawn. (And I don't see VI changing that regretably since they have stated they don't want to many epics out there.)

The stats alone make it an incredible item well worth the effort. I won't even go into how useful the effect it. (But I will put up a side note, this is one item that the ENTIRE server benifits from. As a cleric witht he epic gives away resses without a second thought, even when traveling or just hanging out.)

As for the quest itself. You have basically 3 hard fights. Ixiblat Fer takes 2 or 3 groups. Overking, 3 to 4 groups. ixi and Overking are almost always available. No waiting. And finally you have Ragefire himself. It's hard to get his spawn but most servers have it down nicely with a rotation or list of some type. He's not a hard kill. All three of these mobs drop what the cleric needs EVERYTIME. No rare drops.
Lord Gimblox Spawn
# Oct 03 2001 at 7:39 PM Rating: Excellent
Oh, I spent NINETEEN hours in Solusek Eye (Aka A) yesterday trying to get this mob to spawn. This is almost as bad as camping Ragefire himself. I am posting here to hopefully save everyone else some time in getting the signet ring from Lord Gimblox. It is my suspicion, and I cannot prove this but I think that only one epic mob can be up in this zone at a time. I was alone there for a good deal of the 19 hours. Out of desperation, I asked some guildmates to come help me kill some mobs there, as I thought that Gimblox might have a trigger. Well I think I was correct.

I was unaware of any other epic mobs in the zone besides the Mage epic mob, Lava Elemental. I suggested to my brave and noble pally friend, Luxifer that I did not think Gimblox would spanw if there were any other named mobs up. He said he knew that the Exiled mob was up so he set out to go and take them down. Of course, he had to leave me in the throne room to hold the Gimblox camp. After and hour of fighting his way through green mobs he was able to find and kill the Exiled.

A couple of other guildmates were there. One wanted to see if the Mage epic mob, lava elemental was up. A second wanted to check on Kimble for impskin gloves. The three left me again and spent and hour clearing their way to these two spawn points. The found Kimble and the lava elemental were NOT up. The waited a little while until the Mage, Tarkii, had to leave and then Luxifer and our guildmate, Greybear, began fighting their way back to the throne room. It took them another hour to get back there. During all this time I continuend to get on Gimblox placeholder after and another.

Another hour went by and both my friends had to leave. They were planning on coming back so they camped out inside the throne room. Within about 30 minutes, Lord Gimblox finally spawned. I truly belived that killing the other named mob, the Exiled allowed him to spawn. Neither Luxifer or I knew that this was an epic mob until Luxifer loted the purse. He logged off and checked the websites and found that this item is part of the rogue epic quest.

My advice is to take a Mage and a Rogue and Tank with you initially and go and kill the Exiled and the Lava Elemental before you start this camp. It may only be coincidence but it did work for me. Without the help of my friends I would not have been able to have gotten to the throne room, nor to finding these two other epic mobs in this zone.

Good luck,
Yalrena Mesmereyes
Level 54 Vicar
Bristlebane Server
RE: Lord Gimblox Spawn
# Mar 03 2002 at 9:07 PM Rating: Decent
Am not sure if I was extremely lucky or what. I zoned into SolA just to find out that the ring had just been looted 2 minutes earlier. I went over to room and just waited and healed person camping both rooms. 5 phs popped in a row. person left so I had both the king room and Lord grim's room. I was able to keep both rooms broken by myself at lvl 49 cler. 10 pops after lord had popped he popped again. and dropped ring. was between 2.5-3hours after he had popped last. I kept King room, Lord's room and room on other side of Lords room from Kings room clear. not sure if that helped or not. from talking to a few others in zone. seemed like he had been popping every 2-4 hours of his PH beeing killed non stop.

Hope this info helps
RE: Lord Gimblox Spawn
# Oct 08 2001 at 7:36 AM Rating: Decent
Heh, I did more or less the same, only the opposite happened for me. Friend of mine was camping the mage epic mob in Sol A, so I figured I'd keep him company while I did the Lord Gimblox thing. He got his on the 2nd day I was there (and left shortly afterwards), Gimblox FINALLY spawned for me on the 4th day. At the time he popped there was only me and another cleric in the zone, both in the throne room.

In conclusion: I reckon it was coincidence. Basically, what you need is a good book, an eggtimer set to 19 minutes, and a lot of patience; I personally reckon everything else is superstition.

- R
not useless at all
# Aug 08 2001 at 9:29 AM Rating: Excellent
To those who have never been on a PoF raid and been part of the break in groups...

Sitting in FV for an hour is not fun.. multiple times. The click stick is possible the most usefull item on raids where large groups are required. Those of you who say differently spend too much time playing the safe game. If all clerices had click sticks, everyone gets their rez, buffs, heals, and Clerics are down perhaps only 50% manna rather than NM and no buffs! Huge amount of time saved and dont think otherwise, cause it isn't true!
RE: not useless at all
# Nov 25 2001 at 2:40 PM Rating: Excellent
Sorry im still some what of a newbie level 39 cleric just wondering what a click stick is pls reply :)

Sonosmi
39th Level Dwarven Cleric
Kings of Brotherhood
Fennin Ro
RE: not useless at all
# Dec 03 2001 at 4:47 PM Rating: Decent
Water Sprinkler of Nem Ankh = click stick
for stats..... scroll up
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